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    posted a message on My random skins (Make any requests)
    I need a skin of an astronaut soon. I would be very grateful and give credit in my vid. helmet need to be a black glass and suit need to glow somewhat. thanks, contact me as soon as possible if your going to attent it.
    Posted in: Skins
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    posted a message on Epictakeaways skins, Taking requests! [Closed]
    My name is Swagaunaut btw. I like your motive. I wanted to start my youtube channel this summer, but i first need a skin. I will of course give you credit on one of my videos. Thank you.

    Skin Style: cool, swag
    What you want it to be: An astronaut
    Colours, Cloths, Hair and Hat (if wanted):facemask: black. spacesuit: white and silver:
    Extra details: Cool gloves.
    Posted in: Skins
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    posted a message on If you dont help me with this mod i will hack ur computer
    How do i make a GUI like the achievmnet one already in the game but i want my GUI to be open by my mob. And also how to organize it
    Posted in: Mods Discussion
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    posted a message on How to make a GUI
    Quote from xMKK3L

    also looking for this.

    so u havent found any thing man i wish a modder was just sumble on to this post
    Posted in: Mods Discussion
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    posted a message on How to make a GUI
    anyone :sad.gif: i really need to finish my mod
    Posted in: Mods Discussion
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    posted a message on How to make a GUI
    How do i organzize and make a Gui.The Gui is for a npc u right click on to open a gui like the achievment one in the game. i want to make missions in that gui. i know i cant use tilegui
    Posted in: Mods Discussion
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    posted a message on need help fixing my mod
    check the bow and arrow files
    Posted in: Mods Discussion
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    posted a message on Error Error Error!!!
    Quote from cheechako

    If you are using ModLoader, then you need to do something like:
    ModLoader.OpenGUI(entityplayer, new MyGui());


    But I have no idea what your Gui does, so I have no idea what sort of constructor you need. (Meaning, my example will not work as-is.)

    i didnt make the gui yet but i hope the the code you just give works :rolleyes:
    Posted in: Mods Discussion
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    posted a message on Where's this File!
    Quote from arms for sale

    I am making a mod that makes an infinite lava source, similar to water in the 2x2 square.

    Where are the water files so I can sift through them and find whats different than the lava ones?

    Thanks,
    :GoldBar: :Diamond:

    i think you need to look at the entityflow liquid thing i dont know what it is calle just compare the water one and lava one and see whats diffrent
    Posted in: Mods Discussion
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    posted a message on Error Error Error!!!
    Quote from cheechako

    I don't think you can use a TE with a living entity since TE's exist at a specific location in the world.

    THEN WHAT DO I DO!!!!!!!!!!!!!!!!!!! :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif: :sad.gif:
    Posted in: Mods Discussion
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    posted a message on Error Error Error!!!
    Quote from arms for sale

    wee need to see the EntityMonsterHunter.java code.

    package net.minecraft.src;

    public class EntityMonsterHunter extends EntityCreature
    {

    public EntityMonsterHunter(World world)
    {
    super(world);
    texture = "/mob/MonsterHunter.png";
    health = 100;
    }

    protected int getDropItemId()
    {
    return Item.porkCooked.shiftedIndex;
    }
    public boolean interact(EntityPlayer entityplayer)
    {
    ItemStack itemstack = entityplayer.inventory.getCurrentItem();
    {
    entityplayer.displayGUIFurnace(tileentityfurnace);
    }
    }
    }
    Posted in: Mods Discussion
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    posted a message on Error Error Error!!!
    I am trying to make a NPC open a GUI and as a test i am trying to make it open the furnace GUI.
    ERROR- :sad.gif: :angry.gif:
    src\minecraft\net\minecraft\src\EntityMonsterHunter.java:21:cannot find symbol
    symbol:variable tileentityfurnace
    location: class net.minecraft.src.EntityMonsterHunter
    entityplayer.displayGUIFurnace(tileentityfurnace);
    Posted in: Mods Discussion
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    posted a message on Modding Help
    Quote from cheechako

    Sorry, I forgot... if you are using ModLoader, then you will need something like this to open the GUI:
    ModLoader.OpenGUI(entityplayer, new MyGui(entityplayer.inventory, mytileentity));

    where MyGui is your Gui class, and mytileentity is the instance of your TileEntity.

    This would be instead of
    entityplayer.displayGUIFurnace(tileentityfurnace);


    hey cheechako do you make tutrials cause you help me like a few days ago and i see you help alot of people
    Posted in: Mods Discussion
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    posted a message on [Creating Mods] Mob Making & Modelling [08/04/2011]
    How do i make a NPC open a GUI like in mo'creeps and weirdos
    Posted in: Tutorials
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    posted a message on C'mon plz HELP me with my MOD
    Quote from cheechako

    Jeeze. Just override interact() and stop bumping and reposting!
    Thanks for the help its just that it seems not a lot of people sont feel like telling me or they dont know alsodo i put override interact() in the my entity file
    Posted in: Mods Discussion
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