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    posted a message on How to get HD Skins to Work on 1.11.2 Minecraft?

    I may be wrong. but HD skins seems to hop from creator to creator a lot, kinda like the "xray mod"

    Here is the one i use., you are going to need to use lightloader

    Lightloader
    http://www.liteloader.com/download

    HD skins mod
    http://minelittlepony-mod.com/

    And yes, it says minelittlepony. the reason for this is that the mod is actually a mod the make players look like a bunch of horses, with HD skins as a side feature. but you can turn all of the pony related settings off and just use it for HD skins (:

    Best of luck

    Posted in: Mods Discussion
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    posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lava

    just a reminder to update the mod title from ItemPhysic 1.3.4 to ItemPhysic 1.4.4
    Thanks (:

    Posted in: Minecraft Mods
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    posted a message on Villager farmer - farm not working

    Its hard to say for sure. but it kinda sounds like you may of forgotten to give the village 9 stacks of seeds. for this to work 100% efficiently you need a different villager for each type of crop. and if hes not replanting. it kinda sounds like he might have an inventory full of wheat. when making the wheat farm you need to make sure he has 9 stacks of seeds so he cant pick up any wheat

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to /enchant more than allowed?

    Im having a hard time picturing what you are trying to do. I dont know what you mean by level of strength. and when you say "it will enchant it with that level of sharpness" im not sure what the it is. i presume a sword but you are kinda being vague. please try to be more clear when asking for assistance. it will make it easier for us to help you figure out what you need.


    if you want to stop a give command from spamming. you just need to add a chain command block changing their level after the reaping one.

    so you will skip every other level.


    so your command blocks will progress like this


    Player hits level 1, - give them a sharpness 1 sword, - set their level to 2

    player levels tp 3, - Give them a sharpness 2 - Set their level to 4

    player hits 5 - give sharp 3 - set level to 6


    I wanna make sure we are on the same page b4 i start giving you solutions and chunks of code. hope to hear from you soon

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.5 Chest Filter?

    Well if you take any one of those filters that take all the items out.you will notice that at some point, there is a section that takes one type of item.. and you are trying to take out one type of item. so just put one of those under your chest.


    it will take you 2 hoppers. 2 redstone. 1 redstone torch, 1 repeater. and 1 compactor


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mechanization: A Technology Based Datapack
    Quote from ChocoParrot»

    I really like how you did this in Minecraft; however there is one concern I'd like to point out as a command block maker myself. Usually, when I make command block stuffs, I avoid using spawn eggs. Reason being is that spawn eggs can be right clicked onto any spawner to make that spawner spawn the mob in the spawn egg itself.




    Bat eggs and squid eggs are perfect for that


    and also. this looks pretty sweet. props

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Help with boss creation

    Here you go.


    -Replace X Y Z with the cords you want the boss to spawn in

    -Replace Boss with whatever name you want him to have

    -you can edit the atributes at the bottom to tweek the health and such.


    make sure Name:generic.maxHealth,Base:100}, and Health:100 are both the same number. max health is how much he can have. and health is how much he starts with


    With custom name (Always Shown)


    /summon wither_skeleton x y z {CustomName:"Boss",CustomNameVisible:1,ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}


    With custom name (Only shown when looking at boss)


    /summon wither_skeleton x y z {CustomName:"Boss",

    ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}.


    Without a custom name


    /summon wither_skeleton ~ ~1 ~ {ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Any way to safely run redstone into a faction base?

    Run a repeater into the obsidian/wall and then connect redstone to the other side of the wall

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dispensers and Reeds

    No,

    Dispensers aren't capable of planting anything. Only players and in some cases, villagers.

    If you are asking if a dispenser with bone meal inside of it will grow reeds, the answer is also no. reeds are un efected by bone meal

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.5.2] Motion Blur Mod [No Shaders Needed | No Fps Drop]
    Quote from musicguy6»

    Can you update this mod to 1.8.9 please I am desperate. I have tried to find a 1.8.9 motion blur mod for a week now and still haven't succeded. PLease

    :(



    this mod is 4 has been dead for 4 years. It's not likely coming back.

    Optifine has the shaders mod now built in. and im sure you could find a decent shader pack with motion blur. i recommend checking out kuda shaders, however i cant guarantee that you will be able to run shaders. they usually need a pretty beefy computer. maybe if you put the shaders to the lowest setting and turn on motion blur

    Optifine
    https://optifine.net/home.
    Kuda Shaders
    http://dedelner.net/download-v6/

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from CherryCupCake»

    Trying to download Liteloader into a 1.10.2 modpack but cant seem to find out how anywhere, could I have some help?



    http://www.liteloader.com/download
    there is the downloads page at the official lightloader website. grab the 1.10.2 version (its under the 1.10 tab),
    you can download the .jar file and run lightloader as a forge mod, but Ive never done it that way so im not sure how well it works.

    the other and more complicated way is to download the exe file, and run it. then click the "Extend from" tab. and select forge (if you are using forge). then hit okay. and you should be done

    Posted in: Minecraft Mods
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    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature
    Quote from CreativeMD»

    I'm currently rewriting AmbientSounds from scratch and the new version will change everything. The whole system will be loaded from a json file which can be replaced by a resourcepack. So you will be able to configure everything one your own. Unfortunately it takes a lot longer than i expected, but it will also allow you to change the volume of crickets, birds etc. separately. I hope you can stay patient, maybe i can release a pre-release the next days.


    Sounds pretty awesome!

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from 12Kenzy_1999»

    I'm assuming this won't get updated to the minor-update 1.11.2...


    I may be misunderstanding what you are saying. but it works fine in 1.11.2
    Posted in: Minecraft Mods
  • 0

    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature

    Hello, I love the mod so far, its a great addition to the game (:


    I'm throwing together a modpack and I'd like to make a few adjustments to make the mod more ascetically compatible with the rest of the mods im using. im comparison the sounds in this mod are a little overpowering compared to all the other mods, id like your permission to edit the existing volume sound files (i know i can edit this in the config. but i would like the sounds to not rely on the config files. it means less work for the users), it would also be convince if I could remove some of the files that are duplicates with the other mods I am using. and lastly I would also greatly appreciate permission to add in an extra cave sound variation. (and maybe some others if i come across them)


    I am not asking for any assistance, maintenance, or support. I can accomplish what i need on my own. i just thought i should ask for permission

    and I also have no intention of taking credit for your work.


    Also i noticed it looked like you were accepting help from InterPlay02, if you would like. i can send you the royalty free cave sounds Ive been looking at


    PS just a reminder to add the 1.11 tag to the post

    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    Hey,


    I love the mod. (: its pretty awesome


    but ive got a few things id like to bring up


    firstly. i absolutely LOVE the raindrops on the screen. and I think that is awesome. I've never seen that in minecraft before. maybe you could add more similar features in the future? I have a few ideas if you wanna check em out


    I think blood slashes on screen when attacking mobs. would be pretty damn cool. would be something that only appears when using a sword. Axe. pick etc. kinda like those blood slashes you would see in an old 80s horror film (should probably leave that one off by default. might be too much "gore" for young kids

    harmful potion effects like green for poison and black for wither, kinda like the screen overlay you would get when on low health in a game


    Maybe something when walking through cobwebs. It would be cool to temporarily have some strands of cobwebs stuck to the camera.


    Broken or cracked screen effect when you land and take fall damage.


    Frosted screen when in icy water aka a snow biome/icebiome

    example http://i.imgur.com/9DciEXa.jpg


    some kinda creepy overlay when standing on soul sand. kinda like you are being haunted or something of that sort. something super subtle


    burnt screen when standing in lava or on magma blocks something like this but just around the edges and slightly see threw obviously http://i.imgur.com/QHGugaE.jpg


    Maybe something when you get hit by a snowball?


    Something when you use an enderpurl?



    again. they are just ideas. its your mod so do what you want haha xD

    the full inventory tab seems to always say full inventory? maybe im misunderstanding its purpose but, but all it does for me is say "inventory full" regardless of my inventory state, this could be a conflict with another mod im using. but I didn't care enough to look into it further. (however. if you would like. id be happy to figure out if and what mod is causing the problem)


    I've also noticed that the "anchor" is a little unorthodox and somewhat confusing, id like to suggest using a 3x3 like the position grid for the anchor as appose to a 2x2 grid. after all. there are 9 options. and having to check all 4 boxes to set it to "center" both top right and bottom right to anchor it to the right just seems weird.


    Thanks for all you hard world! ^.^ appreciation!

    Posted in: Minecraft Mods
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