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    posted a message on Growthcraft Community Edition

    I'm having some trouble with the cheese press, as when I place the cheddar curds (dried) into the cheese press, right clicking it again results in giving me the curds again. If I do not have the curds in my hand and they are not inside the cheese press, the press closes and opens like normal. Am I doing something wrong?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Silver still harms undead a lot, however using the Repair enchant doesn't work. It might actually be a Thaumcraft issue, as it probably recognises only it's own tools as valid, not any weapon made of thaumium or void metal or it's special items. Also, will gold tools have a purpose eventually? I know you split the tools because of the NBT based tools now, so how will they be used?


    Another awesome idea for a mechanic: Fermenting. With the possibility of making different drinks, yogurts, and vinegar there is a lot of options.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    And for those playing with Thaumcraft, the Thaumium and Void items do not count for the Repair enchantment's requirements.


    EDIT: Found a funny little graphical issue with loaded crossbows with enchantments. No optifine was installed here.



    For comparison, here are the same crossbows unloaded:


    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I also noticed the metals in Minefantasy are not registered in the Ore Dictionary, meaning some mods (E.g. BetterStorage) have uncraftable items. For example with the BetterStorage mod, I cannot make the copper chest, but I have copper ingots and blocks. The same goes for all of the metals except for the vanilla ones.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I agree. While I find combat to be quite fun right now (I'd love to see more shields but I understand it's important to flesh this mod out first before mod compatibility is added), it is a bit silly to have zombies and skeletons parry every shot.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    For the above, why not instead have a windmill or waterwheel, that can automate a millstone as well as a few other things that need some form of power.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Oh yeah, 1.8 changed block models, and you made a ton of them.... Ouch.

    Another feature request, would be interesting to see Underground Biomes compatibility.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    True. I wonder, what is your plans for porting to a newer Minecraft version? Would you go to 1.8.9 or skip to 1.9?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Maybe you could add NEI intergration, but it only shows recipes you unlock. Anything else has their recipe hidden until they too are unlocked.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Is there a link to the decompiled API/code that is current, and not 5 months-1 year old?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I noticed that only your mod's food restored stamina, will there be an option to add other mod's food to a list alongside stamina restoration/regeneration?


    EDIT: I'm not sure about this, but the Dragonforge tools don't seem to do extra damage to the Enderdragon. It is a dragon, after all.


    Also, will there be dragonforge arrows/bows/bolts/crossbow mods? Because sometimes that dragon refuses to come down for a fisticuff fair fight.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Also, apparently something as simple as powdered flowers (dye), with a highly advanced mechanical suit (cogworks w/ reinforcement) can be crafted together to duplicate the cogworks armour, giving back both an undyed reinforced cogworks armour piece, and an ordinary unreinforced cogworks armour piece

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I noticed that the Github hasn't been updated in a year. Why is that?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Copper scale has it for me (no optifine)



    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Maybe have charcoal pits added to the game? Would be interesting to see some world-based crafting things as variety.


    Also, what is the purpose of the boot icons above the food meter?

    Posted in: WIP Mods
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