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    posted a message on Builder's Quality of Life Shaders

    First, I'd like to thank you for taking the time to explain the issue with streams.


    There's one display bug I've found along the horizon during a good part of the day. I think it may have to do with certain biomes coloring the sky a bit (like swamps going green and such). There's just a black band along the horizon up until dusk, when it disappears. I've included a few pics.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Also, flint appears to cast dynamic lights in 1.11.2 HD U C1.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Primalcore. It adds unlit and lit torches. When lit and held in hand they don't emit dynamic light but do when placed.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Is there a way to define which blocks/items are light emitting for the dynamic lights portion of this mod? Certain items added by other mods give off light when placed, but not in the hand as vanilla items do. Thanks for any help you may provide.

    Posted in: Minecraft Mods
  • 0

    posted a message on Builder's Quality of Life Shaders

    Also, could you provide some tips on getting your shaders to play nicely with the mod Streams? Streams provides a readout on what to replace in a log.



    Shader configuration: if you wish to use shaders with custom water blocks including Streams river blocks, edit your shader's gbuffers_water.vsh file to replace the line:
    if (mc_Entity.x == 8 || mc_Entity.x == 9) {
    with the following line:
    if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 298 || mc_Entity.x == 732 || mc_Entity.x == 733 || mc_Entity.x == 750 || mc_Entity.x == 751 || mc_Entity.x == 752 || mc_Entity.x == 753 || mc_Entity.x == 754 || mc_Entity.x == 1380 || mc_Entity.x == 1381 || mc_Entity.x == 1382 || mc_Entity.x == 1383 || mc_Entity.x == 1384 || mc_Entity.x == 1385 || mc_Entity.x == 1387 || mc_Entity.x == 1388 || mc_Entity.x == 1490 || mc_Entity.x == 1509 || mc_Entity.x == 1510 || mc_Entity.x == 1511 || mc_Entity.x == 1512 || mc_Entity.x == 1513 || mc_Entity.x == 1514 || mc_Entity.x == 1515 || mc_Entity.x == 1516 || mc_Entity.x == 1517 || mc_Entity.x == 1518 || mc_Entity.x == 1519 || mc_Entity.x == 1520 || mc_Entity.x == 1521 || mc_Entity.x == 1522 || mc_Entity.x == 1523 || mc_Entity.x == 1524 || mc_Entity.x == 1525) {
    Note that these ids will change with every new combination of loaded mods.


    That is what the log tells me to replace in gbuffers_water.vsh. I've attempted to do so and my edited version of your gbuffers_water.vsh looks like this now.



    #endif #endif
    #ifdef ID_FIX if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 298 || mc_Entity.x == 732 || mc_Entity.x == 733 || mc_Entity.x == 750 || mc_Entity.x == 751 || mc_Entity.x == 752 || mc_Entity.x == 753 || mc_Entity.x == 754 || mc_Entity.x == 1380 || mc_Entity.x == 1381 || mc_Entity.x == 1382 || mc_Entity.x == 1383 || mc_Entity.x == 1384 || mc_Entity.x == 1385 || mc_Entity.x == 1387 || mc_Entity.x == 1388 || mc_Entity.x == 1490 || mc_Entity.x == 1509 || mc_Entity.x == 1510 || mc_Entity.x == 1511 || mc_Entity.x == 1512 || mc_Entity.x == 1513 || mc_Entity.x == 1514 || mc_Entity.x == 1515 || mc_Entity.x == 1516 || mc_Entity.x == 1517 || mc_Entity.x == 1518 || mc_Entity.x == 1519 || mc_Entity.x == 1520 || mc_Entity.x == 1521 || mc_Entity.x == 1522 || mc_Entity.x == 1523 || mc_Entity.x == 1524 || mc_Entity.x == 1525) mcentity = 1.1; //water #else if (id == 9) mcentity = 1.1; //water #endif #ifdef ID_FIX else if (id == 95 || id == 160) mcentity = 2.1; //stained glass #else else if (id == 95) mcentity = 2.1; //stained glass #endif else if (id == 79) mcentity = 3.1; //ice else mcentity = 0.1;
    #ifndef ID_FIX } else mcentity = 0.1; #endif


    Either I erred somewhere (which is most likely the culprit) or your code is set up in a way that may not support said mod. If I could get any advice or feedback, I'd greatly appreciate it. Thanks!


    P.S. Sorry about the formatting in the second pasted code. I just noticed that it didn't include line breaks.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I'm getting dynamic lights cast when holding a bow. Using 1.11.2 HD U B9.

    Posted in: Minecraft Mods
  • 0

    posted a message on Builder's Quality of Life Shaders

    I'm using 1.11.2 HD U B9. Thanks for the reply. I'll try to report it on Optifine's end.

    Posted in: Minecraft Mods
  • 0

    posted a message on Builder's Quality of Life Shaders

    Just reporting that I think there may be a bug with bows casting dynamic light when in hand.


    That's all I've found so far. Thank you so much for the shaders...they've quickly become my main. May I suggest adding Depth of Field? I've always enjoyed it and as far as I've seen so far, it's the only thing I've missed. Thanks again!

    Posted in: Minecraft Mods
  • 0

    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    I'm also using shaders and get the flickering during weather events that normally isn't there with vanilla weather, as well as oddities in the cave system. I know that the authors of the betweenlands and astral sorcery have included options in their configs to default to any custom shaders the user has versus what they have implemented. Maybe reach out to them and see how they accomplished such?


    Thank you for the amazing mod, by the way. I'm really looking forward to your future updates.

    Posted in: Minecraft Mods
  • 0

    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    Suggestion: What do you think about having a plot claiming system for multiplayer servers? I think it would be amazing if chunks that you placed a building on would be claimed for you and other players wouldn't natively have access to destroy or place blocks on said chunk. For coop, maybe have a permission slip you could give other players that would give them access.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    I'm also getting the crash on opening manticore chest.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Sildur, great update! Things are looking better than ever.


    Just wanted to ask if you were any closer to sorting the issue where particles aren't visible when viewed with the sky as a backdrop, primarily affecting fireworks, etc.


    Congratulations on a job well done.

    Posted in: Minecraft Mods
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    posted a message on hoo00's shaders pack B

    Great continued work on the shader. Thanks again for all that you've put into it.


    Would you consider working on the water a bit? Everything else is spot on in my opinion, but the water just doesn't have the polish that a lot of other shaders have. Thanks for considering it. Take care, and happy holidays.

    Posted in: Minecraft Mods
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    posted a message on Kaishi's Weapons REBORN v2018.01 - IT'S BACK!

    Just wondering if you overlooked base metals support for the battle axes or if it was intentional.


    By the way, I love your mod. I've always wanted balanced choices in my weapons. Great job!

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Sure can!



    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    BetterFoliageLoader (BetterFoliage-MC1.10-2.1.0.jar)
    LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
    CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)
    MMFMLCorePlugin (MultiMine-1.10.2.jar)
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    SCFMLCorePlugin (StalkerCreepers-1.10.2.jar)
    ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
    BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
    Contact their authors BEFORE contacting forge

    // This doesn't make any sense!

    Time: 8/19/16 11:59 PM
    Description: Exception in server tick loop

    java.lang.RuntimeException
    at rtg.world.gen.ChunkProviderRTG.doPopulate(ChunkProviderRTG.java:892)
    at rtg.world.gen.ChunkProviderRTG.clearDecorations(ChunkProviderRTG.java:584)
    at rtg.world.gen.ChunkProviderRTG.func_185931_b(ChunkProviderRTG.java:547)
    at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1000)
    at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:974)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
    at net.minecraft.world.World.func_72964_e(World.java:303)
    at net.minecraft.world.World.func_175726_f(World.java:298)
    at net.minecraft.world.World.func_180495_p(World.java:842)
    at net.minecraft.world.gen.feature.WorldGenAbstractTree.isReplaceable(WorldGenAbstractTree.java:37)
    at com.pam.harvestcraft.worldgen.FruitTreeGen.func_180709_b(FruitTreeGen.java:62)
    at com.pam.harvestcraft.blocks.growables.BlockPamSapling.worldGenTrees(BlockPamSapling.java:152)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generateFruitTree(FruitTreeWorldGen.java:237)
    at com.pam.harvestcraft.worldgen.FruitTreeWorldGen.generate(FruitTreeWorldGen.java:198)
    at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:120)
    at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
    at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
    at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:174)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:197)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2260726968 bytes (2155 MB) / 4691329024 bytes (4474 MB) up to 7635730432 bytes (7282 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G
    IntCache: cache: 16, tcache: 56, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.1.2068 Optifine OptiFine_1.10.2_HD_U_C2 42 mods loaded, 42 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2068.jar)
    UCHIJAA Forge{12.18.1.2068} [Minecraft Forge] (forge-1.10.2-12.18.1.2068.jar)
    UCHIJAA creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
    UCHIJAA itemphysic{1.3.0} [ItemPhysic] (minecraft.jar)
    UCHIJAA backpacks16840{3.1.1} [Backpacks!] (zz-backpacks 1.10.2 - 3.1.1.jar)
    UCHIJAA forgecreeperheal{2.0.0} [Forge Creeper Heal 2.0.0] ([1.10.2]ForgeCreeperHeal-2.0.0.jar)
    UCHIJAA basemetals{2.3.2} [Base Metals] (BaseMetals_1.9.4-2.3.2.6.jar)
    UCHIJAA Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
    UCHIJAA BetterFoliage{2.1.0} [Better Foliage] (BetterFoliage-MC1.10-2.1.0.jar)
    UCHIJAA BiomesOPlenty{5.0.0.2073} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2073-universal.jar)
    UCHIJAA blocklings{4.0.0} [Blocklings] (Blocklings 4.0.0 Alpha V1 - 1.10.2.jar)
    UCHIJAA Bloodmoon{1.2} [Bloodmoon] (Bloodmoon-MC1.9.4-1.4.1.jar)
    UCHIJAA Botania{r1.8-316} [Botania] (Botania-unofficial.r1.8-316.jar)
    UCHIJAA Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
    UCHIJAA chiselsandbits{11.7} [Chisels & Bits] (chiselsandbits-11.7.jar)
    UCHIJAA creativecore{1.5.0} [CreativeCore] (CreativeCore v1.5.1 mc1.10.2.jar)
    UCHIJAA lootablebodies{2.2.0} [DrCyano's Lootable Bodies] (DrCyanosLootableBodies_1.10.2-2.2.0.jar)
    UCHIJAA enhancedvisuals{1.0} [Enhanced Visuals] (EnhancedVisuals v1.0.3 mc1.10.2.jar)
    UCHIJAA fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar)
    UCHIJAA geographicraft{0.7.1} [GeographiCraft] (GeographiCraft-1.9.4-0.7.1.jar)
    UCHIJAA GlobalGameRules{1.0} [Global GameRules] (GlobalGameRules-1.10.2-1.0.jar)
    UCHIJAA InfernalMobs{1.7.1} [Infernal Mobs] (InfernalMobs-1.10.2.jar)
    UCHIJAA JEI{3.9.0.244} [Just Enough Items] (jei_1.10.2-3.9.0.244.jar)
    UCHIJAA KaishiWeapons{v0.1} [Kaishi's Weapons Pack] (KaishiWeapons-1.9.4.jar)
    UCHIJAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
    UCHIJAA MCA{1.10.2-5.2.2} [Minecraft Comes Alive] (MCA-1.10.2-5.2.2-universal.jar)
    UCHIJAA AS_MultiMine{1.5.4} [Multi Mine] (MultiMine-1.10.2.jar)
    UCHIJAA orespawn{1.1.0} [Ore Spawn] (OreSpawn_1.10.2-1.1.0.jar)
    UCHIJAA harvestcraft{1.9.4-pre} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2b.jar)
    UCHIJAA PigManure{${mod_version}} [Pig Manure] (pig-manure-1.0.2-mc1.9.4.jar)
    UCHIJAA recallstones{0.6.3} [Recall Stones] (RecallStones-1.10.2-0.6.3.jar)
    UCHIJAA Roguelike{1.5.4} [Roguelike Dungeons] (RoguelikeDungeons-1.10.2-1.5.4.jar)
    UCHIJAA roots{0.112} [Roots] (roots-1.10.2-0.112.0.jar)
    UCHIJAA roughMobs{1.0} [Rough Mobs] (roughMobs1.0.7-1.10.2.jar)
    UCHIJAA rtg{1.10.2} [Realistic Terrain Generation] (RTG-1.10.2-4.1.1.2-snapshot-1.jar)
    UCHIJAA AS_Ruins{16.2} [Ruins Spawning System] (Ruins-1.10.2.jar)
    UCHIJAA soundfilters{0.9_for_1.9} [Sound Filters] (SoundFilters-0.9_for_1.9.4.jar)
    UCHIJAA StorageDrawers{1.10.2-3.2.5} [Storage Drawers] (StorageDrawers-1.10.2-3.2.5.jar)
    UCHIJAA torohealthmod{1.10.2-1} [ToroHealth Damage Indicators] (torohealth-1.10.2-1.jar)
    UCHIJAA ToughAsNails{1.0.11} [Tough As Nails] (ToughAsNails-1.9.4-1.0.11.jar)
    UCHIJAA XaeroMinimap{1.10.3} [Xaero's Minimap] (Xaeros_Minimap_1.10.3_Forge_1.10.2.jar)
    Loaded coremods (and transformers):
    BetterFoliageLoader (BetterFoliage-MC1.10-2.1.0.jar)
    mods.betterfoliage.loader.BetterFoliageTransformer
    LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
    lumien.bloodmoon.asm.ClassTransformer
    CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)

    MMFMLCorePlugin (MultiMine-1.10.2.jar)
    atomicstryker.multimine.common.fmlmagic.MMTransformer
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    toughasnails.asm.transformer.BlockCropsTransformer
    toughasnails.asm.transformer.EntityRendererTransformer
    toughasnails.asm.transformer.WorldTransformer
    SCFMLCorePlugin (StalkerCreepers-1.10.2.jar)
    atomicstryker.stalkercreepers.common.SCTransformer
    ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
    com.creativemd.itemphysic.ItemTransformer
    BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
    brad16840.common.asm.ClassTransformer
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    Thanks for taking the time, neighbor.


    P.S. It also doesn't crash to desktop, but rather just hangs at generating world. I've left it for 5+ minutes and have a pretty fast rig.

    Posted in: Minecraft Mods
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