Not going to try to discuss from a mechanics point of view, as it's pretty obvious that there's really not any more room for another tier in the progression. There's not really room for most of the tiers already in the game, tbh.
However, just going by the popularity of mods that feature things like copper and tin to make bronze and the crafting of steel from iron and coal, I'd say there is definitely a demand for other tiers, even though there really isn't any room for them. To be frank, there's not really room for a gold tier, either, but it exists.
I wonder if anyone has ever reached it without "cheating". I.e., just walking/running/riding horse or boat (not even taking shortcuts through nether). How long would it take, do you suppose?
See, I assumed you were talking about missing a diamond vein while caving. It could be easy to miss any kind of ore doing that, but you may not ever go back by that area again, or even if you do, not realize you had been there.
I've never missed one while branch mining. I'm not sure how that would be possible. I guess if you were just mindlessly mining away and day-dreaming about something else, but even then, wouldn't your "muscle-memory" automatically just mine any ore you see, even if you're not really paying attention to what it is?
The wiki says slimes can spawn in slime chunks from y=40 and below. So would that mean that slimes can spawn where the floor level is 40 or below, or where the entire area the slime spawns in is 40 or below?
In other words, is it prudent to put the top level of a slime farm where the floor is at 40, or where the floor is at 37 (so 40 would be 3 above the floor)?
I use Amidst. It's pretty easy to tell if you used the right seed, because if it's not right, you'll easily be able to see on the map that that's not your world. It can be a bit difficult to pin point exact coordinates of where the chunk is, so here is the method I use: I try to estimate where the center of the chunk is, and go there in game. in the F3 screen, there is a line that has numbers about the chunk. I'm assuming they are x, y, and z within the chunk, because the first and third numbers vary between 0 and 15. Using that, I mark the chunk out from 0 x 0 to 0 x 15 to 15 x 15 to 15 x 0, then back to 0 x 0 (the middle number doesn't matter for finding the chunk boundaries). Within those boundaries is the actual chunk.
Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
I've noticed that a lot of people who like one particular version of Minecraft -- or any game -- don't actually want to play the game as it was then (after all, Beta was a developmental, pre-release version, with all the rockiness that implies). What they really want is whatever features they liked from that version combined with the features they liked from later versions.
I used to play a lot of World of Warcraft, and people would say that "X" expansion was the best (which one it was, of course, varied by person) and development should have stopped there. So I'd ask them "You don't want such-and-such a feature?" and the answer would be "Oh, I want to keep that, but I want the game to be like X version." I'd ask "How about such-and-such another feature?" and it would be the same: they'd want to keep that, too, but still "go back." What it amounted to was that they wanted to cherry-pick what they remembered (through very rose-colored glasses) was best from their "ideal" version while also keeping the things they preferred from the current one. And, of course, multiple different people would have multiple different "ideal" versions, and combinations of features from different versions that they wanted. (except hunters: I don't think hunters would ever want to go back to how painful and useless that class used to be)
And it's the same way with Minecraft. People want something from an earlier version, but they don't want to just select that version in the launcher and play it, because then they'd have to play that version as it was, without the features they also like from later versions. What they really want is that feature, such as the terrain generation, picked out of the version it was found in and added to a later one.
I think that's why people get all irritated by the "version X was best" people who post here. If it was best, why not play it and be happy? What they really want is one of two things: A few want other players forced to play the version they prefer, so that can have more people to play with (not realizing that those other players, if they had the things they enjoy taken away from them, would just go play some other game), and the majority want a blended version, cherry-picking what they like from an old version (Beta's terrain generation, for instance) and a new one (1.8's new blocks) combined. But because of how elements of a program interrelate, that's just not going to happen. There is no way the launcher can allow you to pick out one part of one program and another part of another program and run them together.
Remember one other thing: when they changed the terrain generation algorithm for the first real (non-developmental) versions, they did so for a reason. I don't know what the reason was, but I can be pretty certain it wasn't "we want to make our game suck" or "we hate this guy Trollsack who's not even playing yet, but he will be." My guess is that it broke something. Possibly something very subtle, but something. So, while having the Beta terrain generation algorithm in there as an option, next to Amplified, it might not even be possible.
One last note for the people who want everyone to be forced to play a particular version so that they'll have more people to play with: The authority to make other people do what you want is also the authority to make you do what other people want (and this applies to a lot more things than games). The game developer who has the ability to make everyone play Beta also has the ability to make everyone play 1.8. (and in most games, that's exactly what they do) There is no guarantee, if they were to force all Minecraft players to play the same version, that it would be the particular version you like. Maybe you'd be required to play 1.7.6 instead! So be happy that you can play Beta yourself, with other people who enjoy that version, and don't demand that people who don't want to, and don't enjoy it, be forced to do the same for your benefit ... because the odds are high that it will be the other way around instead.
Incredibly well spoken, Akynth. That's the crux I think of the whole issue. There exists already the ability to play whatever version you like. It's even simple to do: just change the version in your profile, and click Play. There's absolutely no reason to defend "nostalgia". Enjoy beta? Play it! No one will try to stop you (because no one cares what version you play, or what version I play, for that matter).
This is all I ask: be happy with the version you like, and leave me to be happy with the version I like.
Yeah, I find the configurator can be difficult to use. Sometimes when you use it, changes the redstone sensitivity, sometimes it changes the color, and sometimes it changes the pipes extract, insert, in/out, or disable property. Try to use it multiple times, and try from different angles. Also, for the extract, etc property, you need to use it on the part of the pipe that connects to the machine or inventory.
1. Try to make sure all areas within 128 blocks (of where you are waiting from) are either cave-free or completely lit up to keep other mobs from spawning. Slimes have a lower chance of spawning than most other mobs, and if there is any space nearby within 128 blocks of where you wait for them to spawn that other mobs can spawn in, that will decrease the chances for slimes, possibly significantly.
2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
It's not to dissuade you from making a let's play, it's to try to get you to manage your expectations and priorities. Hardware is pretty far down the list. I don't know how many people have urged you to start small and begin building a subscriber base. You can get a computer that will run minecraft and record for much less than $1000, including a decent headset. Most of the software you can get as shareware/freeware, or fairly cheap (eg Bandicam and Fraps are both around $40 each. Either is excellent for video capture with voice).
Start small, get some subscribers and some views, use the money from that to expand- your first expansions should be in marketing to get even more views. You shouldn't consider spending tons of money on hardware until you're bringing in a few hundred a month, minimum.
The thing about getting an investor, even if you could find someone willing to take that kind of risk, is that you'd have to give up a sizeable percentage of your enterprise. Whereas if you build it up yourself without any outside money, and it becomes wildly successful it's 100% yours. Not to mention that before anyone would consider buying into a youtube channel, they'd insist on seeing samples of your work.
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However, just going by the popularity of mods that feature things like copper and tin to make bronze and the crafting of steel from iron and coal, I'd say there is definitely a demand for other tiers, even though there really isn't any room for them. To be frank, there's not really room for a gold tier, either, but it exists.
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Cool, I will do that!
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I've never missed one while branch mining. I'm not sure how that would be possible. I guess if you were just mindlessly mining away and day-dreaming about something else, but even then, wouldn't your "muscle-memory" automatically just mine any ore you see, even if you're not really paying attention to what it is?
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In other words, is it prudent to put the top level of a slime farm where the floor is at 40, or where the floor is at 37 (so 40 would be 3 above the floor)?
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Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
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Incredibly well spoken, Akynth. That's the crux I think of the whole issue. There exists already the ability to play whatever version you like. It's even simple to do: just change the version in your profile, and click Play. There's absolutely no reason to defend "nostalgia". Enjoy beta? Play it! No one will try to stop you (because no one cares what version you play, or what version I play, for that matter).
This is all I ask: be happy with the version you like, and leave me to be happy with the version I like.
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2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
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But if you passed by because you didn't see it, how would you know you missed it?
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Start small, get some subscribers and some views, use the money from that to expand- your first expansions should be in marketing to get even more views. You shouldn't consider spending tons of money on hardware until you're bringing in a few hundred a month, minimum.
The thing about getting an investor, even if you could find someone willing to take that kind of risk, is that you'd have to give up a sizeable percentage of your enterprise. Whereas if you build it up yourself without any outside money, and it becomes wildly successful it's 100% yours. Not to mention that before anyone would consider buying into a youtube channel, they'd insist on seeing samples of your work.