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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    ;)

    :D *Gets Diamond sword and armor ready*
    Posted in: Minecraft Mods
  • 1

    posted a message on critters galore!
    Quote from MelonURface»
    The mod must go on!

    Yeah! :-D
    Posted in: WIP Mods
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    posted a message on critters galore!
    Quote from spires33»

    thank you :D

    You deserve it, spire. You really do!!! :)
    Posted in: WIP Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Wow, I hit a home-run. :) God Bless you, OmegaplayzMC! You just made my day there. :-)
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from NuBSMcGee»
    Hey Boni!



    First off I'd like to thank you for continuing this amazing mod and for your fantastic Iguana Tweaks mod as well.



    There's one feature in Tinker's that I feel is hugely under utilized and that's the backpack slot.. The Knapsack is a GREAT feature, But I usually play on server with Ender Storage and I opt to use the Ender Bag instead. It would be absolutely AMAZING to be able to put my ender bag in that knapsack slot.



    As Tinker's and Ender Storage are both in the list of by far most common mods, I'm sure this feature would be loved by a great portion of your user-base.



    Personally I think Forge needs to implement gloves, back, neck, rings, belt support by default so everyone's mods can use those slots, but this isn't really the place for that discussion... Unless you want to push for it ;)



    TL;DR: Ur Awesome. Please let me put Ender Bags from Ender Storage in the knapsack slot!

    And make them show up on your avatar!!!(Maybe around your waist or something? Didn't put much thought into where it would look the best accessory-wise. :P ) : D!
    Posted in: Minecraft Mods
  • 2

    posted a message on Tinkers' Construct 2
    Look in my signature. Click on Ganys Surface mod. Notice it adds 1.8 doors for1.7.10? :) God Bless you. :D
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    You Rock Nikkei!! Thank YOOUU for doing that and showing appreciation to the dev(s). just now. God Bless you! B)

    Edit: Thank you Gilded Games!!! XD You have truly made a great Mod greater (and uupdated, too! °u°´
    Posted in: Minecraft Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Wait... -_- Darn it...

    Edit: Well, I know this is a stupid question, and don't think I'm trying to speed up production of anything, but when's a probable time we can expect and update. (Also, is there any way you could think about making Aether II compatibility when it comes out (probably this Sat. ;) ), "cause ExtraTiC is the ONLY way to travel Mid-game ;) ). God Bless you, Glassmaker. Can't play TiC without this mod installed! :D

    Edit: Yet another pointless idea but would probably be beneficial in a future update. What about compatibility with those super-crazy-type mods like Nevermine or OreSpawn? I'm not really saying go the Orespawn-route (due to it being a little more of a modded survival experience in an of its own OP way ;) ) but I'm not kidding about seriously considering Nevermine (and other mods like that) as possible future conditioning. Again, not too big on the update list, but please concider the possibilities :). Once again, God Bless you, Glassmaker. :) We truly couldn't have Tinkers Construct this high on the download list and popularity chart if this mod wasn't produced in the 1st place!!!! :D Thamnk YYOOOUUUUUUU!!!! xD
    Posted in: WIP Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    The Twilight Forest. Please? :)
    Posted in: WIP Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Yeah, I know that. I'm asking how do i take an already Existing World, and changing the Biome-Type generation from default (Normal world Gen) To the Biomes O' Plenty gen (Biomes O' Plenty Biomes are spawned). :-) I'm asking for help with the deep code of my save for this question. How I do this on a new world is not my question. Thank you, though, for taking the time to answer this question, albeit understandably missing the center of it's position. God Bless you. :)
    Posted in: Minecraft Mods
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