lol, I'm so embarrassed right now. X3
I'm normally always one of those people who reads the FAQ and stuff, I dun derped. :'3
Random thought that came into mind: how about gas discharge lamps? They emit light when powered, like redstone lamps, and have connected textures. They would be visibly translucent, light emitting blocks, a combination of two properties I don't think any block has as of yet. When not powered they would all look similar to regular glass.
There would be helium (pinkish), neon (red), argon (purple), krypton (dark blue), xenon (purple), radon (green) and oganesson (white)
This is one of my absolute favorite resource packs.
You have no idea how exited I am it's finally updated to 1.10.2 and I can use it again!
I'm also exited to see the other musics. :3
Weird as it is to say, a lot of fond memories are tied to these sounds, so it's like going back home in a small part of me. lol
This really made my day. ^-^
So, I'm going to have a lot of people hate me for saying this....
But As cool as Thaumcraft is, maybe instead of Making Thaumcraft II or Thaumcraft 6.0 you should abandon the idea of a mod and make your own game.
Get some coder friends(Or not, you could do it by yourself) and make your own thing from scratch.
You really have a lot of interesting ideas and concepts that'd made for some great games.
The simple research system alone could be a cellphone app game, though I'd hope you would make a bit of a bigger more indepth game.
But if you've ever seen the game Unturned on Steam, it's insainly popular and loved, and it started out as a guy who made his own server on Roblox.
Your mod is one of the most popular mods out there, so you clearly know what you're doing.
Making your own game would also leave you with a lot more freedom.
Everytime Minecraft updated you wouldn't be swarmed with questions of "When is TC going to be 1.10/1.11/1.12 ect?"
You could add a story if you wanted, or maybe leave that illusive "Story written by the player but in your direction" idea, which I personally liked a lot.
The idea of style of games is endless, if you did a Pokemon:GO style where you go out hunting for aspects for your Thaumlab and can battle other thaumaturges would be interesting. Players taking too much from a specific area could make warp start to spread.
Or you could go with a Skyrim styled game, classic hack and slash adventure all about learning the science of thaumography.
I really would encourage you to make your own game, because if it's anything like how Thaumcraft has been I would buy it in a heartbeat.
Only suggestion is I'd keep it at a E10+ rating at worst seeing as most of your fans are from Minecraft which is a lot of kids, but again, it's your game.
You could do whatever you want.
Yeah, no more people making add-ons, but frankly most peoples add-ons just add a derp ton of pointless aspects and a focus that makes you win the game. lol
And if you made it open source like Unturned did you could have a modding community like them.
If you like the Minecraft style of digging and building you could do that still, most Minecraft rip-offs fail because they just copy/paste Minecraft, you'd actually have your own full ideas so I think it could survive on it's own, especially if you had a Ars magica style of things so spell creation could be deeper on top of the whole finding aspects and making machines and stuff.
A lot of fans will hate this idea because (understandably so) they don't want to lose this cool mod to the realm of "Not updating".
But really, think about making your own game.
You could go farther, make side money, have more freedom and no nagging about updating to newer Minecraft versions.
The direct download will always be the most up-to-date.
The customizer is a web application I built that allows you to select from any of the Wolfhound textures to build your own custom version of Wolfhound!
I dunno, I'm just some random person that makes texture packs? Chat with me on this thread! Or find me on DeviantArt.
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Get all OptiFine versions here: optifine.net
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Compatibility with other mods
For Minecraft 1.6.2 and newer
For Minecraft up to 1.5.2
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
I have an idea.
In TC the biggest problem with the aura and such is that it can be drained out, Right? But magic is often portrayed as dangerously powerful or unpredictable if misused.
So what if the problem with tapping Vis from the aura wasn't that there is too little, But that there was too much?
Limiting the amount of vis consumed would become just as important as limiting how much is used in that case, And as i'd imagine that the aura is a bit like an ocean; The more there is, The bigger the 'pressure' it exhibits, And once an opening is found it would attempt to rush in to fill up the empty space.
This is quite an interesting take on the aura system.
Ok, how about this as a way of bridging the TC5 system with the above concept.
The Auras and nodes remain as they are in TC5, with nodes being tiny holes into some alternate dimensions that is simply bursting at the seams with magic. Thus all the magic in the 'normal' world has leaked through nodes which act almost like natural safety valves - they only allow so much magic in. Once enough magic has seeped into the aura to reach a balance point the nodes stop leaking.
If you keep draining the aura for whatever reason it means the nodes keep opening wider and wider to keep the balance, but since they are quite delicate (mystically speaking) they sometimes 'wear out' and either disappear, or worse, tear open completely.
NOTE - this is just fun theory-crafting, not something I may implement.
I had/have plans for TC6 to flavor flux events more. Currently flux mostly just results in taint, but honestly any kind of magic can be bad - taint is just one flavor. I was thinking of adding other types of flux nastiness based on the primals.
So instead of your area being flooded with taint, it could instead be flooded with Ordo-gone-wild. Think on that a moment and you will realize why that could possibly be even worse than taint.