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Lou
- TNTQc
- Registered Member
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Member for 12 years, 8 months, and 21 days
Last active Sat, Oct, 8 2022 00:30:34
- 4 Followers
- 589 Total Posts
- 44 Thanks
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LoRaM100 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft Mods -
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Circleight posted a message on Temple of ParagonHello, I am back to bring you the Temple of Paragon.Posted in: Screenshots
The temple, in my storyline of Desino city, it was made by the ancients. The ancients created this temple
to honor Concordia the goddess of harmony, and to conceal 'Xenosis' the pill that will send you traveling through time and into your own mind. Go here, obtain the pill, and discover the truth about your consciousness.
Check all of this out on the server it's on! Click
Can you guess what this is going to be?
Be sure to leave me a comment &
Check out more pictures here: -
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Appo24 posted a message on Ancient cliff city (based off of mesa verde and machu pichu)The city is about 99% finished, pics in the 4th postPosted in: Screenshots
Hey everyone! I'm working on my second adventure map ( sequel) and I came here to get some thoughts, suggestions and feedback on an area I'm close to completing. So here's a quick overview of what these screenshots are of.
You can call this area the first "dungeon" if you want of the map. It's a mix of outdoors and indoors. It's an incan city built into the cliffs and mountains of Peru. Inspired by Machu Pichu in Peru and Mesa Verde in Colorado.
I'll post 3 shots so you can get an idea of the place from different angles.
This is a shot of some of the valley floor, the whole place is surrounded by custom mountains made with a mix of mcedit and hand crafting. You can see the main gate to a mountain with a temple on it in the distance as well as the stairs up to the temple.
This is a shot of the south side of the cliffs, I went went with very basic and ancient style stone buildings similar to ones seen in real life cliff cities
This is the north cliffs on the opposite side of the valley. The stone structures going fromt eh top to the bottom are for waterfalls that are controlled by pistons and a lever, used as a checkpoint system if you fall.
I went with night shots to give an idea of how the lighting makes the place look at night. Once again any feedback, suggestions or thoughts would be appreciated thank you -
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QcChopper posted a message on Epic CastleVania Adventure in TNTQc WorldWhoa I knew your new project was going to be big but this is crazy! The theme fits Castlevania very well and your casle overview is spectacular, simply breathtaking. Well done buddy.Posted in: Screenshots -
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Winterz posted a message on Atlantis: Underwater City.For the past couple months (On and off between this and other projects/work) i have been building an underwater city, I'm adding anything you would find in your standard city to this one for example;Posted in: Screenshots
Transport (Submarines).
Residential Buildings.
Private Houses.
Recreation (Pools, Tennis courts, Ice skating, Movies, Bars, etc)
Shops.
Banks.
Small Prison/Holding Cells (Large one coming in the future)
Bio-domes of all Biomes (Plus parks)
Mansions.
Farms (Animal & Plant)
When it is done it will be fully self-sufficient and sustainable.
Yes i did make this in creative so please don't ask.
This is the second one i have made, my last one (Rest In Piece) has been lost (Deleted) for some time so i decided to make a new one (Old one can be found here, http://www.minecraft...98#entry4176898)
I have a short video showing a small amount of the city:
I will start off with some basic shots of the city:
If i receive positive feedback and interest i will show more detailed images of it being built and interior (And later on HD texture pack versions).
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scottAD posted a message on WorldEdit - Do really big things in-game! In-game map editor and moreNot sure if anyone wants to see this, but this is my first experience with copying a structure from on map to my new Jungle 1.2.4 map.Posted in: Minecraft Mods
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Andy608 posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!Posted in: Minecraft ModsCrazyOres V4.0 has been released!
See the introduction of the original post for changes. You MUST re-install CrazyOres entirely with ModLoader, ModLoaderMP, and Minecraft Forge (Latest Client build). Links are in the original post. Have fun, and sorry for the delay in updating! -
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Jeffrey6978 posted a message on Endermen Don't Pick Up Blocks ModHey everyone, I've been having trouble compiling the server version of the mod, once again I'm having the problem where the Enderman class files reference if.class, but the compiler rightfully thinks that "if" is for an if statement, not a class file.Posted in: Minecraft Mods
This is because of the way Jeb obfuscates the code, there are never supposed to be classes named "if" in Java, however the method that Jeb uses forcefully renames that class file to if.class, which causes a myriad of problems for someone who decompiles and modifies the files.
On some of the previous versions of Minecraft, I encountered this problem, but it was only on one or two lines of code, and I was able to fix it after awhile.
Unfortunately, this time if.class is referenced on many lines of code, and I have not been able to get the server version to compile.
I will keep working on it, but it may not be done until MCP is updated.
I have however gotten the client version compiled, and am now testing it to make sure it's working, before I upload it here.
Quote from TNTQc
Hi! I would like to play Minecraft with your mod (some parts of my map are made with melon blocks by exemple, and Endermen will just ruin those parts). The problem is that I'm still using Minecraft 1.0. In the first page of your thread, you provide links for older versions.. that's fine, but the site megaupload.com (in instance: http://www.megaupload.com/?d=2SUDJ6W9) was close by federal autorities!! Is there any other way you can provide a new link for your mod for MC 1.0?? Your probably busy updating your mod to 1.2, but thanks if you can help my case; it would be very appreciate.
I am in the process of uploading all of the previous versions to MediaFire, and to another mirror, it should be done today.
Sorry for the inconvenience, reuploading every previous version of the mod is a lot of work, so I put it off for awhile.
I really was not expecting every single one of my download links to stop working all at once, I'm still angry at the people who shut down Megaupload. -
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VB_Brock_Blocking posted a message on 1700+ Chunk City.Hello Minecrafters. I started a project back in Beta1.8 and I've been adding to it weekly, its getting pretty huge.Posted in: Screenshots
Let me know what you think! My goal is share the download very soon and I hope people will share it and post videos of them playing multi-player :biggrin.gif:. The city will have goals such as Rob the Diamond Vault, find hidden dispensers containing items, Explore the city and sewer for other hidden secrets.
Latest video:
and a older preview video if the first one strikes your fancy,
City has around 160+ buildings. The city also has a under-world sewer type thing going on. Hidden Diamond ore can be found in the sewers. City has attractions ranging from epic builds, smaller type builds, a wooden roller coaster, courthouse, Banks, Shops, Apartments, Mini Golf, Slum Areas, Down Town and Wall Street areas.
The real theme of the city is 'edges' and 'alleys'. Rooftop parkour is fun and most rooftops can be accessed easily.
Think Mirror's Edge and Assassin's Creed gone Minecraft.
I'll be updating this thread with pictures and other news in the coming weeks.
Feel free to leave your criticism, ideas, and questions!
Planet minecraft is where I'll be uploading the world in a month or so.
http://www.planetminecraft.com/member/brockblocking/
Thanks for viewing.
-Brock -
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Chesham posted a message on Sky City (to be named at a later date)Project links:Posted in: Screenshots
Terrain I'm using: http://www.planetminecraft.com/project/deep-valley-v2---custom-terrain/
Imgur album with all pictures: http://imgur.com/a/Yvyx5
I will not be updating this first post with pictures, so check this album out if you want to see every picture I've posted in this thread.
So yeah, I had a topic about this but it seems to have been eaten by the forum or something. 0_o
Anyway, this is my current project, it's eventually going to be a multi-tiered city (I think.. lol), but yeah, this is what I've gotten so far. The first couple screens are in progress screens from the old thread, if you want to see all the pictures check this imgur album.
Progress screenshots:
The beginning:
Getting the city center roof finished:
And then on to what I've been working on today.. I started by planning out the next city blocks and then started building some stuff.
Layout planned out and buildings going up:
The underside of the city center, still needs work:
And a lovely sunset shot:
Eventually I want to have some stuff on the valley floor, I'm still figuring out how it will all work. Any suggestions/ideas/critiques are greatly appreciated! I will eventually be releasing this build for download once I'm finished, so stay tuned!
Also, the map I'm using is a custom terrain I made, you can get it here if you want to play around with it. I'd love to see more builds on this map. :tongue.gif: - To post a comment, please login.
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A lot of details outside and inside with all the rooms and even the confessionals... it's very interesting.
And the size of it; it's very big. Thumbs up! Keep going!
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TNTQc is growing again and in a fashion way!
After a tribute to Zelda and Metroid, I could not ignore one of my favorite game: CastleVania.
So, I present to you my own version of the first classic CastleVania game in my Minecraft World.
It's an approximation of one month of intense work!!
- Mods utilised: Spc, CrazyOres.
- Texture pack: LB Photo Realism 256
The screenshots are sorted by stages and a final Castle overview.
(There's a lot of images, but I put a lot of "spoiler" buttons to help navigate)
Hope you will like my constructions.
Please if you do, give me some encouraging comments, it helps a lot to continue my quest for achievement!
Thanks to all!!
Here we go:
Stage 1.
The Vampire Bat!
Stage 2.
Pillar of Bones
Medusa!
Stage 3.
A giant Skeleton
Giant crows
The Mummies!
Stage 4.
The Bone Dragon
Frankenstein!!
Stage 5.
A Knight
Death!! (The Grim Reaper)
Stage 6.
Dracula!
Castle Overview.
Thanks for watcnig! See you soon!
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I have waited so long for the Aether update (was a headache for me); played MC version 1.0 from November to March because of that. Now, I decided to get rid of it permanently. Got to rebuild a lot of stuff in my map made with Aether's materials! Found this Crazy Ores mod interesting
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TRUE... even when we ask them to stop spamming.. they still do, poor them, it's like talking to a coconut!
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I'm creating an adventure map and I'm searching for new blocks and items to work with.
Is it compatible with singleplayer command, so you can spawn your items with the id number?
(In the video trailer, he works with spc)
Good job, keep on the good work!
And this guy has a lot of decent ideas!
Cheers!
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I'm starting to read stuff to understand the "codings" (cos' I have no talent or knowledge of programing (maybe just... yet), i'm only able to create artistic works) and I would like to push that further; learn some basics of coding, but programing is a "foreign language" for me.
So that simple mod development tool would be very great for me and others with same ability, and it would enhance the Minecraft experience a lot!
It would be tough to develop, thats for sure: the forums will be crowded with problems like it was said earlier (I agree) and a lot of texture problems with all new stuffs modded (or created). But for people like me, it would be very nice.
On the other hand, I totally agree with all the modders that know and learned the coding aspect; it would make their work "pointless" (maybe it's not the correct word); they have the privilege to know the modding (they studied it or learned it anyhow).
Bottom line: I would like it a lot for sure; I understand some won't; that's my humble opinion.
* Some synthax or phrase might be wrong - english isn't my first language*
Anyway... Cheers to all minecrafters!!!
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TNTQc World is still growing up and
the section called: "The Yeti Caves" is now finished.
This area is a icy, snowy and dark labyrinth with traps and hard jumps to avoid drowning.
If you can manage your way through it, you will end face to face with
the giant Hymalayan mythic creature; Abominable Snowman;
The Yeti !!!
(Texture pack used: LB Photo Realism,
mods used: SPC (Worldedit)and the Aether)
Hope you'll enjoy... if you do, please leave encouraging comments
The beginning of the cave is below the totem called: Inuksuk
(the Gate to the Yeti caves will be open if the Metroid section is passed
(look previous sectoin called: TNTQc Metroid tribute)
The caves are made with snow blocks, ice, lots of water pits and some cobblestones.
Dark ice labyrinth
And finally... the Yeti !!!
- Thank you! See you next time!
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You answered a lot of my questions in spc thread
and you seem to be a funny guy with some replies and info (like your location)!
Cheers buddy!!
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and after following the video tutorial,
it works all like a charm!!!
Special thanks to Lunaqua for his helping thread and cooperation and to cocopuffs99 for his help too... really, thanks guys!
(I couldn't see the video before (Windows problems) and the way I was installing had small differences with the tutorial;
I guess it made all the diference, hourray!!)
I put the stuff in this order (spc just before aether and the spc-playerAPI patch right after aether (like I did manually, but the patcher did the difference, no more water-lava bugs!))
Here a snapshot of my detailed install order:
Again, thank you!