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    posted a message on Wolfhound Pack - Build your own custom version!

    So, when making a new world you can chose the DeBug world as an option if you hold down SHIFT while you cycle through Amplified, Super flat and stuff.
    This doesn't sound too fun, but it has every block in every state floating there, even unobtainable blocks and regular blocks in odd angles and stuff.

    It might be handy for resource pack stuff, 'cause you can see the blocks in odd ways.
    Dunno if it'll help or not! :3

    (WARNING: DO NOT activate a pressure plate(Unless you want to), it will make unlimited item versions pop out until your game crashes! lol)

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ragger»


    You could try use the macro mod for that?

    Also, personally, I've always used alt+tab (to switch window) to make actions like that "stuck", same way toggleing fullscreen does. So like auto walking, holding down a mouse button...



    I tried Alt Tabbing, it doesn't seem to work on my computer, thanks for the idea though! :3

    Quote from MauveCloud0»

    IDK what trick you're using now to allow AFK fishing that is inhibited by the changes to fullscreen mode, but there's the Autofish Mod, which will probably get a 1.13 build fairly soon after 1.13 releases.


    That'll help, but the main reason I like the trick I use is it was multi-purpose.
    You'd hold down a key (Or multiple keys) and then press F11 and toggle FullScreen and Windowed mode. (Note that only works on keybored, so for stuff like fishing you need to temporarily remap those keys to your keybored)

    I recently built a tunnel that was 2 miles (3 Kilometer) long in survival mode and the decoration process was absolutely mind numbing until I found this trick.
    Being able to Hold down Walk left/right, Sneak and Place-block made doing that whole process soooooo much easier, especially for someone who builds insanely large scale structures in survival vanilla mode like me.

    And putting a rock on specific keys doesn't work, because I like to do the AFK building and stuff while I browse stuff and stuff.

    Thanks anyways though! :3

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    So the new 1.13 snapshop changes the way fullscreen works.
    The idea is to make the game a lot smoother, and it does just that... But it makes AFK fishing unable to be done.
    Is there any way you could make the classic fullscreen thing still an option for us AFK fishers once 1.13 is out?

    I just want to rest easy about 1.13.
    And before you guys say it, no putting a wight or auto-cookie clicker thing doesn't work, the point is to be able to fish on Minecraft while you do other stuff on your computer, a weight or auto-cookie clicker won't do that.

    Posted in: Minecraft Mods
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    posted a message on A Frozen World: An Ice Apocalypse Mod

    This has great potential, I'm keeping this mod on my radar!

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Azanor, you might want to consider skipping 1.11 and 1.12 once you're done with 1.10.2 because 1.13 is just around the corner and said to have a lot of optimizations, so this might be an update similar to 1.8.

    Posted in: Minecraft Mods
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    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    So when I use this some of my sounds are really quiet, any idea how to fix this?
    I've tried fiddling with the mods sound options a bit and it doesn't seem to do much.

    Posted in: Minecraft Mods
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    posted a message on Wolfhound Pack - Build your own custom version!

    That's really sad to hear.
    I really am sorry for you that you have to go through it....

    I know we're just random peeps online, but we'll do our best to help you in whatever way we can.

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Am I the only one that reads "Render distance: Far+" as "Render distance: Fart"?

    Posted in: Minecraft Mods
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    posted a message on Wolfhound Pack - Build your own custom version!

    Personally I find Snowsong works fairly well, not super well but fairly well.
    To be honest I thought about making my own sound pack for it for personal use. lol

    Posted in: Resource Packs
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from WilliamBlaze»

    Their hit box seems to be located between their legs, literally. Just shoot at their hips and your shots should work fine.

    I was doing just that, I've been doing a lot of testing in creative and survival mode too and it just doesn't do anything, the arrow vanishes as if it hit an entity (Not 100% sure on that, but very sure) but still no damage flash and no damage dealt.

    It's strange. :v
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Is it just me? Or do ranged weapons do no damage against dragons?
    The dragon book told me it's best to keep my distance with ranged weapons but none seem to work, I thought it was just TiC bows but vanilla ones are doing it too.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Out of all the mods I've played this has to be one of the best, I seriously mean it!
    Also, did you take any inspirations from Capcom's Monster Hunter or How to train your dragon?
    Just curious is all, I'm really hyped for the new creatures yet to come, seeing as Thaumcraft has been postponed this mod is now one of my top favorites.
    (Plus being able to play in the newer versions is great!)

    Posted in: Minecraft Mods
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    posted a message on Wolfhound Seasons

    I'm liking the looks of the beds in this pack!
    Though I think an issue happened with Autumn, it has none of the new blocks yet. :v

    Posted in: Resource Packs
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    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)

    Hello!
    Is there any way to change the lighting color?
    Because having a very golden light is awesome for most of my resource packs, but some work better with a different lighting color.
    Any ways to change this to other colors like white, purple, red, blue and stuff?

    Posted in: Minecraft Mods
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    posted a message on Wolfhound Fairy

    The terracotta blocks look kinda funny in this pack. lol
    Not like "They're done bad" because they're great, more jsut that this pack always seemed to me to consist mainly of blues, browns and blueish greens.
    Suddenly having more colors is quite shocking. lol

    Either way, lovely update!
    If I recall that's all the packs, right?
    Or am I forgetting some?

    Posted in: Resource Packs
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