I dont want to sound like that, i realy dont.. but this Custom mob spawner is the most annoying thing ever.. like ever. And it seems like, it is made to be incompatible with everything on purpose. CMS had this problem 2 years ago, it affects other dimensions without the ability to turn it off for other dimensions. That is an easy task for a experienced modder, infact nearly every mod has these options.
I would not care much, but the thing is: CMS stops spawns completely in most other diemensions.. in some it does not, but it will still not work correctly.
you cant realy use MOC without CMS because the spawns will be messed up entirely. I tried to use it again and hoped it would be fixed with 1.12.2.. but it isn't. The Author doesn't care about compatability and that is the sad truth i had to experience after 2 years of trying to get this mod working with other mods. It's a shame, the mod is great but it limits it's userbase alot with that..
Im also swapping to animania. It adds some new animals as well and actually works like it's supposed to
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One of the most common reasons people cited for Minecraft beta terrain being more 'interesting' than the release version was that the release version had "removed floating islands and overhangs." However these features have never been 'removed', they still generate perfectly well and commonly in Savannah M biomes. The problem is just that this biome is as rare as hen's teeth, giving the impression that these landmarks have been 'removed'. I think there's a few things Mojang could do to make the terrain way more interesting without totally overhauling the generator -
-make Savannah M biomes more common
-add Savanna M-like biomes to all other biomes (except plains of course)
-make beaches wider and flatter (so that they actually look like beaches)
-make plains look more like plains (remove all those ugly little ponds all over the place and flatten them somewhat)
And before people cry out "but lagggg!"...is there any Mojang policy in place that Minecraft must be able to run on a toaster? If there is, they haven't been doing a very good job at it so far.
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I'm not sure what you mean by "not effect" if you don't mean framerate...you'll have to get more specific. Like I said, any shaderpack will significantly lower framerate so if your fps is fine idk what you mean sorry. I do know the ones that ''least effect" performance are those which add the least shadows and water reflections; and I'm someone who usually always plays with shaders, so I'm fairly knowledgeable about them.
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ANY minecraft shaderpack will kill, crush, and destroy your fps. If you really love shaders you have to either get used to the lower fps or get a better pc. However the ones I've found that make the least impact (probably because they change the vanilla shadows the least) are -
-Chocopic lite
-Conquest of the sun
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Hi WhichOnesPink,
Remember that bug I had a while back where RTG would render random "bald" chunks with no vegetation? At the time I remember we thought the most likely culprit was an incompatibility with Optifine. Well I can happily confirm that the last 2 updates seem to have fixed this issue - I have done 50,000+ block creative flyovers with RTG *and* Optifine, plus a bunch of other mods and I've seen no sign of this issue. Awesome! This remains one of my all time favourite mods. Keep up the fantastic work!
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Go to "Launch Options" at the top of the page and then +Add New. After that it's the same as before, install the correct version of Forge and select it.
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Your pack does not show up in minecraft. Please fix! Looks promising though.
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Ok so I tested with just 5 mods - RTG, CC, EBXL, BOP, Fastcraft. NO Optifine. I did a creative flyover of 10000 blocks and didn't notice any bald chunks. So I can say it *might* be related to Optifine. However I have to warn you I also did a creative flyover after removing Journeymap *before* removing Optifine and got no bald chunks, yet boom, the bug happened within the first few minutes of actual gameplay. This bald bug seems so random and doesn't seem to be triggered by anything I do arrrgh.
For now I think I'll just roll back to V1.1.0. I'm a little worried because I know you said it has serious issues, but I never noticed this particular bug before I upgraded to 1.1.1.
Also - please never ever "fix" the rivers running through mountain ranges! This is one of the most incredible features of RTG to me and I would never be upgrading if that got removed. The thing I like most about this mod is that it does not confuse "realistic" for "boring, predictable and mundane".
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Thanks for the detailed and informative reply! I actually just replayed HL2 (had not played it for yonks) skeptical that such an ancient game would have dynamic shading. Even as a non expert I could instantly tell that most of it is all pre-baked and the Source engine simply flips objects to create the "reflections" haha - but like I said, my brother doesn't play Minecraft, he thinks I'm a weirdo for getting exited over 100 fps for "that bad graphics game" lol.
I would disagree that the reflections in HL2 and SEUS look identical though. The SEUS reflections actually look as if they are bouncing off the water, the HL2 reflections look like they are sitting underneath the water and to me look very frozen, dead and "fake" compared to the SEUS ones. I certainly prefer the look of SEUS, can't say I prefer the hardware requirements, but I guess you get what you pay for.
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Well an example of one that does not leave a clear explanation would be this: a recent thread about adding new food items the first reply the person got was:
"What's the point of this?" . Quote/Unquote
One sign of immaturity is not being secure within oneself, and having to get it artificially by building oneself up in comparison to others.
A comment such as "What's the point of this?" adds zero to the discussion. Does is help the person make more valuable suggestions in the future? No. Does it explain why a suggestion is poor? No? Does it help the person who wrote it feel superior to another for a minute? I guess so.
"the point of it" was someone else trying to rub it in that another's suggestion wasn't great so they could feel cool or whatever.
fyi I did not support this particular suggestion either.
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There is a way to be honest without being mean. Simply STATE your reasoning as to why the suggestion would not be not appropriate for vanilla minecraft, tell us WHY it would not fit, lay off the snarky comments that anyone with half a brain can tell are designed to put the OP down and make them feel insecure and inflate the commenter's ego and serve so other purpose in the discussion.
I am sorry but most of what I see here is not debate but rather snark. I am NOT suggesting here we need be all kittens and rainbows and agree with every suggestion. No I do not see stuff like "go die" but I do see stuff like "Seriously? omg, that is this last thing we need" and " get a grip, suggestion X is just never gonna be supported" and "no just no" and "here we go again" none of which are rational statements and none of which will help those who make bad suggestions make better ones. More than likely they just leave the person perplexed as to why people didn't like their suggestion. In many cases the person obviously put a lot of effort into thinking up their suggestion, it's just that it doesn't add anything existing features don't already give, or it would cause unbalanced gameplay or it wouldn't fit with MC's theme.
I think this forum should ideally have a suggestions forum, but if people are not able to do so in an 80 years out of date manner which just bashes down everything that is not official and traditional and popular than I think it would be better to have no suggestions forum at all.