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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    After a long break, the schematic has been updated to add compatibility to 1.8 as well as use some new 1.8 features.

    Changelog
    Changed in V2.0
    +Added a complicated new feature. (A message can optionally pop up at the beginning of the game that when clicked, will give everyone a Golden Apple. THIS IS OPTIONAL, AND SHOULD ONLY BE USED WITH PEOPLE YOU TRUST NOT TO ABUSE THIS! This feature was added for people who want to PvP and not die to environmental/mob causes before they can PvP)
    +After the game starts, the Barrier block will be placed in the box make it so that players can no longer use the buttons/levers and mess up the game.
    -Removed the Adventure Mode option. (Adventure mode in 1.8 no longer works that way it did in 1.7, and it breaks the purpose of this option.)
    *Changed all number ids in commands to the new PluginAPI ids (minecraft:dirt, etc.) because number ids no longer work in 1.8
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Fixed some schematic bugs.

    Changelog

    Changed in V1.0.2
    *Fixed bug where player health isn't displayed on the tab list unless the player chooses to 'colour player names depending on health.'
    *Fixed bug where 'ghastTearTest' scoreboard objective was never created, meaning that Ghast Tears were not switched to Gold Ingots.
    *Fixed bug where player kills were not kept track of.
    *Fixed bug where players would occasionally start the game with some health missing.
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Updated schematic to work with 1.7.4, as well as the map downloads.

    Changelog

    Changed in V1.0.1:
    +Replaced all /say commands with /tellraw for more jazzy messages.
    *Updated schematic to work with Minecraft 1.7.4
    *Fixed bug where border did not work from time to time.
    *Fixed bug where player health did not show up on the tab list.
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Updated schematic to work with 1.7.2!

    Changelog:


    Changed in V1.0
    *Updated schematic to work with Minecraft 1.7.1
    *Completely re-did the schematic.
    *Removed the lag from too many ticking clocks.
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Fixed broken download link (derp) and added world downloads for those who don't know how to use MCEdit. :)
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Updated schematic to V0.4.1
    Changelog:

    Changed in V0.4.1:
    *Fixed java.null error when spreading players, where players will be disconnected if being used on multiplayer.
    *Fixed bug where dead players are caught in an infinite death-loop.
    -Removed pre-game lag.
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Updated schematic to V0.4

    Changelog
    Changed in V0.4:

    +Disabled the crafting of beds. (Done by removing beds from players inventory as soon as they are crafted and giving them back 3 White Wool and 3 Oak Wood Planks.)
    -Removed a large quantity of unnecessary /testfor commands causing crafting lag.
    *Fixed bug where only the closest player to 0,0 will get their name coloured based on how much health they have.
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Updated schematic to V0.3.1.

    Changelog
    *Fixed bug where players wouldn't have their gamemode changed to Adventure, despite having the toggle-able option chosen.
    Just had to fix a minor derp-up. I had the command set to /gamemode @a 2 instead of /gamemode 2 @a. I really dislike how with that command the arguments are in reverse order. Q_Q
    Posted in: Maps
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    posted a message on Paper Mario: The Thousand-Year Door | Adventure Map
    I've been expressing interest lately in creating the «Pit of 100 Trials» in Minecraft lately, complete with custom monsters and items that complete a function of which is very close to the actual game. If you need a builder for said section, I can give it a try! :)
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    What's this? Three updates in one day? I've been busy! ;)

    Updated schematic to V0.3

    Changelog

    +Added option to make the game take place in permanent daytime.
    +Added option for players to be in adventure mode, and each player with start with a Wooden Axe to ensure that they can get wood.
    *Tweaked the internal wiring a bit, to create more room for upcoming additions.
    *Added text at the beginning that assures players that the damage taken at the start is intentional and will be healed when the game starts.
    As always, I am open to ideas on new features to add!

    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    UPDATE: V0.2.2 has been released!

    Updated schematic to V0.2.1.

    Changelog
    Changed in V0.2.1:
    *Fixed spectating not working
    -Removed hole in the Bedrock box. I'm so derpy. ;)

    Changed in V0.2.2:
    *Made guarantee so that spectating will always work.
    If you find anything that you feel isn't meant to be, a feature that isn't working, or have any suggestions for improvement, I'll happily listen. :)
    Posted in: Maps
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    posted a message on [CTM][Collection] Zero Mercy - A Series of Insanely Hard Maps (Legacy Download Available!)
    Quote from LULZ180

    No, that's the whole map. The objective is to fall and somehow survive. Now do you understand the true nature of these maps?

    But seriously, I had that happen before as well. Try playing in a Vanilla .jar of 1.5.2, as that's what the map was made in. If that doesn't work, re-install it and try again.

    Thanks, I was having the same problem. I had even went and recorded it so that people wouldn't say, «You're just posting that because you're a nub and can't beat the map so you are jealous and blame it on Xekaj.» I guess it wasn't necessary. Derpy Swifty.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Leapepe

    Should I play super hostile maps in 1.6.2 or in 1.5.2? Because of the zombie update being to OP

    If you can handle the new Zombies, 1.6.2 works okay for Inferno Mines. If you can't handle them, then stick to 1.5.2.

    EDIT: I haven't tried any other maps in 1.6.2, but I'll assume that the majority would work.
    Posted in: Maps
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    posted a message on [GAME][1.6.x]Cake Defense 2
    This is an awesome minigame. I just took it on with @6penguins and lost on round 23! xD I'm not all-to fond of the 3 second delay between when you use Ultra-Kill to when it actually takes effect. Is this intentional? Would it be easier to use item updates (not sure if the official name) instead of Experience Bottles? I mean like When a player turns an empty map into a non-empty map, a fishing rod into a fishing rod without the lure (it has been cast)? No matter though, I enjoyed the game and shall indeed play it again. :D
    Posted in: Maps
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    posted a message on [Schematic] [1.7.4] [14w08a] Ultra Hardcore+ With Map Downloads!
    Quote from Mista Epic

    Better than Sethbling's!

    Have you tried it? Let me know if you experience any issues. :)
    Posted in: Maps
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