Well the forum stayed open so i guess i better post the latest CH update thats now LIVE!
CHROMA HILLS PC JAVA 1.14V2 BIG UPDATE (USE OPTIFINE!)
Shader add-on pack updated too!
Change log 09-09-2019
i've probably missed something but........
Added new stone slab/double slab textures
Added All new style HORSES plus saddles/bags!!! (long long time coming) *this does not include armor yet*
Added Sweet berry bushes
Added New end stone texture (no more cheese!)
Added Full 3D rails! (go build those roller coasters!)
Added All new villagers (vast amount of work over the months! *gulp*)
Added All zombie villagers <---- and these!
Added Orc pillagers
Added Campfire
Added Campfire smoke particles
Added Animated Magma block
Added New beacon texture (white)
Added Composter
Added Bell texture
Added New style reworked chests!
Added Lectern
Added Wandering trader
Added Wandering trader lama decor
Added More foreign characters to font
Added Campfire item
Added Sweet berry item
Added Barrier texture
Added Lantern item
Added Bell Item
Added Banner items
Added New look title screen background
Refined Cobble textures
Refined Bricks texture
Refined Stone brick texture
Refined Stone and ore textures
Refined Diorite, Andersite, granite stone textures
Refined Hay block textures
Refined End bricks
Refined Cut sandstone
Refined Mutton item
Improved Smooth stone texture
Improved Brewing stand
Improved Iron golem
Fixed many enhanced Optifine textures not working
Removed all shader textures from main pack *use the official shader texture pack addon and place above CH if using shaders in game*
I know this forum is being closed soon and going archive only so i'll just say this.
HUGE THANKS TO ALL THE SUPPORT OVER NEARLY 8 YEARS, making CH changed my life and still is!!
From a hobby texture pack to now co owner of a games studio and working with huge names such as Microsoft and the awesome people in our team and others we collaborate with over at http://syclonestudios.com/
AMAZING BONKERS journey!!
CH is now available for 1.14 as is the CH shader addon pack. *HUGE VILLAGE AND PILLAGE UPDATE IS ON ITS WAY* What a task this update has been, months of work.
CH is doing VERY well over on the Bedrock MC platform in the official Marketplace.
THE best place to follow my progress and get news of updates and changes is my twitter, i'm on it daily almost. https://twitter.com/ChromaHills
Hello, new here, I love the resource pack and can’t play without it lol.. does the shader pack go on top of the resource pack for 1.13... I’m also using seus renewed in the shaders folder.. like I said I’m new here but I don’t seem to be getting 100 percent of the results in the picture.. any help would be appreciated!
Hey yes the CH shader add on pack goes above the main CH pack so it should work!
**NOTICE** USE the new shader resource pack by CH modder Skyli for full shader support including all Optifine extra textures!
**NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that!
(please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
Added all panda types (with latest improved expressions)
Added all cats (minus latest “Jelly” cat)
Added Cornflower
Added Lily of the valley
Added all new wood signs
Added sign items
Added barrels
Added Wither rose
Added Blast furnace (and animation)
Added Smoker (and animation)
Added Cartography table
Added Smithing table
Added Loom
Added Fletching table
Added Grind stone
Added Stone cutter (and animation)
Added new dye colours
Added crossbow
Added Stone slab
Improved grass tiling
Converted particles to new snapshot format (old still in pack for 1.13)
Fixed Phantom eyes.
Coming in next update, New villagers, pillagers and more
Enjoy!
Syclone
any thoughts on mod support for mods such as thaumcraft, forestry, BOP, Galacticraft, and etc?
I am currently making my own for personal use but it would be nice to get an official version
This pack takes so long for one artist to work on and with the increased update speed of new Minecraft features i just don't have the time, i've worked on CH for 1000's of hours since 2012 its a huge commitment on its own.
JAVA update V3 is VERY VERY close folks as well as the release of the new full 1.13 shader pack by CH modder Skyli!
I've also been hard at work on all the new blocks and Village and Pillage update!
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
Well into working on 1.14 stuff Jack, just finished the crossbow and all the cats!
Heres some latest 1.14 progress guys!
Wanted to get the crossbow to look similar to the bow in style and materials and i'm pretty happy with the result. Didn't know you can launch fireworks from it so that's pretty coooool!
Hey all this is a big update check out the change log below! Hope you enjoy.
This update went from around 50+ to 100+ tweaks, fixes, reworks, improvements as all of the enhanced Optifine features are now back working on 1.13.
CHROMA HILLS V2 JAVA HUGE UPDATE ***USE OPTIFINE for all the extra features and performance benefits***
**NOTICE** This is NOT a shaders normal/bump mapping update but some have remained in the pack a separate shaders pack update will be coming later**
***NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that. (please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
100+ updates with all the reworks, animation stages, variations and large amount of work on all the extra Optifine features and fixes.
Re did all veg based crops to be more juicy and satisfying to harvest.
Fixed all Optifine files to work with 1.13!
Rotated shovels to match other items
Re textured and improved visuals of wooden gates
Re worked all visuals of gates in hand
Re worked all visuals of fences in hand and in GUI
Refined stone slab side texture
Made stained glass more see through and refined all outer edge frames.
Re worked and improved art for brown stained glass (boarded up window)
Refined black stained glass texture
Reworked and improved default glass texture (Must use OPTIFINE for transparent glass feature)
Reworked dark oak leaves to differentiate from standard oak.
New poppy artwork replacing the old rose flower item texture.
Added Realms icons
Reworked sign to have a lighter background to read text easier.
Reworked creeper texture (cleaner style)
Added new random mob creeper variations (Optifine only)
Syclone, wanted to let you know of a small bug in the 1.13 pack. "repeater_off.png" is not the correct name. Your repeater off texture is not rendering. It should be "repeater.png". Note, "repeater_on.png" is correct for the ON texture.
Thanks
Heyy just re download the pack it should be fixed there's also so other changes/fixes i'll run up a quick list in a while gotta dash out!
1
Well the forum stayed open so i guess i better post the latest CH update thats now LIVE!
CHROMA HILLS PC JAVA 1.14V2 BIG UPDATE (USE OPTIFINE!)
Shader add-on pack updated too!
Change log 09-09-2019
i've probably missed something but........
Added new stone slab/double slab textures
Added All new style HORSES plus saddles/bags!!! (long long time coming) *this does not include armor yet*
Added Sweet berry bushes
Added New end stone texture (no more cheese!)
Added Full 3D rails! (go build those roller coasters!)
Added All new villagers (vast amount of work over the months! *gulp*)
Added All zombie villagers <---- and these!
Added Orc pillagers
Added Campfire
Added Campfire smoke particles
Added Animated Magma block
Added New beacon texture (white)
Added Composter
Added Bell texture
Added New style reworked chests!
Added Lectern
Added Wandering trader
Added Wandering trader lama decor
Added More foreign characters to font
Added Campfire item
Added Sweet berry item
Added Barrier texture
Added Lantern item
Added Bell Item
Added Banner items
Added New look title screen background
Refined Cobble textures
Refined Bricks texture
Refined Stone brick texture
Refined Stone and ore textures
Refined Diorite, Andersite, granite stone textures
Refined Hay block textures
Refined End bricks
Refined Cut sandstone
Refined Mutton item
Improved Smooth stone texture
Improved Brewing stand
Improved Iron golem
Fixed many enhanced Optifine textures not working
Removed all shader textures from main pack *use the official shader texture pack addon and place above CH if using shaders in game*
Note* ravager still to come*
Enjoy!
Syclone
3
I know this forum is being closed soon and going archive only so i'll just say this.
HUGE THANKS TO ALL THE SUPPORT OVER NEARLY 8 YEARS, making CH changed my life and still is!!
From a hobby texture pack to now co owner of a games studio and working with huge names such as Microsoft and the awesome people in our team and others we collaborate with over at http://syclonestudios.com/
AMAZING BONKERS journey!!
CH is now available for 1.14 as is the CH shader addon pack. *HUGE VILLAGE AND PILLAGE UPDATE IS ON ITS WAY* What a task this update has been, months of work.
CH is doing VERY well over on the Bedrock MC platform in the official Marketplace.
THE best place to follow my progress and get news of updates and changes is my twitter, i'm on it daily almost. https://twitter.com/ChromaHills
If you want to see what our studio is up to also follow https://twitter.com/Syclone_Studios
We also support and publish other artists/creators work so keep any eye out for the work done by awesome creators of packs like Lithos, Pixel Perfection, Quadral and many more.
Thank you everyone, without this forum i would not be where i am today it's changed mine and many others lives!
Wishing everyone the best
Syc
**sorry formatting of this post gone all weird it was fine before**
0
Hey yes the CH shader add on pack goes above the main CH pack so it should work!
0
Where have all the pages on this thread gone!? Its was nearing 250 and its dropped to 195........wah?? :unsure::unsure::(
3
New V3 update live, huge update plus all new shader support resource pack.
Also works with latest SNAPSHOTS 1.14.
DOWNLOAD HERE: http://chromahills.com/
Change log:
CHROMA HILLS V3 (USE OPTIFINE!)
**NOTICE** USE the new shader resource pack by CH modder Skyli for full shader support including all Optifine extra textures!
**NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that!
(please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
Added all panda types (with latest improved expressions)
Added all cats (minus latest “Jelly” cat)
Added Cornflower
Added Lily of the valley
Added all new wood signs
Added sign items
Added barrels
Added Wither rose
Added Blast furnace (and animation)
Added Smoker (and animation)
Added Cartography table
Added Smithing table
Added Loom
Added Fletching table
Added Grind stone
Added Stone cutter (and animation)
Added new dye colours
Added crossbow
Added Stone slab
Improved grass tiling
Converted particles to new snapshot format (old still in pack for 1.13)
Fixed Phantom eyes.
Coming in next update, New villagers, pillagers and more
Enjoy!
Syclone
2
Shader pack is looking amazing and full Optifine CTM support!!
1
This pack takes so long for one artist to work on and with the increased update speed of new Minecraft features i just don't have the time, i've worked on CH for 1000's of hours since 2012 its a huge commitment on its own.
JAVA update V3 is VERY VERY close folks as well as the release of the new full 1.13 shader pack by CH modder Skyli!
I've also been hard at work on all the new blocks and Village and Pillage update!
2
Pandas!
1
Just very busy but also in the processing of moving all CH files to a new server and the shader pack will be done along with that move!
Annnnd a awesome job you have done too!
Will have this out soon as poss guys!
1
Hope you are enjoying it!
Hmm yes i cant see these errors causing issue in game but thanks!
Well into working on 1.14 stuff Jack, just finished the crossbow and all the cats!
Heres some latest 1.14 progress guys!
Wanted to get the crossbow to look similar to the bow in style and materials and i'm pretty happy with the result. Didn't know you can launch fireworks from it so that's pretty coooool!
1
Thanks jack, been a huge amount of weeks on this I lost track!
Well spotted 1st post has been updated.
4
Chroma Hills 1.13 v2 now live!
Hey all this is a big update check out the change log below! Hope you enjoy.
This update went from around 50+ to 100+ tweaks, fixes, reworks, improvements as all of the enhanced Optifine features are now back working on 1.13.
CHROMA HILLS V2 JAVA HUGE UPDATE ***USE OPTIFINE for all the extra features and performance benefits***
**NOTICE** This is NOT a shaders normal/bump mapping update but some have remained in the pack a separate shaders pack update will be coming later**
***NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that. (please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
100+ updates with all the reworks, animation stages, variations and large amount of work on all the extra Optifine features and fixes.
Re did all veg based crops to be more juicy and satisfying to harvest.
Fixed all Optifine files to work with 1.13!
Rotated shovels to match other items
Re textured and improved visuals of wooden gates
Re worked all visuals of gates in hand
Re worked all visuals of fences in hand and in GUI
Refined stone slab side texture
Made stained glass more see through and refined all outer edge frames.
Re worked and improved art for brown stained glass (boarded up window)
Refined black stained glass texture
Reworked and improved default glass texture (Must use OPTIFINE for transparent glass feature)
Reworked dark oak leaves to differentiate from standard oak.
New poppy artwork replacing the old rose flower item texture.
Added Realms icons
Reworked sign to have a lighter background to read text easier.
Reworked creeper texture (cleaner style)
Added new random mob creeper variations (Optifine only)
Fixed spider random mob textures (Optifine only)
Totally new hanging vines artwork.
Reworked and improved cauldron artwork
Adjusted water colour and transparency
Adjusted foliage/leaves/grass colours (less intense greens)
Re worked menu GUI new artwork with sliders finally!
Re worked organic Glowstone texture that shows only in the Nether (Optifine feature only)
Added bamboo stalks/leaves
Added bamboo scaffolding
Added bamboo sapling
Made fences and gates look better in GUI
Made fences and gates look better in first person/hand (took way too long to get this looking right)
Coming in next update, Pandas and more!
Enjoy!
Syclone
0
Heyy just re download the pack it should be fixed there's also so other changes/fixes i'll run up a quick list in a while gotta dash out!
Hey it should be working fine just go here http://chromahills.com/
Also where are you clicking the link i'll make sure its fixed??
The pack is everywhere, what kinda places out of interest?
Hope that works for you now and you enjoy it!
1
Chroma Hills PC JAVA 1.13 AQUATIC UPDATE IS NOW LIVE!!!
Horses will follow as they are still broken and need some time spent on them as they ruined them with the new simple model update.
As always CH is a work in progress on Java so some things aren't done which is menus/GUI.
Hope you enjoy.
Syc
2
Yeeees a block i've been meaning to change in ages!
Hope you like it