It could be a honeydew melon, which are that color. Melon !=watermelon.
It could also be a natural uncarved pumpkin, though the video showed a pumpkin patch and they still had faces and also its not even similar in color.
Image credit: wikipedia
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Regarding free will, you make a choice by analyzing options you are aware of and deciding on the one you like best. Options are limited to your pre-existing knowledge and outside influences, while the method of decision making is contingent on unconscious biases in your personality. So in a way it doesn't exist.
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Interesting. Does it work perfectly or do a lot of the drops get burned up?
I was thinking of a system where when it is slaughtering time, it just drowns them. Unlike a hostile mob factory, how fast you kill them isn't really a priority and I am one of those paranoid people who thinks the glitch that lets you make a lava blade will be fixed.
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Minecraft would not be playable if it was scaled to real world distances. Normal people who go to work or school don't want to spend several weeks in a game holding down the w key.
I am not "against" oceans as they exist now, and this is not a debate about whether or not they are too big or just right.
My question was simply the typical length between continents. Someone answered with a response of about 20k to 30k blocks. Thank you.
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Do the larger islands have a different biome than ocean? I know mushroom islands in 1.9 are their own thing. It would be nice if occasionally the ocean had big islands which are just like 1 biome by itself.
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I have seen a lot of posts and world renders that show distances of 15k to 20k blocks of nothing but ocean and no continents in sight. Most people who spawn on islands just delete their worlds, obviously.
I am just curious, what's a ballpark estimate of an ocean crossing in terms of block length? I have been going on for about 11,000 blocks according my F3 coords and no land in sight except of islands. I would know if I passed a continental penninsula of course, since only mainland areas have peaceful mobs.
Is it even possible to get in a boat and get across the sea by traveling in a straight line for anything less than several hours of real-world game time? I have been sailing for about 2 hours now and am ready to drown myself if it turns out the ocean is millions of blocks long or something.
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That is/was a real bug, though it had nothing to do with ender pearls when I experienced it. It did however seem to come right before a crash, much like when you can't break blocks.
It was like, on very rare occasions when you cursor over an endermen standing far away, they don't teleport but rather freeze. If you swing your sword while your cursor is still in that direction, the glitchy mob out in the distance will take damage and die. If you kill it, things go back to normal.
Maybe its been fixed in 1.8 or 1.8.1?
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1. Player-created dungeons and/or adventure-style levels? You can't have a dark area for your
victimexplorer to be jumped by mobs, because the endermen will tear it up when nobody is around.2. Megastructures whose aesthetics are spoiled by lighting and can't be protected by water. Sure I could play on peaceful, but what if I like the challenge of doing things legit?
3. Anything desert themed that doesn't involve water and is too realistic to have tons of lava or netherrack
4. Any cool things in general that are outside your "perimeter"
And that is just for things that are player created, if notch made these guys not steal natural blocks. If they remain unconstrained there are other things they can do.
5. NPC villages are not safe because they have no walls
6. Any kind of spawned ruins or abandoned mines or future adventurey things under the player's feet are/will be disassembled before he finds them.
7. Forests and the effects they have in them, duh
8. How far can endermen reach, and can they pull blocks behind shallow water or falls despite being hurt by it? Things may not be as safe as you think.
Also I could come up with reasons why they don't do the things that the apologists like them for:
1. They are very slow, random, and don't have a "siege" AI so it is very unlikely they would actually break into your base or let other mobs in before you found them. They just make a hideous smattering of 1x1 holes where a block came out, spoiling the aesthetics of your stuff
2. They aren't dangerous in their present form, and if they were tougher they would be overpowered.
3. They probably won't deliberately break out of a cave emerge from under your floor one day, for the same reason as number 1.
4. They aren't scary or really that rare. I have already become desensitized to them. Unlike creepers, which still successfully sneak up on me from time to time and make me really paranoid every morning when I get out of bed and I know there are still a few left over from the night.
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Boosters should be boosted so it remains the fastest mode of travel in the game. I've always felt minecarts should be really really fast.
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I like the idea of having optional updates where you choose whether to play a buggy version with new features, or continue to play the most stable version.
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Either you get a buggy pre-release early and then wait a week for a bug-fix update, or wait and get a functioning update all at once.
It doesn't matter, the end product gets delivered at the same time.
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For instance, I like the new hunger system. Its a fun problem to solve, but not a nightmare either since an established advanced player can farm on an industrial scale. If it was harder to grow things, or notch made it where wheat, mushrooms, etc, didn't make an item when they were affected indirectly, and you had to garden by hand constantly then it would royally suck.
Another problem is that the natural environment doesn't come back. If there is a forest fire in real life, the trees will regrow and animals return. In Minecraft, if Endermen pick the trees apart they'll never be the same unless you tediously repair them.
These guys don't really simulate natural decay either, because from what I have seen, they pick a block out of a sphere radius from where they were standing and then make another another sphere somewhere else.
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This is poor game design.
Also, like I said, killing things turns into grinding(a sign of bad game balancing) once you have progressed through the game and want to do grander things. Hence mob traps.
I mean, by the logic of some people here they should abolish the diamond pick? It makes mining too easy, we should "earn" our blocks by spending 8 hours a day playing minecraft instead of going to work or school.
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Notch said somewhere that stuff should only happen near the player. This is why creepers only go off if you engage them. Endermen seem capable of doing their thing even while they are very far from the player. I see their handiwork in forests and caves which seem kind of a distance from where I was during the night.
There should be a reasonable way of countering their block-moving, and the range at which they can do it needs to be less than the distance at which they can see you and attack.
I mean, if we are going to have to deal with destructive crap like this, at least de-nerf fire so we can have grand conflagrations again. I want to do a controlled burn to get rid of the ugly ruined forest these guys messed up.
I think being forced to kill 1000 skeletons and creepers and monsters over and over is a form of grinding, plain and simple. Building a mob farm rewards strategy, which is what good games should have.