Still hoping to get this up and running, nearing completion of my map and still no way to drown out the sun. A 100X100X100 box doesn't sound very fun to build by hand.
I'm running windows vista, using minecraft 1.3.2 with TooManyItems and OptiFine, and MCedit 0.1.3 win32.
[ERROR][971][mcedit]:An unhandled error occured.
Traceback (most recent call last):
File "mcedit.py", line 967, in main
File "mcedit.py", line 835, in main
File "mcedit.py", line 589, in __init__
File "mcedit.py", line 624, in reloadEditor
File "leveleditor.pyo", line 1435, in __init__
File "leveleditor.pyo", line 1890, in genSixteenBlockTexture
File "glutils.pyo", line 180, in __init__
File "leveleditor.pyo", line 1873, in makeSixteenBlockTex
File "OpenGL\GL\exceptional.pyo", line 169, in glTexParameter
File "OpenGL\error.pyo", line 208, in glCheckError
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = glTexParameteri,
cArguments = (
GL_TEXTURE_2D,
GL_TEXTURE_MAX_LEVEL,
0,
)
)
I've spent the last few days making a haunted house adventure mode map in creative, and a friend suggested I use this to encase the whole thing in a box to keep the light out and keep players from wandering too far off. I checked my system, 32bit, downloaded that version, and every time I try to run it, the command prompt opens, the MCedit window opens, then it all closes before anything appears. I tried the 64bit version for good measure. No good, it doesn't work with my system.
Here's the traceback just to be safe.
[ERROR][971][mcedit]:An unhandled error occured.
Traceback (most recent call last):
File "mcedit.py", line 967, in main
File "mcedit.py", line 835, in main
File "mcedit.py", line 589, in __init__
File "mcedit.py", line 624, in reloadEditor
File "leveleditor.pyo", line 1435, in __init__
File "leveleditor.pyo", line 1890, in genSixteenBlockTexture
File "glutils.pyo", line 180, in __init__
File "leveleditor.pyo", line 1873, in makeSixteenBlockTex
File "OpenGL\GL\exceptional.pyo", line 169, in glTexParameter
File "OpenGL\error.pyo", line 208, in glCheckError
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = glTexParameteri,
cArguments = (
GL_TEXTURE_2D,
GL_TEXTURE_MAX_LEVEL,
0,
)
)
Would be nice to get this fixed up so I don't have to make a 100x100x100 black wool box by hand.
0
I'm running windows vista, using minecraft 1.3.2 with TooManyItems and OptiFine, and MCedit 0.1.3 win32.
Traceback (most recent call last):
File "mcedit.py", line 967, in main
File "mcedit.py", line 835, in main
File "mcedit.py", line 589, in __init__
File "mcedit.py", line 624, in reloadEditor
File "leveleditor.pyo", line 1435, in __init__
File "leveleditor.pyo", line 1890, in genSixteenBlockTexture
File "glutils.pyo", line 180, in __init__
File "leveleditor.pyo", line 1873, in makeSixteenBlockTex
File "OpenGL\GL\exceptional.pyo", line 169, in glTexParameter
File "OpenGL\error.pyo", line 208, in glCheckError
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = glTexParameteri,
cArguments = (
GL_TEXTURE_2D,
GL_TEXTURE_MAX_LEVEL,
0,
)
)
0
Here's the traceback just to be safe.
[ERROR][971][mcedit]:An unhandled error occured.
Traceback (most recent call last):
File "mcedit.py", line 967, in main
File "mcedit.py", line 835, in main
File "mcedit.py", line 589, in __init__
File "mcedit.py", line 624, in reloadEditor
File "leveleditor.pyo", line 1435, in __init__
File "leveleditor.pyo", line 1890, in genSixteenBlockTexture
File "glutils.pyo", line 180, in __init__
File "leveleditor.pyo", line 1873, in makeSixteenBlockTex
File "OpenGL\GL\exceptional.pyo", line 169, in glTexParameter
File "OpenGL\error.pyo", line 208, in glCheckError
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = glTexParameteri,
cArguments = (
GL_TEXTURE_2D,
GL_TEXTURE_MAX_LEVEL,
0,
)
)
Would be nice to get this fixed up so I don't have to make a 100x100x100 black wool box by hand.