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    posted a message on Fallout: Scorched Sands | Serious Roleplay | Building Phase

    I found you... *evil face*


    OOC

    IGN: TMR_Rosway

    Age: 17

    Past RP Experience: Akavir, EoM, TLA, SotF, Aethier, ad a few forum based ones.

    Fallout Experience: Played a bit of Fallout 4 on a friends PC, Played the shucks out of Fallout NV

    Why you would like to join: Because Fallout rp is kind of my roots. Also, I'm seeing several familiar faces around here.

    Have you been banned before?: Nope

    IC

    Name: Antonio Jose Sanchez Rivera de la Rosa/ Antonio Sanchez

    Gender: Male

    Age: 252 (roughly)

    Race: Glowing One

    Appearance: 5'8'', typical Glowing One features with pealing glowy skin and such. He wears an old officer's uniform that has patches in multiple locations. An old PipBoy 3000-M (A modified 3000 model used by a few military personnel) is on his left arm. Modifications include having the screen on the underside of his forearm with the screen being made of an extremely shatter-resistant material, the size of the machine has been reduced by nearly a third, at the expense of inventory sorting systems and a lower power version of the map system. Vats system on the device is slightly more accurate, but only allows for 3 uses, no matter what, thanks to the reduction in the system's size.

    Personality: Calm, friendly, type of guy you'd feel comfortable having a drink with... besides the whole glowing ghoul thing

    (Spend 40 Special Points, we do not go off of Fallout 4 Special Stats)

    S –6
    P –6
    E –5
    C –3
    I –5
    A –7
    L –8

    Skills: He was trained as a sniper with some assault training as well. He knows his guns inside and out, meaning he can repair his weaponry with greater ease. Not particularly a skill, but he can create a blast of damaging radiation once per OOC day.

    Perks (Because I think it would be fun):
    -Rapid Reload
    -Quick Draw
    -Sniper
    -Jurry Rigging

    Flaws: He has little to no patience for others. His right knee occasionally acts up, causing him to lose a great deal of mobility (-5 effective Agility) when roleplayed I'll roll once every OOC hour with anything below a 10 causing the knee to act up and 10-20 allowing the knee to function normally again.

    Place of birth: Pre-War El Paso, Texas

    Role-Play Example:
    A dust devil twirls in the distance and you hear a faint plea for help. As you scan the horizon you see a small shack with smoke coming from the windows. As the pleas for help swell in your ears you realized you drew to close to the shack. There is a medium sized boulder that you hide behind to conceal yourself from the raiders. As you peek out from behind the boulder you are able to closely study the rag tag group of raiders.

    From what you can see there are at least three in the front. One is trying to break open the door by repeatedly smashing the door with his shoulder, the one on the left is picking his nose with his right hand and in his left hand is a sawed off shotgun the raider to the right is aiming his hunting rifle at the window and the guy who is attempting to bash in the door has his assault rifle leaned up against the wall. One raider says to the other “There must be alotta chems in there.”

    Your morals may be weighing heavy on your conscience but the promise of a stash of chems may be too lucrative for you to turn down. The choice is up to you!

    You

    Leather Armor [No Helmet]
    .32 Pistol
    8 .32 Caliber Rounds
    Tire Iron
    Rad Away

    Raider Bashing In Door

    1 Assault Rifle
    1 Stimpack
    1 Raider Blastmaster Armor
    1 Raider Blastmaster Helmet

    Raider On The Left

    1 Sawed Off Shotgun
    1 Psycho
    1 Raider Painspike Armor

    Raider On The Right

    1 .308 Hunting Rifle
    2 Buffout

    1 Raider Vandal Armor

    Man In Shack

    Unknown

    -Begin scene-

    Antonio: *brings out his pistol, and would taking careful aim at the Raider with the hunting rifle (Raider-3) , using VATs to enhance his aim* (1/3 AP uses)
    (insert intense OOC discussion here)
    Raider-3: *is hit, falling to the ground in a pull of blood, but not before pulling the trigger on his gun, sending a round through the window out of sheer reflex*
    Raider-1: *stops hitting the door and grabs his rifle at the sound of the shot, turning to look around*
    Raider-2: *quickly eats the booger on his finger and brings his shotgun up, looking around*
    Antonio: *brings up VATs once more, aiming at Raider-1's head, firing once* (2/3 AP uses)
    Raider-1:'s helmet gets knocked off while the Raider falls against the door, dazed, but not dead*
    Raider-2: *now knows where Antonio is, based on the sound of the shot and the muzzle flash and begins to charge, injecting the pyscho with a freehand*
    Antonio: *aims at Raider-2's leg, not using VATs, and pulls off 2 shots*
    Raider-2:'s leg gets hit, causing him to stumble and fall, roaring in pain with excessive amount of profanity mixed in*
    Raider-1: *stands back up, bringing his rifle up and firing six rounds into the boulder*
    Antonio: *ducks behind boulder, five of the shots hitting the boulder near him, the other shot grazed his cheek*
    Raider-1: *continues to cover the boulder*
    Raider-2: *begins to limp over to the boulder, his shotgun raised and ready*
    Antonio: *reloads two shot into his gun*
    Raider-1: *moves closer, keeping his gun aimed at the boulder*
    Raider-2: *leans up against the other side of the boulder, his shotgun still ready*
    Antonio: *shifts to the other side of the boulder, staying close to the floor, taking aim at Raider-1's exposed head, using VATs to enhance his aim* (3/3 AP uses)
    Raider-1: *is hit, falling to the ground in a pull of blood, but was able to spray three shots at the area Antonio was at*
    Antonio: *gets hit in the shoulder and is grazed on the forehead, while the third shot simply kicks up dirt behind him*
    Raider-2: *moves around the boulder, firing off at Antonio*
    Antonio: *yells as the shot peppers his legs before he rolls over and fires off three shots at the Raider*
    Raider-2: *gets hit in the shoulder, while the other two shots fly off, missing completely*
    Antonio: *pushes off the ground and would grab the barrel of the sawed-off, pulling it down and to his left*
    Raider-2: *pulls the trigger as the shotgun is pulled down*
    Antonio: *gritts his teeth as a part of the spray bites into his side as he raises his left leg into the Raider's crotch*
    Raider-2: *yelps, letting go of the gun*
    Antonio: *brings out his tire iron while using the other hand to toss the empty shotgun away*
    Raider-2: *would grab a nearby rock*
    Antonio: *would smack the Raider's arm that was grabbing the rock with his tire iron*
    Raider-2: *would retract his hand in pain*
    Antonio: *would slam the tire iron into the Raider's head*
    Raider-2: *roars in pain, completely disorientated by the blow as he scrambles to grab something*
    Antonio: *smacks the Raider's already shot leg with his weapon*
    Raider-2: *falls over, grabbing his injured leg with both hands as he continues to scream*
    Antonio: *smack the Raider in the head with all his strength*
    Raider-2: *is knocked out*
    Antonio: *searches the Raider, taking out three shotgun shells before crawling over to the shotgun, loading two of them in*
    Antonio: *reloads the shotgun before returning to the fallen Raider*
    Antonio: *fires as shell into the Raider, reloading after making sure the raider was dead*
    Antonio: *repeats this action for the other two Raiders*
    Antonio: *finds the guy inside is mortally injured, probably from the shot that Raider-3 got off before falling down*
    Antonio: *Cleans the place out, using some chems and one of the Raider's stimpak to get back into slightly working order*
    Antonio: *moves off into the wastes*

    -End Scene-

    Background (2-3 detailed paragraph minimum):

    Antonio was born in El Paso, Texas in the year 2034 to a family of Mexican immigrants. The family was, like many at the time in the area, not the most well off, but by no means the worst off. There were days when the source of the next meal was in question, but it never go to the point where they'd starve. Antonio, like his brothers and sisters, had been sent to a public school, but as he progressed in his studies, it was found that he not only was extremely good at math, but also at sports. His parents decided to do their best, and after a while of gathering up all they could, sent Antonio to a private school where he'd receive a more thorough and proper education that would help him develop his skills in arithmetic, while also giving him the tools he needed for advancement in athleticism.
    When he graduated at the age of eighteen, like many, he was sent a letter from the regional office, inviting him to take part in a program that would have him move through a college like program while also enjoying the "benefits of military life", essentially a recruitment program for those of college age. Antonio didn't feel that that would be the best option, and so, went to a local college for a semester, until finally, he could no longer deny that he couldn't find his place. The college wasn't bad, the teachers were passable, the subjects were almost to easy for him, and the classmates he had were generally amicable, but he felt disjointed from the rest of the campus. And so, seeing no better option, he took up the offer and joined the "Military Educational Advancement Program".
    Life after that wasn't exactly the easiest, but it certainly was a bit more fulfilling for Antonio. The subjects were far more advanced than his former college's, and the physical aspect of it certainly fit well in the parameters that Antonio both found challenging, yet possible, in the most satisfying of ways. Because of his gift in mathematics, Antonio was placed into the training program for snipers, a place that taxed his abilities in mathematics like nothing ever had before, but this did not mean he didn't enjoy the challenge. Antonio quickly became part of the top five students, ranking usually between fourth and second. When it came time fro graduation, a time in this case that decided whether you'd stay in the military or rejoin the civilian population, Antonio opted to stay and enter the more rigorous training program that was to come.
    By the time Antonio was twenty-four, he was already a Sergeant, having been put into service on the battlefield multiple times. His steady progression through the ranks, and the success rate of his missions, Antonio became a hometown hero of sorts. He wasn't given statues or special holidays, but was simply given a rather great deal of recognition by those from his area, though it was mostly confined to those that lived in his block and maybe the next few over.
    As the years passed by, tensions between nations grew higher, wars cropping up one after another, and Antonio found himself being sent to Alaska. His skills as a sniper were put to test, taking on target before they got within range to attack his comrades. With each stressful test of his skills, he grew more skilled. Faster reload, faster and more consistent re-sighting, and greater effective ranges. When Alaska was finally retaken, Antonio was sent home to El Paso for a well deserved furlough period, his skills as a sniper no longer needed to maintain U.S. possession of Alaska.
    October 23, 2077 was like any other day for Antonio. Waking up at five in the morning, he did his usual run, then lifted some weights along with many other exercises. His routine ended at seven, giving him to shower and get ready for the rest of the day before anyone else would wake up. At seven seventeen, his PipBoy's emergency broadcaster went off without being turned on, a message calling for all troops, whether on active duty already or on furlough, to return to active service and to report to their regional office. Antonio quickly prepared, rushing towards the regional office, reporting in as ordered. Twenty-five minutes after the call back to active duty, reports began of nuclear detonations in New York and Pennsylvania, followed by Washington D.C. and Boston. Bombs fell, and the world was consumed in the nuclear fires of the apocalypse, and yet, humanity survived. Antonio had taken shelter in the regional office's shelter room with three other men. The room had succeeded in keeping the majority of the harmful radiation and massive heat from entering and killing them, but after a long, hard struggle, the hermetic seal of the room failed, and radiation from outside slowly leaked in, turning Antonio and the others into ghouls. Following standard procedure, the group stayed in the room for four months, finding, much to their relief, they had enough stored rations for each of them to live comfortably. At the end of the four months, the group tried to open the door, but found, much to their dismay, that the door had been, to a certain extent, been welded to its frame in most areas by the extreme heat the blasts had given. Plans began immediately to escape, a series of attempts that, though successful, took well over an additional three months, during which the group found they could live on reduced rations and radiation alone, a small comfort. Upon finally opening the door, the group was hit by a massive blast of radiation. It had happened that the underground storage unit of the office had been storing, and even manufacturing, miniature nukes for use in a modified "Davy Crockett" launcher. The group found themselves in the ruins of the city they each had called home, and with little reason to stay, the group left in separate directions, though Antonio decided to stay for a while a search for possible survivors like himself. As he searched, he was bombarded with more and more radiation, taking to using the "Glowing Pit", as he had come to call the ruins of the regional office, as a sort of medical station. This repeated exposure to large amounts of radiation lead to him becoming a Glowing One, though his sanity remained whole. As years passed, he tested his new abilities as a Glowing One, finding out how to contain his own natural radiation to the point where he barely released a rad per second, while also being able to release a massive wave of radiation if necessary. His life since has been relatively quite, roaming the southern wasteland as he pleased.

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    Reposted for review


    IGN: TMR_Chicken (in case you couldn’t guess)
    IC:

    Character Name: Isaac Robinovich Asimov

    Age:53

    Gender: Male

    Race: Caucasian

    Appearance (Please include an in-game screenshot of your skin): 6’3”, wears a brown leather coat with a wool lining, though he has no undershirt, he has light tan cargoes, he has white hair that still has black streaks in it, the hair reaches his shoulders, his beard is a close shave. He has brown eyes, looks very strong, and has massive amount of chest hair that can been seen between the sides of his coat

    Strengths: He is very strong, knows how to fight in hand to hand combat very well, is good with conventional guns, knows many survival techniques, including basic medical procedures, though he can stretch his ability and occasionally do something a bit more complex, though he rarely cares to try

    Weaknesses: He tires faster than those younger than him, and so depends on quick take downs. Doesn’t use plasma or laser weapons since he doesn’t trust them because of their ‘strange nature’

    Character Biography (Please include at least two quality paragraphs):
    Isaac was born into a Russian family that lived north of Ontario. Isaac’s ancestors had successfully crossed the Bering Strait and settled in the northern Alaskan wilderness before moving farther south. Isaac, from an early age, was trained in multiple survival techniques that the family had developed in their generations of living in the cold, unforgiving wilderness. By the age of ten, he had learned the proper way to skin an animal, which parts of the beast contained the highest protein, and generally how not to die. By the age of seventeen, Isaac moved out of his parent house and began to make his own way, building his own house from the ground up. One day while hunting, Isaac met a girl from one of the neighboring families, who really were just distant relatives, and promptly fell in love.
    The couple held a ceremony when Isaac was twenty years old, to which all the families in the area attended, bringing a feast of food and wealth of gifts for the newlyweds. Isaac and his wife lived in relative peace, starting a family of their own when Isaac was twenty-two.

    One particularly hard winter, while Isaac was out hunting, his only son suddenly died of the harsh conditions, causing his mother to fall into a fit of despair and sorrow, the which Isaac found her in when he returned. After a few months, Isaac awoke to find his wife outside with a rope around her neck, ready to jump of a tree branch and end her life. Isaac ran out of the house, calling for her to stop, but to his horror, she jumped, dying instantly when the rope snapped taught. At this point Isaac could bear no longer to be in this place, and so grabbed what he needed from his house and charged out into the wilderness, never wanting to return to the place were all he had loved died. Eventually he wondered towards London, Canada, where he lived for almost thirty years.

    After a while, Isaac moved away from London, not caring for the surroundings anymore, eventually finding Niagara.

    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara

    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.

    Bag contents:
    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Half-used first aid kit (missing supplies)

    What do you do?:

    Isaac* walks along the road, passing by the caravan
    Guard: “H-hey, can I get some help?”
    Isaac* looks over to the man, looking him over
    Isaac: “Nyet.”
    Guard: “Eh… what now?”
    Isaac: “No.”
    Isaac* begins to walk off
    Guard: “H-hey, you can’t just leave me here to die!”
    Isaac: “I can, and I will. One more death in the wastes isn’t much in the greater scheme of things.”
    Guard: “But isn’t each life a sacred thing? Come on old man, give a guy some help, will yah?”
    Isaac* continues walking away
    Isaac: “Maybe at one time, but that was long ago…”
    Guard: “And you’re willing to let that time die?”
    Isaac* stops
    Isaac* turns, taking out his gun
    Isaac: “Don’t talk to me about death, I’ve seen more death and misery than you could ever imagine.”
    Guard: “Would you witness one more?”
    Isaac: “Nyet.”
    Isaac* puts away his gun and walks away
    Guard: “Aren’t you going to help me?”
    Isaac: “No, I’ll leave now and no run the risk of watching you die. As you said, I rather not witness another death.”

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    IGN: TMR_Chicken (in case you couldn’t guess)
    IC:

    Character Name: Isaac Robinovich Asimov


    Age:52 (at time of Beta, 53 at full release)


    Gender: Male


    Race: Caucasian


    Appearance (Please include an in-game screenshot of your skin): 6’3”, wears a brown leather coat with a wool lining, though he has no undershirt, he has light tan cargoes, he has white hair that still has black streaks in it, the hair reaches his shoulders, his beard is a close shave. He has brown eyes, looks very strong, and has massive amount of chest hair that can been seen between the sides of his coat


    Strengths: He is very strong, knows how to fight in hand to hand combat very well, is good with conventional guns, knows many survival techniques, including basic medical procedures, though he can stretch his ability and occasionally do something a bit more complex, though he rarely cares to try


    Weaknesses: He tires faster than those younger than him, and so depends on quick take downs. Doesn’t use plasma or laser weapons since he doesn’t trust them because of their ‘strange nature’

    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate. You must have at least one point in each, and cannot have more than ten.):

    • Strength:10

    • Perception:4

    • Endurance:4

    • Charisma:5

    • Intelligence:8

    • Agility:4

    • Luck:5


    Character Biography (Please include at least two quality paragraphs):
    Isaac was born into a Russian family that lived north of Ontario. Isaac’s ancestors had successfully crossed the Bering Strait and settled in the northern Alaskan wilderness before moving farther south. Isaac, from an early age, was trained in multiple survival techniques that the family had developed in their generations of living in the cold, unforgiving wilderness. By the age of ten, he had learned the proper way to skin an animal, which parts of the beast contained the highest protein, and generally how not to die. By the age of seventeen, Isaac moved out of his parent house and began to make his own way, building his own house from the ground up. One day while hunting, Isaac met a girl from one of the neighboring families, who really were just distant relatives, and promptly fell in love.
    The couple held a ceremony when Isaac was twenty years old, to which all the families in the area attended, bringing a feast of food and wealth of gifts for the newlyweds. Isaac and his wife lived in relative peace, starting a family of their own when Isaac was twenty-one. One particularly hard winter, while Isaac was out hunting, his only son suddenly died of the harsh conditions, causing his mother to fall into a fit of despair and sorrow, the which Isaac found her in when he returned. After a few months, Isaac awoke to find his wife outside with a rope around her neck, ready to jump of a tree branch and end her life. Isaac ran out of the house, calling for her to stop, but to his horror, she jumped, dying instantly when the rope snapped taught. At this point Isaac could bear no longer to be in this place, and so grabbed what he needed from his house and charged out into the wilderness, never wanting to return to the place were all he had loved died. Eventually he wondered towards London, Canada, where he lived for almost thirty years.
    After a while, Isaac moved away from London, not caring for the surroundinga anymore, eventually finding Niagara.


    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara

    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.

    Bag contents:
    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Half-used first aid kit (missing supplies)

    What do you do?:

    Isaac* walks along the road, passing by the caravan
    Guard: “H-hey, can I get some help?”
    Isaac* looks over to the man, looking him over
    Isaac: “Nyet.”
    Guard: “Eh… what now?”
    Isaac: “No.”
    Isaac* begins to walk off
    Guard: “H-hey, you can’t just leave me here to die!”
    Isaac: “I can, and I will. One more death in the wastes isn’t much in the greater scheme of things.”
    Guard: “But isn’t each life a sacred thing? Come on old man, give a guy some help, will yah?”
    Isaac* continues walking away
    Isaac: “Maybe at one time, but that was long ago…”
    Guard: “And you’re willing to let that time die?”
    Isaac* stops
    Isaac* turns, taking out his gun
    Isaac: “Don’t talk to me about death, I’ve seen more death and misery than you could ever imagine.”
    Guard: “Would you witness one more?”
    Isaac: “Nyet.”
    Isaac* puts away his gun and walks away
    Guard: “Aren’t you going to help me?”
    Isaac: “No, I’ll leave now and no run the risk of watching you die. As you said, I rather not witness another death.”

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    IGN: TMR_Chicken (in case you couldn’t guess)


    IC:



    Character Name: Artyom Isaacovich Asimov


    Age:52 (at time of Beta, 53 at full release)


    Gender: Male


    Race: Caucasian


    Appearance (Please include an in-game screenshot of your skin): 6’3”, wears a brown leather coat with a wool lining, though he has no undershirt, he has light tan cargoes, he has white hair that still has black streaks in it, the hair reaches his shoulders, his beard is a close shave. He has brown eyes, looks very strong, and has massive amount of chest hair that can been seen between the sides of his coat


    Strengths: He is very strong, knows how to fight in hand to hand combat very well, is good with conventional guns, knows many survival techniques, including basic medical procedures, though he can stretch his ability and occasionally do something a bit more complex, though he rarely cares to try


    Weaknesses: He tires faster than those younger than him, and so depends on quick take downs. Doesn’t use plasma or laser weapons since he doesn’t trust them because of their ‘strange nature’
    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate. You must have at least one point in each, and cannot have more than ten.):

    • Strength:10
    • Perception:4
    • Endurance:4
    • Charisma:5
    • Intelligence:8
    • Agility:4
    • Luck:5



    Character Biography (Please include at least two quality paragraphs):
    Artyom was born into a Russian family that lived in Alaska, where the snow and ice would kill anything weak without mercy. Artyom’s ancestors had successfully crossed the Bering Strait and settled in the northern Alaskan wilderness, more than used to the conditions. When the bombs went off, the family only found out when the sky lit up and the rumble of the distant explosions reached them since they were far from any populated areas, and so, far from where the nukes had hit. Artyom, from an early age, was trained in multiple survival techniques that the family had developed in their generations of living in the cold, unforgiving wilderness. By the age of ten, he had learned the proper way to skin an animal, which parts of the beast contained the highest protein, and generally how not to die. By the age of seventeen, Artyom moved out of his parent house and began to make his own way, building his own house from the ground up. One day while hunting, Artyom met a girl from one of the neighboring families, who really were just distant relatives, and promptly fell in love.
    The couple held a ceremony when Artyom was twenty years old, to which all the families in the area attended, bringing a feast of food and wealth of gifts for the newlyweds. Artyom and his wife lived in relative peace, starting a family of their own when Artyom was twenty-one. One particularly hard winter, while Artyom was out hunting, his only son suddenly died of the harsh conditions, causing his mother to fall into a fit of despair and sorrow, the which Artyom found her in when he returned. After a few months, Artyom awoke to find his wife outside with a rope around her neck, ready to jump of a tree branch and end her life. Artyom ran out of the house, calling for her to stop, but to his horror, she jumped, dying instantly when the rope snapped taught. At this point Artyom could bear no longer to be in this place, and so grabbed what he needed from his house and charged out into the wilderness, never wanting to return to the place were all he had loved died.
    For several years Artyom wondered the wilderness alone, until one day he happened upon a camp where a lone stranger sat roasting something over the fire. I quickly became evident that here would be a problem as Artyom only spoke Russian at the time while the other man only knew English, but even with this, the two men got along rather well as they traveled together. As they journeyed, the other man taught Artyom English while Artyom taught him Russian, though in the end the other man was found to be horrid at Russian, so Artyom had to learn English out of necessity. Within the first few months he could speak in broken sentences, and after a year of lessons, he could speak near perfect English. Ethan, the other man, revealed that he had been travelling the Canadian wastes for all his life, which to that point spanned nineteen years.
    One day, while travelling towards what Ethan insured would be a well settled town, an irradiated bear, or Yao guai, attacked the duo. Ethan was tackled to the ground by the beast, but instead of running, Artyom shoved the bear off before taking out his knife and attacking the monster. Artyom and the Yao guia wrestled for a good bit until Ethan was able to shoot the monster’s head and have it jump off of Artyom and towards him, pinning him to a nearby tree. Artyom quickly got to him feet and jammed his knife into the base of the creature’s neck before dragging it around the front. After a few more cuts and a finishing blow from Artyom’s revolver, the beast finally died. Artyom then turned to Ethan, only to find his friend dead on the ground, his face having been mauled off when the bear had pinned him to the tree. Arytom buried his friend in the fire that he had set on the dead Yao guia’s body before setting off once more towards the south.
    Twenty years later, Artyom reached Toronto, where he stayed for a good amount of time, but as the days and months drug on, he decided to head south once more, now with only a single goal in mind as years of sorrow and tragedy piled up on him. Either find a good way to die, or find an adequate reason to keep living.
    (As a side note, yes, Artyom was able to wrestle with a Yao guia, but that was when he was in his early twenties. He would definitely not do as well if he tried it now since he has lower stamina than when he was younger. Just thought I might want to clear that up so that people don’t think I’ll try wrestling Yao guias on the server. Not that there are any, but you catch my drift.)


    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara

    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.

    Bag contents:
    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Half-used first aid kit (missing supplies)

    What do you do?:


    Artyom* walks along the road, passing by the caravan
    Guard: “H-hey, can I get some help?”
    Artyom* looks over to the man, looking him over
    Artyom: “Nyet.”
    Guard: “Eh… what now?”
    Artyom: “No.”
    Artyom* begins to walk off
    Guard: “H-hey, you can’t just leave me here to die!”
    Artyom: “I can, and I will. One more death in the wastes isn’t much in the greater scheme of things.”
    Guard: “But isn’t each life a sacred thing? Come on old man, give a guy some help, will yah?”
    Artyom* continues walking away
    Artyom: “Maybe at one time, but that was long ago…”
    Guard: “And you’re willing to let that time die?”
    Artyom* stops
    Artyom* turns, taking out his gun
    Artyom: “Don’t talk to me about death, I’ve seen more death and misery than you could ever imagine.”
    Guard: “Would you witness one more?”
    Artyom: “Nyet.”
    Artyom* puts away his gun and walks away
    Guard: “Aren’t you going to help me?”
    Artyom: “No, I’ll leave now and no run the risk of watching you die. As you said, I rather not witness another death.”

    Artyom* continues walking away



    (third time is the charm so this better work out.. or maybe not)

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    IGN: TMR_Chicken (in case you couldn’t guess)
    IC:

    Character Name: Lloyd Donavan Cook
    Age:28 (at time of Beta, 29 at full release)
    Gender: Male
    Race: Caucasian
    Appearance (Please include an in-game screenshot of your skin): 5’11’’, clear blue eyes, platinum hair, quite bulky and muscular, has a scar on his left cheek, he wears a brown scarf that has an odd badge on it and an old snow camo shirt and brown pants
    Strengths: Is quite strong and is quite able to take a beating. Is tactically minded
    Weaknesses: Isn’t very agile, so he depends on quick ducking back and forth or simply standing strong against his enemies. Isn’t good at long distance fights (not a sniper basically)
    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate. You must have at least one point in each, and cannot have more than ten.):

    • Strength:9
    • Perception:4
    • Endurance:8
    • Charisma:4
    • Intelligence:7
    • Agility:4
    • Luck:4

    Character Biography (Please include at least two quality paragraphs):
    Lloyd was born into a family of slaves, a product of his mother and her owner. Lloyd was raised in a odd limbo of both being a slave and the son of the owner. At times he was forced to work, at other times he was treated like a favorite son. As the years went on, Lloyd became stronger through a combination of being forced to work, and being able to play fight with his half-brothers. At the age of thirteen Lloyd’s hair, which had been a dark brown, began to turn grey, until it finally turned completely platinum. His father, for some reason (probably something along the lines of the chems he had been taking), saw this as a sign that he was special, and so fully accepted him into the family, a decision upheld after the chems and alcohol wore off.
    One day, Lloyd and his father went to the local slaver outpost, seeing as his father needed some more hands for his workforce. As they walked through the camp, Lloyd watched the treatment the slaves were receiving. His father had always been a bit nicer than most to slaves, at least when he was sober. Lloyd finally began to understand certain things about the slave trade, but he decided against acting out at the moment, but that day was engrained into his memory for the rest of his days.
    At the age of sixteen, Lloyd left home with a few provisions, ready to explore the world and carve out his own way in the wastes. As he travelled one day, a band of raiders attacked him. As he tried to fight them off, three strangers rushed in and took the raiders out with ease. The strangers that had helped him were a group that called themselves the Steel Rangers, supposedly after a group of soldiers from before the war. Each of them was no more than nineteen years old, and for the most part, only had makeshift weapons, with the exception of one having a hunting rifle. Lloyd, after spending a few days with them as he recovered from the attack, decided to join the group, and was quickly given their groups uniform, which was an old camo shirt and a brown scarf that was held together with a badge that was just a damaged bottle cap that had the letters ‘S.R.’ scratched into it.
    Lloyd and this group travelled across the wastes, doing random acts of whatever they felt like at the moment, ranging from heroism to almost utter idiocy. Through all the adventures, Lloyd became all the stronger, and became more proficient in his jerry-rigged assault rifle and pistol, which had been scavenged from an old weapons factory after taking out the protectrons that roamed the halls. After a while in the area he decided he needed new surroundings, and so started moving north, seperating from the group, headed to nothing particular, hoping whatever he found was at least slightly better.

    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara

    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.

    Bag contents:
    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Half-used first aid kit (missing supplies)

    What do you do?:
    Lloyd* walks up to the scene slowly, his pistol draw as he does so.
    Guard*notices Lloyd. H-hey… i-if you want to steal s-stuff, that other guy already took it all.
    Lloyd*looks at the man, noticing his midsection is wrapped up in bandages, though they are now bloodsoaked
    Lloyd* walks up to the man, kneeling down when he arrives. “What happened to you?”
    Guard: S-some red-headed idiot just walked through here and stole our stuff and shot me… only to give me bandages
    Lloyd* takes out his stimpak and would inject it into the man
    Guard*sighs as the pain is slightly relieved
    Lloyd: Stay safe *put his gun and ammo down beside the man
    Guard* nods in appreciation
    Lloyd* stands up and walks off, giving the boxes a quick look over before moving on without much thought

    Something about not being able to escape the shadows of the old world and reading rules…

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    OOC:

    IGN: TMR_Chicken

    Age (Optional): Old Enough

    Skype name (Optional for the group chat/faction chats): You have it

    Time Zone: AST GMT/UTC 4 hours

    Prior Bans and reasons: Temp ban because of stealing when it wasn't allowed because I misread a very confusing piece of text.

    Define Roleplay: Taking a character up as your own and playing out how they would react and interact with their surroundings

    Define Powergaming: To be Superman. To have godlike indestructible powers. Also to force people to do something without a choice when they should have a choice.

    Define Metagaming: Using oc information Ic

    Previous roleplay experience: Akavir, LoTC (we all have bad days), EoM, TLA, forum based roleplay

    Previous Fallout experience: Haven't played the games yet, waiting for Fallout 4

    Have you read the rules?: yes, and there is no escaping the Shadows of the Old World, that is until the server gets shut down and we start the build cycle again

    Write any further questions here: N/A

    IC:

    Character Name: Sean Antony Davenport

    Age: 27

    Gender: Male

    Race: Caucasin

    Appearance (Please include an ingame screenshot of your skin): 6’2’’, slightly muscular, wide shoulders, medium length ginger hair with a ponytail done in the back. Civilian clothes: wears an old white-ish T-shirt and an old, black bikers jacket.

    Strengths: Good with words, can talk his way out of most situations, has decent amount of strength and is quite smart, knowing a bit about electronics, though not enough to do much more that make a quick repair job.

    Weaknesses: Is hot headed, lacks a firm sense of morality, isn't really flexible in planning

    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate. You must have at least one point in each, and cannot have more than ten.):

    Strength :5

    Perception:5

    Endurance: 5

    Charisma: 9

    Intelligence: 7

    Agility:4

    Luck:5

    Character Biography (Please include at least two quality paragraphs):
    -(Exert from correspondence between Senior Paladin Henry Johnson and Elder Katherine Kubrick)-
    The next section is in regards to the recent suggestion to give one Knight Sean Davenport the rank of Knight Commander. The soldier has gone under inspection as per protocol, and the details of his inspection are within.
    Parentage: His father, one Alan Sheppard Davenport, had an interesting relationship with the Brotherhood in that unlike most wastelanders, he would actively seek out technology only to give it to us without question, stating it had been his full intention to do so in the first place. It was later discovered that he had an interest in one of our Knights at the time, one Helen Watterson, who also shared the man's feelings. Eventually, the man was allowed to join the Brotherhood, and proved to be quite the asset in that most of the wastelanders had a certain fondness for him, allowing the retrieval of technologies much less bloody. Alan and Helen were eventually married as a joint celebration with Alan acquiring the rank of Knight, while Helen had already achieved the rank of Paladin. Helen fell pregnant within the next two months, and was transferred to less active assignments within the confines of the base due to the fact she had been found unable to perform her duties as a Paladin quite as efficiently. Her birthing was an easy one, and no deformities or sicknesses were detected. After a rest period, she returned to her duties as Paladin with relative ease.
    Helen currently is stationed in upper Michigan as a Senior Paladin. Alan's location is unknown because of his desertion when he was a Knight on route with one of our shipments to Ohio. These events occurred after Sean became a Knight.
    Personal Record: Sean had certain peculiarities that had been noted ever since he had the ability to speak. It seemed he always had the ability to talk his way in and out of situations. At the age of nine, he convinced one of the Knights who had been doing target practice to allow him to practice with the weapon. Sean, surprisingly, was able to hit the target, though only half of the beam hit the outer most ring on the target, which was rare for someone with no experience with weapons. Sean was accepted as an Initiate at the age of sixteen, though in technicalities he had been training off and on since the previously mentioned interaction. This training allowed him to pass his first marksmanship test with relative ease, though it barely gave him an advantage anywhere else. He obtained the rank of Knight on his twenty-third birthday, only delayed at his mother and father's behest. Sean quickly learned how to operate Power Armor with relative ease within the first month of training. He has continued to improve in skill and over all battle capabilities, though he is not quite as mobile as other Knights in his training bracket.
    Assessment: Sean is quite distinguished in most every area in regards to his usual training, but there is one obstacle I can see that might prove a difficulty for Sean. Though he has talent in fighting and tactics, and has excellent leadership qualities, he has the problem that he has his father's disposition, and not towards rebelling. His moral compass doesn't seem to exist, and so he may double back and second guess choice, which might prove to be his downfall. He may believe an action is the most righteous, or at least the less evil, and the next moment refer to that same action as diabolical. As such, I believe that Sean requires some more time, and perhaps new surroundings to move forward in his path to becoming a better member of the Brotherhood. Thus, it is my suggestion to not give Sean the rank of Knight Commander, but to transfer him to a new location. I have received reports that the Niagara Chapter may be in need of certain supplies and some more soldiers. Perhaps Sean should be relocated to that position?
    -
    Sean would later transfer to the Niagara chapter, having brought some supplies with him, which we welcomed by the soldiers already in the area. Sean has been serving in the Niagara chapter for a bit over a year and a month (or a month before beta).

    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara
    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents:

    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Halfused first aid kit (missing supplies)
    What do you do?:

    Sean: *shrugs as he walks up to the scene, making his way towards the boxes of supplies
    Guard: Hey, help me!
    Sean: *keeps walking over to the supplies, looking through them for anything of use
    Guard: S-stop, or I’ll blow a hole it your head! *draws his pistol and takes aim at Sean with a very shaky aim
    Sean: *turns towards the man before walking away, a few things added to his inventory
    Guard: *shoots, but the bullet goes far left and slams into the concrete divider
    Sean: *turns back to look at the guard "What are you shooting at me for?"

    Guard *stares blankly at Sean

    Sean: *raises an eyebrow

    Guard: You just stole our stuff! You can't do that and expect me not to get angry and try and shoot you!

    Sean: Well, it doesn't look like you need it. *motions to the man's leg "Here, you can have this as a consolation prize." *tosses a mentat at the guard, turning around and heading off once more.

    Guard: *takes the mentat before shooting at Sean again, this time hitting Sean's left shoulder, causing him to stumble forward

    Sean:*vaults over the concrete divider, injecting the stimpak after making sure the bullet wasn't still inside his shoulder. Goes above the divider, shooting two rounds at the guard,

    Guard: *both shots hit him in the chest.

    Guard: *screams in pain, dropping his gun, grasping at his new wounds

    Sean: *twalks up to the guard with a sigh. takes out his first aid kit after kicking the guard's gun away

    Guard: now what are you gonna do?

    Sean: *would put a roll of bandages on the guards lap

    Guard: *almost knocks it away, but then settles, looking at Sean in confusion

    Sean: Try and not shoot at the next guy that comes through here, they probably don't have bandages to give you.

    Sean: *turns and walks away

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    We were in desperate straights for some updated rules for sparko, we might not have made it without them.

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    OOC:


    IGN: TMR_Chicken


    Age (Optional): Old Enough


    Skype name (Optional for the group chat/faction chats): You have it

    Time Zone: AST GMT/UTC 4 hours


    Prior Bans and reasons: Temp ban because of stealing when it wasn't allowed because I misread a very confusing piece of text.


    Define Roleplay: Taking a character up as your own and playing out how they would react and interact with their surroundings


    Define Powergaming: To be Superman. To have godlike indestructible
    powers. Also to force people to do something without a choice when they
    should have a choice.


    Define Metagaming: Using ooc information Ic


    Previous roleplay experience: Akavir, LoTC (we all have bad days), EoM, TLA, forum based roleplay


    Previous Fallout experience: Haven't played the games yet, waiting for Fallout 4


    Have you read the rules?: yes, and there is no escaping the Shadows
    of the Old World, that is until the server gets shut down and we start
    the build cycle again


    Write any further questions here: N/A


    IC:


    Character Name: Sean Antony Davenport



    Age: 27


    Gender: Male


    Race: Caucasin


    Appearance (Please include an ingame screenshot of your skin): 6’2’’,
    quite muscular, wide shoulders, medium length ginger hair with a
    ponytail done in the back. Civilian clothes: wears an old whiteish
    Tshirt and an old, black bikers jacket along with raggedy jeans.


    Strengths: Good with words, can talk his way out of most situations,
    has decent amount of strength and is quite smart, knowing a bit about
    electronics, though not enough to do much more that make a quick repair
    job.


    Weaknesses: Is hot headed, lacks a firm sense of morality, isn't really flexible in planning in concerns to the suggestions others provide, occasionally has problems with his lack of morality when executing his plans (wandering if what he is doing is actually good or not)


    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate.
    You must have at least one point in each, and cannot have more than
    ten.):


    Strength :5


    Perception:5


    Endurance: 5


    Charisma: 9


    Intelligence: 7


    Agility:4


    Luck:5


    Character Biography (Please include at least two quality paragraphs):

    -(Exert from correspondence between Senior Paladin Henry Johnson and Elder Katherine Kubrick)-

    The next section is in regards to the recent suggestion to give one
    Knight Sean Antony Davenport the rank of Knight Commander. The soldier
    has gone under inspection as per protocol, and the details of his
    inspection are within.

    Parentage: His father, one Alan Sheppard Davenport, had an interesting
    relationship with the Brotherhood in that unlike most wastelanders, he
    would actively seek out technology only to give it to us without
    question, stating it had been his full intention to do so in the first
    place. It was later discovered that he had an interest in one of our
    Knights at the time, one Helen Watterson, who also shared the man's
    feelings. Eventually, the man was allowed to join the Brotherhood, and
    proved to be quite the asset in that most of the wastelanders had a
    certain fondness for him, allowing the retrieval of technologies much
    less bloody. Alan and Helen were eventually married as a joint
    celebration with Alan acquiring the rank of Knight, while Helen had
    already achieved the rank of Paladin. Helen fell pregnant within the
    next two months, and was transferred to less active assignments within
    the confines of the base due to the fact she had been found unable to
    perform her duties as a Paladin quite as efficiently. Her birthing was
    an easy one, and no deformities or sicknesses were detected. After a
    rest period, she returned to her duties as Paladin with relative ease.

    Helen currently is stationed in upper Pennsylvania as a Senior Paladin.
    Alan's location is unknown because of his desertion and joining the
    Outcast when he was a Knight on route with one of our shipments to the
    Capital Wastes. These events occurred after Sean became a Knight.

    Personal Record: Sean had certain peculiarities that had been
    noted ever since he had the ability to speak. It seemed he always had
    the ability to talk his way in and out of situations. At the age of
    nine, he convinced one of the Knights who had been doing target practice
    to allow him to practice with the weapon. Sean, surprisingly, was
    able to hit the target, though only half of the beam hit the outer most
    ring on the target, which was rare for someone with no experience with
    weapons. Sean was accepted as a Initiate at the age of eighteen,
    though in technicalities he had been training off and on since the
    previously mentioned interaction. This training allowed him to pass his
    first marksmanship test with relative ease, though it barely gave him an
    advantage anywhere else. He obtained the rank of Knight on his
    twenty-third birthday, only delayed at his mother and father's behest.
    Sean quickly learned how to operate Power Armor with relative ease
    within the first month of training. He has continued to improve in
    skill and over all battle capabilities, though he is not quite as mobile
    as other Knights in his training bracket.

    Assessment: Sean is quite distinguished in most every area in
    regards to his usual training, but there is one obstacle I can see that
    might prove a difficulty for Sean. Though he has talent in
    fighting and tactics, and has excellent leadership qualities, he has the
    problem that he has his father's disposition, and not towards
    rebelling. His moral compass doesn't seem to exist, and so he may double
    back and second guess choice, which might prove to be his downfall. He
    may believe an action is the most righteous, or at least the less evil,
    and the next moment refer to that same action as diabolical. As such, I
    believe that Sean requires some more time, and perhaps new
    surroundings to move forward in his path to becoming a better member of
    the Brotherhood. Thus, it is my suggestion to not give Sean the
    rank of Paladin, but to transfer him to a new location. I have received
    reports that the Niagara Chapter may be in need of certain supplies and
    some more soldiers. Perhaps Sean should be relocated to that
    position?


    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara

    As you're walking north along a desolate highway when you spot two large
    black birds circling in the sky in the distance. To the east, large
    thunderheads loom on the horizon. Hopeful to avoid the storm, you begin
    to walk a bit more briskly; scanning the area to find shelter from the
    radioactive downpour. You observe a small light grey smoke plume coming
    from the median of the highway only a couple hundred meters away. Before
    approaching the scene, you take a quick look in your bag (below is a
    list of your items). As you approach the scene, you can see that it is a
    Merchant Caravan that has been hit, likely by raiders. The merchant
    lies bloody and beaten to death near a slaughtered Brahman, blood covers
    his clothing and a box of items is scattered near him. Of the two
    guards, one lies near a jersey barrier; empty shell casings from her
    caravan shotgun scattered around her corpse. The other guard is
    struggling to pull himself upright using the one of the carts wheels,
    his left leg had been blown off below the shin and is now nothing but a
    bloody mix of singed skin and asphalt. Bag contents:


    1x 10mm Pistol

    4x 10mm Pistol rounds

    1x bottle of dirty water

    2x Mentants

    1x Salisbury steak

    1x Squirrel on a stick

    1x small radio (functional)

    1x Stimpak

    1x Halfused first aid kit (missing supplies)

    What do you do?:


    Sean* walks up on the scene and shrugs, making a beeline towards the bow of supplies


    Guard "Hey, man, can I get some help!"


    Sean* Ignore the man and grabs the junk


    Guard "H-hey, stop it, don't take that?" *pull out his gun, aiming it shakily towards Sean


    Sean* turns to the man "Oiy, I was looking fer sumtin tah give yeh, but yeh t'aint got nutin that could help yeh. Ere, av tis." *tosses a mentant towards the guard and wlaks away before something else happens


    Guard* takes the mentant


    (the BoS commander was contacted and has no problems by what he says)

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    OOC:

    IGN: TMR_Chicken

    Age (Optional): Old Enough

    Skype name (Optional for the group chat/faction chats): You have it

    Time Zone: AST GMT/UTC 4 hours

    Prior Bans and reasons: Temp ban because of stealing when it wasn't allowed because I misread a very confusing piece of text.

    Define Roleplay: Taking a character up as your own and playing out how they would react and interact with their surroundings

    Define Powergaming: To be Superman. To have godlike indestructible powers. Also to force people to do something without a choice when they should have a choice.

    Define Metagaming: Using ooc information Ic

    Previous roleplay experience: Akavir, LoTC (we all have bad days), EoM, TLA, forum based roleplay

    Previous Fallout experience: Haven't played the games yet, waiting for Fallout 4

    Have you read the rules?: yes, and there is no escaping the Shadows of the Old World, that is until the server gets shut down and we start the build cycle again

    Write any further questions here: N/A

    IC:

    Character Name: SeanAntony Davenport

    Age: 27

    Gender: Male

    Race: Caucasin

    Appearance (Please include an ingame screenshot of your skin): 6’2’’, quite muscular, wide shoulders, medium length ginger hair with a ponytail done in the back. Civilian clothes: wears an old whiteish Tshirt and an old, black bikers jacket along with raggedy jeans.

    Strengths: Good with words, can talk his way out of most situations, has decent amount of strength and is quite smart, knowing a bit about electronics, though not enough to do much more that make a quick repair job.

    Weaknesses: Is hot headed, lacks a firm sense of morality, isn't really flexible in planning

    S.P.E.C.I.A.L. (Like in the games, you have 40 points to allocate. You must have at least one point in each, and cannot have more than ten.):

    Strength :5

    Perception:5

    Endurance: 5

    Charisma: 9

    Intelligence: 7

    Agility:4

    Luck:5

    Character Biography (Please include at least two quality paragraphs):
    -(Exert from correspondence between Senior Paladin Henry Johnson and Elder Katherine Kubrick)-
    The next section is in regards to the recent suggestion to give one Knight SeanAntony Davenport the rank of Knight Commander. The soldier has gone under inspection as per protocol, and the details of his inspection are within.
    Parentage: His father, one Alan Sheppard Davenport, had an interesting relationship with the Brotherhood in that unlike most wastelanders, he would actively seek out technology only to give it to us without question, stating it had been his full intention to do so in the first place. It was later discovered that he had an interest in one of our Knights at the time, one Helen Watterson, who also shared the man's feelings. Eventually, the man was allowed to join the Brotherhood, and proved to be quite the asset in that most of the wastelanders had a certain fondness for him, allowing the retrieval of technologies much less bloody. Alan and Helen were eventually married as a joint celebration with Alan acquiring the rank of Knight, while Helen had already achieved the rank of Paladin. Helen fell pregnant within the next two months, and was transferred to less active assignments within the confines of the base due to the fact she had been found unable to perform her duties as a Paladin quite as efficiently. Her birthing was an easy one, and no deformities or sicknesses were detected. After a rest period, she returned to her duties as Paladin with relative ease.
    Helen currently is stationed in upper Pennsylvania as a Senior Paladin. Alan's location is unknown because of his desertion and joining the Outcast when he was a Knight on route with one of our shipments to the Capital Wastes. These events occurred after SeanAntony became a Knight.
    Personal Record: SeanAntony had certain peculiarities that had been noted ever since he had the ability to speak. It seemed he always had the ability to talk his way in and out of situations. At the age of nine, he convinced one of the Knights who had been doing target practice to allow him to practice with the weapon. SeanAntony, surprisingly, was able to hit the target, though only half of the beam hit the outer most ring on the target, which was rare for someone with no experience with weapons. SeanAntony was accepted as a Initiate at the age of eighteen, though in technicalities he had been training off and on since the previously mentioned interaction. This training allowed him to pass his first marksmanship test with relative ease, though it barely gave him an advantage anywhere else. He obtained the rank of Knight on his twenty-third birthday, only delayed at his mother and father's behest. SeanAntony quickly learned how to operate Power Armor with relative ease within the first month of training. He has continued to improve in skill and over all battle capabilities, though he is not quite as mobile as other Knights in his training bracket.
    Assessment: SeanAntony is quite distinguished in most every area in regards to his usual training, but there is one obstacle I can see that might prove a difficulty for SeanAntony. Though he has talent in fighting and tactics, and has excellent leadership qualities, he has the problem that he has his father's disposition, and not towards rebelling. His moral compass doesn't seem to exist, and so he may double back and second guess choice, which might prove to be his downfall. He may believe an action is the most righteous, or at least the less evil, and the next moment refer to that same action as diabolical. As such, I believe that SeanAntony requires some more time, and perhaps new surroundings to move forward in his path to becoming a better member of the Brotherhood. Thus, it is my suggestion to not give SeanAntony the rank of Paladin, but to transfer him to a new location. I have received reports that the Niagara Chapter may be in need of certain supplies and some more soldiers. Perhaps SeanAntony should be relocated to that position?

    Roleplay Scenario: Time: 3:18 P.M. Location: 14 miles South of Niagara
    As you're walking north along a desolate highway when you spot two large black birds circling in the sky in the distance. To the east, large thunderheads loom on the horizon. Hopeful to avoid the storm, you begin to walk a bit more briskly; scanning the area to find shelter from the radioactive downpour. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene, you take a quick look in your bag (below is a list of your items). As you approach the scene, you can see that it is a Merchant Caravan that has been hit, likely by raiders. The merchant lies bloody and beaten to death near a slaughtered Brahman, blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from her caravan shotgun scattered around her corpse. The other guard is struggling to pull himself upright using the one of the carts wheels, his left leg had been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents:

    1x 10mm Pistol
    4x 10mm Pistol rounds
    1x bottle of dirty water
    2x Mentants
    1x Salisbury steak
    1x Squirrel on a stick
    1x small radio (functional)
    1x Stimpak
    1x Halfused first aid kit (missing supplies)
    What do you do?:

    SeanAntony* sees the scene and shrugs, walking up towards the scene.
    Merchant: H-Help me! Please!
    SeanAntony* walks past, ignoring the man, heading straight for the box of supplies
    Merchant: You can have whatever you want, just help me!
    SeanAntony: That would be a deal, but you have no ability to stop me, so the real deal in this case is to take my prize.
    Guard: Hey buddy! *draws gun and points it at SeanAntony with shaky aim.
    SeanAntony* turns fully to look at the man."Hey, look buddy, why shoot me, I didn't even touch you." *tosses a stimpak to the Merchant and a mentat to the Guard.
    Merchant* grabs the the stimpak and injects it into himself
    Guard* takes the mentat
    SeanAntony* takes Le junk and walks off

    Posted in: PC Servers
  • 1

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued
    Fourth try, third real try. Get with the program.

    Never

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    I would say third time's a charm, but the third time came and went. What is this, the fifth time?

    Posted in: PC Servers
  • 0

    posted a message on ☢Fallout: A Nuclear Winter☢ [Serious RP]

    My game says I'm not whitelisted when I start it up. Is there a problem or have I just not been added quite yet?

    Posted in: PC Servers
  • 0

    posted a message on ☢Fallout: A Nuclear Winter☢ [Serious RP]


    OOC:[/b]



    Minecraft Username:[/b] TMR_Chicken



    Age:[/b] 19



    Definition of meta gaming:[/b] Using information acquired out of game for in game benefit when you shouldn't know that information in any way in character



    Definition of power gaming:[/b] Stating that someone else did something without giving them a chance to react



    What is your past experience in RP, Fallout or otherwise?:[/b] Akavir, Echoes of Mankind, Last Ark, New Akavir, amongst others



    IC:[/b]



    Name: [/b]Taylor Ethan Rosman



    Age:[/b] 32



    Appearance:[/b] Rugged, was a scruffy brown beard and rather light, medium length hair on the top of his head, though he wears a stetson that makes it hard to actually see it. He's 6'1'', rather strong, though not as strong as others. Green eyes, tannish skin, looks though he could stand a bath. He wears a old dusty coat, and under the left sleeve of said coat, he has a pipboy, which he barely uses if he's going to be honest.



    Personality: [/b]Strong willed, no nonsense. Has a strong moral code, which he won't sacrifice for no one. He's fiercely loyal to his friends, and fiercely devoted to destroying his enemies. He has a temper that you best stand clear of.



    Backstory: [/b]Taylor was born on the New York-Pennsylvania boarder to not the most ideal conditions. The wastes in that area were as harsh as any other place, with near constant raider attacks as the family traveled towards the Empire City, something they thought might be a bit safer than the open wastes. During this time Taylor's father taught him how to use a rifle and most any other small arm that they had at their disposal.

    One day during a rainstorm, a horde of raiders attacked. Taylor and his father grabbed their weapons and fought back. As they continued the battle, at one moment, his father peeked out of cover to take a shot, but never again would take a shot, as a raider's bullet slammed through his skull, killing him instantly. Taylor watched as his father fell to the ground, the blood splattering across Taylor's face. Taylor suddenly felt his first taste of pure rage. He grabbed his father's rifle and began to lay the raiders low, each shot he took either killing or maiming, but as he continued to shoot, a bullet slammed into his left shoulder, sending him to the ground. Taylor blacked out, unable to fight on through the physical and emotional pain any longer.
    [/b]

    Later in his life, his mother told him what happened. After he fell, the raiders charged full force towards her, but somehow, a group of mercenaries stumbled upon the scene and began fighting the raiders. The mercenaries later asked for some pay, which his mother didn't hold back since she truly felt that they deserved it.

    Taylor, once he had woken up, crawled over to his father, still not having enough strength to stand. He lifted his fathers arm and looked at the pipboy he wore, which supposedly had been Taylor's grandfather's at some point in time. The screen displayed the vaultboy with his head at zero, even though the rest of the body was near full with barely any injuries. His mother grabbed her son in an embrace, and stayed there for the rest of the day.

    Taylor and his mother set off, Taylor now wearing the pipboy, though, admittedly, he did it quite reluctantly. He and his mother eventually reached the nearest town, which was not New York. His mother decided to stay in the town while Taylor carried on towards the ultimate goal.


    Tunnel Snakes rule or something....

    Posted in: PC Servers
  • 0

    posted a message on 1.8 | The Last Ark | A Server Based on Exploration and Discovery l A New Role playing Experience l Fully Launched and Rocking!
    Because of Sebastian's untimly, and rather interesting death, I here by throw in my most anticipated character yet (anticipation is only applicable to the writer, other people's discretion is advised.).



    IC:

    Name: Messala Gregoraveech Robinov

    Age: 67

    Gender: Male

    Ethnicity: Slavic

    Place of Birth: Yekaterinburg, Russia

    Defining characteristics and physical appearance: grayish-white hair and beard, has a scar on his left cheek. He wears a snow camo uniform and a green military beret. He is very ruthless, not caring much for anyone but himself. He doesn't seem to care about anything of honor, and if he had one it would be similar to 'Remove any threats before they become threats.'

    Strengths: Due to military training and continued military styled exercise workout he maintains to this day, he is actually rather strong, and flexible for his age, though he is not as strong or flexible, much less mobile, than he was when he was younger. Through his training in the Spetsnaz he and other avenues, he has become an expert marksman, his abilities centered in long range and short rang, while as he doesn't feel comfortable at medium, though he can manage. He has abilities in interrogation, training he received because he was found to be so ruthless. He is trained in methods of beating those he interrogate until they break, subliminal hypnotism (just for you syvs) and the using for drugs and alcohol to loosen his subject's tongues. He is trained in stealth and up front combat, and has the ability to pick lock rather well and hack into computer in a very small measure. He has a very sharp wit.



    Weaknesses: He is old, for one, and isn't as able as he was once. His pride get's in his way quite a bit, as he tends to exaggerate his own abilities and believe he can go farther than his physical abilities let him. Because of his personality he isn't one for the social, and care very little about it, though he does know who he needs to act slightly kind to so as to not fall in bad graces with others.

    Does your character own property on the ship? If so, what kind: He'll sort that out later

    Background Story (At least two quality paragraphs):

    Messala's father, Gregor, before he was born, had taken the time to read 'Ben-Hur', which affected his first son's name. While reading, he found himself drawn to the antihero, or antagonist, Messala, who, just to prove his loyalty and create fear and respect in those around him and below him, he sentenced his own best friend to life in the gallows, an act, Gregor found very worthy of respect, since it showed, in his mind, great strength and qualities he could only hope to instill in his unborn son.



    When Messala was born, Yekaterinburg was still above water, as the flooding had not started. His father, being former Spetsnaz himself and wishing to instill the values he had in mind, began Messala's training to become a soldier and a man quite early on, as early a when he was six years old. Messala was given a strict time schedule of waking up, doing chores, reporting in the yard for training, and many other tasks. He quickly learned his way around small arms and close quarters combat, showing great promise especially in his rifles.



    When Messala was seven, his parents moved into a village higher up in the Ural mountains as the rumors of impending doom reached their ears, and not too soon either as Yekaterinburg was overwhelmed by the flood not too many months later. The flood hit Russia hard, their economics becoming hard pressed to uphold the nation, as reduced in size as it was. Being the only was apparent to change their impending fate, Russia began a streak of attacks, some met with success, others, not so much. As part of this scheme, the Junior, and the Youth, Military Initiative began, drafting children as young as ten into a junior camp for training them to become a part of what the Russian government intended to be the biggest and the best army ever seen. Three years after the flood, Messala was drafted into the program, his father couldn't be any prouder.



    Messala grew stronger and stronger, learning survival techniques, proper usage of weapons, and many other skills with his comrades. The next seven years of his life were marked with rather high marks from his superiors, as he showed great promise, though he wasn't alone in the regard in the slightest. Upon graduating from the Youth Initiative Training Camp, he, along with a hundred others among the several thousands, entered directly into Spetsnaz training, his prowess garnering him the fifty-second highest rank in the class.



    Through the next years in the Spetsnaz, he rose through the ranks through a combination of aging superiors and superiors leaving as wages were continually dropped due to the economic hits suffered. Through the circumstances, Messala began a Colonel when he was 37 years old, an advancement he didn't entirely deserve, yet something that wasn't too far off from him. At this point, the superiors of the military selected him, along with fifty others, to partake in a special program to teach them techniques in interrogation that others considered inhumane or unethical. Messala learned exactly how to treat those he came across rather quickly, the only thing giving him trouble was the hypnotism, which eventually came to him by the end of the five year training course.



    Messala was then 42 years old, and still rather strong. And after entering into a mission involving a group of terrorists holding multiple civilian hostage where he was able to save more than two third of the hostages, they gave him a high position in what was called the 'Phantom Otdel' (or Phantom Division) which was a subdivision of Spetsnaz that specialized in covert operations that left little trace of heir presence in the area except dead enemies and bullet casings. Messala absorbed the information and tactics, and through many the same circumstances as before, rose to commander of the entire division, completely uncaring about what he was paid.



    Through the years, he led many successful operations, only failing five times in his 13 year career, due to faulty information or plain out cockiness. Eventually, Messala felt he was being restrained by the Spetsnaz, the regulations he had been under becoming more and more unbearable by the day. He eventually disbanded and began his work as a rogue, intercepting military radio chatter, getting to a scene faster and taking care of the situation before anyone from the military arrived, gaining him the name of the 'Phantom Soldier'.



    One day he heard of a ship that traveled the world by the name of the Defiance, and upon further study, found it to be weak in many regards. His inner soldier, and values instilled by his father, came to him, and he decided to catch the ship, and so began a journey that took nearly a year to complete.

    Rp Scenario (Two paragraphs, any scenario you'd like)



    Hoover *walks by Messala, a bag dropping from his pocket containing some compound.



    Messala *picks up the bag and inspects it, finding it to be drugs.



    Hoover* pats his side to grab the bag and finds it missing.



    Messala: Forgetting something? *has the bag dangling from his hand



    Hoover: H-hey, give it back, that's mine!



    Messala* shoots a round into his head



    Hoover* 's head goes bye bye



    Messla* walks off with bag in hand



    (dramatic representation of Sebastian's demise, or something.)



    Dem old ship mates, never forget um', ey?
    Posted in: PC Servers
  • 0

    posted a message on 1.8 | The Last Ark | A Server Based on Exploration and Discovery l A New Role playing Experience l Fully Launched and Rocking!
    Quote from xReactHD»

    Place of Birth: Born at sea, off the coast of Greenland.

    This option is no longer original. Feel ashamed in 3... 2... 1...
    Posted in: PC Servers
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