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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    It seems with the newest snapshot for 1.10.2, I'm unable to create new RTG worlds.


    The following contains my crashlog.



    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    BetterFoliageLoader (BetterFoliage-MC1.10-2.1.0.jar)
    LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
    StreamsCoreMod (Streams-1.9.4-0.2.1.jar)
    CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)
    MMFMLCorePlugin (MultiMine-1.10.2.jar)
    FarseekCoreMod (Farseek-1.9.4-1.1.jar)
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    SCFMLCorePlugin (StalkerCreepers-1.10.2.jar)
    ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
    BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
    Contact their authors BEFORE contacting forge

    // Hey, that tickles! Hehehe!

    Time: 8/19/16 11:44 PM
    Description: Exception in server tick loop

    java.lang.RuntimeException
    at rtg.world.gen.ChunkProviderRTG.doPopulate(ChunkProviderRTG.java:892)
    at rtg.world.gen.ChunkProviderRTG.clearDecorations(ChunkProviderRTG.java:584)
    at rtg.world.gen.ChunkProviderRTG.func_185931_b(ChunkProviderRTG.java:547)
    at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1000)
    at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:964)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
    at net.minecraft.world.World.func_72964_e(World.java:303)
    at net.minecraft.world.World.func_175726_f(World.java:298)
    at net.minecraft.world.World.func_180495_p(World.java:842)
    at net.minecraft.world.gen.feature.WorldGenAbstractTree.isReplaceable(WorldGenAbstractTree.java:37)
    at com.pam.harvestcraft.worldgen.LogFruitTreeGen.func_180709_b(LogFruitTreeGen.java:54)
    at com.pam.harvestcraft.blocks.growables.BlockPamSapling.worldGenTrees(BlockPamSapling.java:154)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generateFruitTree(FruitTreeWorldGen.java:237)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generate(FruitTreeWorldGen.java:98)
    at net.minecraftforge.fml.common.registry.GameRegistry.REPLACED_generateWorld(GameRegistry.java:120)
    at sun.reflect.GeneratedMethodAccessor74.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at farseek.util.Reflection$MethodValue$.apply$extension(Reflection.scala:59)
    at farseek.core.ReplacedMethod.apply(MethodReplacer.scala:105)
    at farseek.world.gen.ChunkGeneratorExtensions$.generateWorld(ChunkGeneratorExtensions.scala:19)
    at farseek.world.gen.ChunkGeneratorExtensions.generateWorld(ChunkGeneratorExtensions.scala)
    at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java)
    at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
    at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:974)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
    at net.minecraft.world.World.func_72964_e(World.java:303)
    at net.minecraft.world.World.func_175726_f(World.java:298)
    at net.minecraft.world.World.func_180495_p(World.java:842)
    at net.minecraft.world.gen.feature.WorldGenAbstractTree.isReplaceable(WorldGenAbstractTree.java:37)
    at com.pam.harvestcraft.worldgen.FruitTreeGen.func_180709_b(FruitTreeGen.java:62)
    at com.pam.harvestcraft.blocks.growables.BlockPamSapling.worldGenTrees(BlockPamSapling.java:152)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generateFruitTree(FruitTreeWorldGen.java:237)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generate(FruitTreeWorldGen.java:188)
    at net.minecraftforge.fml.common.registry.GameRegistry.REPLACED_generateWorld(GameRegistry.java:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at farseek.util.Reflection$MethodValue$.apply$extension(Reflection.scala:59)
    at farseek.core.ReplacedMethod.apply(MethodReplacer.scala:105)
    at farseek.world.gen.ChunkGeneratorExtensions$.generateWorld(ChunkGeneratorExtensions.scala:19)
    at farseek.world.gen.ChunkGeneratorExtensions.generateWorld(ChunkGeneratorExtensions.scala)
    at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java)
    at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
    at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:174)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:197)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1338431544 bytes (1276 MB) / 4182245376 bytes (3988 MB) up to 7635730432 bytes (7282 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G
    IntCache: cache: 19, tcache: 483, allocated: 1, tallocated: 23
    FML: MCP 9.32 Powered by Forge 12.18.1.2068 Optifine OptiFine_1.10.2_HD_U_C2 44 mods loaded, 44 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2068.jar)
    UCHIJAAAAAAA Forge{12.18.1.2068} [Minecraft Forge] (forge-1.10.2-12.18.1.2068.jar)
    UCHIJAAAAAAA creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
    UCHIJAAAAAAA itemphysic{1.3.0} [ItemPhysic] (minecraft.jar)
    UCHIJAAAAAAA backpacks16840{3.1.1} [Backpacks!] (zz-backpacks 1.10.2 - 3.1.1.jar)
    UCHIJAAAAAAA forgecreeperheal{2.0.0} [Forge Creeper Heal 2.0.0] ([1.10.2]ForgeCreeperHeal-2.0.0.jar)
    UCHIJAAAAAAA basemetals{2.3.2} [Base Metals] (BaseMetals_1.9.4-2.3.2.6.jar)
    UCHIJAAAAAAA Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
    UCHIJAAAAAAA BetterFoliage{2.1.0} [Better Foliage] (BetterFoliage-MC1.10-2.1.0.jar)
    UCHIJAAAAAAA BiomesOPlenty{5.0.0.2073} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2073-universal.jar)
    UCHIJAAAAAAA blocklings{4.0.0} [Blocklings] (Blocklings 4.0.0 Alpha V1 - 1.10.2.jar)
    UCHIJAAAAAAA Bloodmoon{1.2} [Bloodmoon] (Bloodmoon-MC1.9.4-1.4.1.jar)
    UCHIJAAAAAAA Botania{r1.8-316} [Botania] (Botania-unofficial.r1.8-316.jar)
    UCHIJAAAAAAA Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
    UCHIJAAAAAAA chiselsandbits{11.7} [Chisels & Bits] (chiselsandbits-11.7.jar)
    UCHIJAAAAAAA creativecore{1.5.0} [CreativeCore] (CreativeCore v1.5.1 mc1.10.2.jar)
    UCHIJAAAAAAA lootablebodies{2.2.0} [DrCyano's Lootable Bodies] (DrCyanosLootableBodies_1.10.2-2.2.0.jar)
    UCHIJAAAAAAA enhancedvisuals{1.0} [Enhanced Visuals] (EnhancedVisuals v1.0.3 mc1.10.2.jar)
    UCHIJAAAAAAA Farseek{1.9.4} [Farseek] (Farseek-1.9.4-1.1.jar)
    UCHIJAAAAAAA fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar)
    UCHIJAAAAAAA geographicraft{0.7.1} [GeographiCraft] (GeographiCraft-1.9.4-0.7.1.jar)
    UCHIJAAAAAAA GlobalGameRules{1.0} [Global GameRules] (GlobalGameRules-1.10.2-1.0.jar)
    UCHIJAAAAAAA InfernalMobs{1.7.1} [Infernal Mobs] (InfernalMobs-1.10.2.jar)
    UCHIJAAAAAAA JEI{3.9.0.244} [Just Enough Items] (jei_1.10.2-3.9.0.244.jar)
    UCHIJAAAAAAA KaishiWeapons{v0.1} [Kaishi's Weapons Pack] (KaishiWeapons-1.9.4.jar)
    UCHIJAAAAAAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
    UCHIJAAAAAAA MCA{1.10.2-5.2.2} [Minecraft Comes Alive] (MCA-1.10.2-5.2.2-universal.jar)
    UCHIJAAAAAAA AS_MultiMine{1.5.4} [Multi Mine] (MultiMine-1.10.2.jar)
    UCHIJAAAAAAA orespawn{1.1.0} [Ore Spawn] (OreSpawn_1.10.2-1.1.0.jar)
    UCHIJAAAAAAA harvestcraft{1.9.4-pre} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2b.jar)
    UCHIJAAAAAAA PigManure{${mod_version}} [Pig Manure] (pig-manure-1.0.2-mc1.9.4.jar)
    UCHIJAAAAAAA recallstones{0.6.3} [Recall Stones] (RecallStones-1.10.2-0.6.3.jar)
    UCHIJAAAAAAA Roguelike{1.5.4} [Roguelike Dungeons] (RoguelikeDungeons-1.10.2-1.5.4.jar)
    UCHIJAAAAAAA roots{0.112} [Roots] (roots-1.10.2-0.112.0.jar)
    UCHIJAAAAAAA roughMobs{1.0} [Rough Mobs] (roughMobs1.0.7-1.10.2.jar)
    UCHIJAAAAAAA rtg{1.10.2} [Realistic Terrain Generation] (RTG-1.10.2-4.1.1.2-snapshot-1.jar)
    UCHIJAAAAAAA AS_Ruins{16.2} [Ruins Spawning System] (Ruins-1.10.2.jar)
    UCHIJAAAAAAA soundfilters{0.9_for_1.9} [Sound Filters] (SoundFilters-0.9_for_1.9.4.jar)
    UCHIJAAAAAAA StorageDrawers{1.10.2-3.2.5} [Storage Drawers] (StorageDrawers-1.10.2-3.2.5.jar)
    UCHIJAAAAAAA Streams{1.9.4} [Streams] (Streams-1.9.4-0.2.1.jar)
    UCHIJAAAAAAA torohealthmod{1.10.2-1} [ToroHealth Damage Indicators] (torohealth-1.10.2-1.jar)
    UCHIJAAAAAAA ToughAsNails{1.0.11} [Tough As Nails] (ToughAsNails-1.9.4-1.0.11.jar)
    UCHIJAAAAAAA XaeroMinimap{1.10.3} [Xaero's Minimap] (Xaeros_Minimap_1.10.3_Forge_1.10.2.jar)
    Loaded coremods (and transformers):
    BetterFoliageLoader (BetterFoliage-MC1.10-2.1.0.jar)
    mods.betterfoliage.loader.BetterFoliageTransformer
    LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
    lumien.bloodmoon.asm.ClassTransformer
    StreamsCoreMod (Streams-1.9.4-0.2.1.jar)
    streams.core.StreamsClassTransformer
    CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)

    MMFMLCorePlugin (MultiMine-1.10.2.jar)
    atomicstryker.multimine.common.fmlmagic.MMTransformer
    FarseekCoreMod (Farseek-1.9.4-1.1.jar)
    farseek.core.FarseekClassTransformer
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    toughasnails.asm.transformer.BlockCropsTransformer
    toughasnails.asm.transformer.EntityRendererTransformer
    toughasnails.asm.transformer.WorldTransformer
    SCFMLCorePlugin (StalkerCreepers-1.10.2.jar)
    atomicstryker.stalkercreepers.common.SCTransformer
    ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
    com.creativemd.itemphysic.ItemTransformer
    BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
    brad16840.common.asm.ClassTransformer
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    I've tried with and without the Streams mod, crashing on every attempt.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    Aye, I'm also getting the garbled WAILA gui as well.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    Thank you for your speedy efforts to resolve that issue. You're awesome!

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    I'm just trying to find an option in the config that will set the threshold where heartbeats start from 4 or 5 which is default to lower than three which is what you start in hardcore tough as nails.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    I'm also using Tough as Nails with hardcore mode and starting with 3 hearts, I've been unsuccessful finding the sweetspot to have no heartbeats at that level while starting them if less than that. I can increase heartbeatfactor to around 100 which theoretically based on your equation should be higher than default, and yet I'm still getting slow heartbeats. Is there some other setting I'm overlooking? The low health alphafactor? I don't really know what normalalpha is referring to. Any help?


    Thanks for a great mod, btw.

    Posted in: Minecraft Mods
  • 0

    posted a message on hoo00's shaders pack B

    I've been playing with your shader settings to try to increase overall brightness, as I find it very hard to see even during the day when under any form of shadows and such. Do you have any suggestions?


    Great shader, btw. Do you have any plans on implementing POM in the future?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Aye, it was just used to demonstrate how nameplates are displayed. It's no different for other players and such. Perhaps if the backdrop were able to be made completely transparent rather than having the slightly opaque quality it's got currently? I just have no idea how to go about making that happen.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Maybe somebody can help me with this strange flickering I get on nameplates while using this shader. I've included a pic below, but be aware that the flickering artifact changes intensity as I move my viewing angle of the npc/player. Is there a setting and/or a change in the shader files or graphic options that may alleviate this? It appears to be an issue with the way the shaders display the translucent background of the nameplate. Thanks!

    Posted in: Minecraft Mods
  • 0

    posted a message on CityForgers - Towny for ForgeServer
    Sorry for the potential necro, but I was just wondering what the status of this project was. I love the concept and since Bukkit's collapse I've been using forge server without any regrets (other than losing many of my once cherished plugins, namely Towny). The addition of a GUI to towny would be a great improvement!
    Posted in: WIP Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body
    @DrCryano: Thank you for the rapid response. I believe it may be an animation problem. While the corpse doesn't move if I stand perfectly still looking at it, as soon as I stay in the same spot and shift my gaze slightly above or below, it makes it move. Also while floating over the corpse in flight mode staying perfectly still looking down at it, the legs are kicking. I can only assume that you're right and that it's using Smart Moving Mod's animations, since that mod changes the appearance of your animations while you're flying, swimming, etc.

    The mod author, Divisor, is very helpful and seems to be willing to help other mod creators offer support with his creations. He included the following info:

    Developing:

    If you require more hooks or access methods to make your mod work with Player API, you can either send me a private message or post here.

    The additional code should then be in the next release.



    Step by Step:

    One scenario of starting to develop with this mod is that you have a fully functional mod that overwrites the client/server main player class, and you want your mod to be compatible with other mods that are allready using Player API.

    In this case the following steps are recommended:
    • Outsource your mod specific code from EntityPlayerSP.java/EntityPlayerMP.java into a new mod specific class you create a single instance for each instance of the EntityPlayer class so that only the mod class field, some hook methods and some field accessors remain in EntityPlayerSP.java/EntityPlayerMP.java.
    • make sure your mod works correctly.
    • Embedd Player API into your development environment (see FAQ#6 and FAQ#9)
    • In case of MCP replace your modded EntityPlayerSP.java with the EntityPlayerSP.java from Player API client. (and import all other Player API client classes)
      • Let your specific mod class extend the PlayerBase class
      • Make sure your mod class is registered at the PlayerAPI class before the first player instance is created. (a ModLoader mod would be a good choice here)
      • Adapt all your hook listeners in your mod class to overwrite their corresponding PlayerBase methods.
      • Adapt all your field accessor references with references to PlayerAPI field accessors.
    • Check whether required hooks are missing and send me a private message containing the the correspondingEntityPlayerSP/EntityPlayerMP method names (and wait until I updated Player API) if necessary.
    • Make sure your mod works correctly.
    You can find the player api page at http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277996-1-8-api-player-api
    Posted in: Minecraft Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body
    First off, great mod! I've been waiting for something like this to pop up for quite some time. I liked the idea of the tombstone mods but it left something to be desired.



    I may be experiencing a mod conflict or bug. I'm running it on my forge server with it also installed on my client and I'm getting a strange effect where the corpse rotates as I move around the corpse. It's a little disconcerting. :)



    The mods I'm currently running are:

    Optifine (HD U D1)

    Better Foliage (1.1.0)

    Player API (1.1)

    Smart Moving Mod (16.0.1)

    Shader mod (2.4.11)



    My best guess is that player api and smart moving mod may be causing the issue with your mod? They are the only things that necessarily change the way the player is rendered (crawling animations and such). This is only a shot in the dark, though. Any thoughts? The corpse itself is rendered fine, but rather than being face down like many of the youtube showcase videos I've seen, my corpse is often face up, and as I approach it rotates a bit...almost appearing to be rolling in its grave. Thanks for your time, neighbor.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Foliage
    Great news! Thanks for the reply. Hopefully I didn't come across as demanding. Your mod has become one of the few "must have" for me and I'd like to thank you again for your diligence.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Foliage
    OctarineNoise, did you get my bug report concerning the continued POM/normal map shader abnormalities? I don't mean to pester you if you have already read my post and have taken note of it. Just wondering what your thoughts are.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Foliage
    It appears I'm still getting the POM abnormalities, even with your newest 0.9.8-beta version. Leaves appear fine from a distance, but as you near, suddenly the glitch extends itself a bit further from the added rounded texture. Is there a fix I've missed? I'm using SEUS 10.1 Ultra with depth of field and POM, as well as Chroma Hills texture pack.

    I can't just list this bug without emphasizing how much awesome this mod is. Great work! Hopefully I can sort this problem out and enjoy it bug free.

    P.S. I've been trying to upload the image as an attachment to this reply but its telling me that the file needs to be less than 1GB. It's 180 kb...strange.

    P.P.S. Looks like the upload issue has passed. Post has been edited to include the abnormality I mentioned.
    Posted in: Minecraft Mods
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Great work so far, Syc! Everything is looking very professional. What percentage, roughly, of blocks have maps for SEUS of the ones you've finished so far in the upcoming update?
    Posted in: Resource Packs
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