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    posted a message on Rhodox?

    Hi, guys. Looks like I'm a year behind on this, but I'm the A Brave New World guy, so I feel like a direct attribution warrants a necro post. Thanks for the compliment, Peas. Just to throw in my two cents, if you like Painterly but are sad that it's not updated anymore, I agree that my style does very much fit (I even have a few of the old Painterly textures still in use from the mod's glory days) so if you like my pack but like the original a little bit more, why not stack them? You can stack resource packs by order of priority, so just throw the last updated Painterly pack on to of A Brave New World and go nuts. There are a few things that won't update correctly like newer particles and maybe a few GUIs, but for the most part it should work well enough.

    Posted in: Resource Pack Discussion
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    Heh. Your Mcafee is worthless. I won't bother explaining why. This mod is done. I intentionally allowed the mod to become incompatible with current iterations because I've stopped production. There will never be another update. If any moderators see this post, feel free to sunset this topic. It's over and done.
    Posted in: Minecraft Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    I know this thread goes largely unnoticed for reasons that are beyond me, but the mod was recently featured in PCGamer's online edition. I figured it's worth a mention in the even that anyone ever visits this thread.
    http://www.pcgamer.c...fe-seasons-mod/
    Posted in: Minecraft Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    This thread is dead as ­. Still, it's the only relevant place on this forum to post an update for my mod.


    "Official" 1.5 Update
    Just a little update here.
    - Fixed a bug w/ clock & compass.
    - Better shading for Minecarts.
    - Made vertical dropper opening wider.
    - Changed naming convention of download archive to 1.5 numbered system.
    Posted in: Minecraft Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    Quote from Emilie

    i Don't even have a antivirus o_o
    Thats the worst of it

    But is it supposed to download a Trojan? o_o

    No, it's not supposed to and no, it doesn't. Could be your browser, something, but you've got a piece of software that's telling you incorrectly that my software is suspicious. It may be throwing a false-positive because I'm not a licensed software distributor, but then neither is any other Minecraft mod developer. The short version is that no developer would publish something malicious and make the source code available. My source code is included in the download. If you don't believe it's safe, learn a little about batch/shell scripting and go through the code yourself. No matter what some software tells you about the validity of something you're downloading, anything you download will remain inert until you load it in to memory and you can view my source code without even unpacking the archive.

    If I've lost you at this point, either read a book or just assume it's a virus and spend the rest of your life running from your own shadow.
    Posted in: Minecraft Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    Quote from Emilie

    Everytime i download this i get a trojan horse anyone else get this?

    Heh. Yeah, that means you have sh:tty antivirus software. Switch to Avast.
    Posted in: Minecraft Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    I know this thread has been quiet for a long time, especially since I started primarily posting about updates on my website and visiting the forum less. I just wanted to drop by in case anyone is still following this thread and let you know that I plan on keeping a legacy version available for download after the 1.5 release so that users can get a copy of the mod prior to the new texture format revisions if anyone wants to use the mod with an older version for whatever reason.
    Posted in: Minecraft Mods
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    posted a message on Seasons Mod good idea?
    Or you could build a mod that changes the way the game looks to reflect the actual based on the real-world actual calendar, but it might be a huge waste of time if someone has already done that.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.5.*] Real Life Seasons Mod! [Source Included]
    Quote from EpicalPerson

    *Takes a glance*
    EPIC
    *explodes*

    Glad you like it! I'm working on all the changes for the update. I'm having to redo all the leather armor, which is different for every holiday, so it's taking some time, but I'll definitely have it done before the official 1.4 update.
    Posted in: Minecraft Mods
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    posted a message on swamp biome / water droplets problem
    Quote from PsychoSupreme

    If you use the Custom Colors mod, which comes with the HD patcher, you can create a properties file and add the variable "particle.water" to it. This should be the same average color as the water texture you're using (probably a shade of gray), because the water color will be applied over it in the same fashion. See the "Information for Texture Pack Authors" section of the MCPatcher HD Thread.
    You're incorrect and obnoxious. I've seen you spamming this same ******** answer all over the place. There's a problem with the way the mod is outputting the particles. No amount of fixing on the pack author end will correct it. The mod is broken, but the mod author is unaware.
    Posted in: Resource Pack Discussion
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    No sweat, friend. A great mod exceeds the relevance of simple numbered updates.
    Posted in: Minecraft Mods
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    After writing my post last night, I was inspired to update the custom icons I've created.. a lot. Starting out, I was just going to add leather variants for the flat-shaded pack and combo pack and chute to support my suggestion for the recipe change, but then I started thinking about the config and colored packs, so I decided to go ahead and duplicate my existing packless parachute icon in all available colors. Enjoy!
    Download Icons
    Posted in: Minecraft Mods
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    posted a message on Feedback Wanted: Minecraft API Proposal System

    More like Forge, bukkit was only ever for servers and was more of a system to make running a server easier, gained a mod api likely to due to it's incompatability with Forge etl.
    Both.
    Posted in: Mods Discussion
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    "I want an update! I want SMP! I can't install it by myself!" ;)

    Hi, cracked. It's been a while. Hope you're doing good. I'm about to produce that long-promised review for you. I was working on it today when my headset mic borked. I've got to dig around and see if I've got a replacement on-hand before I go out and buy another. The world I've shot my footage in is this:
    http://www.planetminecraft.com/project/monumental-imperial-city/
    It involves base-jumping to say the very least.

    *Fair warning, this is about to get long-winded and a little disorganized.*

    At any rate, producing the review made me rethink a few of the changes and improvements I originally gave you in my feedback for the parachute mod months ago when I first contacted you. The shift-descent function is perfect, don't change it, it works like a dream. However, we originally discussed balancing, item drops, and eventual pvp, and we came to the conclusion that the parachute should detach when the wires are cut. The execution of this works great, but the impact I've come to realize allows for some slightly unbalanced item farming given the drops. Further, since you don't lose the item, you have to ask yourself if it should drop anything at all. Since you retain the item and only lose durability, I'm thinking a more realistic and balanced approach would be to disallow opening the chute again until you reach ground once the strings have been cut. Either that or come up with some kind of a cool-down. After all, you wouldn't expect to be able to open a cut parachute, which brings me to my other suggestion. Why not add a piece of leather to the recipe and make it a proper pack?
    In other words, make the recipe look like this:
    C C C
    S S
    L
    where C=cloth, S=string, and L=leather.
    This way, rather than having to equip the pack like an armor piece, you could leave it as a held item and you could even have it show the on-player parachute pack for the duration of time the pack is deployed as I know you've long wanted to do only excepting for lack of a proper method of execution. That leaves only what, if anything, the parachute itself should drop when it hits ground. My suggestion is that you have the parachute output smoke particles and either drop nothing or drop a parachute pack. The latter would be contingent on changing the behavior such that the parachute leaves your inventory upon deployment while retaining data for durability and become the in-world entity you see. This approach would also support the visible on-player pack graphic. Then, upon landing or, in the case of cut strings, crashing, the parachute would fall as expected and either drop the pack item on the player's position for a safe landing or otherwise wherever it lands in the event of a cut-cord free-fall.

    I've always been madly in love with this mod, so whatever you decide to do or not do won't impact my loyalty. The pack-on-player is something that I know has long been on your wish list, and with the API getting ever closer, I thought you might want to come back to some of these ideas and develop the idea a little further. As always, I'll be close at hand to run some testing for you if you need. Best wishes.

    -TQuin
    Posted in: Minecraft Mods
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