Hi, If you make models in either obj form or in plain json form I would like your help with model making,
If you're willing to assist me with models then send me a message with previously made models. Thank you!
Couple more questions:
one of the two item models uses a CustomMeshDefinition to determine witch modelResourceLocation it will grab based on the Itemstack. Will a blockstate format still work for this?
Also how can I incorporate this for models with animated textures?
I got 2 questions abou making custom models. Here are they:
If anyone has any clue please tell me, thanks !
Obfuscated methods are nice. Aside that Im not too spooked by assembly. Im just not sure what exactly I need to modify in order to make it work, Might be a fun challenge.
Thanks I was looking For that specific switch.
It's a simple question but probably a complicated answer.
I have an Item that I want to use but it doesn't fit any of the "DRINK", "EAT", "BOW", "NONE" enum.
I've tried high and low to look for an answer, both in the renderer files and online. I can't find anything that makes any kind of sense.
If anyone knows where I should look or got a good starting point tell me.
I was using exactly what you used. word for word
wait I havent tried that specific loop
kind of.... It still does it if I apply bonemeal to the top block but If do it to a middle block it replaces all the blocks below, causing it to drop.
After trying it : No results, minecraft still explodes.
Specifically this line:
if(worldIn.getBlockState(pos.down(n)).getBlock() != Blocks.farmland)
Putting that in the while loop means that it will keep checking blocks until it finds farmland. But you can plant on blocks other than farmland, can't you? I would change it to this:if(worldIn.getBlockState(pos.down(n)).getBlock() == this)
only on farmland and technically pineaple. anyway I'll change it and see if it makes any difference although im not sure how it would make a difference