• 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from azoundria2»

    Been using the latest version since forever. It was working yesterday.


    Today I get:



    Two different computers. Two different IPs. Has been happening for several hours.



    Any ideas?


    Hey there^^ They fixed it yesterday and you can get the fix here (https://ci.appveyor.com/project/ORelio/minecraft-console-client) and click on "Artifacts" and download^^ Windows smartscreen might whine as this is an unverified application, usually they can be ignored and its a onetime prompt

    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Skin Viewer 1.2 (supports 1.8 skins!)

    The program doesn't support Alex-arms (3 pixels) sadly :c

    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Good thing I removed Avast long time ago (about their ad thing I don't remember fiasco) and optifine.net is safe. I do agree TileEntity's its maybe related to ads shown on the website.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from techie127»

    Can't get it to work


    Sadly Sp614x discontinued it so it doesn't work for 1.13+ versions of Minecraft, I tried numerous times to get Sp' attention, thats how I got his answer (replied on Optifine's github issues).

    However, I found a way to get 1.13+ to work, but that requires manual editing json files. My english sucks so bad trying to explain it properly is a tough task for me haha

    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from GreenBe4nGiant»

    i keep getting this Error message when trying to login

    java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
    magic.launcher.ap.a(SourceFile:147)
    magic.launcher.MagicLauncher.a(SourceFile:1337)
    magic.launcher.G.run(SourceFile:1279)
    java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:316)
    java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
    java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
    java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
    java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
    java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
    java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
    java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
    java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
    java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
    java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
    java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)

    How do i fix it?


    Magic Launcher doesn't support Java 11 afaik :( Sadly @sp614x stopped working on it so we're on our own (like me)

    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from ebennett119»


    Sign in to what? Magic Launcher only lets you login to your minecraft account.(you can also type any password and play offline). But unfortunately its dead and hasnt been updated since minecraft 1.12. :steve_tearful: Magic Launcher was the best launcher ever!!!


    I agree tho its the best launcher and yet still using it in 2020. I can dream for it but it won't happen if Sp gives the source code of it and let someone else work on it but I'm done begging him as he keeps ignoring or too busy to work on Optifine (thats understandable too) oh well. Stuck on 1.12.2

    Posted in: Minecraft Tools
  • 0

    posted a message on Meet AMP - the successor to McMyAdmin, one panel - all your games. Windows + Linux

    AMP is nice though, but I still prefer MCMA2 :/

    Give it a try with AMP :)

    Posted in: Minecraft Tools
  • 0

    posted a message on jdMinecraftLauncher - A oldstyle Launcher written in Python

    Heya, glad I found this thing! I tested it and I have a couple of suggestions^^

    - Support for multiple accounts

    - Allow to launch the same instance if already loaded

    - Remember me email/user and password (ofc encrypted form) (the actual option only remembers the accessToken)

    - Auto-reconnects if the token is invalid, preventing the user to retype its creds everytime

    - Portable installation (I guess by copying the source code would work if I have the deps for it?)


    When the token expires, it greets me the login window with no email or pwd, forces me to reenter them again.


    Been trying to leave MagicLauncher but I cannot :/ Also works on Windows :)

    Edit: Found your minecraft-launcher-cmd, works like a charm! Something I ever wished, command-line!!


    Welcome to the Minecraft Forums :)

    Posted in: Minecraft Tools
  • 3

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from Xplosionslite»

    That's a shame, he has responded on the Minecraft Forge forums though, along with some other devs, to questions about forge and optifine compatibility. The good news is they are compatible theoretically, but you can't easily get Forge to load Optfine first (or something like that, I'm not an expert,) so actually it's on the Forge devs to make it work. You used to be able to install Optifine as an internal mod on a Forge profile via Magic Launcher, but now it doesn't work with 1.13+ Forge, so that's a problem. I'm going to try this method suggested for 1.12 on the minecraft wiki https://minecraft.gamepedia.com/Mods/Installing_OptiForge/Manual_Install/Modify_Existing and I'll report back if it works.


    Unfortunately sp614x hasn't mentioned anything about Magic Launcher getting updated yet, but if more people suggest it as a solution for the Optifine+Forge problem, then maybe he will look into getting it working for Forge 1.13+


    Edit: apparently according to the Forge devs, it's on the Optifine devs to make it work. Uh oh. https://www.reddit.com/r/Minecraft/comments/acc07m/optifine_and_forge_for_1132/


    Edit 2: Nw guys, as of April sp614x has said they have a solution they're working on https://github.com/sp614x/optifine/issues/2148


    Don't think Sp614x would update/fix 1.13+ support, getting ignored either by creating an issue on Optifine's tracker saying it wouldn't work with Optifine 1.13+ on MagicLauncher, no answers, emailing Sp614x from the optifine.net website, no answers, here on the forums and in DMs... :(

    He's quite active on GitHub or other sites, but ignores all MagicLauncher questions so I think ML is long dead but still usable for 1.12.2 (hence why I'm stucking to this version till forever). Though, I've found a workaround to make Vanilla/Snapshots/Optifine 1.13+ to work but it requires duplicate MC versions but I prefix them with .ml at the end of the folder name and files. I've already said that above or in previous posts, but seems not understandable because my english skills are so bad :/ No luck with Forge as it requires extra args and I think its hardcoded or not, it looks for "Arguments":"Game":something... rather than "minecraftArguments" I tried...

    Posted in: Minecraft Tools
  • 1

    posted a message on WorldEditCUI
    Quote from pookshuman»

    I feel so lost without this mod


    Agreed! A must-have for server owners/admins!

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    can I install liteloader in headless mode? i.e. from command line?


    I don't think so :/ or maybe I don't know

    PS: your pfp is cute xD

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    Possibly my last post on these forums. It's been fun. I will miss it. Made some good friends here, and I already miss some of them who drifted away long before this.


    So, there is now a Forge version of VoxelMap for 1.12.2 and 1.13.2 available at Curse. Installs like any Forge mod. Missing some small features (mostly 1.13.2) due to lack of Mixin. 1.14.2 compiles and runs but lacks a way to keep track of world changes, and barring some changes from Forge or an updated Mixin library made to work with Forge, it will probably never be released.


    But there is an update for the Fabric version as well, which will for the time being remain the primary branch.


    1.9.6

    • Much better at picking up surrounding chunks for the world map (on par with pre-1.14 releases)
    • More robust world matcher for multiverse servers

    Farewell everyone, and I hope to see you at PlanetMinecraft or at Curse.


    They announced they will continue :D

    Posted in: Minecraft Mods
  • 2

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    Despite creating an issue on Optifine's issue tracker, no answer from Sp614x nor from optifine's email. I should be lucky as-is that still works. If Sp sees this, I hope MagicLauncher will still be supported!


    Long live MagicLauncher, and farewell Minecraft Forums :(

    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from ebennett119»

    Magic launcher is dead..... Change my mind.


    *IT* does work for me even for 1.14.1 and up! Sorry if I was unclear when I've explained how to set it up, even provided a json file to download and try but well... Even there's no such way to contact @sp614x here or from optifine's issues as I got ignored and even in DMs here I got ignored. I guess I need to backup the messages I have sent to him before I lose access after June 16 :(

    Posted in: Minecraft Tools
  • 1

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from ebennett119»

    just for fun can you actually do that? i really want to try 1.13.2 on magic launcher.


    Take a peek there >> https://i.qcfb.ca/1.13.2.ml.json then follow my instructions. Using this trick can make snapshots to work, even with 1.14! Tho, Forge doesn't want to work with my workaround, sadly :(

    I kept the original 1.13.2's folder, be sure to make a copy of it and rename to "1.13.2.ml" then copy the 1.13.2.jar to the folder you've renamed and rename (again) into 1.13.2.ml.jar and copy the 1.13.2.ml.json to this folder and try with MagicLauncher. No issues at all, be sure to fetch 1.13.2's assets first from teh Mahjong launcher.. oops Mojang I mean! XD

    Posted in: Minecraft Tools
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