• 1

    posted a message on Popgalops Beginner-Advanced Modloader Modding Tutorials (Taking requests)
    Quote from agent_Satoria

    I followed, and waited bout half an hour for the decompile application to work, but it just stopped at retroguard, so i closed it out. does this make a difference?
    Yeah so the baseMod had nothing to extend from.


    Just wait for it to finish.

    Quote from SpiccyNoodles

    How do you add texture to an item?


    Add this to your Item class.

    public void func_94581_a(IconRegister iconRegister)
    {
    
    		 iconIndex = iconRegister.func_94245_a("MODNAME:TEXTUREFILE");
    		
    }


    Forge 1.5 has a new way of setting up textures. Steps:

    1. Create a folder named 'mods' in mcp/src/minecraft
    2. Create a folder named 'MODNAME' in mcp/src/minecraft/mods
    3. Create a folder named 'textures' in mcp/src/minecraft/mods/MODNAME
    4. Create a folder named 'items' in mcp/src/minecraft/mods/MODNAME/textures
    5. Rename your texture file to 'TEXTUREFILE' and place it in mcp/src/minecraft/mods/MODNAME/textures/items

    NOTE! DON'T ADD THE .PNG FILE EXTENSION IN THE CODE!
    Posted in: Mapping and Modding Tutorials
  • 3

    posted a message on Extending the depth
    So one day, I was wondering "Why are all mods that just add ores so boring?" The answer to that question my friends, is I think, the depth. It's only about a 64 block high ground that you can find good ores in. Let's say you expand on that. You add 64 more blocks to the depth. Instead of ores just clustering in the 64 high ground, it can spawn even deeper! Here are some more changes to help suit this idea.

    How to dig deeper
    When you dig 64 blocks into the ground, a darker color stone appears. It can only be mined with a pick with a harvest level of 2 (Iron pick). It drops cobble as normal. Then it expands below again for another 64 blocks and stops at bedrock.

    The new ores
    Vanilla Minecraft actually has an already built up ore set. There's no need to add on to its set. So let's create a new one!

    - Iron Ore would be the same as wood/stone. It'll be used to just dig around.
    - Ore 2 would be a fuel. Possible a fuel that lasts 1/4 more time then regular coal?
    - Ore 3 would be the iron of the set. It'll be used to dig up the final ore of the set.
    - Ore 4 would be the useless metal (from a tool maker's view). Make rings?
    - Ore 5 would be the technical ore. It has something to do with redstone.
    - Ore 6 would be the one that's used for decoration. Possibly used for pencils for drawing?
    - Ore 7 would be the last ore. It's like the diamond of the last layer. An end game item I suppose.

    A new dimension?
    I'm a bit skeptical about this idea. I can't think of any ideas to suit the suggestion at hand.

    New dungeon
    Possibly a very big open cavern with stalactites and tons of evil mobs. Even make the stalactites out of an ore that is the equivalent of the nether quarts of the overworld?
    Posted in: Suggestions
  • 2

    posted a message on Arrow Deflection
    I think a good new addition to the game would be arrow deflection. I know we've all had that time where you shoot an arrow, but it just bounces right back. Maybe when blocking, you have a 10% chance of deflecting the arrow. To increase the percentage, you could enchant it. You could get the 'Deflection' enchantment all the way up to 3. With each increase in enchantment number adds 10% more of a chance. This could also be used for deflecting wither shots and ghast fire balls!
    Posted in: Suggestions
  • 1

    posted a message on Forge or Modloader?
    Here's the release page of Forge src downloads. Be sure to download the SRC and not the universal or java doc.

    1. Open the zip
    2. Open the 'forge' folder
    3. Put the contents into your modding folder
    4. Run the 'install' batch
    5. Wait
    6. Open Eclipse
    7. Go into your modding folder
    8. Use 'MODDINGFOLDER/mcp/eclipse' as your workspace
    Posted in: Modification Development
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