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    posted a message on Fast and Extendable Item Elevator (13w04a+)
    It's preferable to use default or close to default texture packs when creating tutorials so anybody viewing it can immediately look at the video and know what is what.

    Using comparators to send constant pulses to droppers no longer works. I have come up with a design that works to counter this though.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Which button should replace the texture pack button?
    How about an option to change your skin within the launcher and not have to go to the webpage.
    Posted in: Recent Updates and Snapshots
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    posted a message on should light sensors output be inverted?
    If a daylight detector is covered it becomes a moonlight detector

    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    People who rely on bonemeal for their primary food source = hate the change
    People who actually set up farms and let them grow naturally = don't care

    Bone meal was never meant to be your primary source of food. If food was meant to grow instantly then it would have, or you could just eat the bone meal. I've always built farms everywhere I go and even though I have a two double wide chests full of bones I have never relied on them for food, only to finish off those slow crops when the rest of the farm is done.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you like the new way bonemeal works?
    I support the change. I've always set up decent sized farms and only ever used bone meal on the few slow growing crops before I harvested. Food is really not that hard to get but this does add a little more balance.
    Posted in: Recent Updates and Snapshots
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    posted a message on Remove the Dropper blocks!
    Quote from Gnardak

    Instead of altering the gui they could use a extra input to the dispenser so that it shoots when the signal strength is above the level of that input.

    So by default(unpowered) it would always shoot but if you put a redstone torch next to it(full-power) it would always drop.

    It would probably mess up existing designs however so I'm fine with the two blocks staying.


    Messing with additional inputs is a bad idea. You would lose all ability to have compact arrays of dispensers / droppers.

    Changing how a dispenser/ dropper behaves based on the power level in put is a bad idea too. A lot of circuits rely on direct input from a repeater to function. We would also loose the ability to have compact arrays.

    I really don't see the problem with having a separate block, the number of possible blocks was expanded significantly so that is not an issue. Tomorrow we should be getting a new snapshot with hopefully more dispenser features to differentiate between the two.
    Posted in: Future Updates
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    posted a message on "Jeb" door not working with the new snapshot?
    Quote from haschischtasche

    That is simply not true, it will only update the block in front of it. Just try it out with a BUD.


    For future reference (unless it's changed in a future update) The Comparator actually updates in a 3d + shape in front of it. So that's the block in front, and in front of that, to the sides, as well as above and below

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 13w02b Door bugs
    Quote from TVflea

    Yeah, it's most likely caused by the new stupid texture pack system.


    Some of the textures are wonky for now but it's a snapshot so they will be fixed before the release.

    What makes it stupid? The fact that you can now animate just about every texture? The fact that when the game updates you won't need to update your texture packs to get access to the new blocks? The fact that it will have native HD support? The fact that you can easily mix and match textures from different packs regardless of resolution? The fact that it will be significantly easier to add new blocks when the Mod API comes out?

    Are you making an informed decision or one of "Oh no my current texture pack doesn't work" (use the stitcher provided by Dinnerbone) or one of a texture pack creator who has to update their texture pack?
    Posted in: Recent Updates and Snapshots
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    posted a message on Daylight detector should be renamed to solar panel

    Something I thought would be a nice feature for daylight detectors was to detect if they were placed on top of or next to a redstone lamp and invert their output signal. In case you put your lamps in areas where you couldn't wire them with redstone, all you would have to do is get a daylight detector for each of your lamps.

    I've already given up on this idea though; it hasn't been very well received.


    Close the detector in solid blocks, it turns it into a moonlight detector.

    Posted in: Recent Updates and Snapshots
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    posted a message on Daylight detector should be renamed to solar panel
    I for one am glad they don't respond to glow stone or torch light. There are plenty of other ways of sending redstone signals and using a light detector to do just that is not needed. If they responded to redstone lamps them self contained lamps would not be possible, The lamp would turn on, power it's self and then never turn off completely negating the need for a day light detector, not to mention the fact that they can also be used to get "moonlight" levels
    Posted in: Recent Updates and Snapshots
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