its like flying bowling balls with stingers, they gotta make them the size of baby chickens
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Mar 22, 2017Posted in: Survival Mode
My servers group and I spent over 7 months constructing this city:
The entrance to the main castle.
A semi-low quality image of the top side.
A screenshot of the castle, taken from the cities main farm plot.
A dry dock, used to construct ships safely and send them out by slowly opening the dam walls.
Our main tavern where players mostly go to.
A shot of the two dry docks together, a nice addition to our city.
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Jan 12, 2016hedgehog543 posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)Posted in: Minecraft Mods
Why is there no version for minecraft 1.8.9. The 1.8 version does not work. I don't want to have to play version 1.8.0 for the rest of my life because none of the modders are making modes for the newer versions.
Jan 7, 2016Posted in: Recent Updates and Snapshots
I noticed a lot of people in this section have been complaining about the 1.9 combat system. But their arguments just seem to boil down to "I miss the old spam-click combat system". My argument here is not that I miss the old combat system, which was even worse than this one, but that the new one is still not satisfactory. In this case, however, I only dislike the combat system in PvE scenarios, not PvP scenarios. PvP combat is fine under the new system.
Fighting mobs in the game before 1.9 was time consuming and boring, and pretty much about pressing left click a lot. Now, fighting mobs is even more time consuming, still just as boring, and comprises of less clicks than before. This is because most mobs are designed around early game. Since
you can encounter most mobs very early in the game, the difficulty it takes to fight a mob is balanced around that point. Since early game mobs are designed to be simpler to make them combat-able early game, there is no need to use alternate tactics (shields, tipped arrows, spectral arrows, potions, etc.) on those mobs at any point in the game. Which means that doing anything other than using a sword and bow is a waste of time and resources. There are some late-game mobs that do allow you to effectively use these variations in combat, such as blazes, wither skeletons, ender dragons, and withers. But for the most part, it's a pointless endeavor.
To fix this, I propose that on top of mobs receiving better armor and weapons as local difficulty scales, they should also gain access to other combat items (zombies would receive potions and shields, skeletons would receive tipped arrows, etc.). Perhaps some mobs would get extra attacks, as well.
Spiders could gain the ability to jump high into the air and attack from above. Creepers could start actually chasing the player down when attempting to explode. Zombies could have a charge attack that causes them to sprint in one direction for a certain amount of time, and so on.
Nov 18, 2012SkyChaseZone posted a message on Rise Of Tredonia [64x][128x][256x][512x] [1.5] Won't be updated to 1.6 until late fall/winter.Posted in: Resource Packs✶[u]Quick Links[/u]✶✶ About ✶ Pictures ✶ Download ✶ How-to Install ✶ Reviews ✶ Fan Made ✶ To-do List ✶ Facebook ✶ Banners ✶ Avatars ✶ Links ✶ Legal ✶ Donate ✶[u]Pack Resolution/Compatibility:[/u]64X - 1.5128X - 1.5256X - 1.5512X 1.5
[u]Themes:[/u]Dark, Medieval, Magical, Fantasy.
[u]Where does the name Tredonia come from?:[/u]
It's a name that me and my girlfriend came up with for a private server we had setup and were playing on. Most of the Screenshots used In the scenery section were taken in the Kingdom Of Tredonia.
[u]How long Did it take to make this pack?:[/u]
I started the pack in the beginning of June 2012 and it was released Dec 1st 100% complete and compatible for Minecraft v.1.4.5 If I had to guess I'd say I put in 500+ Hours in the span of those 4 months.
[u]Why did I decide to start texturing?[/u]
Pretty simple explanation, loved Minecraft, hated default textures. So much like many other Texture Artists I took it upon myself to change the resolution and enhance the textures so the game was aesthetically pleasing to me and fun to play.
[u]Will this Pack support any mods?[/u]I've never done any texturing for mods, mostly because more than half the time I cant get the damn mods to work to do the texturing for them -.- But if anyone would like me to make this pack compatible with their mods can let me know, and I'd be happy to make an attempt at it!
Doku (RPG) - Great RPG Pack maker, definitely inspired me with his style. The dokuCraft packs were one of the first packs I ever used.
[u]Ovo[/u] (Rustic,RPG) - Just Awesome! love the feel when playing with this pack! The link is a continuation of the pack by Pinky4341. Thanks!
[u]Glimmar[/u] (SteamPunk) - I can't Imagine how much work Glimmar has put into his pack, and the originality and creativity is astounding! His Retro-Science styled Mobs were a big inspiration for the Wooden mobs I did in Tales of Tredonia 2.0. Thanks for all your hard work Glimmar![u]Emperor Doom[/u] (Bad-ass) - If you haven't see this guys work then you Haven't seen Nothing! Kidding. He's an amazing artist that Makes me want to become a better one.Poll #1
Favorite Armor set = Diamond
Favorite Tool set = Diamond
Thanks to all who voted!Poll #2Favorite Creepers= End Creeper And Sky Creeper, TIED!Thanks to all who voted!
Updated to Snapshot 13W01B
-Added Nether Quartz Ore
-Added Nether Quartz
-Added Block of Redstone
-Added Daylight Detector
-Added Hopper GUI
-Added Comparator (On and Off)
-Added Nether Brick
Retexture Redstone dust, Glowstone dust, Gunpowder and sugar.
Updated to Snapshot 12W49A
-Added Particle effects for fireworks
-Added Firework Rocket
-Added Firework Star
-Added Enchanted Book
Fixed a major error with Zombie.png and pigzombie.png files, If you were having troubles with the zombie skins this should fix it
Added a missing Music Disc
Added 2 new creepers (Steve and TNT)
Added new slab pillar Ctm
Adjusted the color of Jungle planks cause they weren't fitting with the pack.
Added 6 New/Overhauled Wolves
Added 18 new Random Mob zombies
added 1 new Biome/Height specific Creeper
-Overhauled Cave spiders and added 1 more
Added 8 more Biome/Height specific Creepers
Added 9 new Biome/Height specific Skeletons
Added 3 new spiders
-Added 10 new Biome/Height Specific Creepers
Rise Of Tredonia released at midnight
NOTE: A lot of these 64x images are out of date, I will be updating them in the winter.
***Netherrack/Obsidian/End Creeper types will not spawn naturally, you must use spawn eggs in their respective Biomes, I added these mostly for fun but also for adventure map makers to utilize:)***
(NOTE: [u]NO SHADERS[/u] were being used when I took these screenshots,The only effect you''ll see on these Screenshots is the overlayed border around the edges.)
Note: To run the 512x/256x version you will likely need to allocate more ram to Minecraft.I also recommend for Optifine users to set their Mipmap Level to "MAX" for best Visuals and minimal bleeding eyesAlso the 512x/256x/128x are not 100% done, but definitely playable in a survival world, So enjoy!
Thank you to all the fans who share their work!
Some cool pics by XSSheep Thanks!
Some moar CTM textures.Some more Random MOB textures.Some time in the near future I would like to do an overhaul on all 4 types of stone bricks. We'll see.Biome/Height Specific Mobs
(click Image to be redirected to the Tredonia Texture Pack Series Facebook page)
(Feel free to [u]Share[/u] and [u]Support[/u] my work by using one of these Banners)
1. Copy the code from the Code box under whichever Banner you like.
2. Click "Site Settings" in the top right corner
3. Click "My Profile"
4. Click "Edit my profile"
5. Click "Signature" On left side of page.
6. Paste the code you copied into the empty text box.
7. Click "Save Changes"
8. Then you should have something that looks like the picture below. *Of course the images you see will depend on what code you choose*
And your done!
Thank you for using my banners!
[u]Avatars for Minecraft Forums![/u]Simply right click which ever one you like, Save it to your computer Then go into your MCForums profile and upload it as your profile picture. Enjoy!
[u]Planet Minecraft LINK[/u]
Tales Of Tredonia - My first Texture PackTales Of Tredonia 2.0 - My Second Texture pack
FREESTYLEOMG - [u]Best[/u] Texture Pack Reviewer on Youtube.Nova Skin Editor - Browser based texture pack editor (great for getting pics of mobs and blocks)All inclusive guide to texturing by Steelfeathers - Great for beginners and pros alike!
Rise Of Tredonia by SkyChaseZone is licensed under a
Any donations gratefully accepted. Thank you!
Also don't forget to hit the Button at the bottom right of this post if you liked what you saw Thanks.
Jul 24, 2012Hey guys,Posted in: Suggestions
Something is bothering me for a while now in MInecraft.
Why can't water flow through fences? It's ridiculous and unrealistic.
This should be changed asap!
Look at this image:
My suggestion about fences looks much better, right?
Don't tell me it isn't
The rule is simple:
- Exclude fences from blocking water.
- Keep fences blocking players, items, monsters and animals etc.. as they used to do.
There are other items too that should added to this as well:
- Wooden fences (we saw this in the picture)
- Iron fences
- Netherbrick fences
- All half slabs (from low to middle water level should be blocked)
- All stairs (lower stair should be underwater, high stair should block the water)
This is much more realictic and gives the player a lot more to play around with.
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