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    posted a message on Issues with Mo creatures and world loading

    I've used Mo creatures and other mods in the past on several different minecraft versions. But for some reason the 1.12.2 version of Mo creatures (yes I have the custom mod spawner as well) loads just fine (no errors/missing mod warnings or crashes) but when I go to open a world it gets stuck on "loading terrain", I've left it for over 5 minutes to no avail (I have 3G of RAM dedicated to minecraft), both old worlds or creating a new world have this problem. Any ideas? or should I just try leave it for longer.


    Thanks

    -Tabby

    Posted in: Mods Discussion
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    posted a message on Dramatic lag in modded 1.12.2

    Alright, that makes sense thank you, I wasn't aware using M worked. Is 1.10.2 any more stable then 1.12? And are they any downgrades (E.G: not as many features) when using older versions. Thank's for replying.

    Posted in: Mods Discussion
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    posted a message on Dramatic lag in modded 1.12.2

    I'd changed it to better FPS after I'd posted it (clearly didn't show the edit for you) sorry. In regards to that, I'll try, also just something I'm curious about, allocating 2.5GB causes an error, yet 3GB works, any idea why?. I'll try your suggestion, thanks, just as a note, it never actually seems to go to use the 5GB, using around 3.5GB (according to task manager) at most. At some point I might buy some RAM cards, but I don't have a spare £80-£150 right now. It's just frustrating... bleh. Thanks for the quick reply.

    Nobody bring up the same point please.


    Edit: having ran MC with USB out on 3GB it loaded but still at 0FPS *sigh* I guess it's 1.7.10 for me :(.

    I wish others with beefy PC's luck.

    Posted in: Mods Discussion
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    posted a message on Cat/Ocelot Armor mod 1.12.2

    What would the benefits of a cat wearing armour be? If you just want it to be visual, you could proably find a texture pack.

    Posted in: Requests / Ideas For Mods
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    posted a message on Dramatic lag in modded 1.12.2

    Hi,

    I expect they are loads of threads like this, but hey maybe one day microsoft will actually pay attention to us. I've been playing mods on the (practicly) ancient 1.7.10 for a while now. And have noticed some really great 1.12 mods popping up (like quark and animania). I decided to upgrade (and convert my current mods or find alternatives).


    When I play 1.7.10 I have 2GB allocated, and have 109 mods. This runs fine, and I can play and build quite happily.

    Yet 1.12.2 (with optifine and betterfps on 2 render distance) I get 0fps using just 26 mods and I have 5GB 3GB allocated (My PC has 4GB) (note, my PC has 4GB, but I've added another 4 using my USB stick, look up adding RAM on Wikihow to see what I'm talking about) .

    I already tried removing JEI/NEI but the FPS is still 0 (using the optional FPS counter added by optifine). As well as this it takes forever to laod.


    Any ideas for fixing this? I can provide a mod list. And if not then should I just stay in 1.7.10? Is it the mod authours fualt? or minecrafts?

    Minecraft hasn't added that much (compared to some mods) from 1.7.10 to 1.12.2 I don't understand what's going wrong.


    Any responses are appreciated

    -Tabby =^. .^=

    Posted in: Mods Discussion
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    posted a message on Why Modded Minecraft Uses So Much Memory?

    That's a fair few mods. I had the same issue, with around 30 mods. Where did you allocate MC the ram? Also downloading fastcraft appeared to make mine stable enough to play. Optifine on lower settings is also a good idea. Try turning your render distance down.

    Posted in: Mods Discussion
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    posted a message on ✪ Exclusive PVP-MMORPG server ✪ Citadels Online RPG ✪ The Remaking ✪ FREE VIP FOR NEW PLAYERS

    Hey, I've been really in-active (school work, and limited wifi acces). And am about to read the main post, but if you want any help testing things, give me a shout, I'm not sure about this weekend, but I'll try come on in the week.

    -Tabby


    P.S: How come there's a re-make?

    Posted in: PC Servers
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    posted a message on Realism Overhaul idea - Server economy, trading and turf wars!

    I actually love this idea, especially as it means rather then walking for 2 minutes and thinking, oh that area is preety you actually have to think of the pros and cons of the area. And you cold have a rich economy, which some servers try but fail to do. I wish you luck in creating this mod, and will definetly consider using it for my own server plans if it ever comes out (sadly I can't code).

    Posted in: Requests / Ideas For Mods
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    posted a message on Video Game Character Mod

    So like morph and other vidoe games combining? I mean its a cool idea, but it would take a TON of work, they are 100s of video games out there. But aside from that, it's a awsome idea, just currious about balancing powers and crafting recipies. EG: sonic (super speed) beaing made with stone or something you can make on your first night, is obviously to OP. Good luck!

    Posted in: Requests / Ideas For Mods
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    posted a message on ScribbleNauts Mod

    I actually like this idea, but for multiplayer they would have to be restrictions, also maybe disable (somehow) the ability to spawn the iteams to create another one of the books (or have it uncraftable with spawned iteams) this prevents one person on a server getting one and giving the entire server the book. And obviously to prevent spam mob overlowed crashing, they would have to be a cooldown or something (something like 10-15 or 20 seconds). But it's a cool idea, good luck!

    Posted in: Requests / Ideas For Mods
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    posted a message on Security Camera Mod

    I know thers a mod called security craft, not sure if it included what your looking for, I'll go look. (what version are you looking for? I've found multipale ones). For some reason it doesn't list the features on the post but here it is.

    I also remember seeing something like this in a roleplay vidoe, I can try dig that up if you wish. Good luck!

    Posted in: Requests / Ideas For Mods
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    posted a message on Furniture Mod

    Not that many mods have been updated to 1.10.2 (well, I haven't checked in a while but still). Modmakers work hard to update there mods, and it's simplest to just wait. They will be updated at some point and I don't see the point in making another non-unique (unless you actually have a good/unique idea, which is possible) furniture mod that will be overtaken as soon as MC updates or the other mods update. In the mean time why not use a older version?

    Posted in: Requests / Ideas For Mods
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    posted a message on ✪ Exclusive PVP-MMORPG server ✪ Citadels Online RPG ✪ The Remaking ✪ FREE VIP FOR NEW PLAYERS

    My review of the server (free VIP rank competion).


    IGN: Tabbyexplosive (a website account will be set up when it's needed, I hate enjin).


    What do you think of citadelsonline?: CitadelsOnline is a amazing experience, and server in general. It's always updating with new features. And unlike some servers you can normally find staff on (if you go on at the times most others are on) and they will interact, talk and play with you! instead of just sitting there telling you what to do or beaing AFK (which ALOT of servers do). The sever has dungeons, of varying levels of diffculty and going in with some friends and just leveling up and chatting is fun (even if you die alot like me. It also gives you skills, which you can upgrade as you level up and diffrent powers are unlockable to, meaning your not bound to certain classes when it turns out you don't like it much but your allready level 40. (No I'm not). They are also guilds and towns which you can set up with or against friends, your guild can participate in PVP matches aswell (still in beta). And the wilderness also has PVP and so do some towns (you can toggle it).

    Over all CitadelsOnline is a unique, ever changing and updating experince with friendly players and great staff, it's deffinetly worth a shot! Come join us today!

    -Tabby

    Posted in: PC Servers
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    posted a message on Is it worth upgrading?

    Alright, thanks for your oppinion! Any perticular reason you recommend it till mid october/november? Is that when you expect the mods to be updated?.

    Mine and Blade will proably be one of the key mods for roleplaying battles, so unless I have a good replacement (I am aware that 1.9 adds sheilds and dual weailing, but that's not the poaint) then updating may be hard, should I make a list of key mods that NEED replacements/updates before I'm happy to update or not bother?

    Posted in: Mods Discussion
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    posted a message on RPG World (Need help) (Not going to Give up)

    Alright! thanks for the quick response and everything.

    If you'd like help with ideas and lore feel free to PM me and I'll try get you something.

    Good luck with your quest!

    -Tabby

    Posted in: WIP Maps
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