- TNTQc
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Member for 12 years, 8 months, and 21 days
Last active Sat, Oct, 8 2022 00:30:34
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Mar 1, 2012TNTQc posted a message on 1.2 Update is Released!Wow! For me, the height limit now up to 256 is a great thing (I like to build huge and tall buildings (towers); it should have been done before. With the mods I'm using, I may never be able to benifit this nice addon, cos' I'm still working in my first and only map. That's the big problem for me (I past the last 15-16 months living in my Minecraft world). It is very tough to follow. Well, I will wait to see what the modders will do; I wish to continue this map with the same mods and with all the Minecraft 1.2 (or next update!) can offer to my world. (but sincerely, it's nice that Minecraft evolves, but there's too much changes when you play from the beginnig... it's tough to continue my work... I remember the days when I play classic games (there were no such updates). It is nice, don't get me wrong, cos' we discover new stuffs and addons everytime, but for reliability, it's something else! I wanted to share my thoughts, thanks!Posted in: News
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Actually, I don't mind what happen to the item once it is thrown in the hopper.
The redstone block is created just after and it triggers my other system.
I will check if I have lag issue. I think it will be fine.
And yes, adding more hoppers would be a good idea, I agree.
I will maybe adjust the distance in the command. But in my map, only one item will be called "Blade" (this is an example, I might put something else according to my storyline).
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If I want to return to 1.12 version, I guess I'd have to change the distance to radius?
And maybe some of the item IDs?
Because all my systems are running in minecraft 1.12.1. Otherwise, I guess I can change them to the latest version.
I hope they don't change all the syntax again in the future; I don't like this fact with Minecraft.
Everything is changing as a new version comes.
Personally, when I build my map (when terraforming), I use my old 1.2.5 version with spc/worldedit and all my keyboard shortcuts.
But I will have to add all my command block systems after. It's painful! hehe!
I got to thank you for all this; you are surely helping me to make my project go further. Thank you drhubs!
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WOW!!
You sir are a genius!!
I did work (on the chat)!
I put the command into the command block. I set the command block at "repeater/always active"
Is it the best way to detect it?
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I will need to go on personal duties.
If you ever find something else; maybe another system.
All I need is to place a named sword somewhere to trigger a signal.
I got to say sincerely:
Thank you so much for all the time you gave me on my issue.
I really appreciate your efforts. Thousand thanks to you drhubs!
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No, it did not do anything
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If the swords were stackable, none of this would be the problem.
Is there any way to stack swords?
I tried.
I doesn't run the say command.
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I thought it was it, but no... same nothing
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So I copy/paste the command in the chat menu as you can see:
And nothing happens (even if my sword is down there:
And I'm certain that the sword there is named "Blade"
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Well, nothing happens; no error, no lapis block changing to redstone block.
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nothing
nothing on both attempt
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no, nothing
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Ok, I throw the sword on the lapis block in front of the dropper.
Then, I execute the command in the chat.
Nothing happens
11 71 110 are the coordinates of the lapis block in question.
And the other coordinates is good.
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Ok, I'll do, but can you just remind me of the kind of command blocks I need and how to place them.. I messed a bit and I'm quite lost now.
1. impulse/need redstone.. is this one conditional or unconditional?
2. repeater/always active... unconditional?
And the fist picture I've showed you... is this the repeater one on top of the impulse one?
And yes, "Blade" is the name of the sword in question.
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Oh!!
Now whan I press the button, I see clearly the signals going in the repeater.
But my lapis block desn't change.
I guess that I only have to place a setblock command in the second Command block?
But what about the button? I don't want the player to press abutton.
Should I now add a similar comparator clock linked to the first command block?
What do you think?
** I didn't see this part of your reply while I was answering:
I would even just activate each command separately by my chat, in order, just to see if it works
Even if my sword is on the ground, it says "No Entity Found" when I execute both commands in the chat.
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This is what it looks like now:
The sword is ejected on the diamond block.
You can see the sword is ejected on the diamond block.
I attached a repeater and a redstone dust on the first command block and there's no signal!