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    posted a message on Shaders Mod (updated by karyonix)
    Quote from General_Fail

    I have just installed GLSL shaders beta 17, and SEUS Standard v10 and I get this issue:

    I've installed all new graphics drivers, done a reinstall of GLSL and SEUS, and tried different shader packs, to no avail. If anyone could help I'd appreciate it. My graphics card is AMD FX-6300 3.5GHz 6-Core Processor.

    Un, that's your processor, hence the processor in the name. So you still need to install drivers because the drivers are for your gpu, not your cpu. This error happens with unupdated drivers, but we still need the actual gpu info, lol.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I believe it's because you need optifine for AA/AF, but the GLSL shaderMOD won't work with it enabled.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)
    Quote from Sildur1

    Well specular mapping is in my vibrant shaders, but disabled by default. Can be enabled in composite1.fsh. But as you said it needs an adjusted texture pack, and glass specular mapping doesn't work because it's transparent. For the fps, you will lose arround 5-10fps. I optimized it as much as I can right now.

    I see, I can use specular mapping on your tp. Thanks for the info.

    P.S. KrishaCzech
    The last time I ever saw glass being reflective was when I rendered the Chroma Hill's texture pack using Chunky, which is a rendering program.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)
    Quote from KrishaCzech

    I love these shaders, but can you add reflective glass? There is no mod doing anyting like that.

    I thought reflective surfaces was specular mapping, which lags some people, but may be possible to enable pom on a shaderpack and use a texure pack with specular mapping. I do not think there is any other way to this besides specular maps, and you would only enable it for glass by deleteing the other specular mapping for the blocks. Because it's glass doesn't change that glass can have reflective surfaces while others don't(1.6 texture format changed so you could do this with a texture pack). But since glass is transparent, I'm not sure if this would work. But specular mapping(also POM, which enabled both bump and specular mapping) is what makes surfaces reflective.

    In short this feature has already been known in shaderspacks before. Now you need to get specular maps for glass(if even possible), enable POM on a shaderpack(I have no idea which one or how because I'm not used to new versions). If specular maps don't lag you(if you have a real system and not intel graphics) you could possible achieve this.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Does anyone where all the tweaks to SEUS are? I read that a document was made to tweak it, meaning fix the rain and all specular mapping and ect. I was going to search, and ended looking 15 pages in the wrong topic. ._.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    300 - 6 months

    to save up to 700-ish 1.5 yrs

    A 300$ pc/laptop wouldn't even last you 1.5 years. Better just wait for that 700$ budget. Or if your desperate in time, buy a 500$ pc(custom most likely).
    Posted in: Minecraft Mods
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    posted a message on [32x,64x][1.5.1] Defined
    Jamie, if the screenshot you had in the spoiler was the filter, then Defined has a different style than that IMO. It has a different kind of bevel than Defined. Traditional Beauty looks like the one in the spoiler. Also, these are shaders, so they may affect performance and act differently on low-end.
    Posted in: Resource Packs
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    Hello all! I am building a new gaming computer, and i was wondering what video card I should buy. I only get 10 FPS with basic v8 so i really need a new video card. I would like to be able to run the most intense SEUS and Sildur shaderpacks with about 50+ FPS. My budget is $300 and $350 AT THE MOST. It's Okay if its AMD but i prefer NVIDIA.

    Quote from pieisnotpi

    $300 isn't nearly enough for a computer that will run max shaders at 50 fps. Maybe max at 10fps ...

    A 350$ budget at most isn't a budget at all. I mean, even an Xbox is more expensive then that, and people say that shaders would melt that thing. You could get an Amd A10-6800k PC for $400, but don't even expect it to run 50 fps. Honestly, if your budget is 350$ and you expect to run shaders, something tells me you need to get a higher budget. Btw, someone managed to get 30 fps on an A10-6800k, but a system for that for gaming would be 400. If you plan in downgrading anything from tat 400$ point, it's not worth it. On the second condition, do not buy a prebuilt, especially for something that's 400$. I bought a prebuilt for 450$ and would've had a much better time with a custom built 400$(Also the custom $400 had better hardware).
    Posted in: Minecraft Mods
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    posted a message on Faithful 64x64
    Quote from Shangahyando

    Fon't a bit messed up.

    I forgot what it was, but this is because of the mods you have. I believe this came from McPatcher with Optifine combined, but I haven't had this mistake for a long time. The font is on your side, but the default is different.
    Posted in: Resource Packs
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    It suprises me how we need to make the font into the max size to get people to notice other people are working on it, like Karyonix, but everyone still doesn't notice.
    Posted in: Minecraft Mods
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from marcinz606

    I paid for those 8 threads so why not use all their power for rendering useless stuff? :D CPU temps peak at very comfortable 65oC while doing that :)

    Cool, and I just realized that Chunky uses the CPU, but not the GPU. If anyone has a Firepro w9000, well too bad(if you have a w9000, you would be doing business stuff as that's a 4k card not good for gaming.)
    Posted in: Resource Packs
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    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    Great, this mod had a great chance of becoming a mod with tons of features. Well, this is life, and life takes away people's opportunity to work on things, :( .
    Posted in: Minecraft Mods
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    posted a message on Hazelwood 1.6
    Great pack! Another of the simple packs that I like. Realistic is overrated, it's another style for me, but there's no reason for HD to rule over simple packs.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from marcinz606

    Thanks for mentioning Chunky, I never heard of that.
    PS: My new Xeon CPU hates you :lol:

    Um, sir, I have an AMD A8 APU. I feel jealous for your Xeon. So my Intel i5 4670k won't handle this either...(I didn't get all the pc parts yet, so it's just lying in the room there).

    ********WAIT, edit: Chunky uses 100% of your CPU on default, change it so it doesn't hog your system and destory your CPU********

    Edit 2: New picture (Bad DOF effect IMO, my fault)

    Next time, I'll do bigger scenes, :P.
    Posted in: Resource Packs
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    posted a message on x128 Original
    This was already posted somewhere, where the guy actually said in his thread he used a filter(so at least he said he used a filter, good person). Also, somewhere in this forum posted the "Faithful secret" which was exactly like these packs. Vattic's faithful and HiTeen's had actually had work put on these. Also on this list is LITHOS, which is more than just the default faithful, but looks entirely different, but maintaining hard work and the faithful style. I suggest you start over and make a new texture pack without a filter.
    Posted in: Resource Packs
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