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    posted a message on [16x][1.9]【Jungle Ruins】[DISCONTINUED]
    The cobble looks great to me, though, but I'd like to see if it'll work for a big ol' castle / other massive cobble structure.
    Posted in: Resource Packs
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    posted a message on [16x][1.9]【Jungle Ruins】[DISCONTINUED]
    I appear to be in the minority here, but I don't like leo's lava. It's too brown, and doesn't look liquid enough for me. Desaturate the texture and it'll work as cobble. I also feel it isn't pixel-artish or cartoony enough for this pack. A cartoon jungle pack should have lava that's made of bright reds/oranges/yellows. Why not try a wavy lava instead?
    Posted in: Resource Packs
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Quote from steelfeathers

    I'll still show you guys teaser pics, but I want you to have something massive and surprising to look forward to. :smile.gif:


    That's what he said.
    Posted in: Resource Packs
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Didn't he already do that with 1x though?
    Posted in: Resource Packs
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Quote from steelfeathers

    Downloads? Pfft. If I was getting enough donations. Or if people were flat out buying it. But I ain't paying that kind of money for a non-money-making hobby.

    On another note, I'm taking a short break from this pack at the moment to work on a 5x pack- an actual 5x pack, where each texture is 5 pixels wide. Why? To prove to people that 16x textures recolored to be 1x or 4x do squat for framerate.


    Someone already did that. Like, a real test to see if framerate is affected by what's on the 16x textures. Hint: The pixels don't count, the number of pixels does. In related news, the sky is blue and bears **** in the woods.
    Posted in: Resource Packs
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    posted a message on •FREE TEXTURES!• [Community Texture Photo and Art Archive] *Submit Now!* *Large collection!*
    I was wondering when we'd get a plank photo.
    Posted in: Resource Packs
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    posted a message on Texture pack creation discussion thread
    After a lot of thought, I've decided that a sprite-based texture pack isn't what I want to make. It's not my aesthetic.

    What is my aesthetic? The only thing I've been able to come up with is black and white, stark typography. So here's the question:

    How do I turn that into a texture pack?
    Posted in: Resource Packs
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    My favorite hotbar look is the Painterly one where it's just a bunch of small shadows under the items.
    Posted in: Resource Packs
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    posted a message on Texture pack creation discussion thread
    The tiling issue is that big stone on the lower left of the texture.

    EDIT: And the thin horizontal line right under it.
    Posted in: Resource Packs
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    posted a message on Texture pack creation discussion thread
    Dude, that's awesome. What's it look like in a big 'ol castle?

    EDIT: Maybe I'm just oversensitive to them (which I am), but I think there might be tiling issues with the big stone on the left side of the texture.
    Posted in: Resource Packs
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    posted a message on [IDEA] [REQ] Slime dungeons: If slimes can spawn in the dungeon, they do!
    My idea is simple: If a dungeon spawns on a chunk where slimes can spawn, and the dungeon floor is at or below the level where slimes can spawn, then the monster spawner in the dungeon spawns slimes.

    I know barely anything about coding, but I know that the above sentence is a plain English version of what should be very simple coding of only a few lines. At least based what little I remember from high school.
    Posted in: Requests / Ideas For Mods
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    posted a message on Texture pack creation discussion thread
    Quote from 42and19

    ha, thanks. They are all cobble though. I remember someone (who if I remember right visits the thread so he/she will probably claim this soon) mentioning that real cobble stone isn't plain grey. So I googled cobblestone, seeing as there is none in my area, and low and behold he is right. In fact grey is an oddity. so I tried to match the colors as much as possible without straying to far from the classic cobble


    I was the one who said that, and thank you for taking my advice to heart! I love the multi-colored cobble. Can you show some screenshots of what it looks like in-game, on a large structure?

    Protip: If you zip the terrain.png all by itself, minecraft will still recognize it as a texture pack. It's a good way to quickly test textures.
    Posted in: Resource Packs
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    posted a message on •FREE TEXTURES!• [Community Texture Photo and Art Archive] *Submit Now!* *Large collection!*
    Gravel shouldn't look like organized noise though. Gravel should look like a bunch of small rocks / pebbles, 'cause that's what gravel is.
    Posted in: Resource Packs
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    posted a message on Protest against new license policy!
    Quote from imnumberfour

    Just to let you guys know, I will be on a lookout for any of your guys's (spelling?) stolen textures!


    Well, since you asked, it's you guys'. Apostrophe goes after the S for possessive plurals.

    AND NOW YOU KNOW (And knowing is half the battle! GI JOE!)
    Posted in: Resource Packs
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Quote from steelfeathers

    I actually did the quick bar as well, but it's almost too ugly to mention.

    Fail:




    Yeah, that's an ugly quick bar. More like a squick bar, amirite? (yrsorite) How about making it look like the wooden door's window or the diamond block? Whatever that kind of wrought-iron curliness is called. Awesome way of making a table, though. Totes gonna copy that.

    Speaking of the wooden door, you should update the image in your sig (Steelfeathers' Textures) to reflect the new wooden door. The old one is still in there.
    Posted in: Resource Packs
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