So you sayin' we can do surgery on a berry soon???/s
- TZUGOD111
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Member for 11 years and 9 months
Last active Tue, Feb, 9 2021 00:30:17
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- 109 Total Posts
- 6 Thanks
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Nov 17, 2018TZUGOD111 posted a message on Minecraft 1.14 Snapshot 18W46APosted in: News
I remember them hinting at adding the lantern way back in 2009 or so, crazy.
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Feb 22, 2018TZUGOD111 posted a message on Minecraft 1.13 Snapshot 18W08APosted in: News
Not to sound mean to Mojang but they don't exactly think ahead when it comes to updates like these, a lot of the games features can be expanded upon greatly but they chose not to. -
Feb 29, 2016TZUGOD111 posted a message on 1.9 Pre-Release v3 Ready For Testing!Posted in: News
I redownloaded the launcher, worked fine afterwards. -
Feb 27, 2016TZUGOD111 posted a message on 1.9 Pre-Release v3 Ready For Testing!Posted in: News
Is anyone else having issues loading the snapshots? It refuses to launch the game for me when I set it to 1.9-pre4 ...
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its like flying bowling balls with stingers, they gotta make them the size of baby chickens
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Compared to Hytale's single trailer video, they already have more content then Minecraft can ever muster in 5 years.
I think it will end up being a healthy bit of competition for both of the dev teams.
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It's just not the same!
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My servers group and I spent over 7 months constructing this city:
The entrance to the main castle.
A semi-low quality image of the top side.
A screenshot of the castle, taken from the cities main farm plot.
A dry dock, used to construct ships safely and send them out by slowly opening the dam walls.
Our main tavern where players mostly go to.
A shot of the two dry docks together, a nice addition to our city.
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I swear you guys will find any excuse to hate on the updates.
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16:40:24] [Client thread/INFO]: Created: 4096x4096 textures-atlas
[16:40:24] [Client thread/INFO]: [Shaders] allocateTextureMap 5 4096 4096
[16:40:28] [Client thread/WARN]: java.io.FileNotFoundException: Dictionary for en_us does not exist. Falling back to English.
[16:40:28] [Client thread/INFO]: Calling late init for mod VoxelMap
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/WARN]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[16:40:28] [Client thread/WARN]: Offender: com/mamiyaotaru/voxelmap/c/h.if()V
[16:40:28] [Client thread/WARN]: Use FMLCommonHandler.exitJava instead
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/WARN]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[16:40:28] [Client thread/WARN]: Offender: com/mamiyaotaru/voxelmap/c/h.for()V
[16:40:28] [Client thread/WARN]: Use FMLCommonHandler.exitJava instead
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/WARN]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[16:40:28] [Client thread/WARN]: Offender: com/mamiyaotaru/voxelmap/c/h.do(Ljava/lang/String;Ljava/awt/image/BufferedImage;)V
[16:40:28] [Client thread/WARN]: Use FMLCommonHandler.exitJava instead
[16:40:28] [Client thread/WARN]: =============================================================
[16:40:28] [Client thread/INFO]: Created: 256x128 waypoints-atlas
[16:40:28] [Client thread/INFO]: Created: 128x128 chooser-atlas
Apologies if I'm missing information, this is my first time posting a help thread.
I'm assuming I have something wrong with the liteloader mod, but my limited knowledge with this kind of stuff is the reason I'm here so..
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I'll turn off my shaders to make sure that it's not the issue.
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http://imgur.com/0UeZPoM
Some players do not have this effect, but it is the vast majority online.
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Everyone either has glitchy or pure black sags under their eyes. Turning off the settings doesn't fix this at all, was this already fixed?
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I second this, it makes the game unplayable and redownloading the mods does nothing.
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I tried reinstalling the mod by replacing the files in the mod folder, now the mod doesn't load at all?
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gimme infinite magic bb.
(great mod btw)
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This update should've been in 1.9.4 tbh.
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Most likely so people don't spam their twitter begging them to add stuff.
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Still no improved combat with horses, that made me sad.