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  • Svenborg
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  • Member for 12 years, 4 months, and 27 days
    Last active Thu, May, 1 2014 03:18:14
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  • View Svenborg's Profile

    1

    Jul 21, 2011
    Svenborg posted a message on So, With Perma-Death Coming...
    Y'know what would be cool? if when you died, time re-winded to when/where/your status when you last slept.
    Posted in: Discussion
  • View Svenborg's Profile

    1

    Jul 12, 2011
    Svenborg posted a message on My name is John, and I hate every single one of you
    The only thing I find annoying here is the fact that this guy is getting just what he wants.
    Posted in: General Off Topic
  • To post a comment, please login.
  • View scokeev9's Profile

    412

    Mar 28, 2011
    scokeev9 posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    If you like any of my mods, please give me a +1 rating on this thread! Thank you!

    Scokeev9's Modding News

    >>-->ScotTools v14.1, RegenOres v5.0, and Machetes v5.0 updated to Minecraft 1.3.2
    >>-->BiomeColors v3.0 for Minecraft 1.3.1 released. Credit goes to q3hardcore for updating it.
    >>-->ScotTools v14.0 for Minecraft 1.3.1 has been posted. Other mods to be updated on an off day or after I buy my new computer. Sorry for the wait!
    >>-->ScotTools and ItemSprite API for Minecraft 1.1 updated by Coupon22! Thanks greatly Coupon! Here's the link: http://www.minecraft...ns-mod-updates/
    >>-->ItemSpriteAPI 4.0-Forge API 1.2.4 Patch released. Thanks pwnedgod! Here's the Link Removed
    >>-->BiomeColors v2.0 released. Added BiomeTallGrass and BiomeVines, which can also be toggled via the config file.
    >>-->BiomeColors v1.0 released. It's BiomeWater + BiomeGrass + BiomeLeaves, done correctly (leaves and grass use temperature and humidity to detect color, rather than having specific colors for each biome). There's also a configuration file to turn any of these features off if you don't like them. Enjoy!
    >>-->ScotTools - Forge 1.2.3 released. Find it on this thread
    >>-->NetherCraft v2.0c released. Quick fix for Glowood Ladders so they are climbable again.
    >>-->Happy Holidays! Hope everyone on Minecraft Forums and around the world has a great Christmas/Hanukkah/Kwanzaa and New Year's!
    >>-->uMods is my new website. I'll try to start using this site alongside this thread, but I'll probably keep using this thread a little more since I can communicate easily through the forums.
    >>-->NetherCraft v2.0b fixes the Imps so they actually appear in-game, instead of being invisible.
    >>-->ItemSpriteAPI v4.0 + Forge 1.2.2 Patch has been released by Casper7526! Give him some thanks! Here it is (this mod and my mods *require* Java7): ItemSpriteAPI 4.0 + Forge 1.2.2 Patch. The download link will also be posted in the Downloads section of ItemSpriteAPI.
    >>-->ReefMantas v4.1 Bug fix, finally fixing the invisible textures. Sorry it took so long!
    >>-->FloatingIslands v3.1 Bug fix for config file. It now will generate (mod_FI.config) with the two options.
    >>-->ItemSpriteAPI v4.0 released. A new feature will increase the item-sprite limit from the usual 256, all the way up to 2560 and alters the ModLoader.addOverride method, meaning all ModLoader mods will work with this feature. The MCForge patch has not been updated for this update of ItemSpriteAPI.
    >>-->ScotTools SMP updated. Thank you MasterDeity!
    >>-->ScotTools and ItemSprite API + Forge Compat. can be found here: MCForge Patches. Thank you pwnedgod!
    >>-->NetherCraft v2.0a released. Fixed slime eggs texture when thrown, archers' arrow speed to match skeletons, the lavaboat issue with it sinking in lava, all fuels from NetherCraft now work in netherrack furnaces and stone furnaces, achievements now register, and gloshroom stew should now work correctly.
    >>-->RegenOres v4.1 released. Fixed the RegenOre cobblestone and stone so that it drops regular cobblestone.

    Important Information
    Policy
    If you do not read the Common Errors section before reporting any issues, you will NOT get a reply from me. I apologize, but posting 'Read the Common Errors section' is a waste of my time, and your time. Also, if you are entirely certain you did not forget to install a required mod, please include the error in your post. Thank you.

    How to Generate an Error Report
    Note: I did not create this script, nor do I take credit for any part of the script.
    Step 1 - Download this file
    Step 2 - Unzip the file using an archiving program
    Step 3 - Open the folder and launch the batch command file
    Step 4 - Cause the error or crash to occur
    Step 5 - Copy and paste the error report in a spoiler and post a reply to this thread

    Common Errors
    /*
    Q. Block Texture of leaves and logs are white!!!
    A. Go to Minecraft's main menu and click the texture pack you are using, or if you are not using a texture pack, click "Default", even if it is already selected. Click done and start your game.
    
    Q. MC crashes when I use picks on blocks!
    A. Reinstall ScotTools
    
    Q. Error: No more empty terrain indices left!
    A. You have too many mods that add new textures (mostly caused by NetherCraft)
    
    Q. Error: java.lang.ClassNotFoundException: ItemCustomAxe/ItemCustomPickaxe/ItemCustomSpade/etc.
    A. You did not install ScotTools!
    
    Q. I have Itemsprite API and forge installed, my textures are screwy!
    A. Forge and Itemsprite API both modify the same base classes to do the same things, however the game will still load. Just dont install them together.
    
    Q. CHESTS ARE BUGGED! FIX PL0X!
    A. They aren't bugged. Due to technical issues, the colored chests were removed, instead of adding several block IDs for each color of the chests.
    
    Q. How does i get old versions?
    A. Around the top left of any of the downloads, there should be a link labelled 'browse scokeev9's other shared files'. Click that, then browse for the version you want!
    
    Q. Please use forge in your mods!
    A. Currently there aren't solid plans to convert to Forge, although pwnedgod has released some compatibility patches for Forge.*/



    Configuration Files for All of My ModsAll of my mods have a config file that you can use to edit block IDs and item IDs using Notepad or the similar. Go to your .minecraft folder and open the folder named 'config.' Then, find the .cfg file corresponding to the mod you would like to edit. There also may be extra options (i.e. Ghast Apocalypse Mode in NetherCraft) that you can alter as well. If you need any help, feel free to post here, and I will try to help to the best of my ability. Please do not PM me with help, as I try to reply to everyone who posts here.

    Contact Info
    If you must contact me for something important, you may find me on my channel, #Scokeev9, at irc.esper.net, or you can send me a PM. Note: I will NOT respond if you send me a message asking for help installing a mod, help with a bug from one of my mods, or any other message that could be simply placed here. If you would like help with *making* a mod, I will be glad to help when I have time. You may either ask for help on my channel or through a private message.

    Donations
    If you like my mods and would like to help support them, please click the button below. Do NOT donate because this button makes you feel like you need to click it. Only donate if you would like to help. This is completely optional, and for those who have asked to donate, or would like to donate. I will post a list of the people who have donated, but if you want to see your name on the list, you must post your email address and the amount you have donated. Thanks!


    List of Donators
    Thanks to everyone who has donated! It means a lot! :3
    $25 - Arrrg
    $15 - Icerith
    $5 - Lilyo



    Support All of My Mods
    Thanks to Sword_Frog for the banner!
    Use this code in your signature:
    [url="http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/"][img]http://i.imgur.com/IWYYb.gif[/img][/url]



    Preview



    -----------Table of Contents-----------

    NetherCraft v2.0c ----------- 1.0.0
    PremiumWood v16.1 ----------
    1.0.0
    ScotTools API v13.2 ----- 1.3.2
    FloatingIslands v3.1 -------
    1.0.0
    ItemSprite API v4.0 ------- 1.0.0
    RegenOres v4.1 ---------- 1.3.2
    Auto-Mod v3.1/Stable -------- All Versions
    ReefMantas v4.1 ---------------
    1.0.0
    BiomeColors v3.0 --------------- 1.3.1
    Machetes v3.0 ----------------- 1.3.2
    BetterWinters v6.0 ------------ 1.0.0
    Ray Gun v4.2 ---------------- 1.0.0
    Randomite v6.0 ------------- 1.0.0


    ScotTools API v14.1 - 1.3.2





    Video Demonstration
    Video by TheCrazyMineCrafter! Thanks!

    Description
    This mod enables all tools, especially pickaxes, to mine with the correct block-break speed. Basically, this will fix ores from mods so pickaxes will break the ore quicker with better pickaxes. For example, IndustrialCraft (mod author: Alblaka) adds new ores that take an unreasonable amount of time to break (this is an outdated example; this is prior to MCForge versions of IC) and won't break quicker when you upgrade your pickaxe. ScotTools was made to fix this issue without requiring the modder to use the API. It also includes certain API features pertaining to tools and weapons that would usually cause an incompatibility. This mod is coded to be as compatible, simple, and useful as possible.

    For Modders
    Please note that using the source code for MCP is not necessary, since you can simply decompile a minecraft.jar with ModLoader and ScotTools installed and it'll remove the class files of ScotTools from being outputted into the reobf folder. If you do use the source code in the src folder, the class files from ScotTools will be outputted into the reobf folder. I ask that you please do not release ScotTools with your mod, and instead, link to this thread for users to download the most up-to-date version. Thank you in advance!

    Examples in Spoiler


    public class mod_BetterWood extends BaseMod
    {
    public ToolMaterial magicTools;
    public Item magicAxe;
    public Item magicHoe;
    public Item magicPickaxe;
    public Item magicShovel;
    public Item magicSword;
    public Item magicMachete;
    public Item magicSandShovel;
    
    public void load()
    {
    magicTools = (new ToolMaterial(1, 208, 6.5F, 1, 10));
    magicAxe = (new ItemAxe(magicAxeID, magicTools)).setItemName("magicAxe");
    magicHoe = (new ItemHoe(magicHoeID, magicTools)).setItemName("magicHoe");
    magicPickaxe = (new ItemPickaxe(magicPickaxeID, magicTools)).setItemName("magicPickaxe");
    magicShovel = (new ItemSpade(magicShovelID, magicTools)).setItemName("magicShovel");
    magicSword = (new ItemSword(magicSwordID, magicTools)).setItemName("magicSword");
    
    magicMachete = (new ItemMachete(magicMacheteID, 4, magicTools)).setItemName("magicMachete");
    magicSandShovel = (new ItemMachete(magicSandShovelID, 1, magicTools)).setItemName("magicSandShovel");
    
    ScotTools.AddBlocks(new Block[] { elementBlock, Block.stone }, 2);
    ScotTools.AddBlocks(Block.cobblestone, 1);
    }
    
    /*
    ==USING TOOLMATERIAL.CLASS==
    Introduction of Using the ScotTools API
    "Imagine ToolMaterial variables as though they were tool classes found in EnumToolMaterial.
    Next, look at each of the variables used to create these tool classes and compare them with the
    variables found in ToolMaterial.
    This idea may benefit you when coding with ScotTools, since you have the ability to compare your
    variables with 'vanilla' Minecraft tools."
    
    -public static ToolMaterial magicTools; //initializes the variable to be used//
    -magicTools = (new ToolMaterial(1, 208, 6.5F, 1)); //states what class file to initialize and states the parameters of the class//
    -1 //harvest level//
    -208 //durability//
    -6.5F //rate of efficient block-breaking//
    -1 //damageVsEntity of a sword against entities//
    -10 //enchantability ^1//
    
    TOOLS
    Use these parameters when declaring your item: First, an int variable (or a non-variable number) which will be the ID of the item. The final parameter is a ToolMaterial variable (e.g. (new ToolMaterial(
    ItemTool(int id, ToolMaterial toolmaterial) //Reference ToolMaterial.java in the source if you are still uncertain about the class's usage//
    
    ==CUSTOM TOOLS vs. MATERIALS==
    MAGIC MACHETE
    -extends ItemTool //create a new item class to override the method getStrVsBlock ^2 ^3//
    -magicMacheteID //item ID//
    -0 //type of tool (Shovel: 1, Pick: 2, Axe: 3, Other: 0)//
    -magicTools //ToolMaterial variable containing the tool stats//
    
    ==CUSTOM TOOLS vs. BLOCKS==
    MAGICSANDSHOVEL
    -extends ItemTool //^3//
    -magicSandShovelID //item ID//
    -1 //type of tool (Shovel: 1, Pick: 2, Axe: 3, Other: 0)//
    -magicTools //ToolMaterial variable containing the tool stats//
    
    ==HARVESTING LEVELS==
    obisidian requires 3
    diamond, gold, redstone requires 2+
    iron, lapis lazuli requires 1+
    stone and iron requires any pickaxe
    
    ==ADDING BLOCKS WITH HARVESTING LEVELS==
    ScotTools.AddBlocks(Block block[], int i);
    -block[] //blocks you would like to add to a specified level//
    -int i //harvesting level of the block(s) determining whether a block is harvested//
    You may declare multiple blocks in one "ScotTools.AddBlocks" method
    Example:
    ScotTools.AddBlocks(new Block[] { elementBlock, Block.stone }, 2);
    ScotTools.AddBlocks(Block.cobblestone, 1);
    Note: The harvesting level (int i) for this method cannot exceed 6, but upon request, I can increase this limit further. Do NOT use 0 as the int parameter, since it will just cause an error.
    
    */Notes/*
    ^1 - Enchantments
    a) I haven't thoroughly tested the ToolMaterial enchantability variable, so I'm uncertain if it works properly. If it does, please send me a PM explaining the results. Thank you.
    B) Check the EnumToolMaterial source file for an idea of what to put as the value. The original values are set by default to the following: Wood: 15, Stone: 5, Iron: 14, Diamond: 10, Gold: 22.
    ^2 - Planned feature to choose either a) a Material that returns efficiency,  B) an array of Block variables, or c) one Block variable. */

    ScotTools enables new tools to be created, using custom durability, speed, etc., without editing any class files. All tools, whether vanilla or from a mod, will break blocks from other mods correctly, even if they don't use this API! Also, if your mod adds a new tool into the game that MUST use a custom class file (e.g. ItemSilverPickaxe), you may use my source code with your tools, to give them the same functionality as this API (or you may simply extend ItemPickaxe/ItemSpade/etc without overriding getStrVsBlock). You only need to do this for tools that have special abilites, not for basic tools with custom mining speed and durability, etc. If you have any questions, comments or concerns, feel free to send me a PM.
    Next, you can also set a block-harvest requirement, like that of iron ore (it requires stone or higher pickaxes). The harvesting level for blocks can be set up to 6 (diamond pickaxes are 3), so you may add new ores that can only be mined with your tools.
    You can also use ScotTools to declare tool classes, similar to the way the EnumToolMaterial class works, but without editing the class. Just simply create a new ToolMaterial variable using the constructor as a guide, or view the examples in the spoiler above. This simplifies the creation of custom tools.

    Support Banner
    Thanks to Sword_Frog for the banner!
    Use this code in your signature:

    [url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/][img]http://img101.imageshack.us/img101/3488/scottoolsapisignature.png[/img][/url]

    Preview






    SSP Downloads

    Optional - MCForge Patch for ScotTools v13.2 (Outdated)

    ScotTools SSP API v14.1 - 1.3.2


    ScotTools SSP API Source - 1.3.2
    ONLY DOWNLOAD IF YOU ARE A MODDER


    SMP Downloads - (For Server hosts or source code)

    ScotTools SMP API v13.2 - 1.0.0(Includes Source)

    Version History

    /*
    v14.0 SSP - Updated to Minecraft 1.3.1
    v13.1 SSP - Fixed shovel vs. clay break-speed. Updated source files as well.
    v13.0 SSP - Lots of code changes and updates; Most should not affect the actual gameplay or other modder's code. Changed vanilla blocks to register with ScotTools when either a) another mod uses ScotTools.AddBlocks (occurs during mod initialization or  B) a player uses a pickaxe on any block (only occurs once per a game session). Also, I have not tested the enchantment aspects with ScotTools, so any bugs pertaining to this should be reported. Added a debug feature that states the block name, ID, and the harvesting level in errortest.bat-type logs.
    v12.0 SSP - Changed some aspects of ScotTools: ItemCustomTool/ToolType has been merged with the vanilla class file.
    */

    ItemSprite API v4.0 - 1.0.0

    Description
    ItemSpriteAPI greatly increases the item sprite limit from 256 up to 2560 without a mod using the API. Also, it will make the use of ModLoader's 'item sprite overrides' obselete by enabling a modder to create new items.png files. The API is fairly small and only modifies three mostly unused files, ItemRenderer, RenderItem, and TextureFX. Note: This mod may conflict with HD textures. If anyone has made a merged class file, please send me a PM. I will give credit to whomever makes the patch.

    Creating Sprite Sheets
    To easily create a 'sprite sheet', you may go to this website: http://www.varcade.com/blog/?p=206

    Terrain Sprites!
    Check out my tutorial for creating a ModLoader mod that does NOT use terrain sprites!
    Here's the link: http://goo.gl/MhQGX

    Examples for Modders In Spoiler


    public class mod_RegenOres extends BaseMod
    
    public mod_RegenOres()
    {
    ironNugget = (new ItemTexture(ironNuggetID, "/regen-ores/items.png")).setIconCoord(12,2).setItemName("ironNugget");
    goldNugget = (new ItemTexture(goldNuggetID, "/regen-ores/items.png")).setItemName("ironNugget");
    goldNugget.iconIndex = 43;
    //Note that the ironNugget is in place of the iron door, and goldNugget is in place of the wooden door if these items were using the original /gui/items.png file.
    //Also, note that changing your mod's code is obsolete, because v4.0 introduces an increased item-sprite limit (increased from 256 to 2560) that works whenever ModLoader.addOverride is used for item textures. This does NOT affect terrain sprites.
    }
    }
    /*
    ===ITEMS THAT USE DIFFERENT ITEMS.PNGS===
    It is extremely easy to create an item that will use a new items.png-type image file with ItemSprite API. Simply use 'ItemTexture', and declare the path of the items.png-type file, then use '.setIconCoord(int i, int j)' to declare the position on the file. You may also use the 'blockIndexInTexture' method to declare the position, as seen with the goldNugget. Using this method will NOT use any item sprites, meaning you can have unlimited* numbers of items.
    
    * - Here, unlimited means 32,000, the max item limit.
    
    ===IMPLEMENTING IITEMTEXTURE TO CUSTOM ITEM FILES===
    In this example, I will show you how to convert an Item file to use the same method as ItemCT.
    Here is the custom Item file that we are dealing with:*/
    1. public class ItemHoe extends Item
    2. implements IItemTexture
    3. {
    4. public ItemHoe(int i, EnumToolMaterial enumtoolmaterial)
    5. {
    6. super(i);
    7. maxStackSize = 1;
    8. setMaxDamage(enumtoolmaterial.getMaxUses());
    9. }
    10.
    11. public String getTextureFile()
    12. {
    13. return "/regen-ores/items.png";
    14. }
    15.}
    /*
    As you can see, I am using a modified ItemHoe (removed some code so it isn't as lengthy). Notice line #2, and notice the 'getTextureFile()' method (line #11-14) as well. This is all you must add to create a custom item that will use a custom items.png-type file!
    */





    Downloads

    Optional - MCForge (1.2.2) Patch for ItemSprite API v4.0

    ItemSprite API v4.0 - 1.0.0



    Version History

    /*
    v4.0 - Added feature: increased item-sprite limit without requiring code changes from modders.
    v3.0 - Updated to 1.0.0
    v2.0 - Updated to Beta 1.8.1. Released the source files as well.
    v1.2 - First public release. Fixed render texture obtained from the ItemRenderer.class (handles item textures that appear in the player's hand.
    v1.1 - Now uses an Interface for texture paths, instead of altering Item.class.
    v1.0 - Initial release, for Beta 1.7.3.
    */

    FloatingIslands v3.1 - 1.0.0

    Video Demonstrations

    Thank you Pannoscept!

    Also, thank you PieDudeAus!

    Pictures
    Note that rarity of these islands is configurable


    Description
    FloatingIslands simply makes islands generate in the air. It will actually pull the land up, leaving a crater below. This mod is made by Hogofwar, I just released it for him! Check out his mods here: Hogofwar's Threads





    Downloads
    ModLoader Required

    FloatingIslands v3.1 - 1.0.0

    Version History

    /*
    v3.0 - Config file fixed
    v2.0 + v3.0 - Simply updated
    v1.0 - Initial release for Beta 1.7.3


    RegenOres v5.0 - 1.3.2

    Video Explanation and Demonstration
    Thank you piedudeaus!

    Description
    RegenOres has a very basic idea. You break an ore, and it will come back after a while (20-50 minutes, usually). There is a small chance that the ore will completely break, and will not regenerate. This WILL work for added ores (since v2.0 through a config file), and it will work for vanilla ores. The amount of time, though, is completely random, but in general, regeneration takes longer for rare ores. Also, you will get 'Nuggets' of iron and gold, instead of the actual block, so these ores cannot be duplicated for an infinite supply of these materials. You need to smelt these items to use them for tools or armor.
    Here is an outline of what happens:
    1. A block of cobble will reappear in place of an ore.
    2. If you don't see a block of cobble, the source block has run out of ore.
    3. At the next stage of regeneration, a block of smooth stone will appear.
    4. Finally, the ore will regenerate in place of the old ore block.

    Works with ores from mods!
    Use the configuration file (/.minecraft/config/RegenOres.cfg) to add mod's ores to be regenerated. These ores will only drop one of the itemID, and will regenerate in about the same time as gold ore. You *must* add the item ID along with the block ID in the same 'slot'. Use the values in the config file that are already there to figure out exactly how to use it. Note: Item IDs are not above 256, they start at 0, so if you use TMI to find the item ID of the item dropped from the mod's ore, be sure to subtract 256 from the item ID.

    Pictures
    This is the beginning frame, with lots of coal and some redstone.

    The cobblestone you see are actually 'source' blocks. Destroy these, and no more ore will reappear.

    After a couple of minutes, the ores will begin to 'grow' back!


    Version History


    Version History:
    /*
    v4.1 - Fixed a small bug
    v3.0 + v4.0 - Simply updates
    v2.1 - Bug fix for a few ore-block names in TMI, and fixed redstone bug.
    v2.0 - Added support (via config file) for mod ores. :D
    v1.0 - Initial Release; Beta 1.7.3
    */





    Downloads
    ModLoader Required
    ScotTools API Required - Thread Link

    RegenOres v5.0 - 1.3.2

    Auto-Mod v3.1 - All Versions

    Video Demonstration
    The video was deleted on accident (heh, accidents happen to everyone), so... I guess I'll try to make another video demonstrating the mod installer, unless someone else would like to make a video demonstration/review.

    Credits
    Volgon8 - Idea and most of the coding
    Scokeev9 - Most of the recent coding

    Description
    Auto-Mod is a small utility that will allow you to install multiple mods or a single mod on Windows computers with one click! Auto-Mod will create a backup of your minecraft.jar file if you specify before modifying the file, and will place this backup in a folder at /.minecraft named /backup(date&time). You may go to this location and simply copy and paste the old minecraft.jar into your /bin folder, overwriting when prompted. You can also uninstall a mod if you have issues in case you forget to back up before installing. Read the "Installation.txt" for more info.

    Feature Overview
    - No installation of the program, just run from anywhere on you main/system drive (normally C:\)
    - Installs mods in two easy steps (put mods in folder, click run)
    - Easy, and also two-step, uninstallation of mods, even if they alter core classes
    - Includes a quick error-report generator that will help modders and yourself get things fixed
    - Installer does not require a compatibility patch; works with 95%+ mods straight from the download!
    - And more to come when I think of ideas!

    Using Auto-Mod
    - Extract the contents from Auto-Mod.zip using 7-Zip or WinRAR to any location on your primary system OS drive (most likely C:\).
    - Drag and drop any mod archives (.zip, .rar, etc.) into the Auto-Mod\Mods folder and leave them zipped! Do not extract them! Check the very short "Important_Structure" list below to see if you are about to install any mods that require being in the \Mods\Important_Structure\ folder.
    - Simply double-click the Auto-Mod.bat file, and let it run. The first window will exit, and another will open shortly to finish installing the mods. Please do not interrupt this process.
    - Open Minecraft and play! No need to delete the META-INF, as this program does this automatically!

    Important Structure Mods
    Some mods have odd structures that cannot be installed using the normal method. To install mods that are on this list, simply place the mod archive in "\Auto-Mod\Mods\Important_Structure\" and run as usual.

    Known Mods:
    -AudioMod
    -GUI API
    -More Trees

    Please alert Volgon8 or me if you find mods that do not work through the normal directory, but work in the Important_Structure folder so they may be added to the list.





    Downloads
    READ THE ABOVE INSTRUCTIONS BEFORE USING! Thank you.
    Made by Volgon8 and Scokeev9
    Auto-Mod v3.1 - All Versions of Minecraft

    Version History

    v3.1 - released with a great new feature: Uninstallation of mods. I realize other mod managers have done this before, but it seems too complex for me. With this, you click a file, 'Delete_Mod.bat', type in the mod you want to delete, and you're done! =D I also added a feature that will install the WorldEdit.jar file from SPC. I'm not too sure what else I can do with this installer, but I'll find something! Bug reports, feedback, and suggestions are all very welcome.


    BiomeColors v3.0 - 1.3.1





    Video Demonstration
    Thanks piedudeaus!

    Pictures
    This area has a little transition between two biomes, though very subtle.


    Here's a picture of a quick transition between biomes.


    Description
    This mod is a quick remake of the idea by Nandonalt to create biome compliant water, grass, and leaves. This mod does not include the biome colored splash, underwater fog, or rain, but it may be a future goal before Beta 1.7 comes out, most likely with biome compliant water.

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    Preview:






    Downloads
    Doesn't NEED ModLoader, but it is compatible.

    Alternate watercolor.png, with much less green.
    Download

    BiomeColors v3.0 - 1.3.1

    Version History

    v3.0 - Updated to 1.3.1
    v2.0 - Added support for biome tall grass and vines.
    v1.0 [NEW] - Added support for biome grass and leaves using the same algorithm as the biome water instead of using specific colors for each biome. This will alter the biome colors of swamps so they look like they did back in the old days.
    v4.0 - Updated to 1.0.0
    v3.0 - Finally does not require any other mods to work correctly! This should still work with Optimine/Optifog HD, but I have not tested it yet.
    v2.0 - Update for Beta 1.7.3
    v1.1 - Fixed lava from turning green. Added a different way for users to use the custom water, instead of requiring them to use a texture pack.
    v1.0 - Initial Release for Beta 1.6.6


    ReefMantas v4.1 - 1.0.0
    Credit for the idea and textures goes to Daveyx0. Thanks!





    Video Demonstration
    (Posted again here in case you didn't see it at the top)
    Thanks again TheCrazyMineCrafter!

    Pictures

    Reef Mantas underwater


    Here's a better view of the Mantas above water


    Some Manta eggs


    Here's a baby Manta (bubbles appear when hungry)

    Description
    ReefMantas, at the moment, is just a simple mod that adds an extra water creature into the game. v0.2 adds a lot of new features. You can now tame a Manta by right-clicking it while holding a cooked fish. You can also feed it by right-clicking while holding a fish.

    Feature Overview
    -Mantas spawn randomly in oceans and water
    -These creatures come in four different varieties (textures).
    -Adult Mantas will drop 1-2 Manta Meat and an egg, while babies will drop only 1 piece of Manta Meat
    -Cooked Manta Meat can be used to breathe underwater about 5 times longer than usual (must be used while already underwater. Going above water will reset this)
    -Mantas can be tamed using a cooked fish
    -After about 10 minutes, Mantas will become hungry, and rise to the surface, jump, and bubble
    -Use another cooked fish to feed it again
    -You can right-click a tame Manta to mount it and ride it
    -You can ride untamed Mantas, but you cannot control them
    -Tame Mantas that are adults have the ability to lay eggs
    -Right-click a Tame Adult Manta with a piece of Flint to make it stay
    -Eggs will start moving after about 4 minutes in the water
    -Once an egg hatches, a baby will spawn. You need to feed the Baby Manta for it to grow
    -Baby Mantas will become a tame adult after one full MC day. These babies cannot be ridden
    -Riding a Manta that is hungry will go about 50% the speed of a full Manta
    -Mantas cannot hold a human at the surface of the water for a very long time, and will fall back down to the ocean floor from exhaustion, but will quickly rise back up when told

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    Preview






    Downloads

    ReefManta v4.1 - 1.0.0

    Version History and Bugs


    Version History:
    v4.1 - Corrected texture problems, along with major code-cleanup
    v3.0 + v4.0 - Simply updates
    v2.0 - Updated for Beta 1.7.3, lowered spawn rates slightly.

    Machetes v5.0 - 1.3.2




    Video Demonstration
    Thanks again piedudeaus!

    Images

    Description
    Adds 5 new machetes: Gold, iron, diamond, wood, and stone.
    And a special machete: Slime
    Machetes can be used to break through leaves, cactus, and cloth very quickly.
    These new tools also deal 75% of each sword's damage. I.e. diamond machetes deal about 4 damage, while diamond swords deal about 5 damage.
    The slime machete allows for a random chance for a slime ball to drop when used on mobs, and when hitting a slime, there's a chance that 3 slime balls will drop. Great for getting slime balls for sticky pistons. :D

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    Preview






    Downloads

    Requires ModLoader & ScotTools
    Machetes v5.0 - 1.3.2

    BetterWinters v6.0 - 1.0.0







    Video Demonstration
    Note: This mod should not create any framerate lag, but may lower the speed of the light calculations of each chunk on slower computers, but mostly when it is snowing, not when it isn't.
    By TheCrazyMineCrafter! Thank you!

    Description
    Prevents snow, snow blocks, and ice from melting when a torch is placed nearby.
    Makes ice drop ice, and not water
    Makes Ice much more transparent than previously
    Makes snow "grow" over time while it is snowing. Snow will also "melt," but never completely, to keep the feeling of cold. Instead, snow will decrease in thickness when it is near light, and will increase while snowing
    Makes more snowballs drop from snow
    Snowballs will deal 1/2 a heart of damage to all mobs
    Snowballs will create snow when it hits the ground
    Includes property file to change most values
    And has an optional "Always Raining" Tweak (check the "optional" folder in the download)

    Property File Description


    Name=default - Description
    /*
    alwaysRaining=false - When set to true, it will always rain in your world. You can turn it off, but it will take the same amount of time to stop raining as if it had just begun to rain.
    moreSnowBalls=true - When set to true, snow will drop 1-4 snowballs depending on the height of the snow.
    maxSnowHeight=11 - This will change the height of snow. Note that snow will not go above 13 in height. Also note that changing this value will decrease performance on slower machines.
    iceDropsBlock=true - Set to false if you don't want Ice to drop a block of Ice.
    iceDropsWater=false - Set to true if you want ice to create water when broken.
    snowBlocksMelt=false - Set to true if you want full snow blocks to melt in the light.
    snowMeltSpeed=55 - Set LOWER to INCREASE the time between checks of light.
    snowMelts=true - Change to false if you don't want snow to melt in the light.
    varyingSnowLayers=true - Change to false to completely disable the varying height of snow.
    growingSnow=true - Set to false if you only want snow to melt; it will regenerate like in vanilla minecraft still.
    minSnowHeight=2 - Increase or decrease depending on how thick you want the snow to be at it's thinnest.
    snowGrowthChance=11 - DECREASE to SPEED UP snow growth.
    */

    Looks best with Biome Water!

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    Preview






    Downloads

    Requires ModLoader
    BetterWinters v6.0 - 1.0.0

    Version History

    /*
    v6.0 - Update for 1.0.0
    v5.0 - Update for Beta 1.6.5.
    v4.0 - Adds "alwaysRaining" option. Update for Beta 1.6.4
    */

    PremiumWood v16.1 - 1.0.0





    Video Demonstration of version 12.0
    By PieDudeAus! Thank you!

    Video showing all of the trees added in PremiumWood by dsmjas. Thanks!

    Pictures

    Layout of everything since v6.2, with the exception of the Magic tools and machete.
    Magic Wood tools have 208 uses (iron is 250, diamond is 1561), 6.5 speed (iron is 6.0, stone is 4.0), can mine Iron and below, and deals 2 hearts of damage (meant to be higher). The leaves on these trees are actually "crying" in a sense as well.

    v6.2 Picture above, Maple Trees, sort of orange colored wood, and Silver Bell trees, the one with bright leaves, and of course, Magic trees with a newer more unique texture. The 'weeping' effect has been re-added also.

    Here's a picture (above) of the new chests that will mix and match, and don't add new block IDs!

    v8.0 Purple Heart Trees. The planks change color over time, as depicted in the above image. The darkest color can be found at the bottom left.

    v9.0 Wood-Bordered Glass. Crafted by placing one glass block and a wood plank of your choice.

    v10.0 Apple Trees and Golden Apple Trees. v11 - Apple trees do not have apples on all leaves. Also, apples can now be "picked" by right-clicking the apple leaf block. After a little while, the apple will grow back. Only blocks that originally had an apple on it will grow back, so the tree isn't covered in apples. Golden Apple trees will grow a red apple in place of the golden apple to keep things fair. Also, saplings have a 10% chance to grow a golden apple tree instead of a red apple tree.

    v12 - Tigerwood Trees (not the golfer).

    v13 - Willow Trees. Wish they looked more like they were weeping though.


    Misa's Realistic Pack 64x64 by Sword_Frog again. Thank you!

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    Preview


    Description
    This mod fixes the insides of Birch and Pine/Spruce Logs. It also allows crafting of different colored planks from those logs without adding any new block IDs. Also adds six new types of the following (spruce, birch, magicwood, maple, purple heart, and silverbell): Bookshelves, Boats, Crafting Tables, Fences, Planks, Half Blocks (planks and logs), Torches, Doors, Stairs, Chests, and Sticks. A new tree has been added in v4.0: a very rare tree know as the Magic Tree. New tools can be made from this wood, and it's stronger, but slightly less durable than iron (subject to change). v6.0 adds two new trees: Maple and Silver Bell trees. Fairly common, and they're just trees, like the Birch and Spruce trees. v8.0 adds the Purple Heart wood. Uncommon, and has magnificent color-changing planks. v9.0 adds new wood-bordered glass blocks to use. v10.0 adds in Red Apple and Golden Apple trees in the world, though it's wood only makes normal planks, but who uses apple trees for wood? v11 - Apple trees do not have apples on all leaves. Also, apples can now be "picked" by right-clicking the apple leaf block. After a little while, the apple will grow back. Only blocks that originally had an apple on it will grow back, so the tree isn't covered in apples. Golden Apple trees will grow a red apple in place of the golden apple to keep things fair. Also, saplings have a 10% chance to grow a golden apple tree instead of a red apple tree. v11.1 New sapling textures by Zekrom9! Thanks! v12 adds a new "Tiger Wood" tree, and has nothing to do with Tiger Woods, the golfer. v13 adds in Willow trees, which yield forest green planks and items.

    !DANGER!
    Magic Tree saplings will explode 2/3 of the time instead of growing. Plant these saplings in a safe location away from anything you may care about!
    Explosion is not very large: the crater is only about 4-5 blocks wide.
    Use extreme care when using bone meal!





    Downloads

    Requires ModLoader - Thread Link
    Requires ScotTools API - Thread Link
    Optional HD Texturepacks - Thread Link
    Optional "Defined" Texturepack with PW Textures - Thread Link
    Optional Patinterly Texturepacks - Thread Link

    Main Download

    PremiumWood v16.1 - 1.0.0
    Read the Common Errors section at the top of this post before reporting bugs! Thank you. Also, the wooden-slabs issue is a known bug.

    Version History and Bugs


    Version History:
    /*
    v14.4 - Fixed slabs and bone meal.
    v14.3 - Actually fixed breaking animations.
    v14.2 - Fixed texture issues. Compatibility with ID Resolver and MC Extended, and any other mods that use uu.class (Block.class).
    v14.1 - Fixed textures of oak wood so they were correct, and weren't from another texture pack.
    v14.0 - Update to Beta 1.7.2. New leaves will not burn again, since it was causing incompatibility with some other mods, mainly BetterThanWolves.
    v13.1 - Added compatibility for Better Than Wolves, and added an alternate premwood.png file for people who want the old Purple Heartwood trees.
    */
    
    Bugs:
    /*
    ===Key===
    N = Not important
    I = Important
    I - Inventory crashes in creative mode
    I - Wooden Slabs appear as stone slabs
    N - Fences as items look the same color, but when placed, they are correct
    N - Blocks using the premwood.png terrain file sometimes appear white
    N - Magic Boats are not in the mod, just skipped them temporarily
    */

    NetherCraft v2.0b - 1.0.0

    NetherCraft Contents
    Description
    Pictures and Backgrounds
    Videos
    Installation Tutorial
    List of Blocks and Items
    Version History and Bugs
    FAQ
    Downloads


    NetherCraft Wiki, by Death_possum
    Thanks to Death_possum, NetherCraft now has its own wiki! Not much is on the wiki (at the time of me typing this), but I hope that other users will contribute in the constructions of this database of information over time, so that the NetherCraft Wiki will become complete in the near future. Visit the Wiki by clicking this link: NetherCraft Wiki. Hoping it turns out awesome!

    Linium and Pyridium: Important info!!!
    Linium and pyridium tools are now crafted using Ghast Rods. Ghast Rods are crafted by placing one Ghast Bone on top of another Ghast Bone, like you're making sticks. This recipe yields 8 Ghast Rods, since Ghast's Bones are so difficult to obtain.





    How to Install NetherCraft!
    By TheCrazyMineCrafter! Thank you!

    Description
    Many sprites for this mod were made by Johndona1245! Thanks much for the help!
    This mod will make the Nether 100% survivable, so that you never have to travel back to the Surface to collect items or blocks. All parts of the Glowood Tree are explosion resistant (to a degree), making ghast fireballs hardly a nuisance! Tools, weapons, blocks, trees, sand, glass, minecarts, boats, stairs, almost everything in the Surface world now has its own equivalent in the Nether!
    The Nether takes a few MineCraft days at least to acquire lava and make obsidian, so making a portal and travelling to the Nether shouldn't be a break, but should be a greater challenge than the surface, so it's not as boring. The Nether is very similar to a world like the Surface, but always night, and very dark, and hellish, obviously.
    The Nether is survivable, but that doesn't mean it's easy!
    So don't complain about how difficult it is, and how you've died too many times! This means you just need to try harder and get better at minecraft. This mod doesn't--to any degree--make the Nether so hard that it's impossible to play. Remember: Have fun!





    Videos

    Nice series by Mattchinima! Thanks!

    Great video by CavemanFilms! Thank you! Leave a like on his video so he does more of these episodes!!!

    Pictures and Background Info
    Thanks goes to chalenged for some of the background info! Thanks! (Edited by me!)


    For a real story written by "WayofTime" click the link below.
    The Book of the Nether


    Legends of the Beginning

    In the beginning, there was nothing but Netherrack and Lava, and the other parts of the terrain not mentioned here. Eventually, after a mortal dies, their soul may go down into the Nether if they've done wrong in their life. Most of these souls simply turn in to Soul Sand. All of the souls are constantly pleading to be let out. They will pull anything that walks on it. However, some of the more evil souls turn into Ghasts. Both of these are guardians of the Nether. Ghasts keep out intruders, with the help of the Soul Sand, which slows down the intruders, making Ghasts' horrible aim still deadly. Ghasts feed on souls that are coming into the nether, a small cost for their vital protection.
    As you travel through the vast labyrinth of the Nether, vast columns of lava can be seen gushing through the overhanging bedrock. Since the Nether is only slightly similar to the surface world, it sees regular heat and cold flashes ... once every millennium. As the lands of this territory of fire started to reduce in temperature, the pillars of fire started to slow down, and eventually stopped. Over the years, small drops of the original lava flow collected, and conjugated in their respective areas. As each drop pooled on the ceiling, the eternal light that shone in it turned to glass. By the time the Nether started to heat up the environment, great stalactites have formed of a bright yellow glass, illuminating the surrounding landscape. Now, if you brake this glass dust will fall out, showing the vast impurities that the lava held an entire five centuries ago.

    A LOT MORE IN THE SPOILER!

    Foulite's Anger

    Souls aren't the only thing that end up trapped in the Nether. Whenever a human or a creature feels anger, it is released through the human's pores on their skin as pure energy. This "energy" then travels down into the Nether, where it settles onto the Netherrack and solidifies into a luscious green colored powder.

    Glowood Trees

    The Nether, being such a dangerous and brutal area, makes surviving as a herbivore near impossible. Ghasts often killed entire species with their constant barrages of explosions. Because of this, Glowood Trees have inhabited this fiery hellbound terrain, developing the strongest and most fireproof material known in the Nether as their trunks and leaves. Glowood trees are the only living being that is made entirely out of metal!

    Dark Wheat and Lava Reeds


    Other vegetation besides the Glowood Trees have also survived the harsh conditions of the Nether, such as Dark Wheat and Lava Reeds. Dark Wheat made its living underground, hiding from the Ghasts destructive explosives ever since the Glowood Trees have broken down the Netherrack into soft soil, and have learned to grow and flourish with the total absence of any light. Dark Wheat has adapted to absorb the heat generated by the Nether as the source of energy to grow. Seeds from the Dark Wheat plant can be found at any level of the Nether's dirt, since these plants have grown in the tightest crevices and holes in the soil. Regardless of the temperatures of which are produced by the lava, Lava Reeds have learned to live from the minerals and rich nutrition from the lava in the Nether.

    The Origins of the Dark Zombies

    A century ago, when the surface world recieved its first few reports of the dead waking up from their eternal sleep, a vent opened up into a deep subterranian mine, mixing for the first time the deep searing mass of lava with the rivers above. Then, on one fateful day, a creeper was chasing one of the early adventurers of the lands into this cavern and detonated, sending his body and the tools with him into a wall of a deep purple stone. While going through one of the natural vents of this volcanic glass, his flint struck the stone and set it ablaze, and in the ensueing explosion and deep purple fire, was sent to a world where no human has set foot before...
    But today was not to be the day that a man would take those steps, for the explosive force of the creeper changed this adventurer, and the ensueing corruption rented through his body, denying him of his final, restful sleep. As the darkness of the Nether engulfed him, his eyes opened with a deep crimson gleem, and the dreadful Zombie of Darkness started to walk the lands of this world of fire.
    They say that if you ever meet one of these beasts in the depths of Hell, these monsters that are now readily formed by the culmination of the creeper's explosion and the deep purple glass, you can still see the rags that cling to the body ... of the ones who did not get away.

    The Chaos; The Order

    The Nether in the past has been known to launch into states of random chaos. Imps were the solution to this. They were "employed" to assure that evil souls are attracted and contained in the Nether. Nobody knows who or what they were "employed" by. Nobody. Not even the Imps themselves, can even recall. The Imps just mindlessly work, somehow generating a spiritual, gravitational pull to make sure everything acts as it is supposed to. Unfortunately the Imps were obviously designed for one thing only, keeping order. Thus, they have no kind of self defence, save for an odd splitting action that was presumably implemented to attempt to restore order by increasing the Imps in numbers, although this seems to be a failure as a defense mechanism.

    Tribals v. Pigzombies

    After an accident occurred in a deep cave littered with obsidian, a strange portal apperead. The Tribals stood in it with their iron weapons ready for protection. When they got through, a Pigzombie was walking towards them with it's Pyridium sword drawn, not sure what to make of the new, strange arrivals. The Pigzombie was frightened, and spontaneously attacked the Tribals. This angered the Tribals, causing a fierce rivalry between the two Tribes. The Tribals found protective glowing trees and beautiful new plants and strong metals to use, and decided that this was a better place to survive. Eventually, the Tribals took use of these materials and learned to become the more dominent race. The Tribals also developed a very strong skin, much like the Glowood trees did. This protects them from the extreme temperatures in the Nether. The Pigzombies now retreat in the darkness, hidden, and afraid of these new Tribals.

    Ghast Bones


    Shortly after the discovery of Pyridium by the Tribals, the Tribals discovered that this material would outlast the Glowood's sticks that they had used since they had arrived. The Tribals had observed the unique property of durability that this material held, and the Tribals found this to be a problem, and sought to understand why the PigZombies used such a material although the tool would continue to break. The Tribals then noticed the one and only difference between their Pyridium tools and the PigZombies' tools: the PigZombies used some sort of bones. The Tribals searched, and tested, and failed, many times, until one day, they tried using a Ghast's bones. This material was much more durable than the old Glowood sticks, but couldn't be obtained near as easily or safely as the original Glowood sticks. This is why the Tribals do not use Ghast's bones for tools created with materials weaker than Pyridium.

    Bonemeal from Ghasts


    Before the Tribals even arrived, PigZombies had been using the Ghast's bones for more than just tools. The Ghast's bones could be crushed up into bonemeal. PigZombies found the marrow inside of the bones to have very special and unique properties that were extremely useful. The bonemeal they had discovered was an extremely potent explosive material, and also could be used as a super efficient fertilizer in the Nether. When the Tribals arrived, they often used this material to instantly grow crops, and almost instantly grow trees. They also used this material in combination with the Heat Sand, which created a very strong explosion when friction was applied. Tribals used these blocks, known by name as "Ghast Bombs" as a way to find minerals hidden deep in the Nether's walls and caves and "earth."

    The Closest Analogue to Water

    Ghasts are trapped in the Nether forever, fated to guard and protect its powers from Surface visitors. Ghasts occasionally mourn because of this, and cry. They cry a special type of liquid, known simply as Ghast Tears in their liquid form, and W Dust, in it's solid form. W Dust simply stands for "Water Dust," and is formed by the combination of Netherrack blood, Ghast Tears, and heat, and has properties very similar to water, since it can easily cool anything, especially lava, forming obsidian ingots. This Netherrack containing the dried product of this combination is often extremely dense and strong, and can only be mined with Pyridium and Linium, the two strongest materials found in the Nether. The W-Obsidian ingots, as they are called, are often used as very strong and durable armors, but are also used to recreate portals back to the Surface world.

    The First Sign of Fire

    Drip... drip... drip...'
    After a long and tiring fight, the Chief of the Tribals allowed himself to relax his grip on his sword of dark purple. Covered in the foul blood of the zombie pigman that the chief had just slain, the sword almost seemed like it vibrated along with its master over their latest victory. And why shouldn't they, since it was for the cause of the war.
    The chief went over to the river of lava that was flowing through their village, and began to rinse and clean his sword, for even the hilt was red. The War of the Damned... As he turned to head back to the main area of their village, he flicked a final drop of this liquid that gives life off of the hilt and into the river. As if his condescending attitude has awoken a god of fire, great spouts of fire erupted 20 feet high from the river, and out comes a gelatinous entity that has never been seen before. Unable to move from sheer terror, he watched as this new force ebbed closer and closer. When he finally raised his sword to strike, it was too late.
    When the village came looking for him, wanting to hear his tales from the latest battle, they only saw a viscous residue sticking to the stone where his sword still lain. From then on, the Tribals attacked these blood-red Fire Slimes on sight, as if killing them would rid the thought that even more bloodshed could bring an army of them knocking on their doors.

    GloShrooms for the Dead

    Since the caves of the Nether are very deep and dark for an area of such abundant fire, the tribal explorers are sent regularly down in the deep pits with torches of foulite, reminded to be resourceful as they go into the bowels of 'The Rack.' One of these such explorers was quite feeble minded and as such forgot to bring sticks to replenish his supply. As he neared one of the many bends in the tunnels he noticed a faint purple glow reminicent of his neridium pickaxes, and investigated, and what he found was an absolute valley of deep-purple mushrooms.
    Fearing that he would never see this sight again, he promptly collected as many of these new treasures, and decided it was best to leave.
    The head cheif of his village, near a river of lava, commended the explorer, and told him to hold the supply for a special occasion. Such an opportunity presented itself the day after ... The tribals are a very proud race, not prone to death easily, but when one dies in battle it is a very tragic loss. As such, when their chief mysteriously died next to the river, a ring of mushrooms was placed on his grave. From that day onwards, whenever a battle has taken place, a purple mushroom is placed on the grave of the fallen; and only when it has soaken up the blood of the tribal's enemy does it glow an acid green.
    When you travel through this valley of death and see a mushroom planted in a pack, take heed before picking it up; for you are standing on a burial ground.

    PigZombies and Bows

    After consistent wars between the Pig Zombies and the Tribals, the Pig Zombie population began to drop severely. These Tribals that came through the portal had great advantages over the Pig Zombies; They held strong swords, and these weapons of which shot dangerous 'Arrows' as projectiles. If the Pig Zombies got within 10 meters of a Tribal using this device, even two or three Tribals could take out an entire pack of Pig Zombies without even getting close to them. The Pig Zombie race began to observe how the Tribal's 'Bows' worked. After many hours of trial and error, a pack of Pig Zombies crafted this powerful weapon that the Tribals used. They developed an attack form, and charged towards a Tribal pack, with one or two of them firing arrows made from Pyridium that the Pig Zombies had been using as a form of currency. Because of the success, the creator of this 'Bow' alerted many other packs of Pig Zombies, telling stories about the attack, and also taught these packs how to craft these 'Bows.' The Pig Zombies now had a better chance of surviving the Tribals' deadly force, and as soon as the Pig Zombies learned better techniques to use this device, their numbers began to rise once again.

    Linium: The Strength of the Gods

    As the battle between the Pigmen and the Tribals raged on, each side was trying to deduce a way to increase the strength of their weapons. Since increased honeing of their weapons only yealded slightly better results, the Tribals eventually looked towards previously undiscovered minerals. One of the tribal archers, a master at his craft, was hunting Ghasts in the Great Valley of the Heat Sands, when one of his arrows of brittle netherrack sailed right past his target and into a yawning gourge cut by a river's flow. Investigating more closely, he discovered a strange substance, as white as glowood, clinging to the inside of the rock. After smelting this substance, he fashioned a shining bow, with a set of arrows that were the sharpest that he has ever created.
    As he started hunting again, he placed the arrow on the string, notched it ... and let fly the arrow of speed. As it sailed through the air, faster than any ghast that has ever seen the face of this world, it struck its target with a resounding 'thwack!' and the defeated enemy layed dead at the archer's feet.
    This Linium, as the tribals named it after the one who discovered it, was the most powerful substance that has been found, to date, in the Nether. Be careful, though, because many warriors have met their end when their powerful tool of cast Linium brakes because of its sheer force.

    More Pictures

    Only a few of the new pictures added in v1.4

    Most new tools are here. From left to right: Neridium, Pyridium, and Netherrack

    More of the tools. From left to right: Foulite torches/fuel, Glowood, and Glowood Charcoal torches.

    New Crafting tables and such, with cool effects!


    List of New Items, Blocks, and Mobs:

    New LavaBoat:
    New LavaBoat added (unlimited speed, and will not move when not in the boat)
    New Mobs:
    Netherrack Spider (blends in with netherrack almost perfectly! Drops string.)
    Netherdirt Spiders (blends in with netherdirt =P Drops string.)
    Imps - Only Passive mob in the Nether (ATM), they have 3 different sizes, which will split into two of the smaller sizes! Drops Imp Skin, used for armor.
    Dark Zombies (very high health and damage, but very slow, drops Red Feathers)
    Fire Slimes (deals damage in fire, drops throw-able slime eggs, causing fire on block hit)
    Tribals - Warriors and Archers! Attacks mobs that would normally attack you! Varying drops.
    Tribal Trainees - Small Tribal warriors in training! Varying drops.
    PigZombie Archers - Holds a pyridium bow, but only fires netherrack arrows, drops cooked pork chops.
    New Changes:
    Ghasts will only fire if you are within 32 blocks of them, previously 64.
    Ghasts spawn less often than before, and drop Ghast Bones
    Zombie Pigmen now hold Pyridium Swords, and if you're lucky, maybe they will drop one!
    Zombie Pigmen are now hostile IF you bump into them, and will attack Tribals.
    Tribal Archers and Warriors will attack Zombie Pigmen, and will drop different items.
    Tribal Archers now fire Netherrack arrows, so they aren't as OP.
    Tribal Warriros now hold Neridium Swords, and will drop one if you're lucky!
    Mobs have varying textures, like in Randomobs, and varying stats depending on the texture!
    New Blocks:
    Heat Sand (Can be smelted into Heat Glass)
    NetherDirt
    GloTrees (Flame Retardant, saplings only grow on NetherDirt, light < 14)
    Ghast resistant Glowood Planks/Glowood Logs (They glow too!)
    Ghast resistant Glowood Fences (Also glows)
    GloShrooms (Purple and Green glowy things, can be crafted into GloStew)
    Smooth Netherrack (for looks, also ghast proof, flammable like Netherrack)
    Foulite Torch (ghast proof)
    Charcoal Torch (made from glowood charcoal)
    Heat Glass and Soul Glass
    Ghast Bombs (crafted like TNT, with Heat Sand, and Ghast Bones)
    The NetherCrafter (crafted like normal Workbenches)
    Netherrack Furnace (crafted like a furnace, using netherrack; Smelts 50% quicker)
    Glowood Chest (crafted like a chest, using glowood)
    Netherrack and Glowood Stairs
    Lava Reeds (used for Glowood Bookshelves)
    Glowood Bookshelves
    Ore Blocks - Neridium, Pyridium, and Linium Storage blocks
    Dark Wheat - only grows in the dark
    Glowood Doors
    Glowood Ladders
    [New]Parchment Paintings - Crafted like normal paintings with lava paper in center (v1.4 - more art)
    New Tools:
    Neridium (purple ore) Tools/Sword/Hoe/Armor/Bow/Arrows (same as Iron)
    Pyridium (orange ore) Tools/Sword/Hoe/Arrows/Bow (same as diamond/armor will be later on; crafted with Ghast Rods)
    Glowood Tools/Sword/Hoe (same as wood)
    Netherrack Tools/Sword/Hoe/Arrows/Bow (same as stone)
    Linium Tools/Sword/Hoe/Arrows/Bow (slightly better than diamond; crafted with Ghast Rods)
    Netherrack, Neridium, Pyridium, and Linium arrows (deals 6, 8, 10, and 16 damage respectively; Pyridium and Linium use Ghast Rods)
    Ghast Bonemeal (grows crops instantly, and speeds up tree growth by x10)
    Flint and Neridium (3x3 square of fire, and 3x the durability!)
    Neridium Bucket (only carries lava)
    W-Obsidian Armor (equal to diamond armor)
    Imp Skin Armor (equal to leather armor)
    Ores have tool harvest levels
    Foulite - Glowood+ (might be Netherrack+)
    Neridium - Netherrack+
    Pyridium - Neridium+
    Linium - Neridium+
    W Ore - Pyridium+
    Surface Tools and Weapons are useless in the Nether
    New Fuels:
    Foulite Dust (3x longer than coal)
    Lightstone Dust (As long as coal)
    Glowood Charcoal (As long as coal; Made from smelting Nether Logs)
    Neridium Lava Bucket (About as long as an Iron Lava Bucket)
    Glowood sticks, saplings, planks, and logs
    New Recipes:
    Signs - Crafted like a sign with nether items
    Placing two glow saplings on top of each other yields 2 nether sticks
    Obsidian Blocks - Crafted using 4 W-Obsidian Ingots in a square, yields 2
    New Foods (more will be added for sure):
    GloShroom Stew (Heals 6 hearts)
    Glowood Apple (Heals 3 hearts)
    Devil's Bread (Heals 5 hearts)





    Downloads
    Uses Block IDs 181-215 and Item IDs 2356-2440
    Requires ModLoader - Thread Link
    Requires ScotTools API - Thread Link
    Requires ItemSprite API - Thread Link

    Optional - Painterly Pack textures - Thread Link
    Optional - MixCraft HD (32x32) textures - Mediafire DL
    Optional - Faithful HD (32x32) textures - Mediafire DL
    Optional - SimplistiCraft (16x16) textures - Customizer Link
    Optional - Flexible Portals - Thread Link

    NetherCraft v2.0c - 1.0.0


    To download previous versions (for whatever reason):
    NetherCraft Folder

    Version History and Bugs


    Bugs:
    No known bugs
    
    Version History:
    /*
    v2.0c - Makes ladders climbable again.
    v2.0b - Fixed Imps not appearing
    v2.0a - Fixed various bugs caused by MC updates.
    v2.0 - Added ItemSpriteAPI usage and updated to 1.0.0.
    v1.9b - Fixed issues with Netherrack Furnace.
    v1.9 - No more Netherdirt, glowood trees are now on Netherrack. Spawn increased about 100%. Fire Slimes are no longer fire resistant, since they were causing issues with spawn rates.
    v1.8b - Added Ghast Apocalypse mode to the config file (this is off by default). This mode is very arduous, and may cause extreme rage. You have been warned!
    v1.8a - Fixes some bugs. Can't remember all of them though, lol.
    v1.8 - Updated for Beta 1.6.6. Fixed torch, gloshrooms, ladder, and glosaplings so they only use a block, instead of a block and an item. Using ScotTools to make Smooth Netherrack burn. You MUST have ScotTools v8.0 or later to use this version!
    */

    Use this in your sig to support!

    [url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#neth][img]http://img219.imageshack.us/img219/3643/nethercraftsignature.png[/img][/url]

    Preview of sig:


    Ray Gun v6.0 - 1.0.0

    Updated video of the Ray Gun!
    Thanks TheCrazyMineCrafter!

    This is the new Ray Gun. As of version 1.0, Element 115 ore will drop 3-5 pieces of element 115.

    Pictures:

    New block - Element 115 Ore; Found below 32 height, glows slightly.

    New gun - Ray Gun; Kills hostile mobs in 4 hits.

    New item - Empty Canister; Used to make Ammo.

    New item - Energy Canister; Ammo. When used, you will get back an Empty Canister. You can also craft an Energy Canister by placing Element 115 in the center of the Empty Canister recipe!

    When fired.

    Tainted Iron. Used to upgrade the Ray Gun and craft Advanced Canisters.

    Advanced empty canisters.

    How to fill the canisters. Now fits in a 2x2 crafting grid.

    Advanced, or "Upgraded" Raygun. Kills hostile mobs in two shots.

    Version History and Bugs


    Version History:
    /*
    v6.0 - Updated to 1.0.0
    v5.0 - Update to Beta 1.7.3
    v4.2 - Added harvesting level required to mine Element 115 to iron. I meant to add this last time.
    v4.1 - Update to Beta 1.6.5
    v4.0 - Update to Beta 1.6.4
    v3.1 - Changed lots of the recipes. Check the recipes spoiler for details. Also changed a few recipes to include Tainted Iron, which is like alloying iron and element 115, and can upgrade the Raygun. Canister recipes also yield 2, instead of 1.
    v3.0 - Added a new Advanced Ray Gun. Deals about twice as much damage as the old one, which deals less damage now.
    v2.0 - Updated for Beta 1.5_01
    v1.0 - Element 115 Ore now drops 3-5 pieces. Sound changed to a earlier version, so it doesn't destroy your speakers.
    v0.3 - Changed recipes, changed the way ammo works, and added new images
    v0.2 - Increased the velocity of the ray bullet ten-fold; Fixed a bug
    v0.1 - Initial release; Beta 1.3_01
    /*
    
    Bugs:
    /*
    -Doesn't use custom "ray gun" particles when hitting objects like intended
    */

    Support Banner
    Thanks to Sword_Frog for the banner!
    Use this code in your signature:

    [url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/][img]http://img864.imageshack.us/img864/6037/raygunsignature.png[/img][/url]

    Preview

    Downloads
    Requires ModLoader
    AudioMod suggested (enables RayGun sounds)
    Requires ScotTools API - Thread Link

    RayGun v6.0 - 1.0.0


    Randomite - 1.0.0

    Thank you PieDudeAus!
    This adds a new ore: Randomite
    When broken with a pickaxe, this ore will drop one of these items:

    -Iron Ore
    -Gold Ore
    -Coal
    -Diamond
    -Redstone Powder
    -Egg


    Pictures:



    Version History


    Version History:
    /*
    v7.0 - Updated to 1.0.0
    v6.0 - Updated to Beta 1.7.3; Next update will finally add Lapis to the ore drop, and replacing the egg with a slime ball or two, since slime balls are hard to get and are very useful if you enjoy playing with Pistons.
    v5.0 - Updated to Beta 1.6.6
    v4.0 - Updated to Beta 1.5_01, changed ore generation to be somewhat lower
    v3.0 - Updated to Beta 1.4_01, fixed the drop items and drop rates again
    v2.0 - Updated to Beta 1.4, finally, but accidentally ported an old release, lol
    v1.1 - Ore is slightly less common, and now drops diamond less, and coal more, etc. to keep it balanced =D
    v1.0 - Initial Release; Beta 1.3_01
    */
    
    Bugs:
    None

    Support Banner
    Thanks to Sword_Frog for the banner!
    Use this code in your signature:

    [url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/][img]http://img19.imageshack.us/img19/9530/randomitesignature.png[/img][/url]

    Preview

    Downloads
    ModLoader Required
    ScotTools API Required - Thread Link
    Randomite v6.0 - 1.0.0
    Posted in: Minecraft Mods
  • View angrybeast96's Profile

    153

    Jun 18, 2011
    angrybeast96 posted a message on [1.2.5] [SSP] [V1.5] The Art Of Painting, By ABP Mods! FINALLY AN UPDATE!

    Angry Beast, Bosch, And Peach's Mods

    Updated For 1.2.5!


    MAJOR NOTE:
    This mod was updated solely by me, without the consult of the rest of the ABP mod team.
    This mod was rebuilt from the mod up, and has a few changes:
    #1: The paintings are now stored in a per-world basis, and take less RAM
    #2: The recipe for the palette is different, it requires wood blocks instead of wood planks



    Please post your amazing pixel arts that you make with this mod in this topic!


    Also: If you like this mod, show your support by clicking the (+) button next to the number down below.


    This Mod requires Risugami's ModLoader, and, for technical reasons, is not SMP for the time being. HOWEVER: A SMP version is in-development, with possible support for vanilla minecraft players to connect as well!

    Note about custom paintings: Pictures are saved in a standard png format, to the folder: .minecraft\saves\world\paintings\
    This means that you can bring in your own pictures without editing them in game.
    Imported paintings must be in a standard RGB format, 32x32 pixels, the game will choke on anything else.

    Change Log:
    V 1.5 Updated to minecraft 1.2.5, by me!
    V 1.3 Updated to 1.7.3, thanks to Dooozy!
    V 1.2 Should fix that annoying 'black canvas bug'.
    V 1.1 Should fix some lag bugs, sorry about that guys... Please note that if you are editing a painting and minecraft crashes (for whatever reason) you will loose all progress, as your painting only saves after you are done with the GUI. V1.1 also makes the small brush the default tool, instead of the larger one.

    Download:
    Client Only, v1.5 for 1.2.5
    http://dl.dropbox.com/u/25258177/mod_ArtOfPainting - 1.2.5.zip

    Credits:
    Many thanks to llama66613 for the idea!


    Posted in: Minecraft Mods
  • View voodoofrog's Profile

    53

    May 29, 2011
    voodoofrog posted a message on [1.7.3][SSP] Survivalism [v1.4.5] [Update in progress]

    I had hoped it wouldn't end this way but clearly this was a fool's errand. I travelled into the hellish Nether dimension to extend my life not to end it! But here I am buried in a tiny hole with the Ghasts mewling outside. My portal has been destroyed and I have little food or water left. All I can do is wait for the inevitable...

    VoodooFrog's Survivalism Mod

    Working on updating for 1.0

    After what seems like ages of trial and error and late night coding sessions I have completed my first mod: Survivalism. The mod is designed to increase the challenge of the game as well as deepen immersion into the game world by simulating needs and limiting lives.

    Features

    • Hunger - Food isn't just for healing any more and as you get hungry you have less energy reserves.
    • Thirst - On top of hunger there is thirst which decreases faster than hunger and has a similar effect on energy.
    • Fatigue - You have a limited pool of energy to use up before becoming fatigued and slowed down. Rest, food and drink all help replenish your energy.
    • Lives - Lose them all and be locked out of your save
    • Hardcore Mode - For the really adventurous, activating hardcore mode means your save is deleted on death!
    • New Items - Waterskin for thirst, Energy Bar for fatigue regeneration and Soul Orbs for...
    • The Soul Shrine - A device created from Nether materials that can imbue a Soul Orb with energy and save your life!
    • Safe - This mod leaves existing worlds alone. In order to force enable it press CTRL + R. There is no disable key as a deliberate choice.
    • Game Modes - This mod adds 2 new game modes: Succession Single Player and Succession Multiplayer.

    Gameplay
    As I've said before the point of this mod is to increase immersion and provide extra challenge. When running the mod for the first time you'll notice a couple of new elements have been added to your screen:

    Needs Indicators



    The top bar (represented by lightning bolts) is your energy. This decreases when you move, swing your arm, or jump and the rate of decrease is faster in water or when hungry or thirsty. The bar increases when you stop moving for a while including when crafting. Energy is completely replenished by sleeping.

    The next bar down (represented by water drops) is your thirst. This decreases at a constant rate and lasts about about 1 1/2 in-game days by default. When at half, you will lose energy faster, at 5 faster still and at 1 will increase your energy loss by a factor of 3. When it's empty you will start taking damage.

    The final bar (represented by apples) is your hunger. This decreases at a constant rate and lasts about about 2 in-game days by default. When at half, you will lose energy faster, at 5 faster still and at 1 will increase your energy loss by a factor of 3. When it's empty you will start taking damage. Cake does not replenish hunger (I'll be looking into it).

    Lives Indicator



    The lives indicator (golden hearts) is fairly self explanatory. You start with 3 lives by default and lose one when you die. There is no way to regain lives lost but you can create and charge up Soul Orbs to take the hit when you die rather than your life pool. Of course, that means gathering materials from the dangerous Nether...

    I heartily recommend activating Hardcore Mode (see configuration below) so that saves are deleted on death for the best experience but I can understand some might be hesitant to do so. When you are locked out of a save on death, if you really, really want to get back in you simple need to delete the "vf_survivalism.dat" from your save directory. You wuss. :tongue.gif:

    Recipes

    Waterskin


    4 x Leather
    Gives you an empty waterskin which can then be filled in the same way as a bucket. Replenishes thirst and a small amount of fatigue on use and carries 5 uses worth of water. You cannot drink when you your thirst bar is full.

    Energy Bar


    3 x Sugar, 3 x Wheat
    Returns three energy bars that can be used to replenish a small amount of hunger but a lot of fatigue. Can be stacked in threes unlike other food items.

    Soul Orb


    4 x Diamonds, 1 x Soul Sand
    When charged in a Soul Shrine, the Soul Orb can prevent you from losing a life upon death. You only need to carry it in your inventory and it will be removed at point of death. Does not stack.

    Soul Shrine


    4 x Netherack, 4 x Glowstone, 1 x Redstone Dust
    The Soul Shrine is used to charge an empty Soul Orb with Redstone power.

    Charging an Orb


    1 x Empty Soul Orb, 64 x Redstone Dust
    Works like a furnace, but uses Redstone instead of convential fuels. Note that it takes a stack of 64 Redstone to activate a Soul Orb.

    Installation

    Requires Risugami's ModLoader
    Requires Clintonxa's ModOptionsAPI

    Windows
    1) Locate your minecraft.jar file in "%APPDATA%/.minecraft/bin" and create a backup of it
    2) Open minecraft.jar in an archive utility (7-Zip, WinRAR, etc.)
    3) Delete the META-INF folder
    5) Copy the contents of the downloaded mod zip file into the jar file replacing previous files

    Linux
    1) Locate your minecraft.jar file in "/home/<username>/.minecraft/bin" and create a backup of it
    2) Open minecraft.jar in an archive utility (File Roller, Ark, etc.)
    The rest of the steps are the same as Windows above

    OS X
    1) Locate your minecraft.jar file. in "<home>/Library/Application Support/minecraft/bin" and create a backup of it
    3) Rename minecraft.jar to minecraft.zip and extract it
    4) Rename the resulting folder to minecraft.jar and open it
    5) Copy the .class files from the downloaded mod zip into the minecraft.jar folder replacing previous files

    Please report any issues you discover to this thread.

    Configuration

    Most configuration is handled by going into the "Mod Options" sub-menu within the "Options" menu. In there you'll see a button for Survivalism and the options within are as follows:

    Days Until Starving/Days Until Dehydrated: The amount of in-game days it takes before your hunger/thirst bars are empty
    Fatigue Rate: The speed with which you lose energy
    Rest Rate: The speed with which you regain energy

    Within the "New World Options" submenu you can set your number of lives and what game mode you want to use when starting a new game. Note that these options are saved with the world so changing them in an existing game that already has these features will have no effect on them.

    Should you need to enable debug mode or change item/block IDs then within the mods folder in .minecraft you'll find a folder named "Survivalism" and a file within that's called "settings.properties". You can edit to change the following:
    ItemID_WaterskinFull=15001 //The item ID for a full waterskin
    ItemID_EnergyBar=15002 //The item ID for an energy bar
    BlockID_SoulShrineActive=241 //The block ID for an active Soul Shrine
    BlockID_SoulShrineInactive=240//The block ID for an inactive Soul Shrine
    ItemID_WaterskinEmpty=15000 //The item ID for an empty waterskin
    ItemID_SoulOrbEmpty=15003 //The item ID for an empty Soul Orb
    ItemID_SoulOrbFull=15004 //The item ID for a full Soul Orb
    debugMode=false //Turns on debugging info so that variables can be watched


    Compatibility

    [Includes Specific Support|Known Compatible|Possible Issues|Incompatible}

    FiniteLiquids v3
    Millénaire
    Somnia
    IndustrialCraft
    Treasure Mobs
    Buildcraft
    Portal Gun
    Zombe's Modpack
    TMI
    SPC
    Toggle Blocks
    More creeps and weirdos
    Wireless redstone
    Shelf
    Recipe Book
    Zans Minimap
    Dynamic Lights

    Download

    By downloading you agree to the following disclaimer (borrowed from Risugami's thread).

    Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!

    Link 1: Ad.fly (I'm supportive)
    Link 2: Direct (I'm in a hurry/stingy/hate ads and you)


    Media

    N.B.: Shots taken using custom DokuCraft textures. Mod does not require 32px texture support.


    Credits

    Foremost I'd like to than PROWSE and CJB whose mods I learned what the hell I was doing with this from. Risugami for his awesome ModLoader, Clintonxa for MOAPI and the the dedicated team of the MCP. I'd also like to give a big shout out to all the helpful folk at #risucraft!

    Changelog
    v1.4.5
    Updated for 1.7.3.
    
    v1.4.4
    Fixed hunger not resetting on death.
    
    v1.4.3
    Fixed lives from one save bleeding into another.
    Fixed Soul Orbs not working correctly.
    Fixed player spawn not being wiped correctly in succession games.
    
    v1.4.2
    Fixed a sudden needs loss when importing an old world.
    
    v1.4.1
    Fixed needs counter not updating.
    Fixed lives being lost too rapidly leading to premature epitaph.
    
    v1.4
    Refactored code.
    Allow drinking water direct from source.
    Changed needs HUD to scale better with screen.
    Tweaked Soul Orb recipe.
    Renamed fatigue and rest options.
    Added succession game modes.
    Added epitaph screen.
    Added graves.
    Added needs HUD position toggle.
    Added bed check to prevent energy loss on waking.
    Added beginnings of per-game stat tracking.
    Added "off" mode.
    Added notification toggle.
    Added first achievement.
    Fixed waterskin emptying bug.
    Fixed exhaustion message spam.
    Fixed crash on joining smp server.
    
    v1.3.1
    Changed waterskin to be refillable even when only partially empty.
    
    v1.3
    Rewrote needs handler to sync with changes in world time.
    Now cannot drink water when bar is full.
    
    v1.2.1
    Fixed lives exploit.
    
    v1.2
    Added MOAPI support.
    Moved options in to GUI.
    Added FiniteLiquids v3 support.
    
    v1.1.2
    Fixed needs not being reset on death.
    
    v1.1.1
    Fixed exhaustion event not triggering.
    Disabled hunger/thirst modification while sleeping for now.
    
    v1.1_3
    REALLY fixed needs not updating. Derp.
    
    v1.1_2
    Fixed needs not updating.
    
    v1.1
    Existing worlds have this mod disabled by default.
    To enable Survivalism on an existing world press CTRL+R.
    
    v1.0
    Initial Release

    If you've read this far, thanks... I mean it. This post took an age.
    Posted in: Minecraft Mods
  • View Summer_Law's Profile

    3

    Aug 3, 2011
    Summer_Law posted a message on [16x]SpotCraft v0.2
    Well, since this is mt very first texture pack, i would really like an opinion on what i have done so far.
    So far I have only started the texture pack and only have a few block textures and a few item textures so dont tell me I've missed any blocks.

    Here's a picture of the terrain.png:


    Download: http://dl.dropbox.com/u/37128093/SpotCraft.zip

    Note: do not use any of my textures, they are for my own personal use and not fro use in any other texture packs.

    Thank you to everyone who helps the texture pack by giving feedback.
    Posted in: Resource Packs
  • View Stickzcraftz's Profile

    18

    Jul 21, 2011
    Stickzcraftz posted a message on Giant Steve Building in Minecraft Built in Minecraft
    I decided to build something great in Minecraft, inspired by me playing Minecraft on my Laptop. Enjoy the GIANT Steve having fun playing Minecraft withen Minecraft. I have a couple more ideas like this that I will build in the next few days. Here are the many pics! Thanks!

















    Downoad Link:
    http://www.2shared.com/file/pH2cut80/Minecraft_in_Minecraft.html
    Password: inception

    *You will need a program that can decompile .rar files like WinRAR in order to play it*
    I also reccomend MCedit if you would like to put it into your world :smile.gif:
    Posted in: Screenshots
  • View Why_s0_seri0us's Profile

    2

    Jul 16, 2011
    Why_s0_seri0us posted a message on AMAZING FULLY AUTOMATED PISTON MANSION!


    Please rate comment and subscribe if you liked it :smile.gif:
    Posted in: Maps
  • View awkwardmeerkat's Profile

    2

    Jul 12, 2011
    awkwardmeerkat posted a message on My name is John, and I hate every single one of you
    Quote from SniperOverkill9

    >See two trillion troll-calls


    >mfw



    I know, they call him a troll but he is totally perfect in every way. This just shows how much losers we all are. We try t demean the very essence of what humanity strives to be like. We truly are everything that is wrong in this world.
    Posted in: General Off Topic
  • To post a comment, please login.

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