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  • Tacobell5811
  • Registered Member
  • Member for 9 years, 8 months, and 8 days
    Last active Wed, Mar, 30 2016 19:03:31
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  • 245 Thanks
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  • View Tacobell5811's Profile

    1

    Aug 18, 2013
    Tacobell5811 posted a message on The avatar above you is looking through your window.

    Basically this
    Posted in: Forum Games
  • View Tacobell5811's Profile

    1

    Aug 9, 2013
    Tacobell5811 posted a message on Google's Stem Cell Beef
    Quote from Frog81

    Also it will make eating a chicken sandwich a lot less metal. But it should stop complain-y vegans.

    MY STOMACH IS A GRAVEYARD.
    I EAT MY FOES AND FRY THEIR BODIES.
    I ADD 7 SECRET HERBS AND SPICES!
    I SMASH THEIR DESTROYED WINGS WITH MY FANGS AND SWALLOW THE REMAINS!
    KFC? i prefer KGB
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    1

    Aug 7, 2013
    Tacobell5811 posted a message on Gay Marriage should be legalized.

    Yeah pretty much this.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    1

    Aug 7, 2013
    Tacobell5811 posted a message on My new Obama Meme (not stupid)

    This explains what i want to say.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    2

    Aug 6, 2013
    Tacobell5811 posted a message on Gay Marriage should be legalized.
    Quote from MrDenco

    Don't like unsafe oil drilling habits?

    Well it's unsafe, and ends up hurting some one. Does gay marriage?
    Don't like sawdust in food?

    False advertisement. And Probably unsafe to eat.
    Don't like dangerous work conditions?

    That ends up hurting some one. Gay marriage doesn't.
    Don't like the word God in the pledge?

    Government and church are post to be separated anyway.
    When it comes down to it people believe that allowing gays to marry destroys what marriage means to them.

    And the religion of the flying spaghetti monster says gay marriage is okay, your point?
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    5

    Aug 4, 2013
    Tacobell5811 posted a message on Liberals Unite!
    I'm offensive and i find this liberal.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    1

    Jul 31, 2013
    Tacobell5811 posted a message on German Homeschool family denied asylum in the U.S.
    Quote from lolpierandom

    Not only that, he thinks having social skills and being raised in a social environment is bad. What should we teach kids next, breathing is unhealthy?

    Level up! You have reached: Dumbest Ideas Possible- Level 11/10

    I think this goes perfect with that leveling up.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    1

    Jul 28, 2013
    Tacobell5811 posted a message on What you think would make the world better most effectively in three words or less

    Basically this.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    3

    Jul 26, 2013
    Tacobell5811 posted a message on Gay Marriage should be legalized.

    I think this sums up this in a nutshell.
    Posted in: Politics, Philosophy, News and Science
  • View Tacobell5811's Profile

    1

    Apr 21, 2013
    Tacobell5811 posted a message on Do you like mac computers?
    Quote from lieutenant54321

    Personally I don't like the OS. The hardware is amazing.

    The MacBook Pro Retina is just amazing, screen is beautiful, long battery life, sleek design.
    The iPhone looks really nice.

    If we could have the iPhone running Android and the MacBook Pro running Windows for a reasonable price, i'd grab it right away.
    1. I hopw to god you mean looks and not CPU or GPU.
    2.They dont even make their screens. Dont they buy from like Samsung or something?
    3. It's all fun and games untill the battery is total dead and you cant change it out for a new one that holds a charge.
    Posted in: Hardware & Software Support
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  • View Noobcrew's Profile

    1611

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!

    Trailer made by slamacow for skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================

    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads

    NOTE:
    As of Minecraft 1.3.1, spawning on Skyblock after dying is nearly impossible. It is recommended that you should either sleep in your bed, so when you die you spawn next to it, or download a fix made by King Korihor. If you would like to download the fix and read a more thorough explanation on why, Please click http://www.minecraft.../#entry17458006 and hopefully this issue will be solved in a later update. :)

    Skyblock

    Download 1.1
    Download 1.1 Hardcore
    Play this map on a server! IP: skyblock.net

    V 1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make atleast 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
    Want more of a challenge? Play 1.0/2.0 for a smaller island.


    Video made by captainsparklez for skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make atleast 5 torches.
    14.Make a infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Users/*YourName*/Library/Application Support/Minecraft/Saves

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open
    'Saves'

    Windows:

    Mac:


    Are you having issue's downloading the map?

    You might click download in mediafire and it will just refresh the page, and not let you download or just show the ?processing download request? instead of providing an option to download. This occurs because mediafire is prohibiting some countries from downloading at a certain time. You can easily solve this by deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
    Let me know if you have any problems.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.



    "How can I make an infinite water source with only one ice block?"

    You can't. The solution is to go to the Nether, using the guide(s) above - once you're there you will find a chest with the second ice block, and many more necessary items to finish all of the SkyBlock challenges. (Items included in the Nether are 27 blocks of glowstone, brown and red mushrooms, the chest, second ice block, sugar cane, and birch sapling).

    "My Sand island fell ... can you put a layer of sandstone on the bottom?"

    This is a very easy fix as well. If you want to be able to collect of your sand (to finish challenges), build down below the layer of the spawn island with the bedrock by 2 levels. You can do this by using "water scaffolding" (If you don't know what this is, YouTube or Google it) then build over to the sand island. Once your over there, build a 3x3 or larger platform directly under the sand, and it will all fall down onto your platform where you can safely collect it.
    Note: Be careful while using water scaffolding! Make sure the water can't form back into ice or you will fall into the void! Also, make sure you collect the cactus block on the sand island, or it may fall into the void when the sand falls.

    "Can you fix the snow biome please?"

    It's actually not broken, it's meant to be in one :) to replace it, read the spoiler above - "How do I keep my water from re-freezing?"

    "Can you reduce the amount of wool for the tasks?"

    There are easy ways to get all of the wool you need, and more! You can create a spawner designed just for spiders to get plenty of string.

    Here is somewhat a guide by PopuptwoRS. Thanks :)

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/YGqCj.png[/img][/url]




    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.


    Posted in: Maps
  • View ThesaurusRex84's Profile

    795

    Oct 9, 2011
    ThesaurusRex84 posted a message on Boats Evolved; bigger, modular boats

    Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.

    Full idea in spoiler:

    Boats Evolved; bigger, modular boats (Watch out --- huge!)

    Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
    So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
    Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.



    Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
    Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.



    Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.

    Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
    Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.



    When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.

    And now, the propulsion systems.

    With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
    An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).



    The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.



    So now we move on to a bigger boat. Not too terribly big, but we're getting there.

    To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.



    I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
    After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
    I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.



    So now, the next level: the Skiff.

    The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.



    Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.



    To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players, but not move them[amended].



    With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.



    For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
    The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.



    Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
    For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.



    Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.



    Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
    That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something. :P
    So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.



    But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.





    Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
    Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.



    Okay, next one. Here we go.



    (This level is optional. You guys tell me if it should be ingame.)

    Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.



    When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.

    Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.


    Any questions?

    Amendment Post 1:
    - In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.

    - Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.

    - I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.

    Amendment Post 2:
    - Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.

    - Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.

    - Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.

    - I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.

    Amendment Post 3 (Note: These are not as important as the first 2) :
    - Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.

    - Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.

    - Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.

    - A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.

    - Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.

    And the Reddit post is here:

    http://www.reddit.co..._modular_boats/ (Archived)


    *EDIT*

    Due to popular demand, I give you this:


    Add this to your signature if you like it!

    <a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>



    Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):


    • This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
    • Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
    • You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly ;)
    • "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(

    Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl

    --- See Also: ---

    Mythological Sea Creatures, Boats and Other Stuff
    by JasonG5!
    [represent]
    Posted in: Suggestions
  • View fish95's Profile

    31

    Apr 20, 2011
    fish95 posted a message on [CREATION/ADVENTURE] Vertoak City V11.0 Massive City (Amazing detail)
    Vertoak City

    IT'S FINALLY HERE! VERSION THIRTEEN!

    Fish95.tumbrl.com Note: Same Fish95 as on Reddit. What is creation/adventure? Its a creation with optional adventure(s)! Marvel at the awesomeness of the city, while also searching for ancient treasures. Climb tens of stories in the hopes of finding secret rooms. There are NO rules, so do as you want! So much to do, so much to see. With hidden chests, fun signs and a whole ton of stuff it will take a long time to even explore the entire city!

    Vertoak City V13 Promo

    Version 13 -
    UPDATES:
    The edges of the map have been completed and now look like proper terrain.
    More islands out in the ocean have been added.
    Refurbishment of many (many) older buildings in the city, as well as a few new ones
    Completed the Subway line
    Fixed up the Prison and changed its location.
    Airport, Fahr Village, and several other places received additions.
    Redid many main buildings in the downtown area.

    ALL buildings are furnished on EVERY level. There are a ton of secret rooms (I can't even remember all of them) Including a massive underground library, explore them to find out their secrets. Do whatever you want! Burn it, explore it or explode it!

    Adobe Village
    Distant Areas!
    Mountain Range
    New Terrain!
    Luxurious Housing!

    Vertoak City Looking Downtown
    Looking over the railways
    Yacht Club
    Beach Town
    New Locations!

    More Pictures below in spoiler:






    If people want new pictures of the map's upcoming versions, just ask me for a picture of "Blank Location" here: http://fish95.tumblr.com/ I will generally upload them fairly quickly! I am also able answer questions there (about anything) and here, though this forum is generally more minecraft related.

    _________________________________________________________________________________

    → DOWNLOAD VERSION 13 HERE ←
    Made for Minecraft 1.8.8 and up.
    __________________________________________________________________________________

    Download past 3 Older Versions:

    Version 12

    Version 11
    Version 10

    Frequently Asked questions:

    Q: What is the texture/resource pack? Coterie Craft
    Q: Can you give me the coordinates to ____ place? No, that defeats the adventure. Nothing is hidden to seriously, Im sure you can find it with the map given to you in the download
    Q: Question pertaining to the sewer journals: There are 2 so far. They are hidden, you must find them, yes they contribute to the main quest point.
    Q: How many quests are there? Theres some very small ones that stay within single buildings. As of V11, there is only one large plot arc that ties many areas, events, and books together. It's more like a scavenger hunt for knowledge.
    Q: Can you make the map creative mode/cheats? Just turn on LAN mode, you can do that yourself.
    Q: Can I use your map in a video? Yes! As long as you mention the creator (me) or this forum somewhere! Credit is really appreciated!

    Vertoak City on Planet Minecraft
    Want to Get more information about the map? Or contribute secrets that you have found? Go to the Vertoak City Wiki, Setup by one amazing fan! http://vertoakcity.wikia.com

    If you would like to show your support set the code below as your signature, and this image will be shown!




    Vertoak City by Fish95 is licensed under a Creative Commons


    Attribution-ShareAlike 3.0 Unported License

    Posted in: Maps
  • View CoderTheTyler's Profile

    26

    Sep 22, 2012
    CoderTheTyler posted a message on Terrem: An Indev Indie Game
    NEW ANNOUNCEMENT! (12-29-14)
    I've restarted development on Terrem. A complete reprogramming has been necessary and is progressing nicely. It won't be playable for a few more weeks, but it can be check out here!

    ANNOUNCEMENT! (2012)
    Programming of Terrem has come to a halt for the time being. Sorry everyone.
    ----------------------------------------------------------------------------------------------------------
    Terrem
    An Indev Indie Game

    Required Java Version: Java 6 Update 35
    Current Version: Alpha v1.0_8
    Members: 152

    Introduction
    Description
    News
    Playing the Game
    Downloads
    Videos
    Screenshots
    Bug Reporting
    Bugs
    Banners
    Contact
    Website
    Tumblr Page
    Changelog


    :-( ): Introduction

    Hello there community! My name is Tyler Daddio. I have been programming for about a year and half now, mostly in Java. I began programming by taking a class at a local college and have been teaching myself ever since. Terrem began as a small game that I wanted to make to teach myself programming in a more familiar fashion. When it actually started to work well and it was actually enjoyable to play, I thought it would be a good thing to create and play with my friends. Maybe we could even have competitions to see who could make the best pixel art. Since then, Terrem has come a long way and I feel it finally has some substance that you guys may enjoy. So here it is!


    :-( ):Description

    Terrem, at the moment, is in essence a 2D Minecraft clone. It won't be this way for long though! The Minecraft experience may be nice, but I think a new experience would be quite amazing, a Terrem experience! The goal for Terrem is COMPLETE freedom and customization. If you want to be a lord or knight protecting your towns from invaders, you can be. If you want to be a humble farmer who has a sense of adventure, you can be. If you want to be an experienced adventurer and scour the dungeons in the deep caves systems of the Terremian world, you can be. You can even be a nobody who wander aimlessly in a huge, seamless world with no other motivation except mining. That is the goal, complete freedom. Also, the ability to completely customize the world around you while playing the game! In game modding if you will. These are only some of the goals for Terrem, and they are getting closer to reality every day! But for now, it is a mere 2D Minecraft clone with some unique differences. Sign up and take a look for yourself!


    :-( ):News

    December 9, 2012 -
    - Alpha 1.0_8 is out and the website is finally up and running! Please re-download the launcher (the old one won't work) and sign in as you normally would. Changes include:

    Alpha v1.0_8 - December 9, 2012
    + Added 'Play Offline' button to launcher
    + Added Content-Packs! New gameplay whenever you want!
    + Added full error reporting for options file reading and writing
    + Added global texture resolution changing! Do 23x23 textures if you really want to!
    + Added 'place over' option for level 1 tiles
    + Added 'dynamic_rendering' option for level 1 tiles
    = Changed chunk size button names in options menu
    = Revamped terrain generation!
    = Tiles can now be placed on wildgrass without having to break the grass first
    = Equalized day-night transition so it isn't so abrubt
    = There are now 21 light levels
    = Light sources will now extend light as far as possible
    = Terrem files are now downloaded and accessed in the same directory as the JAR file. More portability (for now)
    ~ Fixed 'Item Hotbar' option in Options menu initially loading incorrectly
    ~ Fixed tiles not rendering when standing directly on chunk boundary
    ~ Hopefully fixed main menu not initially loading (can someone test this?)
    ~ Other minor bugfixes

    Once again, sorry for the extended down time of everything and my lack of responsiveness. Things are finally back to normal so I am hoping to start doing weekly updates finally :D

    November 22, 2012 -
    - Quite a bit of work has been done over the past few days. Terrain generation has been revamped with larger continents and oceans. Trees don't form mazes anymore and look more natural by thinning out the further away from the forest they get. Some things I would rather get done today are:
    - Working with water
    - Add some more depth to the world
    - Have fun with the entity code
    - Fix some bugs

    November 15, 2012 -
    - Is anyone else drowning in work lately? Anyway, programming has been REALLY slow over the previous 5 or so days :/. I would just say give it until about Tuesday next week before I can get into some serious programming again. I am hoping to get a small update out this weekend with just some minor updates and features. That will be announced tomorrow if I can get to it.

    Past Entries:
    November 5, 2012 -
    - Just an update for what has happened in the past 4 days of development. So far, a 'Play Offline' button has been added to the launcher and many minor bugs have been fixed. Also, I added in a 'content-pack' idea thingy.. It allows you to have different packs of tiles, items, GUI, etc which you can switch between like texture packs. More will get done for 1.0_8 when more time gets opened up for programming (hopefully tomorrow).

    November 1, 2012 -
    - Update 1.0_7 has been released! Please make sure all changes you have made to the default tiles, textures, and GUI are backed up or put into their own texture pack before updating! Then, press the re-download button on the launcher to download the Alpha 1.0_7 update! Changes are mostly on the server-side application and a full changelog can be found on the launcher. Below are the features of the 1.0_7 update:

    Alpha v1.0_7 - November 1, 2012
    + Added dynamic rendering of level 1 tiles in SP and MP
    + Added ground items to multiplayer
    + Added entities to multiplayer
    + Added item swinging animation to Multiplayer
    = Rehashed multiplayer code into more efficient formats
    ~ Fixed bad IP shutting down client
    ~ Fixed collisions setting in SP and MP
    ~ Sped up server connection
    ~ Other minor bugfixes
    * Entities in MP despawn when not in any client's loaded chunks

    October 21, 2012 -
    - Progress notes so far. (Yes, I am still here :D )

    - fixed collisions between chunks in Multiplayer
    - removed the 'numonline' command and added it to the 'online' command
    - recoded main server functions and reorganized code
    - added ban reason to banned player file
    - added whitelist to server
    - fixed terrain not being random on server
    - added nameplates over players in multiplayer
    - added FPS performance increases to multiplayer
    - changed zoom level of multiplayer interface

    October 17, 2012 -
    - Terrem Alpha v1.0_5 has been released! Just click re-download on your launcher to update the game! Also, any custom textures should be in their own texture pack before updating as well as any changes to the default tiles, items, GUI, etc
    - Multiplayer does not work in this release! Sorry for the inconvenience. I wanted to get the singleplayer updated as fast as possible. The multiplayer update will be released with Alpha 1.0_6 which will follow by bug fixes for the 1.1_0 release!
    - There is also an optional launcher update to fix the way operating systems are detected. This should fix some issues on Linux and certain versions of Windows.
    - Check the changelog for the features added in this version

    October 14, 2012 -
    - fixed monsters so they are layer specific
    - added on ground items! No longer do you just instantly receive the item after breaking the tile!
    - almost done with item labels (so you can see what item it is when hovering over it
    - fixing up the item swinging animation (possibly going to figure out 2D modeling so I can move certain parts of the body)
    - added some rough framework for entity-on-entity collisions
    - Multiplayer update will come after the 1.0_5 update. There are just so many things that need to be done that I will release the singleplayer updated version first.
    - After either the 1.0_5 update or the Multiplayer update (1.0_6 or 1.1_0?), weekly updates will begin with some random bug fixes inbetween. So no more wondering when an update will come out! :D

    October 12, 2012 -
    - Time to get to work!
    Today's To-Do List:
    - add item labels
    - finish item swinging animation
    - upload brief video with progress and changes
    - change zoom level of multiplayer interface
    - add whitelist to server
    - add ban reason to banned player file
    - add entities to server
    - add item swinging animation to Multiplayer
    - add FPS performance increases to Multiplayer
    - bugfix server gameplay

    October 10, 2012 -
    - Vacation from coding over! Time to get back to business!
    - Almost done with swinging tools
    - Attempting to improve rendering speed and performance, add collision boxes to skeletons and the player to avoid merging entities, and ya... performance upgrades!

    October 7, 2012 -
    - Uploaded Terrem Alpha v1.0_4! Check the changelog or the news from October 4th to today for the changes! Please download the updated launcher and re-download the game with the 're-download' button on the launcher. Enjoy!
    - 50+ users. 200+ posts. 2800+ views. What else can a guy ask for?!?!? Thank you everyone for you support and interest over the last 2 weeks!
    - Added Skeletons!
    - Added monster hostility
    - Monster test results:

    * spawned 7500 skeletons
    * FPS dropped by 5
    * [/media]

    Older videos





    :-( ):Screenshots

    Just a nice torch lit night in the forest


    At work gathering supplies


    It is a bit dark down here...



    :-( ):Bug Reporting

    - If you come across a bug, please report it with the form below:
    Java Version-
    Operating System-
    Bug Description-
    How to reproduce-
    Date found-
    Terrem Version-
    This would be a great help to me and development! Thanks!


    :-( ): Bugs

    Current Bugs


    - lighting around the player flashes underground
    - underground generation doesn't spawn ores
    - monsters despawn when world is reloaded
    - some ground items shake and aren't able to be picked up
    - ground items aren't level independent

    Fixed Bugs



    :-( ):Banners






    Thank you to starfox1o1 for his contribution of this banner!











    :-( ):Contact

    If you want/need to contact me, comment here, email me, or message me. No telepathic messages will be accepted from strangers.
    [email protected]
    TerremCoding (Skype)
    Tumblr


    All rights reserved © 2012 Tyler Daddio (meaning don't take what isn't yours without my permission :P )
    Posted in: Hardware & Software Support
  • View SeaWry's Profile

    2

    Jul 20, 2014
    SeaWry posted a message on How will I know my CPU upgraded?
    I do not even this thread.

    You physically replaced the CPU with another CPU of higher grade and it shows lower one?

    A: Did not re-install windows.

    B: Did not physically replace the CPU and thought some software program could do it (have to assume such sadly, it happens).

    C: Bios needs reset.

    D: Thread is false, return to start.

    E-Y: OP got scammed possibly or wrong CPU was sent.

    Z: Thread is likely false, windows license should be invalidated due to major hardware change and needs re-armed (NOT ALWAYS TRUE, mostly motherboard changes only), OS may be stable given same kind of CPU ark.
    Posted in: Hardware & Software Support
  • View Galactic_Muffin's Profile

    1990

    Apr 1, 2012
    Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    NEWS:------------------------------------------------------------------------------

    HUGE NEWS!
    it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
    Guys, WE DID IT!



    Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3

    However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!

    Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
    Topic:---------------------------------------------------------------------------

    "So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"


    "...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"



    Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
    (images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)

    ===============================================================

    [NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^

    ===============================================================

    Here is how it could work:

    Color Glass Blocks & Changing The Color of Light


    Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
    Here is a little diagram that briefly explains my proposition:





    Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:



    Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use. :D



    Tell me what you guys think :)

    Support colored glass by wearing this banner:
    (Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)

    [url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]




    Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!! :D


    Cool Ideas by you guys -_^:


    Quote from ChadGarion25

    Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
    • Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
    • 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
    This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce.

    Here are some images that better explain the proccess:



    Quote from neraphim

    If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.


    Common Questions:
    I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light
    if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic. :)

    "Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
    You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
    So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.


    Is it possible to change the color of the light?
    Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
    (question aswered by Nocte)


    Will it cause lag?
    Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
    (question aswered by Nocte)

    "Are there any Mods with Colored glass or colored light?":
    Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:

    • Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^

    Discussion found here:
    http://www.minecraft.../page__st__1900


    • Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^

    • CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
    http://www.minecraft...-colored-glass/
    http://www.minecraft.../#entry24515141



    • Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
    Colored sands into colored glass

    • Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
    Video 1
    Video 2


    "I don't like colored sand because it would add too many new blocks to MC":
    I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.


    Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
    categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.

    If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.

    "Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
    Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions! :D

    "Has Mojang seen this?"
    Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
    Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.


    The whole conversation can be found here:
    https://twitter.com/...219652471980032

    ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft! :D

    Check it out!

    https://twitter.com/...583946977497088

    So basically what we can assume from all this is:

    1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^

    2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!

    3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.

    [represent]
    Posted in: Suggestions
  • View KEK_INC's Profile

    4

    Aug 9, 2013
    KEK_INC posted a message on Gay Marriage should be legalized.
    Quote from MrDenco

    "The government legalizing gay marriage destroys the sanctity of marriage."

    OK. Let me shred this moot point apart.

    "Sanctity of marriage" is done only at the church level. The church as a private institution can deny whatever weddings they want. Not all churches are adamantly against gay marriage as yours. Even the Pope of the Catholic church admits that gay people shouldn't be judged. It's not up to the government to force churches to sanctify same-sex couples or not. This is a huge misunderstanding that social conservatives seem to have a hard time grasping... We're not advocating any change in church policy, but only for civil rights among all hard-working American people in a political secular level. We are not forcing homophobic churches to ordain same-sex weddings. We are allowing more social liberty among people to live how they want to live without affecting other people's lifestyles.

    Legal marriage is completely different to "marriage through sanctity", as it applies to various rights that two humans in a serious relationship can have.

    People advocating for same-sex [legal] marriage care more about the rights that you get when you marry someone according to the state. A la Wikipedia, the legal rights of a married couple:

    • Right to benefits while married:
      • employment assistance and transitional services for spouses of members being separated from military service; continued commissary privileges
      • per diem payment to spouse for federal civil service employees when relocating
      • Indian Health Service care for spouses of Native Americans (in some circumstances)
      • sponsor husband/wife for immigration benefits
    • Larger benefits under some programs if married, including:
      • veteran's disability
      • Supplemental Security Income
      • disability payments for federal employees
      • Medicaid
      • property tax exemption for homes of totally disabled veterans
      • income tax deductions, credits, rates exemption, and estimates
      • wages of an employee working for one's spouse are exempt from federal unemployment tax
    • Joint and family-related rights:
      • joint filing of bankruptcy permitted
      • joint parenting rights, such as access to children's school records
      • family visitation rights for the spouse and non-biological children, such as to visit a spouse in a hospital or prison
      • next-of-kin status for emergency medical decisions or filing wrongful death claims
      • custodial rights to children, shared property, child support, and alimony after divorce
      • domestic violence intervention
      • access to "family only" services, such as reduced rate memberships to clubs & organizations or residency in certain neighborhoods
    • Preferential hiring for spouses of veterans in government jobs
    • Tax-free transfer of property between spouses (including on death) and exemption from "due-on-sale" clauses.
    • Special consideration to spouses of citizens and resident aliens
    • Threats against spouses of various federal employees is a federal crime
    • Right to continue living on land purchased from spouse by National Park Service when easement granted to spouse
    • Court notice of probate proceedings
    • Domestic violence protection orders
    • Existing homestead lease continuation of rights
    • Regulation of condominium sales to owner-occupants exemption
    • Funeral and bereavement leave
    • Joint adoption and foster care
    • Joint tax filing
    • Insurance licenses, coverage, eligibility, and benefits organization of mutual benefits society
    • Legal status with stepchildren
    • Making spousal medical decisions
    • Spousal non-resident tuition deferential waiver
    • Permission to make funeral arrangements for a deceased spouse, including burial or cremation
    • Right of survivorship of custodial trust
    • Right to change surname upon marriage
    • Right to enter into prenuptial agreement
    • Right to inheritance of property
    • Spousal privilege in court cases (the marital confidences privilege and the spousal testimonial privilege)
    • For those divorced or widowed, the right to many of ex- or late spouse's benefits, including:
      • Social Security pension
      • veteran's pensions, indemnity compensation for service-connected deaths, medical care, and nursing home care, right to burial in veterans' cemeteries, educational assistance, and housing
      • survivor benefits for federal employees
      • survivor benefits for spouses of longshoremen, harbor workers, railroad workers
      • additional benefits to spouses of coal miners who die of black lung disease
      • $100,000 to spouse of any public safety officer killed in the line of duty
      • continuation of employer-sponsored health benefits
      • renewal and termination rights to spouse's copyrights on death of spouse
      • continued water rights of spouse in some circumstances
      • payment of wages and workers compensation benefits after worker death
      • making, revoking, and objecting to post-mortem anatomical gifts

    Currently, our federal government and most of the states in the United States don't recognize same-sex civil unions to have the same benefits listed above as conventional heterosexual married couples.

    If anything, the government should try to stay out of marriage as a religious philosophy and keep it neutral and secular. Anything more would make it authoritarian and infringe on the civil rights of many Americans.
    Posted in: Politics, Philosophy, News and Science
  • View Bumber's Profile

    5

    Aug 8, 2013
    Bumber posted a message on David Cameron to block porn in the UK
    Quote from Tacobell5811

    ohhhhhhhhhh MI6 i was reading M16 as in the gun.
    Let's compromise and send James Bond with an M16.
    <Bang-bang-bang>
    "I always knew the Pope was a holey man!"
    Posted in: Politics, Philosophy, News and Science
  • View Yourself's Profile

    6

    Aug 5, 2013
    Yourself posted a message on David Cameron to block porn in the UK
    But doing it once can even get you hooked. It's not necessarily like food addictions or what not. It's more like a drug addiction. It can hurt the people around you and make you do awful things.


    And some people can get addicted to washing their hands constantly. Or having to touch every door knob they walk past. This is not an argument against washing your hands and avoiding door knobs, it simply illustrates that human behavior is incredibly varied and subject to a variety of disorders.

    Quote from lolpierandom


    God damnit fire, you just made me spit my coke all over my keyboard. This is going to be a mess to clean up.


    Can't be the worst thing you've had to clean off your keyboard.


    HEYOOOOOOOOOOO!
    Posted in: Politics, Philosophy, News and Science
  • View MCFUser6898980's Profile

    581

    Feb 12, 2012
    MCFUser6898980 posted a message on Random textures for blocks! (Partially outdated)
    IMPORTANT: Long time has passed and now I am certain that developers don't care about forums and community suggestions. But you CAN implement random textures into your texture pack and clients with MCpatcher or optifine will see them. I made a tutorial a while ago but it is horribly outdated and I have no idea how it works now and I don't feel like updating it, sorry.

    The idea:
    According to my idea, there would be few different textures for every block (or almost every) that game would randomly pick when the block is placed or found already placed. Common suggestion was also to add random items too.
    This should improve the way everything looks (especially with texture packs) and it would work similarly to random mobs mod that is already supported and used in many texture packs. Look below if something is not clear for you yet.

    Scheme below is OUTDATED due to changes in 1.5 then later in 1.6 In fact it's easier implement with today versions
    More pictures in the spoiler!









    Misa's Realistic texture pack with this addition:


    Quote from Misa

    Y'know, this idea has been a working feature of MCPatcher since mid-April... I've supported it in my pack since it first came out. I'm kinda surprised people still don't know about it at this point. Check the documentation on the MCPatcher thread under the information for texture pack authors. The random texture feature is under the CTM support (method=random). You can even give weights to the random textures so that some are more likely to randomly show up than others. Here's just a few examples of some of the stuff you can do with the feature:



    Random textures on grass, tall grass, and flowers.


    Random textures on stone bricks to make them look a bit less perfect.


    Random mushrooms with a closer shot of some of the random stone bricks.


    Random labeling on TNT blocks. (You can also use random textures to give fences unique art not shared with planks.)

    All of the above screenshots were taken with only MCPatcher installed(no other mods), and my pack selected.


    • I've found few replies in various posts about this, but I wanted more people to see it. This is only an suggestion so far, and i simply modified my terrain.png files.
    • Mojang has already done something like this - mossy and cracked bricks in strongholds that add much more variation. And if any of you played Terraria, you should get the idea because variations between grass, blocks and everything else is also seen there.
    • And since many of you mentioned, this could be optional, let's say a texture pack artist doesn't have enough time for this, he simply leaves all variants of block texture same.


    You're welcome to send me more pictures showing how this feature looks in a texture pack of some kind. I'd post them here.


    You'd really help if you post this banner into your signature!!! (copy-paste the code below)
    [url="http://www.minecraftforum.net/topic/1020295-random-textures-for-blocks-adds-more-variation-to-minecraft/"][img]http://img13.imageshack.us/img13/4730/wertyui.png[/img][/url]
    [represent]
    Posted in: Suggestions
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