• 40

    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    TLUL's X-Ray Mod
    Now with 20% more blocks!

    We've all been there: gold-strapped, hungry, desperately mining and wishing there were a way to find the treasure behind the rocks. Or maybe you've fought past that stage, and now you're building vast networks of tunnels and looking for an easier way to help line them up. Or maybe you're an engineer who wants to get a better look at buried circuits. Whatever the case may be, everyone can agree that X-ray vision certainly couldn't hurt. That's what this is for!

    Yes, it's the X-Ray Mod! Enter X-ray mode with X, cave finder with C, and a host of other modes to give you superhero vision. The mod is fully configurable in-game (menu: Ctrl+X) to customize blocks, key bindings, and more!

    Don't believe me? See for yourself!

    X-ray mode:


    More pictures:
    Cave finder:


    Easy-to-use GUI lets you quickly configure your key bindings and more:


    It's also easy to change what ores show up, from a familiar interface:


    And you can change how much of the original terrain shows through:


    Much better!


    Trouble seeing at night? Not any more, with fullbright mode! (V key by default)


    If you find that too bright, you can also use the Entity Highlight mode (Z key) to help stop those monsters from creeping up on you at night!


    It can't stop them from kicking your ass, though.


    Videos:
    Many thanks to MiniWookiee for his video! There's actually a few graphical bugs going on in this video due to (I believe) a conflict with another mod, but it's a great showcase nonetheless.

    Downloads

    1.4.5: http://adf.ly/F0dzg (v2.0preview4) - Preview release! Notable bugs: occasional quirks with lava, keytoggles triggering in some GUIs
    1.4.4: http://adf.ly/F0ddp (v2.0preview4)
    1.4.2: http://adf.ly/E5eKO (v2.0preview3)

    12w34b: http://adf.ly/CI4UP (v1.4.1)
    12w34a: http://adf.ly/C9rhW (v1.4)
    12w32a: http://adf.ly/Biy1S (v1.4)

    Old versions:

    1.3.2: http://adf.ly/BtJ2m (v1.4)
    1.3.2 Optifine U A/B merge: http://adf.ly/BySzX (v1.4) - lighting bugs? Turn smooth lighting down
    1.3.1: http://adf.ly/BMFUL (v1.4)
    1.3.1 Optifine U A/B merge: http://adf.ly/BY0PI (v1.4) - lighting bugs? Turn smooth lighting down
    1.3: http://adf.ly/BMhqg (v1.2)

    1.2.5: http://adf.ly/BMhxB (v1.3)
    1.2.5 Forge 3.3.8 merge: http://adf.ly/BTjA1 (v1.3) - use if you have Forge installed
    1.2.5 Optifine U C7 merge: http://adf.ly/BTj2m (v1.3) - use if you have Optifine installed
    1.2.5 Forge 3.3.8 and Optifine U C7 merge: http://adf.ly/BTjIZ (v1.3) - use if you have Optifine and Forge installed

    If you'd like a download for a different version, or if you find a conflict with another mod and would like me to merge them, post the version and/or mod and I'll be happy to provide another version. This mod is client-side only, and works on servers.

    Bukkit server owners, fear not. If you don't want this mod being used on your servers, you can install the plugin located at http://adf.ly/BhGGQ, which will instruct this X-ray mod to disable itself on your server.

    Compatibility
    1. ModLoader - Fully working! Install ModLoader first, and this mod second.
    2. Optifine - Currently working on a merged version.
    3. Forge - Not yet. It'll take a bit of work to merge it, but I'm in the middle of a rewrite to make this much easier.
    4. Installation Instructions
      If you're using a version that's merged with another mod, install that other mod first, then this mod second. If you're using MCPatcher, install that last.
    5. Make a backup copy of your minecraft.jar just in case.
    6. Extract the class file(s) and folders from the provided zip file and drag them into your minecraft.jar (located in %appdata%/.minecraft/bin) using 7zip, WinRAR, or another archiver of your choice.
    7. If you haven't already done so for another mod, delete the META-INF folder.
    8. Start the game! No other mods are necessary.

    Troubleshooting
    There are some oddities that occur relating to transparency when fog is on. I'm still looking into that, but you can fix it by turning off fog.
    Some users are reporting issues when installing with MCPatcher. I have not been able to reproduce these errors (install X-ray first, THEN patch, and it works fine for me). However, if you're having trouble, this might be worth taking into account.

    If it doesn't work, tell me what version of Minecraft you're using, what mods you have installed, and what sort of problem you have (crash, black screen, etc). If Minecraft gives you an error log, post it in code tags. Don't just say, "It doesn't work," because I won't be able to help you if that's all you tell me. If it blackscreens, try to get an error log before coming here, because it's very difficult for me to just guess what went wrong.

    The easiest way to get an error log is to go to the .minecraft folder, and open up the "crash-reports" folder. The most recent file in there should correspond to the most recent crash. It should be named something similar to "crash-2012-08-09_12.55.02-client".

    Beyond that, you can also download the Linux launcher from here. Using the Command Prompt on Windows or the terminal on Linux or Mac, type "java -jar minecraft.jar" without the quotes, from in the folder where you saved the Linux launcher. Any errors will get outputted to the Command Prompt or the terminal.

    Licensing

    This mod is Copyright 2012 TLUL. You are free to download, use, modify, and redistribute this code, in source or in binary form, alone or as part of a collection, provided that the following four conditions are met:
    1. You must retain this licensing notification in all documentation and source code.
    2. You must not charge money or require payment from others in order to download or use this code or any derivative works.
    3. You must not redistribute this code or any derivative works for profit, including for profit from advertisement-based websites, unless you have (at TLUL's discretion) contributed features or improvements to the code which you are redistributing.
    4. You must provide a link to this page (as hosted at www.minecraftforum.net) along with all distributions of this code or any derivative works.
    Also check out my other mods:
    Damage Counter: http://www.minecraftforum.net/topic/1305492-/
    Posted in: Minecraft Mods
  • 12

    posted a message on Damage Counter (Always updated! - for real this time)
    Damage Counter
    Now with 20% more updated!

    Have you ever been annoyed by how hard it is to tell exactly how many uses are left on your pickaxes? Keep getting startled when your tools (or worse, your sword) break unexpectedly? Then this mod is for you!

    Simply put, instead of a damage meter on each tool, you now have a number (much like the stack size indicator) telling you exactly how many uses that tool has left. The number changes colour from green to red in order to still give a general idea of what percentage of the tool is left.

    Pictures...
    Before Damage Counter:


    After Damage Counter:


    Downloads

    1.4.5: http://adf.ly/FbmXH (v1.1)
    1.4.2: http://adf.ly/ENbZ2 (v1.1)

    12w32a: http://adf.ly/C1ouw (v1.1)
    12w30e: http://adf.ly/B2IWz (v1.0) also compatible with 12w30a through 12w30d
    12w27a: http://adf.ly/AVcyl (v1.0)

    Old versions:

    1.3.2: http://adf.ly/C1ock (v1.1)
    1.3.1: http://adf.ly/BM4e0 (v1.1)
    1.3.1, 3D Items 1.4: http://adf.ly/BWYV7 (v1.1)
    1.3: http://adf.ly/BCbqA (v1.1)

    1.2.5: http://adf.ly/9yrmj (v1.1)
    1.2.5, Forge 3.1.3: http://adf.ly/AVcXx (v1.0)
    1.2.5, Forge 3.3.8: http://adf.ly/AVci4 (v1.0)

    12w26a: http://adf.ly/A7jqy (v1.0)
    12w25a: http://adf.ly/9yroA (v1.0)

    If you'd like a download for a different version, or if you find a conflict with another mod and would like me to merge them, post the version and/or mod and I'll be happy to provide another version. This mod is client-side only, and works on servers.

    Installation Instructions
    1. Make a backup copy of your minecraft.jar just in case.
    2. Extract the class file(s) and folders from the provided zip file and drag them into your minecraft.jar (located in %appdata%/.minecraft/bin) using 7zip, WinRAR, or another archiver of your choice.
    3. If you haven't already done so for another mod, delete the META-INF folder.
    4. Start the game! No other mods are necessary.
    Troubleshooting

    If it doesn't work, tell me what version of Minecraft you're using, what mods you have installed, and what sort of problem you have (crash, black screen, etc). If Minecraft gives you an error log, post it in code tags. Don't just say, "It doesn't work," because I won't be able to help you if that's all you tell me. If it blackscreens, try to get an error log before coming here, because it's very difficult for me to just guess what went wrong.

    The easiest way to get an error log is to download the Linux launcher from here. Using the Command Prompt on Windows or the terminal on Linux or Mac, type "java -jar minecraft.jar" without the quotes, from in the folder where you saved the Linux launcher. Any errors will get outputted to the Command Prompt or the terminal.

    Licensing

    This mod is Copyright 2012 TLUL. You are free to download, use, modify, and redistribute this code, in source or in binary form, alone or as part of a collection, provided that the following four conditions are met:
    1. You must retain this licensing notification in all documentation and source code.
    2. You must not charge money or require payment from others in order to download or use this code or any derivative works.
    3. You must not redistribute this code or any derivative works for profit, including for profit from advertisement-based websites, unless you have (at TLUL's discretion) contributed features or improvements to the code which you are redistributing.
    4. You must provide a link to this page (as hosted at www.minecraftforum.net) along with all distributions of this code or any derivative works.
    Also check out my other mods:
    X-Ray Mod: http://www.minecraft...topic/1387245-/
    Posted in: Minecraft Mods
  • 1

    posted a message on Damage Counter (Always updated! - for real this time)
    I am one hell of a lazy f**ker.

    Updated to 1.4.5. Only four weeks late.
    Posted in: Minecraft Mods
  • 1

    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from ClutchHunter

    Maybe TLUL is Cave Johnson's online alias.

    Hmm. I do have an inexplicable obsession with lemons. Maybe you're onto something here.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from TLUL
    Do you mean that parts start disappearing or turning weird colours? If so, I have that too, and I'm also using an ATI graphics card. FWIW, I'm on Linux, so if you are too, it might be platform-specific.

    Quote from weltallofid
    Nope, I am on Windows 7 and it has the same issue on Windows XP. Me and another guy have been tryign to figure out between us why people had that bug. Sadly neither of the creators know anything and anyway, the problem is probably Portal Gun's. I was just hoping someone have found a solution. There has been mentioned a handful of times that ATI users get that problem while NVidia never had it.
    Nope, Portal Gun isn't the (only) problem here, I get this with just Optifine and no other mods.
    Quote from ClutchHunter

    Hello again, you may recognise me from your mod thread :P

    I have this problem on 1.4.5 with Optifine, Forge and about 55 other mods(at the moment...). Windows 7, Nvidia card. Seems more like a mod incompatibility or coding mistake given that.

    I swear I'm working on it! ...oh wait, wrong thread XD

    Hmm, I'm really not seeing a common trend here any more then. If it's not card-, OS-, or setting-spcific, I don't know what else to suspect. I know it doesn't affect everyone because I don't see it on Youtube videos from people who use Optifine.
    Posted in: Minecraft Mods
  • 2

    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from ClutchHunter

    Take your time :P

    Valve Time, even!

    Seriously though, it'll just be a few more minutes. That means you can expect it tonight or tomorrow. Probably. 5% chance of yesterday.
    Posted in: Minecraft Mods
  • 2

    posted a message on Damage Counter (Always updated! - for real this time)
    Quote from ClutchHunter

    Yeah, in fairness I was just talking as someone who uses dozens of Modloader mods without issue. There's even a thread on the Forge forums specifically asking for people to report Modloader mods that don't work with Forge. In that sense as someone who isn't a modder it does just look like a better Modloader to me, even if that technically speaking may be way off.

    The main difference is that it modifies a heck of a lot more of the game to add more hooks. This is absolutely great for Forge mods, but problematic for non-Forge mods looking to be compatible. Unfortunately, certain things still can't be done with the existing hooks, which is why we can't just switch everything to be Forge-based and be done with it. That's what they're currently working on, though; as I understand it, mods now have a mechanism for defining their own hooks entirely at runtime.

    Also, update in a few minutes, Forge compatible some time in the next few hours.
    Posted in: Minecraft Mods
  • 1

    posted a message on Damage Counter (Always updated! - for real this time)
    Update in a few hours. Forge version too, if I can.
    Posted in: Minecraft Mods
  • 1

    posted a message on Damage Counter (Always updated! - for real this time)
    Updated! See the OP.
    Posted in: Minecraft Mods
  • 1

    posted a message on X-Ray Mod with Opacity, Cave Finder, Fullbright (Always updated!)
    Update in a few hours; if I don't track down the memory leak or opacity issues shortly, I'll release a preview anyway. If it's not fixed, opacity will probably be disabled, since it can be rather useless in its current state.
    Posted in: Minecraft Mods
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