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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika. I had no idea about the ability to add custom recipes to the Extractor, now that i saw Kyle's posts and your answer i decided to add some ores from mods not normally supported into it, and also use it as a way to process those ores from Underground Biomes i was talking about. I just want to make some questions.

    1 - Is there any way i can add a recipe that makes an ore create the same Dust/Slurry/Solution/Flake as another ore? That would be a better way to include the different variantes of ores from Underground Biomes
    2 - Why does the config asks to specify if the final product is an ingot, a dust, a gem or an item?

    And an unrelated question:

    3 - I use Nether Ores and i found Tungsten Ore on the Nether. I seen to be able to process it using other mods (but not the grinder or the extractor) into RotaryCraft Tungsten Dust but it dos not have any uses. Is this a bug i should report to the creator of Nether Ores?
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Zeno, i've noticed not all varieties of a given ore go to the oredictionary as equivalents do their vanilla counterparts. It seems only to do that for Gneiss, Red Granite and Limestone. This could not be a problem most of the time but i'm using a Boring Machine from RotaryCraft enchanted with Silk Touch and it seems to drop the block itself instead of their vanilla variety and i can't do nothing with most of them unless i place them an break.

    Ex: I found Migmatite Iron Ore with the Boring Machine the last time i turned it on, instead of dropping vanilla Iron Ore like most mod machines would, the Boring Machine dropped Migmatite Iron Ore, which canot be processed.

    EDIT: Also, the oreApatite entry is weird, as it included copper and tin ore from your mod instead of just apatite
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    There is not a good way to fix this.


    Ok, i've just checked and it seems that the only reason i'm not able to process them is because not all varieties of ore are included on the ore dictionary as equivalents to their vanilla counterparts. I'm going to point that out to the UB author and fix it myself on my end by using MineTweaker to add those ores to the oredict.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Found a small bug with Underground Biomes. I have a Boring Machine enchanted with Silk Touch, normally when you find a ore that is on a given kind of stone (Migmatite Iron Ore for me just now) and you mine it, even with a silk touch pick, it drops the normal variety of the ore (Vanilla Iron Ore), the version that uses the texture of the stone from the mod exists just for comestic purposes. However, when i mine using the Silk Touch Boring Machine instead of getting just "Iron Ore" i get the version that uses the stone type (Migmatite Iron Ore) which i can't use for anything since it was not meant to be something the player can get. The only solution is manually placing the ore on the ground and breaking with a Pickaxe.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I've updated to v4b and it seems to have fixed my crashes, but at the same time i'm getting messages saying the mods are out of date and i should install v4a.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Does the crash only happens on a world you already had? If so it's just like my crash i posted a page before you.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I'm getting a crash when i try to enter my world. It seems related to ElectriCraft

    Crashlog: http://paste.ee/p/KQyPQ

    EDIT: Link did not have the full log.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Deserts, oceans, jungles and swamps do not spawn at all on the current version of RWG.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Thanks. I completely forgotten items were mostly kept on a single file. I'm fixing it here and i'll upload the fixed file to the Faithful Mod Support Github so that it's fixed on new future versions of the pack.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from t_t_t_t_t»
    Is that spring steel ingot and inductive ingot cannot be crafted in rotarycraft v3d? I really could not find out how...and two of the upgrades as well.

    Spring Steel is crafted on the Blast Furnace at 950C with a HSLA Steel Ingot, Redstone Dust and Coal Coke (Which is also crafted on the blast furnace, by putting coal there).

    It does seem that Spring Steel and Coal Coke have no texture, at least for me.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from Lebleus»
    Hello guys,

    I found a little problem with RWG and Eternal Isles mod. I found a Eternal Isles biome in the Overworld. Normally, it's impossible because they are all in different Dimension. I'm pretty sure, it's a bug.

    Also, Did you find Eternal Isles Portals in yours maps ? because I didn't find them at all.

    It's probably a Biome ID conflict. check the ID of the biomes on each mod's config files and if you find two biomes are using the same ID change the number for one of them. You can see which IDs are available by making a Biome Dump using NEI.
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Quote from mallrat208»
    Actually, since I've been making my own textures, except for the TF stuff, I should be able to release it

    Really nice! Hope you are able to released it soon. Also, if i can suggest a mod, it would be pretty cool to have the ores from ReactorCraft too.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from SecretSnake55»
    Hello @ted80



    Does RWG support @reika's mods ? like ChromatiCraft = Rainbow Forest & Ender Forest ?



    and if want to use BOP do i select it in the new world page like normal and your RWG will just work?

    I'm using both together and It won't crash or anything, but i don't know if there are other possible issues because i haven't found Rainbow Forests or Ender Forests yet. I'm avoiding exploring too much until the next update comes.
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Quote from mallrat208»
    Been playing with this the past two days for a little pack I'm making myself and I've got to say.. Love the mod :) I'd used previous versions but I'm glad to see someone's still working on it and it's performance seems to have increased (that or it was Forge that got better). My current goal is to make it so that all of the oregen I get in world get the UB treatment, so far I've got Thaumcraft, Steamcraft 2, and Factorization done, just a few more to go :)

    I need to work on the texture for the Order Infused Stone still






    How did you do that? I can do textures easily but i have no idea about ciding, does it involve knowing Java well?
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    So... I'm using RWG+BOP and just went for the Nether the first time. Somehow there are Overworld biomes on the Nether. I spawned on a RWG_Jungle and there is a RWG_Redwood nearby. Below i have a print (Biome name is being shown below the map).

    Posted in: Minecraft Mods
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