• 0

    posted a message on Sorry Lexxit mod pack is not release
    Quote from SameTheCreeper

    sorry,LEXXIT modpack is not release why

    because modder say to me i stealing mod

    and not have permission


    and I do not know how to ask for permission

    and if you want help me on the comment


    and i very very sorry

    and see you guys later

    i love you so much

    modder

    -SameTheCreeeper

    hey,not realase?whats the meaning of that???

    right = not realased

    you must learn far about english

    and recomended dont sharing a people mods!!!
    make your own MODPE SCRIPT

    im to!!!!

    To ask for permission, post on their thread: "Can I please use your mod in my modpack?", and wait for them to respond.

    did you know far about simple function but very cool???
    please tell me!!!

    because i cant make a profesional mod,just simple Ahahahah
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on HOW TO FIX CUSTOM MOB ID?
    hello,im still have a problem with my script

    this problem about

    set custom mob id

    this is an example(crash)
    var g = 0;
    var giant;
    function useItem(x,y,z,itemId,blockId,side) {
    	if(itemId==338&&blockId==58&&g==0) {//Crafting Giant Spawner
      	preventDefault();
      	g=1;
      	addItemInventory(338,-1);
    	} else if(itemId==338&&blockId==58&&g==1) {
      	preventDefault();
      	g=2;
      	addItemInventory(338,-1);
    	  print("Next : 1 Diamond");
    	} else if(itemId==264&&blockId==58&&g==2) {
      	preventDefault();
      	g=3;
      	addItemInventory(264,-1);
    	print("Next : 1 Lapis Lazuli");
    	} else if(itemId==351&&Player.getCarriedItemData()==4&&blockId==58&&g==3) {
      	preventDefault();
      	g=0;
      	addItemInventory(351,-1,4);
    	  addItemInventory(465,1);
    	  print("You Craft A Giant Spawner!");
    	}
    	if(itemId==465) {//spawning GIANT
    	     addItemInventory(465,-1);
             clientMessage("From now,Runnnn!!!!!");
    	     giant=Level.spawnMob( Player.getX(),Player.getY()+2,Player.getZ() ,32,'mob/giant.png' );
                     giant;
    				 Entity.setHealth(giant, 100);
                     Entity.setRenderType(giant, 11);
                     }
                     }
    function deathHook (attacker, victim) {
    if(Entity.getEntityTypeId(giant)) { //Droped Item If you kill a GIANT
    	var random = Math.floor((Math.random()*15)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 265, 24);
    	} else if(random==2||random==3) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 256, 2);
    	} else if(random==4||random==5) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 267, 2);
    	} else if(random>=6&&random<=15) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 41, 2);
    	     }
         }
    }

    Donalddoesmc said

    change Entity.getTypeId(giant) to something else

    i must change to???im still not understand!

    mcpemodder said

    add if(giant == victim) {

    but it makes giant doesnt drop anything!

    you mean this,right???
    function deathHook (attacker, victim) {
    if(giant==victim) { //This the function!
    if(Entity.getEntityTypeId(giant)) { //Droped Item If you kill a GIANT
    	var random = Math.floor((Math.random()*15)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 265, 24);
    	} else if(random==2||random==3) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 256, 2);
    	} else if(random==4||random==5) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 267, 2);
    	} else if(random>=6&&random<=15) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 41, 2);
    	     }
         }
    }
    }

    so please help me fixing this mod!
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on please help me fix my script!
    hello,im still not understand about this script

    what makes this script error?

    so its the script
    var g = 0;
    var w = 0;
    var hg = 0;
    var giant;
    var ws;
    function useItem(x,y,z,itemId,blockId,side) {
    	if(itemId==338&&blockId==58&&g==0) {//Crafting Giant Spawner
      	preventDefault();
      	g=1;
      	addItemInventory(338,-1);
    	} else if(itemId==338&&blockId==58&&g==1) {
      	preventDefault();
      	g=2;
      	addItemInventory(338,-1);
    	  print("Next : 1 Diamond");
    	} else if(itemId==264&&blockId==58&&g==2) {
      	preventDefault();
      	g=3;
      	addItemInventory(264,-1);
    	print("Next : 1 Lapis Lazuli");
    	} else if(itemId==351&&Player.getCarriedItemData()==4&&blockId==58&&g==3) {
      	preventDefault();
      	g=0;
      	addItemInventory(351,-1,4);
    	  addItemInventory(465,1);
    	  print("You Craft A Giant Spawner!");
    	}
    	if(itemId==352&&blockId==58&&w==0) {
    	    preventDefault();
      	  w=1;
      	  addItemInventory(352,-1);
        } else if(itemId==352&&blockId==58&&w==1) {
    	    preventDefault();
      	  w=2;
      	  addItemInventory(352,-1);
        } else if(itemId==352&&blockId==58&&w==2) {
    	    preventDefault();
      	  w=3;
      	  addItemInventory(352,-1);
      	  print("Next : 3 Coal");
        } else if(itemId==263&&blockId==58&&w==3) {
    	    preventDefault();
      	  w=4;
      	  addItemInventory(263,-1);
        } else if(itemId==263&&blockId==58&&w==4) {
    	    preventDefault();
      	  w=5;
      	  addItemInventory(263,-1);
    	} else if(itemId==263&&blockId==58&&w==5) {
    	    preventDefault();
      	  w=6;
      	  addItemInventory(263,-1);
      	  print("Next : 1 Stone Sword");
        } else if(itemId==272&&blockId==58&&w==6) {
    	    preventDefault();
      	  w=0;
      	  addItemInventory(272,-1);
      	  addItemInventory(466,1);
      	  print("You Craft A Wither Skeleton Spawner!");
        }	   
    	if(itemId==465) {//spawning GIANT
    	     addItemInventory(465,-1);
             clientMessage("From now,Runnnn!!!!!");
    	     giant=Level.spawnMob( Player.getX(),Player.getY()+2,Player.getZ() ,32,'mob/giant.png' );
                     giant;
    				 Entity.setHealth(giant, 100);
                     Entity.setRenderType(giant, 11);
        } else if(itemId==466&&blockId==87||itemId==466&&blockId==112) {
            addItemInventory(466,-1);
            clientMessage("From now,Runnnn!!!!!");
            ws=Level.spawnMob( Player.getX(),Player.getY()+3,Player.getZ() ,36,'mob/witherskeleton.png' );
            ws;
            Entity.setHealth(ws, 75);
            Entity.setRenderType(ws, 12);
    		Entity.setCarriedItem(ws, 272);          
        }
    }
    function deathHook (attacker, victim) {
    if(Entity.getEntityTypeId(giant)) { //Droped Item If you kill a GIANT
    	var random = Math.floor((Math.random()*15)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 265, 24);
    	} else if(random==2||random==3) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 256, 2);
    	} else if(random==4||random==5) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 267, 2);
    	} else if(random>=6&&random<=15) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 41, 2);
    	     }
         }
    if(Entity.getEntityTypeId(ws)) { //Droped Item If you kill a Wither Skeleton
    	Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 352, 2);
    	var random = Math.floor((Math.random()*20)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 264, 24);
    	} else if(random>=2&&random<=4) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 272, 1);
    	} else if(random>=5&&random<=10) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 263, 8);
    	} else if(random>=11&&random<=15) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 325, 3, 10);
    		}
    	}
    }

    Donalddoesmc said :
    Just change the
    if (Entity . getEntityTypeId (giant ))
    etc.
    To something else

    but im still not understand!,so please tell me how to fix that!
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on anyone please help me!
    hi guys,im have a problem again with my script

    i dont know what makes it error

    so its the crash script
    var g = 0;
    var w = 0;
    var hg = 0;
    var giant;
    var ws;
    function useItem(x,y,z,itemId,blockId,side) {
    	if(itemId==338&&blockId==58&&g==0) {//Crafting Giant Spawner
      	preventDefault();
      	g=1;
      	addItemInventory(338,-1);
    	} else if(itemId==338&&blockId==58&&g==1) {
      	preventDefault();
      	g=2;
      	addItemInventory(338,-1);
    	  print("Next : 1 Diamond");
    	} else if(itemId==264&&blockId==58&&g==2) {
      	preventDefault();
      	g=3;
      	addItemInventory(264,-1);
    	print("Next : 1 Lapis Lazuli");
    	} else if(itemId==351&&Player.getCarriedItemData()==4&&blockId==58&&g==3) {
      	preventDefault();
      	g=0;
      	addItemInventory(351,-1,4);
    	  addItemInventory(465,1);
    	  print("You Craft A Giant Spawner!");
    	}
    	if(itemId==352&&blockId==58&&w==0) {
    	    preventDefault();
      	  w=1;
      	  addItemInventory(352,-1);
        } else if(itemId==352&&blockId==58&&w==1) {
    	    preventDefault();
      	  w=2;
      	  addItemInventory(352,-1);
        } else if(itemId==352&&blockId==58&&w==2) {
    	    preventDefault();
      	  w=3;
      	  addItemInventory(352,-1);
      	  print("Next : 3 Coal");
        } else if(itemId==263&&blockId==58&&w==3) {
    	    preventDefault();
      	  w=4;
      	  addItemInventory(263,-1);
        } else if(itemId==263&&blockId==58&&w==4) {
    	    preventDefault();
      	  w=5;
      	  addItemInventory(263,-1);
    	} else if(itemId==263&&blockId==58&&w==5) {
    	    preventDefault();
      	  w=6;
      	  addItemInventory(263,-1);
      	  print("Next : 1 Stone Sword");
        } else if(itemId==272&&blockId==58&&w==6) {
    	    preventDefault();
      	  w=0;
      	  addItemInventory(272,-1);
      	  addItemInventory(466,1);
      	  print("You Craft A Wither Skeleton Spawner!");
        }	   
    	if(itemId==465) {//spawning GIANT
    	     addItemInventory(465,-1);
             clientMessage("From now,Runnnn!!!!!");
    	     giant=Level.spawnMob( Player.getX(),Player.getY()+2,Player.getZ() ,32,'mob/giant.png' );
                     giant;
    				 Entity.setHealth(giant, 100);
                     Entity.setRenderType(giant, 11);
        } else if(itemId==466&&blockId==87||itemId==466&&blockId==112) {
            addItemInventory(466,-1);
            clientMessage("From now,Runnnn!!!!!");
            ws=Level.spawnMob( Player.getX(),Player.getY()+3,Player.getZ() ,36,'mob/witherskeleton.png' );
            ws;
            Entity.setHealth(ws, 75);
            Entity.setRenderType(ws, 12);
    		Entity.setCarriedItem(ws, 272);          
        }
    }
    function deathHook (attacker, victim) {
    if(Entity.getEntityTypeId(giant)) { //Droped Item If you kill a GIANT
    	var random = Math.floor((Math.random()*15)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 265, 24);
    	} else if(random==2||random==3) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 256, 2);
    	} else if(random==4||random==5) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 267, 2);
    	} else if(random>=6&&random<=15) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 41, 2);
    	}
    }
    if(Entity.getEntityTypeId(ws)) { //Droped Item If you kill a Wither Skeleton
    	Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 352, 2);
    	var random = Math.floor((Math.random()*20)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 264, 24);
    	} else if(random>=2&&random<=4) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 272, 1);
    	} else if(random>=5&&random<=10) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 263, 8);
    	} else if(random>=11&&random<=15) {
    		Level.dropItem(Entity.getX(ws), Entity.getY(ws), Entity.getZ(ws), 1, 325, 3, 10);
    		}
    	}
    }


    error(Wrapped java lang null etc)
    why???!!

    so please help me!
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on need help for fix my script!
    Quote from Connor4898

    Replace
    if(Entity.getEntityTypeId(giant)) {//Droped Item If you kill a GIANT

    with
    if(victim == giant) {


    You also need to add
    var giant;

    To the beginning of your script
    Quote from Donalddoesmc
    You need
     var giant; //your code 
    Since basically your script said "giant in function useItem is this mob". Not in any other functions so you need var before all functions.
    Quote from Connor4898
    Replace
    if(Entity.getEntityTypeId(giant)) {//Droped Item If you kill a GIANT
    with
    if(victim == giant) {
    You also need to add
    var giant;
    To the beginning of your script

    thanks,all,all workS! + 1 for you!
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on need help for fix my script!
    hi guys,i dont know how to fix this script

    so please help me

    this is the crash script
    if(itemId==465) {//spawning GIANT
    	     addItemInventory(465,-1);
             clientMessage("From now,Runnnn!!!!!");
    	     giant=Level.spawnMob( Player.getX(),Player.getY()+2,Player.getZ() ,32,'mob/giant.png' );
                     giant;
    				 Entity.setHealth(giant, 200);
                     Entity.setRenderType(giant, 11);
                }
                }	 
    function deathHook (attacker, victim) {
    if(Entity.getEntityTypeId(giant)) {//Droped Item If you kill a GIANT
    	var random = Math.floor((Math.random()*15)+1);
    	if(random==1) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 265, 24);
    	} else if(random==2||random==3) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 256, 2);
    	} else if(random==4||random==5) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 267, 2);
    	} else if(random>=6&&random<=15) {
    		Level.dropItem(Entity.getX(giant), Entity.getY(giant), Entity.getZ(giant), 1, 41, 1);
    	}
    }
    }

    (Already use function,useitem,var,etc but still error)

    the message error is "giant is not defined in function death hook"
    but im already wrote that in function use item
    and i dont know var for that
    so please tell me how to fix that

    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on [0.7.6 ANDROID] TMaster301 ModPack A Updated Again! [PE]
    Hi guys,show my new modpack!!!.This modpack i rate A because strongly recomended use in mcpe
    why?because mcpe have a many shortage

    So, this is the Mod!!!

    Standard Food Pe(v.2.0)

    //i.imgur.com/F4h2jDL.png" target="" data-ensure-absolute>http://i.imgur.com/F4h2jDL.png" width="" height="" alt="" />

    Hate because little food in mcpe??
    this is one Solution!!!

    In this mod will added

    - Golden Apple(Food,heal 9 hearts!)
    - Raw Fish(Food,heal 1.5 hearts!)
    - Cooked Fish(Food,heal 3 hearts!)
    - Fishing Rod(Item to Fishing)
    - Glistering Melon(Food,heal 7 hearts!)
    - Cookie(Food,heal 2 Hearts!)
    - Chocolate(Food,heal 2 hearts!)
    - Golden nugget(Item to craft golden item)

    How to get that???

    Golden Apple :-(o):

    - Tap Oak Leaves with 9 Golden Nugget,Then tap Oak Leaves with an Apple.

    Fish

    - Tap any block under water with fishing rod,if you lucky you will get raw fish!
    - To get fishing rod,tap a cobweb with a stick!
    - To get a cobweb,tap 9 string to Crafting Table
    - To cook the fish,tap a Furnace with a raw fish,Then tap the furnace with a stick.

    Glistering Melon

    - Tap a Crafting Table with 9 golden nugget,Then tap a Crafting Table with an Melon(slice).

    Cookie

    - Tap a Stone Cutter with 2 Wheat,Then tap a Stone Cutter with a Chocolate.
    - To get a chocolate,tap oak leaves with Shears

    Golden Nugget

    - Tap a Crafting Table with a gold ingot!

    if you forgot that recipe,dont worry because you can try /sfood for help!

    Screenshot



    "if you want eat all items in mcpe,you must tap a block(like destroy)if doesnt work,try again!"
    its a bug of mcpe 0.7.6,not from this script!



    " All Items in this Mod"



    "Im Fishing!!!"

    Versions

    V.2.0
    - Now food recipe is hard as pc
    - Removed Burning Furnace
    - Added /update and /gnuget
    v3.0 Latest,Coming Soon
    - Added Rotten Flesh and Spider Eye
    - Fixed bug clientMessage and print

    Download Link

    Craftable Spawner eggs(v1.1)


    Hate because if you kill a mob the mob who killed cant be spawned???
    This one solution!!!

    In this mod will added

    - All Natives Mob Eggs!(mcpe style)
    - Western Wheat(Item,for create spawn sheep egg)
    - Carrot(Food,can be used to create spawn pig egg)

    How to get that???

    Chicken Spawner Eggs

    - Tap 2 seeds(wheat)to a crafting table

    Cow Spawner Eggs

    - Tap 2 wheat to a crafting table

    Pig Spawner Eggs

    - Tap 2 carrot to a crafting table

    Sheep Spawner Eggs

    - Tap 2 western wheat to a crafting table

    Carrot

    - Destroy 1 Melon Stem

    Western Wheat

    - Destroy 1 Crops

    if you forgot that recipe,dont worry because you can try /cs for help!

    Screenshot

    Coming Soon!

    Versions

    V.1.1
    - Added /news
    V.2.0 (Coming Soon)
    - Added Hostiles eggs

    Download Link

    Mob Mover(v1.0)


    Hate because a mod trapped in water and you cant bring it to a land???
    This is one solution!!!
    (RECOMENDED TO USE CRAFTABLE SPAWNER EGGS MOD,IF NO THE ITEM DOESNT ANY EFFECT!)

    In this mod will added

    - All Natives Mob Eggs!(mcpe style)

    How to get that???
    Just tap an egg to any mob,you will lost it and will get the mob spawn egg!

    if you forgot that recipe,dont worry because you can try /mm for help!

    Screenshot

    Coming Soon!

    Versions

    V.1.0
    - Added all natives Entity(can be Moved)
    V.2.0 (Coming Soon)
    - Added Hostiles eggs(can be Moved)

    Download Link

    Texture Pack


    Yuzz Texture PackV2.0!
    recomended strongly to use this texture pack if you put 3 mods that!!!
    (but not totally completed,just enjoyed it
    Download Link
    http://www.mediafire...exture_pack.zip

    Thanks for using this mod,i hope you like it and giving me some + 1 ^-^
    If you find a bugs in that mod,please tell me(at the #)
    I hope i can fix it!!!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on please help me fix my script!
    Quote from Eaglerex

    var chick = 0;

    function
    attackHook(attacker,victim) {
    if(getCarriedItem == 295 && Entity.getEntityTypeId == 10&&chick==0) {
    preventDefault();
    chick=1;
    addItemInventory(295,-1);
    print("1 more seed to a chicken!");
    } else if(getCarriedItem == 295 && Entity.getEntityTypeId == 10&&chick==1) {
    preventDefault();
    chick=0;
    addItemInventory(295,-1);
    Level.spawnMob(getPlayerX(),getPlayerY()+1,getPlayerZ()-1,10, "mob/chicken.png");
    print("Chicken Breeding was completed");
    }
    }

    why,this is right,but still not work(doesnt have any effect)
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Anyone know what relationship from a mod and modscript?
    Quote from Donalddoesmc

    No, there are no "button pressed" hooks at the moment.

    Yeah, i think yo right!!!
    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on its possible to make mcpe play mc pc sounds?
    Quote from Hawwrawr

    It is. Just rename the files you want with the corresponding mob/action. For example the zombies can sound like villagers from PC.

    How to do that???
    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on can anyone tell how to get a screenshot in minecraftpe
    Quote from Hexdro

    If your android what phone do you have?
    Most androids are - Hold the Volume Button + Power Button

    not work,my android is 2.3
    Quote from corbin052198

    You guys are overcomplicating things a bit. If your phone has Android 4.0 or newer, you can take screenshots by holding down power and pressing the Volume Up button. If it's a lower version, you likely need an app or your phone manufacturer might have added it themselves. What device do you have?

    2.3 sir,sorry for late replying!!!
    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on please help me fix this script!
    Quote from Donalddoesmc

    It is
    Entity.getEntityTypeId(victim)


    Not

    Entity.getEntityTypeId


    i know this function right,but
    why still not work???

    i hope you can tell me the problem!!!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on whats the meaning of Entity.getHealth
    Quote from Donalddoesmc

    STOP MAKING THREADS WITH MODPE QUESTIONS! :P

    Next time if you have a question, please PM me!
    It will save other forum users time.


    Or just Level.dropItem and getHealth and setHealth

    sorry donald,but my smartphone can reply all comments(only post topic?//!!!)
    so i waiting to open my computer and reply that
    because i cant reply all comments,so i post this topic

    to let them drop sth:
    Entity.setHealth(victim,1);
    Entity.setFireTicks(victim,1);


    ;)

    but if
    Entity.setHealth(victim,-7);
    Entity.setFireTicks(victim,100);

    this must hit (1x),if 2x will not drop item
    and if hit(1x)the dropped item is cooked!!!

    i know modpe script have a shortage and have a excess

    but im still love modpe script!!! ^_^
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on can anyone tell me about entity ID function?

    Learn to check your syntax first.

    how about
    var chick = 0;
    function attackHook(attacker,victim) {
    if(getCarriedItem==280&&Entity.setTypeId==10&&chick==0) {
    chick=1;
    Level.spawnMob(x,y+3,z,10, "mob/chicken.png");
    } else if(getCarriedItem==276&&Entity.setTypeId==10&&chick==1) {
    chick=0;
    Level.spawnMob(x,y+3,z,10, "mob/duck.png");
    }
    }

    are this function right???
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on whats the meaning of Entity.getHealth
    hello guys,i have an question,

    whats the meaning of Entity.getHealth???

    i used as Entity.getHealth(victim,-7);(example)
    but i dont understand about that

    if Entity.setHealth(victim,-7); i know,but have a bugs
    the bugs are if mob who attacked died,dont drop any item

    so i use Entity.getHealth

    if you know whats the meaning of that, please tell me!!!

    thanks!!!
    Posted in: MCPE: Mod / Tool Help & Requests
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