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    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from Tremuto

    Is there any way you can include the 3D items update? Sorry for bugging.

    Quote from ClutchHunter

    3D items compatibility for 1.3.2 would be appreciated, whenever you get the chance :)

    Working on it now, expect an update in a few minutes.

    Edit: Hmm, it seems that 3D Items has added compatibility for UseCount. Unfortunately, it's interfering with my patching process. I'll continue to work on it.
    Posted in: Minecraft Mods
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    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Quote from SPARTA417

    Sad how this is a mod. Download a hacked client and you basically get this with lots of other features. Herp.

    Good luck installing other mods of your choice in a hacked client.

    Quote from gokart32010

    i have a problem, everytime i restart my minecraft client i have to reset the blocks that i want to xray, and i didnt have to do that with the 1.3.1 version, and im not sure if im the only one with the problem. Also it doesnt give any errors or anything.

    Hmm... I haven't touched the saving code at all since v1.1. I do know that it's a bit unreliable. Can you check the program output (using the Linux launcher method in the Troubleshooting section) to see if it gives any warning near the beginning about not not finding the TLULUtilsConfig.dat file?
    Posted in: Minecraft Mods
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    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from xelrix

    i do hope this mod is still ongoing.
    please dont abandon. would be a shame to pass a mod this nifty and useful.
    and i prefer this mod over the other durability display mod because of the simple number under tool (hovering my mouse over a tool just to check how much uses left is more tedious than to just look at it in the tool bar) and also because of the damage color code (easier damage identification).

    My apologies. I will admit that I nearly forgot about this mod while keeping up with support/compatibility/updates for my X-Ray mod. Fear not, I am currently uploading the patches for 1.3.2 and 12w32a and will have the download links updated in about two minutes.

    Edit: Also, I know I didn't make v1.2. I decided that the error handling step wasn't really important, and I was focusing on other mods (not just X-Ray, I have a few others in the works). If anyone has any issues, I'll fix it then, but I don't anticipate any problems.
    Posted in: Minecraft Mods
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    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Just to let you know, the Optifine merge is still compatible with B1, but there are a few lighting-related bugs which I'm still trying to track down. They only occur in X-ray mode, and only while Optifine smooth lighting is enabled. I suspect it's making optimizations that bypass my brightness overrides. I'll look into fixing it or implementing a workaround in later versions, but for now you should be fine if you just turn smooth lighting down below 50% or so.
    Posted in: Minecraft Mods
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    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Quote from dragongamer112

    could you please merge the avd.class in optifine and this mod? this mod is very useful as emeralds are rare, and i need optifine to play on normal veiw :P. thank you though, this is great =D

    Quote from MrOcho831

    Can you PLEASE merge with Optifine? I want to find :DORE: while using Optifine.

    Done! Grab the link in the OP.

    I'll be following Optifine's thread closely over the next day or two to see if I need to create different merges for different Optifine versions.
    Posted in: Minecraft Mods
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    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from Tremuto

    his is definitely a great mod. There's just one conflict.

    Any mod that uses/edits the awg.class file (In particular, the 3D Items Mod http://www.minecraft...1-3d-items-v14/ disables Damage Counter.

    I was wondering if there is a workaround to this? Fantastic mod anyhow.

    Quote from Catlover341

    I too would like to request a merge or a workaround.
    I also use the 3D items mod, so I can't use this mod as a result. :\

    Done! Download it from the link in the OP.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6] Xray Mod || Fullbright & Xray & Cavefinder & MORE (80000+ Downloads)
    If you haven't seen my 1.3.1 X-ray mod yet then I'm obviously not doing a very good job of marketing it =/. I've had it out for a couple of days.

    Step up your game and add a cave finder mode! I look forward to competing against you for the best X-ray mod XD.

    Edit: You might also want to try to move your hooks to somewhere other than Minecraft.class. It's kind of a major class to modify.
    Posted in: Minecraft Mods
  • 2

    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Quote from RaveCast

    Nice job stealing the credit of something Team Avolation made, and I believe Reliant is copyrighted.
    You probably just stole the code from a tutorial on HF, compiled, and posted it here.

    Hahaha, X-ray mods have been around a lot longer than Avo have. I realize that it's not an original idea, but I'm the first person to implement one in such a way that I can update it so quickly. All of the code is entirely my own.

    For the record, if you intend on using paid clients that you bought on HF, then you're wasting your money. They don't offer a single useful feature that doesn't exist in a free mod such as this one.

    Quote from acidsoda1

    A crappy Intel HD graphics card... and the driver is the Intel HD graphic driver.
    ...

    Hmm, perhaps it's not in the graphics card after all. I'll look into it, but as the X-ray is still usable at higher opacity values, it's not a critical issue.
    Posted in: Minecraft Mods
  • 1

    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Quote from Dark_Chrysalis

    ...
    If people really want a simple way to block this as a cheat on a server TLUL here could always make a simple plugin that asks the client if it uses the mod and disable it. I've seen this done with zombies flymod before.

    I've considered this approach before, but my first instinct was to stay away from that sort of thing. It feels a little bit too close to a backdoor into the client, and, as noted above, there are other, more foolproof ways to prevent people from using X-ray to cheat. That said, I'm interested to hear what other users think - do you agree that there should be a way for the server to instruct the X-ray mod to disable itself?
    Posted in: Minecraft Mods
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    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    As far as I can tell, it should now be fixed! The problem came down to the fact that the obfuscator was putting in characters that, while valid in bytecode, are invalid in Java code, and the ClassLoader used by the default launcher (but not the one I was testing with) chokes up on those characters. I fixed it by slapping the obfuscator with a large trout and recompiling.
    Posted in: Minecraft Mods
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