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    posted a message on [HORROR] *INTO THE DEPTHS* DEAD THREAD, LINK TO NEW THREAD INSIDE

    Thanks for messaging me about updating the map, I didn't reply to the PM because i've long since forgotten how this website works, but I will make an effort to check out the updated map when I get some time :)

    Posted in: Maps
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    posted a message on Super Massive Tech - Harness the power of the stars!
    Ahh okay, sorry if it said they where nyi on the main page, couldn't see it when i read it again before posting, figured it might just be a Mojang derp, silly Mojang :P Thanks for replying :)
    Posted in: WIP Mods
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    posted a message on Super Massive Tech - Harness the power of the stars!
    Hey Tterrag, loving the idea of the mod, has a nice change of direction to most other tech mods which is very refreshing,

    i'm not sure heres the best place to say but i've noticed a few bugs, are "supernovas" implimented yet? vented (currently haven't got any mods installed that use power) a white dwarf star completely and got no pretty explosion :c - similarly wondering if there might be the possibility of an (configurable?) option for if an explosion destroys the harvester it causes a supernova?

    Got some funky particle weirdness near water while venting; like such, http://i.imgur.com/YCdMgwG.png not sure if thats just how the game handles transparency though, so unsure if theres anything that can be done about it.

    Also; i'm loving the waypoints, so pretty and functional, the incorporation with hud was a really clever idea.
    Posted in: WIP Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Funwayguy

    Yea I fixed this in the Beta builds. I'm up to build 54 as of today. The main link on the front page is just the most recently stable version. I make builds about every 2 days to resolve issues and tweak things.


    Oh excellent, silly me, didn't notice a beta build, sorry for the hassle then :)
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Funwayguy

    What version are you using because I think I already fixed this indirectly. Even if it isn't fixed this would be quite a difficult and complex event to predict.


    Currently using 49, which i believe is the most up to date?

    if it isn't a simple fix don't worry about it; its difficult to gauge how complex things are as a non modder , its only a minor inconvenience really and relogging seems to fix it,
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    hey funaway, just started messing around with your mod with ichuns sync installed, and it seems when you die and "resync" to another shell, it gives a "no environment data" message on the readout
    , I don't know if you are already aware of that as a thing (and im not sure if here is the best place to put it) but near as i can tell, would a key that recalculates environment data be able to be a thing, or is it a bit more complex an issue than that?
    Posted in: Minecraft Mods
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    its taken us a good 5 months, but i've finally uploaded the whole lets play series *phew*

    here it is in all its glory if you want to check it out!



    puzzle was SO hard but in hindsight, we really loved it. i'm also gonna eventually force my cohort to play the complex, seeing as he missed out when i last played it :P
    Posted in: Maps
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Hey Spitefulfox, I know you probably don't like feature suggestions/requests on the thread but is there any way that the chameleon tools might be able to have a different name per state? I'm unsure how achievable that is or even if its been suggested before, but I figured i'd throw it out there, loving playing with your addon, just wish i'd discovered it sooner haha
    Posted in: Minecraft Mods
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    we managed the parkour but then derped and needed the skip, thank god you included a skip :P

    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    more episodes :D we tackle the Arena Branch

    and then struggle through Survival;









    finding the hidden god tools helped a bunch but it still took us forever to beat survival, I think if we went back to it and tried it now we'd get a much faster clear time.
    Posted in: Maps
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    posted a message on Haunted Ghosts - Multiplayer Minigame! [3500+ Downloads!]
    really like the look of this, gonna give it a go when we get a chance :)
    Posted in: Maps
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    posted a message on Planet Impossible - Modded survival with dinosaurs [1.6.4](15.000+ Dls)
    haven't been posting with each release but everything up to episode 8 of 10 is out now :)

    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    uploaded our attempt at the labyrinth, this time we did actually cheat the first section under the guise of it being a game mechanic, but despite how much we disliked the idea of doing a labyrinth, you made a good one, and we enjoyed it, it wasn't just hours of searching for levers like the standard, the change of scenery made it that much more enjoyable.

    Posted in: Maps
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    posted a message on Planet Impossible - Modded survival with dinosaurs [1.6.4](15.000+ Dls)
    our episodes 3


    and 4


    are out now, I feel bad because im the only one commenting on your thread, I guess a lot of people are put off by modded maps which is a shame :c
    Posted in: Maps
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    uploaded our attempt at the dropper, we kinda cheated a litttllee (teleporting when one of us finished the room and the other was stuck) which makes for bad times :c but we did really enjoy it

    Posted in: Maps
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