• 0

    posted a message on [1.7.X]ModTweaker 0.6
    *opens dusty door* Hello? Anyone here? Is this mod still being worked on or is it dead?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    Quote from Abastro»

    First, you would have to go there with your rocket(It will be a bit hard). When you got there, you would be able to make portal linked with Host planet.

    My mod would be incompatible with Galacticraft, since mine has different mechanism...

    No, there will only be customization version. But there will be default settings.
    Also you can make and distribute your own remarkable Planetary System settings!

    Ooh nice.
    Will there be configs to set which celestial hemisphere you're in, (I.e. If you want IRL Northern hemisphere or Southern Hemisphere constellations), or will it be set based of your Z-Level?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)
    When planet creation comes out, will there be different versions for those who want new planets and a version for those who just want the ability to customise the night sky?
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from setokaiba9»
    Not necessarily. If you make the Unstable Ingot using Semi-Stable Nuggets, then the Ingot will never explode! However, this does mean that one ingot costs 9 diamonds. Hence the extreme stats. It would be a very expensive tool part, especially when it comes to repairing, or making hammers, or basically any tier 2 tool. Perhaps if Unstable tools could be repaired with Semi-Stable Nuggets, we would have a more accurate and safe way of spending diamonds on these tools. Mossy may work, but would take a long time to repair unless you're doing a small job, or used all of your modifiers on Mossy. Melting and Casting the Unstable Ingot would, also, be extremely difficult to do, unless there were a new item, made from the Division Sigil, which we could melt down into Molten Instability with Iron or Gold to make Molten Unstable Metal. Perhaps making a recipe for the meltable item would use Emeralds as a substitute for diamonds, as a motivation to use the Smeltery over using Diamonds in crafting.

    Not to put you down, and thanks for listening, and for helping with idea development!

    No problem!
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from setokaiba9»
    Extra Utilities support please? Ever since I discovered Extra Utilities, I've wanted to make Bedrockium and Unstable tools! If you haven't seen Extra Utilities before you can go to http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443963-extra-utilities-v1-1-0k for more information. I feel like Bedrockium tools should have INSANE Durability, as well as high Damage and Harvest Level. Unstable Tools should also have crazy durability, as well as crazy speed and damage. However, the harvest level should be pretty low, in comparison to the actual Unstable Tools in Extra Utilities itself. Please make this a thing! It would really be appreciated, and I bet that mod packs may put this support to good use.

    Thanks for listening if you're reading this!

    I'd say you would have to cast the unstable metal, and once it sets you have 10 seconds to make a tool from it's parts or else it will kill you, like with the normal mod.
    Posted in: WIP Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from InfinityRaider»

    You mean like what extraTiC does for osmium/metallurgy metals but then for anything you define yourself?

    Pretty much.
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Hey, I got a crash when I disabled the tool module of TiC:
    (I read it a bit and saw ExtraTiC as the source of the crash)


    ---- Minecraft Crash Report ----
    // Oops.

    Time: 30/09/14 09:34
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at tconstruct.library.crafting.ToolBuilder.addNormalToolRecipe(ToolBuilder.java:46)
    at tconstruct.library.crafting.ToolBuilder.addToolRecipe(ToolBuilder.java:89)
    at tconstruct.library.TConstructRegistry.addToolRecipe(TConstructRegistry.java:216)
    at glassmaker.extratic.common.RecipeHandler.addToolsRecipes(RecipeHandler.java:186)
    at glassmaker.extratic.common.RecipeHandler.addRecipes(RecipeHandler.java:131)
    at glassmaker.extratic.ExtraTiC.postInit(ExtraTiC.java:60)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at tconstruct.library.crafting.ToolBuilder.addNormalToolRecipe(ToolBuilder.java:46)
    at tconstruct.library.crafting.ToolBuilder.addToolRecipe(ToolBuilder.java:89)
    at tconstruct.library.TConstructRegistry.addToolRecipe(TConstructRegistry.java:216)
    at glassmaker.extratic.common.RecipeHandler.addToolsRecipes(RecipeHandler.java:186)
    at glassmaker.extratic.common.RecipeHandler.addRecipes(RecipeHandler.java:131)
    at glassmaker.extratic.ExtraTiC.postInit(ExtraTiC.java:60)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 129112192 bytes (123 MB) / 414736384 bytes (395 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1205 Minecraft Forge 10.13.0.1205 37 mods loaded, 37 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML{7.10.25.1205} [Forge Mod Loader] (forge-1.7.10-10.13.0.1205.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge{10.13.0.1205} [Minecraft Forge] (forge-1.7.10-10.13.0.1205.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    bspkrsCore{6.11} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    betterstorage{0.9.4.111} [BetterStorage] (BetterStorage-1.7.10-0.9.4.111.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BiblioCraft{1.7.4} [BiblioCraft] (BiblioCraft[v1.7.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CustomItems{1.7.10-0.4} [CustomItems] (CustomItems-1.7.10-0.4 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CustomOreGen{1.2.0} [Custom Ore Generation] (CustomOreGen-1.7.10-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    enviromine{1.2.25} [EnviroMine] (EnviroMine-v1.2.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    MetallurgyCore{4.0.3} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    TConstruct{1.7.10-1.7.0.build702} [Tinkers' Construct] (TConstruct-1.7.10-1.7.0d3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Metallurgy{4.0.4} [Metallurgy 4] (Metallurgy-1.7.10-4.0.4.43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FinndusFillies{2.1.0.12} [Finndus Fillies] (FinndusFillies-1.7.10-universal-2.1.0.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    HopperDuctMod{1.3.2} [Hopper Ducts] (hopperductmod-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IguanaTweaks{1.7.10-Beta-19} [Iguana Tweaks] (IguanaTweaks-1.7.10-Beta-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    MineTweaker3{${version}} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ModTweaker{0.5c} [ModTweaker] (ModTweaker-1.7.X-0.5d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    harvestcraft{1.7.10b} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Railcraft{9.2.0.0} [Railcraft] (Railcraft_1.7.10-9.2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    SpecialMobs{3.0.2} [Special Mobs] (SpecialMobs-1.7.10-3.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    SpiceOfLife{1.1.1} [The Spice of Life] (SpiceOfLife-mc1.7.x-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ForgeMultipart{1.1.0.299} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    McMultipart{1.1.0.299} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    denseores{1.0} [Dense Ores] (denseores-1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IguanaTweaksTConstruct{1.7.10-2.0.6} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ForgeMicroblock{1.1.0.299} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Launched Version: 1.7.10-Forge10.13.0.1205
    LWJGL: 2.9.1
    OpenGL: GeForce G 105M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: WIP Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from Otho»

    This mod doesn't intend to support new Biomes or any kind of world gen

    Okay, how about support for new TiC materials? Doesn't have to be implemented immediately, I can kinda see this one take a while.
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy 4
    Quote from RichardMV»
    Oh, something I forgot to add: For those using IC2, Refined Iron is really tough to get right now, because you have to play with new machines that don't have much in the way for documentation, so you basically have to figure out how to use them on your own, right? Wrong! M4 steel, when placed in the metal former on the setting with the picture of the hammer (words are failing me right now :P ) produces refined iron plates, an item used for some of the more high-end IC2 items.

    Gotta love the ore dictionary!
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy 4
    Quote from DrCheeseburger»
    Glassmaker, do you think you can add more uses for Fantasy Metals?

    Or at least re-add the alternate textures for Vanilla Tools?



    Cons:

    Having TiC (which is almost required for the usefulness of this mod) is game-breaking.

    A TiC Smeltery can...

    • Double Ore value (Crusher purpose)
    • Create advanced Alloys (Alloyer purpose)
    • Use lava to cook Ores (Forge purpose)
    Please add more purposes to the new machines if you're going to replace the old ones.

    I was kinda thinking of uses for these machines even with a TiC smeltery, and maybe:
    - Alloyer is REQUIRED to smelt down really powerful Metallurgy ores, e.g. Mithril + Blaze Powder = Mithril Chunk, which is smeltable in a Smeltery.
    - Forge has a heat level (Like an IC2 Induction Furnace), and the more smelting process is goes through or adding blaze rods/powder will increase it's speed to ludicrous speeds, much faster than a Smeltery. Adding upgrades can either increase heating speed or allow better storage of the internal heat buffer.
    - And I dunno about the Crusher.
    Posted in: Minecraft Mods
  • 0

    posted a message on [FORGE] Quadrum v0.8.1 for MC 1.12 - Simplified block/item addition for the average user
    Have you thought of adding Underground Biomes support for blocks? E.g. I want to create an ore for Fossils for a peaceful way of obtaining bones, but I use UB and it would be weird seeing all these ores with vanilla stone all inside these layers of gabbro and blueschist.
    Posted in: Minecraft Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Have you thought of adding support for Underground Biomes for custom blocks?
    Posted in: Minecraft Mods
  • 0

    posted a message on Underground Biomes Constructs
    Quote from Zeno410»

    It is already possible to replace a texture (and the name too). If you change the mod file name to .zip and unzip it, you can go into the assets/undergroundbiomes/textures directory and replace the .png file for that kind of stone. You can also edit the .lang file in the /lang directory to change the name. Take the original .jar out of the mods directory (because Forge will crash if you have two copies of the same mod) and you can run just fine.

    (some unzip programs can unzip the .jar file - it's actually in a .zip format)

    On the next major rewrite I plan to put in support for modders altering the strata columns so you could have any kind of stone in the stratas. This is primarily intended for other mods (so, a mod that adds Limestone could replace UB's Limestone with its own, or suppress UB's Limestone if it prefers its own placement). Setup is probably too complicated for a config file, but somebody could write an accessory mod pretty easily.

    As to adding stones to UB proper: not in a 1.7 version due to coding (the number of stones is hardcoded). If and when there's a 1.8 version UB will have to be rewritten and that limit will go away. I'm kind of a systematic thinker, though, and I wouldn't want to add stones piecemeal.

    (Shale actually *is* already in the mod as a sedimentary stone, but not the others you mention.)

    Okay, but I meant UBifying ore textures to mods that don't have support at all, not replacing them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Underground Biomes Constructs
    Will there be a way of adding external overlays?

    i.e. say some cool mod you like has an ore called Amazonite, but you don't support it. You might add support for that ore eventually, but you could cut out the ore texture, slap it onto a blank 16x16 px. texture, drop it into a folder, add that texture in the config file somehow, and BAM! Mod adds texture overlay support based on your custom texture!

    Also, are more rock types planned? Would be nice to see rocks like Halite (the mineral form of Salt, much like Quartzite. Mmm... Salty rocks...), Conglomerate, Diorite, and maybe Shale?
    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy 4
    Have you thought of continuing Shadowclaimer's work on the Balkon's Weapons Mod support? I think it was ditched in development of the original but I think it could be workable.

    Either that, or could you please add Mine & Blade Battlegear support? Would be cool to rock around with a Tartarite sword and shield, or go bezerk with dual wielding a adamantine mace and battleaxe, or ride a mount, Exumite spear included!

    also, it would be cool to see more horse armour types, and an overhaul of vanilla horse armour. Riding your horse into the thick of battle is pointless if your horse is far weaker than you in your tricked out enchanted Tartarite armour set.
    Posted in: Minecraft Mods
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