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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    So I keep getting this crash whenever I put a basic RF storage next to a full furnace generator. It seems to be the transfer of power that makes it crash but I'm not entirely sure. And once it crashes I have to remove the mod to get back in the world without immediately crashing

    EDIT: I've found from other crash reports is that this is caused by another mod using the unoffical RF something-or-other but I have no idea which one is doing it

    EDIT PT2 : It was thaumic additions


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    BookshelfLoadingPlugin (Bookshelf-1.8.9-1.1.2.206.jar)
    ThaumcraftLoader (Thaumcraft-1.8.9-5.2.4.jar)
    thaumicinfusion (ThaumicInfusion-1.8.9-4.82.jar)
    FMLPlugin (InventoryTweaks-1.60-beta-30.jar)
    DCLoadingPlugin (DummyCore-2.2.189.0.jar)
    Contact their authors BEFORE contacting forge

    // Quite honestly, I wouldn't worry myself about that.

    Time: 5/22/16 3:00 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: cofh.api.energy.EnergyStorage.setCapacity(I)Lcofh/api/energy/EnergyStorage;
    at com.teambr.bookshelf.common.tiles.traits.EnergyHandler$class.setMaxEnergyStored(EnergyHandler.scala:138)
    at com.dyonovan.neotech.common.tiles.storage.TileRFStorage.setMaxEnergyStored(TileRFStorage.scala:25)
    at com.dyonovan.neotech.common.tiles.storage.TileRFStorage.initEnergy(TileRFStorage.scala:45)
    at com.dyonovan.neotech.common.tiles.storage.TileRFStorage.func_145839_a(TileRFStorage.scala:129)
    at net.minecraft.tileentity.TileEntity.func_145827_c(TileEntity.java:106)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
    at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
    at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:354)
    at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:665)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:250)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 10 (amd64) version 10.0
    CPU: 8x Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 584125000 bytes (557 MB) / 1597243392 bytes (1523 MB) up to 1597243392 bytes (1523 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1536M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.19 Powered by Forge 11.15.1.1902 Optifine OptiFine_1.8.9_HD_U_H5 36 mods loaded, 36 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
    UCHIJAAAA Forge{11.15.1.1902} [Minecraft Forge] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
    UCHIJAAAA Baubles{1.1.3.0} [Baubles] (Baubles-1.8.9-1.1.3.0.jar)
    UCHIJAAAA Thaumcraft{5.2.4} [Thaumcraft] (Thaumcraft-1.8.9-5.2.4.jar)
    UCHIJAAAA Waila{1.6.0} [Waila] (Waila-1.6.0-B3_1.8.8.jar)
    UCHIJAAAA intangible{0.0.25} [Intangible] (intangible-1.8.9-0.0.25.jar)
    UCHIJAAAA JEI{2.28.16.184} [Just Enough Items] (jei_1.8.9-2.28.16.184.jar)
    UCHIJAAAA thaumicadditions{0.38} [Thaumic Additions] ([1.8.9] Thaumic Additions - 0.38.jar)
    UCHIJAAAA archmagus{0.8.0} [Archmagus] (Archmagus-1.8.9-0.8.0.jar)
    UCHIJAAAA Automagy{2.0.2} [Automagy] (Automagy-1.8.9-2.0.2.jar)
    UCHIJAAAA bagginses{2.1.5b} [Bagginses] (Bagginses-1.8.9-2.1.5b.jar)
    UCHIJAAAA BiomesOPlenty{3.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.8.9-3.0.0.1866-universal.jar)
    UCHIJAAAA BloodMagic{1.8.9-2.0.0-20} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.8.9-2.0.0-20.jar)
    UCHIJAAAA bookshelf{1.1.2.206} [Bookshelf] (Bookshelf-1.8.9-1.1.2.206.jar)
    UCHIJAAAA bookshelfapi{2.3.7} [Bookshelf] (Bookshelf-API-1.8.9-2.3.7.jar)
    UCHIJAAAA Botania{r1.8-299} [Botania] (Botania-unofficial.r1.8-299.jar)
    UCHIJAAAA mcmultipart{1.0.9} [MCMultiPart] (MCMultiPart-1.0.9-universal.jar)
    UCHIJAAAA chiselsandbits{mc1.8.9-v1.8.6} [Chisels & Bits] (chiselsandbits-mc1.8.9-v1.8.6.jar)
    UCHIJAAAA DarkUtils{1.0.0.9} [Dark Utilities] (DarkUtilities-1.8.9-1.0.0.18.jar)
    UCHIJAAAA DummyCore{2.2.189.0.} [DummyCore] (DummyCore-2.2.189.0.jar)
    UCHIJAAAA flatcoloredblocks{mc1.8.9-v1.3} [Flat Colored Blocks] (flatcoloredblocks-mc1.8.9-v1.5.jar)
    UCHIJAAAA inventorytweaks{1.60-beta-30-48a432c} [Inventory Tweaks] (InventoryTweaks-1.60-beta-30.jar)
    UCHIJAAAA IronChest{6.0.123.769} [Iron Chest] (ironchest-1.8.9-6.0.123.769.jar)
    UCHIJAAAA JEIAddons{0.11.2.56} [Just Enough Items Addons] (JEIAddons_1.8.9-0.11.2.56.jar)
    UCHIJAAAA journeymap{5.1.3} [JourneyMap] (journeymap-1.8.8-5.1.3-unlimited.jar)
    UCHIJAAAA llor{1.0.4-mc1.8.8} [Light Level Overlay Reloaded] (LLOverlayReloaded-1.0.4-mc1.8.8.jar)
    UCHIJAAAA mantle{1.8.9-0.9.2.jenkins102} [Mantle] (Mantle-1.8.9-0.9.2.jar)
    UCHIJAAAA tconstruct{1.8.9-2.2.1.jenkins1005} [Tinkers' Construct] (TConstruct-1.8.9-2.2.1.jar)
    UCHIJAAAA neotech{2.4.4} [NeoTech] (NeoTech-1.8.9-2.4.4.jar)
    UCHIJAAAA Psi{beta-23} [Psi] (Psi-beta-23.jar)
    UCHIJAAAA mrdimkaraytracelib{0.0.1} [MrDimka's Ray Trace Library] (RayTraceLib_1.8.9-0.0.1.jar)
    UCHIJAAAA Talismans 2{2.2.1} [Talismans 2] (Talismans2-1.8.9-2.2.1.jar)
    UCHIJAAAA tknowledge{0.2.2} [Thaumaturgical Knowledge] (Thaumaturgical Knowledge - 1.8.9-0.2.2.jar)
    UCHIJAAAA thaumicbases{2.1.189.32} [Thaumic Bases] (ThaumicBases-2.1.189.32.jar)
    UCHIJAAAA thaumicinfusion{4.82} [Thaumic Infusion] (ThaumicInfusion-1.8.9-4.82.jar)
    Loaded coremods (and transformers):
    BookshelfLoadingPlugin (Bookshelf-1.8.9-1.1.2.206.jar)
    net.darkhax.bookshelf.asm.BookshelfTransformerManager
    ThaumcraftLoader (Thaumcraft-1.8.9-5.2.4.jar)

    thaumicinfusion (ThaumicInfusion-1.8.9-4.82.jar)
    drunkmafia.thaumicinfusion.common.asm.BlockTransformer
    drunkmafia.thaumicinfusion.common.asm.WorldTransformer
    FMLPlugin (InventoryTweaks-1.60-beta-30.jar)
    invtweaks.forge.asm.ContainerTransformer
    DCLoadingPlugin (DummyCore-2.2.189.0.jar)
    DummyCore.ASM.DCASMManager
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Pulsar/tconstruct loaded Pulses:
    - TinkerCommons (Enabled/Forced)
    - TinkerWorld (Enabled/Not Forced)
    - TinkerTools (Enabled/Not Forced)
    - TinkerGadgets (Enabled/Not Forced)
    - TinkerOredict (Enabled/Forced)
    - TinkerIntegration (Enabled/Forced)
    - TinkerMaterials (Enabled/Forced)
    - chiselsandbitsIntegration (Enabled/Not Forced)
    - TinkerDebug (Enabled/Not Forced)

    [DummyCore]: 'Special case ASM modification mods: ''Note, that these mods might not be involved in the crash in ANY WAY!''DummyCore just prints some known mods for a lot of ASM modifications''DummyCore''Thaumic Infusion'
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['Blazing_Angel42'/421, l='A Whole New World', x=235.39, y=80.00, z=158.51]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.8.9_HD_U_H5
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.0 NVIDIA 365.10
    OpenGlRenderer: GeForce GT 635/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 8

    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks

    Somehow that never crossed my mind...... Hahaha well thank you for that idea

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    Loving this mod a ton!!! Made some awesome stuff and in my escapades, I have decided that having a way to quickly remove bits from a bag would be an excellent addition. Are there any plans for something like that? It would be most helpful for when I chisel 10 whole blocks just to realize I don't want to use that block :unsure:

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Hey so I'm a huge fan of the flicker foci, especially the item transport. But is there a way to make a mimic export crystal marker remember what was in the chest? Like take a hypothetical snapshot of the contents of the chest so if you run out, it remembers where it goes?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    What happened to the old lectern texture?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I have the same thing and what i have found to work is to just sign the book and continue as normal
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    So am I the only one who isn't getting armor xp in 1.3.0.008?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    So does anyone else really dislike the new Nexi? They dont hold hardly anything so you have to repeatedly fill up the obelisk with buckets which gets tedious. Just a little frustrated with the small tank capacity is all.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ArenzeFox

    Are you using WinRAR? With that I can actually go in and edit everything in the .jar files. And that's the problem. I've tried adjusting the mass lift ratio to nearly 50:1 and it has no effect on the nose dip, just how fast it takes off. I can't understand it.

    Didnt even try using my 7-zip.... Derp. Well anyways that is all i could think of that may fix it. Its got me stumped
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ArenzeFox
    mine aren't. I've edited bomb capacity, bomb delay, and flight and turn speeds of every plane and vehicle in the mod. I just can't find what to change to make the nose dive stop.

    Odd... I cant save any of mine, it asks if i want to extract the file somewhere.... in that case it should be your mass to lift ratio
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ArenzeFox
    It's all, but the only one i've really tried playing with was the Lancaster. All of them pull like that, but I'm not 100% if all of them don't change with editing. Is there any way to just turn that part of the physics off?

    Also running 1.7.10

    Nah all of the files are read only so you cant really edit them... dont really know why they pull to the ground but it's pretty freaking annoying
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ArenzeFox
    Hey guys, I'm working on making everything to my liking (modding weapon powers and explosion radius and such) and I can't get the planes to stop nose diving on me. I've tried modding their weights and lift ratios (All the way up to 50:1) and it only affects take off distance. Am I editing the wrong thing, and if so what should I change or what formula works.

    Any help would be greatly appreciated.

    PS: Trying to get it to stay perfectly level while flying without me tapping the spacebar constantly.

    Same problem. What version are you running?
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF

    I'm not having a problem with the BF109 constantly pulling towards the ground, and you can't edit BF109.txt because it is marked as read only.

    Is it possible to not have it as read only? I think I know how to fix it. Has to do with the drag and lift ratios in the file
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    So is anyone else having a problem with the Flan's WW2 pack BF109 constantly pulling towards the ground? I'm using the 4.1.1 version for 1.6.4 and I tried to edit the plane config, but it doesn't let me save anything to that file
    Posted in: Minecraft Mods
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