I have a question regarding the F3/F7 Locos. The rear truck hangs out past the locomotive, can it be moved inwards slightly? or would that break the train.. Also, (and I apologize in advance if requests aren't allowed), I would love to see a Berkshire added at some point. (If you've ever seen the Polar Express, The locomotive in that movie was based on a Berkshire). The cars for said train would be interesting to see added as well. (Especially an observation car.)
I have been cranking out classic style models lately after re-building the SD40(the original was not a true SD40 but rather closer to an SD40-2) I have patched up its clipping geometry and made it smoother looking all around, I have also made a proper SD40-2. The SD70 has also gotten a model cleanup and has a much better hood! Next I will be doing the GP40-2 and many many more seriously if we get textures on all these expect at least 15 trains or more in the next update.
In other news I am also re-doing the other TC classic diesel trains since a few are not accurate to their real world counterpart or don't meet the quality of the rest of the classic trains. I WILL be doing a F40ph(complete with cabbage) and I may also get enough time between all these re-works to make a F7 and F3 to the classic style that I know many have wanted. If you aren't already you should join our discord for the majority of content updates/previews since I am much more active there!
I'll be excited to see the F-Units as those are some of my favorite locos irl. Also, if requests are allowed, I would love to see a Berkshire as well.
I don't know if this will be of much help to you, but here's a link to the TT server maker thread. Never looked into it personally, but I do know it makes things easier to an extent.
I have a relatively small question to ask. Is there a way to figure out what climate control config settings were used when a specific world was generated? I realize this is a rather odd question to be asking and all, but I neglected to take note of what settings I had used to generate a specific world and am unable to recreate it. (and trying out every combination in existence would take far too long) If there isn't a way to do this then so be it, but if there is I would love to hear about it.
But if you disable the main biome, why do sub-biomes still generate. A bug?
Also, I did see in Climate Control's config there's an option to disable biomes by their ID's, Will that not work?
EDIT: (I realize this probably isn't the best place to ask this but here goes) How exactly would I change the settings so snow biomes don't generate so closely to regular plains and forest-like biomes?
(I'll ask this on climate control's thread as well, see who has more answers for me)
Aha! So that's what I was missing. Thank you so much! However, one more question for you. How exactly do I disable them in Climate Control's config then..
Ohhh, My bad. I should've mentioned that I installed Climate Control as well. I was also under the impression that BoP Biomes spawned in vanilla world types naturally..
Hello, if any of you have a bit of spare time to answer this question, I would be very grateful.
I am using RTG with BoP, Ebxl, Natura, and Forestry. My current issue is that Biomes I have disabled in the BoP config still generate. I read somewhere that you have to disable them in the RTG's biome config file as well. My issue is, I can't figure out how to disable a specific set of biomes in RTG's config. (I don't see a true/false option like most configs have).
If this question was asked before, I apologize for not being able to find it. I am also using the 1.7.10 version of the Mod(s).
I think you need to make your own thread about this instead of hijacking someone else's. Also, that mod you're referring to is called Tinkers Construct, so you might try asking on their page if they plan to make a PE port of it.
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I have a question regarding the F3/F7 Locos. The rear truck hangs out past the locomotive, can it be moved inwards slightly? or would that break the train.. Also, (and I apologize in advance if requests aren't allowed), I would love to see a Berkshire added at some point. (If you've ever seen the Polar Express, The locomotive in that movie was based on a Berkshire). The cars for said train would be interesting to see added as well. (Especially an observation car.)
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I'll be excited to see the F-Units as those are some of my favorite locos irl. Also, if requests are allowed, I would love to see a Berkshire as well.
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I'll be excited to see the F-Units as those are some of my favorite trains irl.
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I don't know if this will be of much help to you, but here's a link to the TT server maker thread. Never looked into it personally, but I do know it makes things easier to an extent.
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I'm going to assume that suggestions are allowed before I continue. A gun that would be cool to see added to this pack would be the SAI GRY AR-15.
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The only config I edited was the folder called "BiomesOPlentyinCC".
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I have a relatively small question to ask. Is there a way to figure out what climate control config settings were used when a specific world was generated? I realize this is a rather odd question to be asking and all, but I neglected to take note of what settings I had used to generate a specific world and am unable to recreate it. (and trying out every combination in existence would take far too long) If there isn't a way to do this then so be it, but if there is I would love to hear about it.
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But if you disable the main biome, why do sub-biomes still generate. A bug?
Also, I did see in Climate Control's config there's an option to disable biomes by their ID's, Will that not work?
EDIT: (I realize this probably isn't the best place to ask this but here goes) How exactly would I change the settings so snow biomes don't generate so closely to regular plains and forest-like biomes?
(I'll ask this on climate control's thread as well, see who has more answers for me)
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Aha! So that's what I was missing. Thank you so much! However, one more question for you. How exactly do I disable them in Climate Control's config then..
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Ohhh, My bad. I should've mentioned that I installed Climate Control as well. I was also under the impression that BoP Biomes spawned in vanilla world types naturally..
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Hello, if any of you have a bit of spare time to answer this question, I would be very grateful.
I am using RTG with BoP, Ebxl, Natura, and Forestry. My current issue is that Biomes I have disabled in the BoP config still generate. I read somewhere that you have to disable them in the RTG's biome config file as well. My issue is, I can't figure out how to disable a specific set of biomes in RTG's config. (I don't see a true/false option like most configs have).
If this question was asked before, I apologize for not being able to find it. I am also using the 1.7.10 version of the Mod(s).
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I replied to a post that apparently got deleted... hehe.. my bad..
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Port Forwarding didn't work? or..
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Is port forwarding an option for either of you?
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I think you need to make your own thread about this instead of hijacking someone else's. Also, that mod you're referring to is called Tinkers Construct, so you might try asking on their page if they plan to make a PE port of it.