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  • 1

    posted a message on Small Suggestions

    Spash Water Bottles, if you didnt know, can actually put out fires around its splash radius now.

    I figure, why not do the same for players that are on fire (if they dont already)? I'd find it a useful tool to use in a bind for your first trip to the nether at least until you an get your hands of the ingredients for Fire Resistance.

    Posted in: Suggestions
  • 0

    posted a message on Glass Doors Add-on pack 1.12x - [16x] [32x]

    A very simple concept, but I like it!

    Posted in: Resource Packs
  • 0

    posted a message on Texture changes for enchantments

    I personally like the enchantent effect as is, I just wish it wasn't all purple. My take on changing the enchantment effects for tools and stuff is simply to have it shine and cycle through diffrent colors based on what enchantments it has. I won't go into what enchantments should have what color


    For instance, if your sword has Knockback, Fire Aspect, and Unbreaking, the enchantment effect's color would gradually shift from white, orange, and blue, before looping back to white

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions

    If combat is going to include attack speeds for diffrent weapons and tools,then the Haste effect should increase the player's attack speed temporarily if it does not do so already.

    It would be nice if there were Haste Potions implemented if this becomes the case.

    Posted in: Suggestions
  • 0

    posted a message on Question about making 32x Packs

    Good to know, thanks!

    Posted in: Resource Pack Help
  • 0

    posted a message on Question about making 32x Packs

    so I'd like to make a 32x32 pack.

    By default everything is 16x16. Could I in theory just double the size of everything, from the items, block textures, and Armor / Mob textures and release that, having everything still work?

    I ask mostly because of my concerns of texturing mobs and armor. I figure I could upscale those original textures 2x and use that as a template for where everything goes, but I'm not sure that would work.

    Posted in: Resource Pack Help
  • 1

    posted a message on Small Suggestions

    The ability to put smaller versions of the two block tall flowers in a flower pot, you know, Rose Bushes, Peony, Sunflowers, & Lilac.

    You can just use the inventory sprite for those flowers and put them in the pot like any other flower (except the sunflower... that's going to need a stem as the inventory sprite for sunflowers don't have stems for some reason)

    Posted in: Suggestions
  • 0

    posted a message on The Sawmill - A new way to cut wood! (Crafting recipes) + (Custom Pics)

    I think the sawblade crafting recipe shown is fine. I do believe the sawblade itself should have durability though and would break after so many logs cut.

    Not sure of a good number, but for now lets say 4 full stacks of wood before needing a replacement? (that would give you 24 stacks of planks if my math is correct. Enough to almost fill a chest and most of your inventory space)


    I think the time it would take to actually place all the logs is a good enough balance. Sure you can craft them all down to planks almost instantly, or wait a few minutes (as though your smelting a lot of stuff... don't want t to be too slow though, so likely 33% to 50% faster than a furnace) and come back with more wood to build and craft with!

    Posted in: Suggestions
  • 0

    posted a message on Different looking skins for some dogs and cows

    Can't this technically be done in a resource pack? I know i've at least seen it done for pigs in a few resource packs, Sphax, mainly, though the clients used in those videos were also from modded series.


    Still, I woudn't mind more mob variation to liven up the vanilla world just a bit. Different spot patterns on cows and fur colors for wolves, and maybe some little mud blotches or brown spots on pigs.

    Posted in: Suggestions
  • 0

    posted a message on Crafting Menus in Inventory for Creative Mode

    Yes. Give us a 3x3 Crafting area in creative mode inventory (probably in the Survival Mode Inventory tab as there is room there) with the ability to rename items, add enchanted books (or just plain enchantments, basically combining a crafting bench and an anvil)


    Yeah, it won't be used all that often, but if I need to make "Chardamine" to give to the player in a chest, I'd rather not have to place down an anvil, pick an iron sword, Sharpness II and Fire Aspect Books, enchant them one at a time, then break the anvil... if I never even have to place the anvil in the first place


    It'll also make creating fireworks and banners a heck of a lot easier not needed a crafting table or to even leave the creative inventory... you could do it in midair! It's just one of those simple things tha would save a bit of time, and I support it

    Posted in: Suggestions
  • 0

    posted a message on Tips for Building a good "Welcome Center"?
    I'm working on a map right now, but it's the first one I've ever really done, and I know first impressions count quite a lot, so I'm wondering if there is any advice for building a sort of "Welcome Center." You know, where the creators usually put the credits and map rules (sometimes the story too) in the first room of the map before the adventure actually starts?



    Any sort of advice would be apriciated
    Posted in: Maps Discussion
  • 2

    posted a message on Small Suggestions
    Make creating a superflat world just a bit easier please.

    Rather than inputing (# of Layers)xMinecraft;BlockID, give us an Add layer button that lets us pick a block via interface similar to picking a block in creative mode, and a number box for how many layers you want to put in. Then just click confirm



    Or at least the ability to save our custom presets
    Posted in: Suggestions
  • 0

    posted a message on Zombie Villagers Now Have Actual Villager Clothes!
    I support! I'd like it if the outfit they wore became tattered a bit though.
    Posted in: Suggestions
  • 0

    posted a message on Vines improvement
    The ability to add vines to the ceiling, Hold shift, and then hang off them monkey-bar style to get around?

    I support that!
    Posted in: Suggestions
  • 0

    posted a message on Egg would bring XP
    This idea could be used to craft Eggs-P farms! Get it? XP? Eggs-P? Tee hee I made a pun! XD



    But just throwing eggs giving XP? Nah... Chicken breeding gives XP, and eggs aid in that with the chance of adding even more chickens than the bunch that were just bred
    Posted in: Suggestions
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