Quote from dotdog20Would it be possible to make the player model invisible for cinematic shots in 3rd?
What's the point of using 3rd when you don't want to see the character?
You can better go for first person and record it that way, it'll work even better.
If you really want to do it, because you want to activate doors or something like that without redstone, you can put on an invisibility poison. You will have some particles, but can turn these off in the settings (I think, might need Optifine, maybe you can only decrease them with vanilla settings)
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Moved to http://www.sushenlab.com
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---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 12/28/14 5:17 PM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at TMIForgeContainer.playerInteract(TMIForgeContainer.java:50)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1_TMIForgeContainer_playerInteract_PlayerInteractEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:67)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:353)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:554)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at TMIForgeContainer.playerInteract(TMIForgeContainer.java:50)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1_TMIForgeContainer_playerInteract_PlayerInteractEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:67)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:353)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:554)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@54353f8a
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 175672528 bytes (167 MB) / 680001536 bytes (648 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 Optifine OptiFine_1.7.10_HD_U_A4 12 mods loaded, 12 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
itemphysic{0.8.3} [ItemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterFoliage{1.0.3} [Better Foliage] (BetterFoliage-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CameraStudio{2.1710} [Camera Studio] (CameraStudioV2.1710(mc1.7.10) (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftingpillars{1.6} [CraftingPillars Mod] (CraftingPillars-1.7.2-1.6 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Steamcraft{0.26.3} [Flaxbeard's Steam Power] (Flaxbeard'sSteamPower-1.7.10-0.26.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kk{0.6.2.1.7.10} [Kingdom Keys] (Kingdom Keys-0.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; ['legit_cake'/99, l='Server spawn', x=-503.07, y=79.38, z=-15.84]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
So here is my crash report, I am not sure why it crashes( so far it only happens when it is recording, and for the most part it is for periods longer than 10minutes
Concerns Too Many Items, not me .. I'm not doing other forges mods support ! (in fact, i'm not doing forge's support at all)
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Here is the download link (adfly)
http://sushenlab.com/files/dl.php?file=CameraStudioV2.1710(mc1.7.10).zip
I'll update the main post later..
Enjoy
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I'll release it maybe tomorrow ! (heavy IRL planned, so I'm unsure)
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I know I said I would update everything this month, and in the first hand I really thought this month would be very relax for me, and that I would have plenty of time to update everything, but but but.. finally I got totally and unexpectedly very very busy IRL all these past days, until NOW.
So, I just wanted to let you know that I won't hurry to update the mod just because I said I would release it in November!
I'll take ALL my time, and it will be released when ready
Also, please stop messages like "release it!", or "make it open source!" .. because at best, I just don't care, but at worst, it just makes me want to do something else !
Hope you'll understand, and if you don't, please don't say anything Thank you.
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As you've seen these last months, I haven't been active on the mod at all ; I was indeed very busy IRL, so very far away from coding
But things will change in November !
So, be known that I'll update CameraStudio for Minecraft 1.7.10 and 1.8 (1.8.1 if MCP is released) !! Next month (don't ask when precisely - just next month). And maybe (did I say maybe ?) I'll add some new stuff in it.. maybe
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Just to let you know that I'm concerned by the the 1.7.10 update, but I also have to manage my moving this month ... so you bet ? my moving wins! I just hope the camera studio update will occur before 1.8 release ^^
Wish you all the best for this summer
edit : to the people who have problems with the mod - I'm reading the thread time to times, and if the answer is tricky (and of course I get it!), I'll post it .. else I hope other people will answer to obvious problems and will help each others Thanks!
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Thanks to the Beta testers
Enjoy!
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