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    posted a message on Different rock types being more common in different places

    I'm a geology student and I agree that rock variants should be different to underground biomes. An underground biome would basically be the "history" of minecraft giving some lore into what the ancient biomes were. I really believe that making underground biomes somewhat realistic would really benefit minecraft for everyone. It would make the underground more exciting and varied which people have been yearning for for years, it would provide education and make people more interested in geology and it would give the underground some lore. Not just the monuments underground, the rocks themselves would have lore.

    Some ideas for underground biomes and how to implement them

    Disclaimers:

    - I have not been creative with names here, so please come with suggestions

    - Photos are hyperlinked. Many of the photos are from older minecraft mods like the mineralogy mod, bettergeo, underground biomes, terrafirmacraft, geostrata etc. and they are there for illustration purposes.


    Mountains and ancient mountains are metamorphic

    - below mountains we should add a rock type called "gneiss" which is a metamorhic rock type. This is because mountains come from tectonic plates crashing into each other, transforming the preexisting rocks. We could have various type of gneiss, for example marble, schist (which could be a light source), granitic gneiss and just plain gneiss.


    Different rock layers could be foliated or turned like this:

    r/Minecraft - Modded terrain clashing with Vanilla terrain is oddly beautiful


    Images of gneiss, schist and marble in spoiler


    Gneiss Foliated gneiss Granitic gneiss

    Gneiss Granitic gneiss

    Example of what gneis could look like

    Marble
    Schist (could be a light source)
    Schist

    We could also have foliation in other parts of the world, hinting to that "this was a mountain once".


    Image Removed

    r/Minecraft - Modded terrain clashing with Vanilla terrain is oddly beautiful

    Mountains and a lake (worldmachine+worldpainter) : Minecraftr/Minecraft - Lakeside cliffs

    r/Minecraft - Modded terrain clashing with Vanilla terrain is oddly beautiful


    Ancient oceans and ocean crusts

    - ancient ocean with hardened sediments, and higher prevalence of underground oceans.

    There would be a high prevalence of compressed sediments that are deposited on the ocean floors, so compressed versions of clay and sand (gravel is mostly deposited in rivers, minecraft deep oceans lied to you). Any igneous rocks would be felsic and in smaller dikes or pockets. There would be a higher prevalence of underground oceans.


    Sediments


    In addition to normal minecraft stone, blocks would be hardened clay, sandstone and also pockets of clay and sand.


    The sedimental colours from this are pretty accurate.

    Fun fact, the "metamorphic rock layers" part actually resemble more an igneous dike (or "volcanic pipe"), though it wouldnt be layered. Spoiler for images of a dike:



    It was hard to find good images, but imagine a mesa biome cave with gray, blue and green hardened clay. Spoiler for images




    Some examples of hardened clay used in terrain. It was hard to find caves, so imagine the colors of the top row in caves

    (ignore the brown in this one)


    Other cave examples though I think they are too bright:


    Underground oceans from a previous snapshot


    They were quite spectacular in a snapshot but were toned down in a later snapshot due to being a bit annoying. This would be a good way of still implementing them without being annoying.

    Minecraft Update 1.17 Caves & Cliffs Launches Summer 2021, Adds Copper Ore,  Archeology, More - Niche GamerMinecraft devs explain the new cheese and spaghetti cave generation |  PCGamesN

    Beneath these oceans (but still above y=0) and edging on these underground oceans biomes would also be a lower prevalence of igneous rocks and instead have dikes or sills of felsic rocks like granite and diorite.The ocean tectonic plates have a higher prevalence of sediments and felsic rocks which makes the magma coming from the plates themselves more felsic.


    THOUGH even further down and in mid ocean ridges the rocks are mafic, the complete opposite! So the deep underground should definitely still be filled with grimstone...

    Oceanic crust

    The oceanic crust is very mafic deeper down because its made from the mid ocean ridges. The most common rock is gabbro, which can be represented with grimstone. Oceanic crust is also thinner than continental, so the deep dark should start higher than continental crust. Maybe at y=15 ?



    Mid oceanic ridges have ultramafic magma


    Mafic:

    Gabbro (which resembles grimstone, so imo we could just have grimstone at a higher level)


    Ultramafic: Periodite which contains olivin. Not sure if this would be a good implementation though as we have emerald in mountains...



    Also, lava can cool down so fast in the ocean that it turns into pillows. This texture resembles the obsidian texture a lot (and its accurate cause obsidian in minecraft is also lava that hardens that hardens really fast), so it would be cool to implement that.


    Though it already kinda is there, maybe even purposefully.

    '[​IMG


    It would be super cool to take it further with darker (mafic) rocks


    Continental crust

    Continental crusts actually have way more granites (granite, diorite...) than people think.

    Image for illustration, it doesnt have to be like that all the way down...



    Some images

    Image Removed


    Image Removed


    Im guessing this would be pretty unpopular though unless they change the diorite texture, lol. A better solution would probably be to implement so many interesting different underground biomes that people wouldnt grow tired of the diorite.


    Also, something that bothers me is that they put andesite in the deep dark when andesite is extrusive, meaning its more likely to be near the surface than granite and diorite.


    And of course, volcanic/magmatic/ lava underground biomes. A cool idea would be to add lava pockets with granite and andesite around for thermal metamorphosis, cause the more felsic rock types melt first.



    Put your spoiler here.

    The volcanos should also have felsic (lighter rock) further underneath like granite, diorite and andesite.


    Some other biomes that would just be fun lol:

    Permafrost and ice

    This should probably be specific to being underneath cold biomes, and not very deep down.



    AND OMG HOW COULD WOULDNT IT BE WITH GLACIERS AND GLACIAL CAVES


    Fun fact: glacial caves often have a "with hat" shape as its formed from a glacial crevasse

    super fun sliding down haha

    TerraForged - Bountysourcer/Minecraft - mountain peaks



    Lush caves

    More prevalent underneath jungles, but also underneath other biomes. Its not super realistic anyway, but it could represent organic material having been deposited. And it'd just be so cool to stumble across a cave like in the ice age


    '[​IMG


    Underground mesa anyone?


    Mushroom cave



    Other


    Posted in: Suggestions
  • 2

    posted a message on Different rock types being more common in different places
    Quote from Agtrigormortis»


    igneous rocks should be put where they belong so them being more common near pools of lava does make sense imo.

    Also it should be possible for basalt to form/generate in the Overworld naturally, not just in basalt generators players built.




    Oh, yeah I agree! I would love for them to add basalt in the overworld. Pillow lava is actually basaltic, so it would be cool to put either the non-smooth version some places in the underwater ravines, or put obsidian there. (see the bottom section under Oceanic Crusts)


    Also, basalt is very similar to diabas so it'd be fine for them to use it interchangeably tbh. Then they could use basalt for hardened magma dikes, either "cutting" a layer or going underneath it. While granite, diorite and andesite should be intrusions.


    Some images to illustrate types of igneous intrusions. Intrusion is when magma "intrudes" the rock that was there before, trying to get to the surface. Dikes and sills are smaller, and often contain diabase (similar to basalt) or for example andesite. Bigger intrusions can be called batholiths or plutonic and are more often granite and diorite and they dont always get to the surface because theyre slower.


    Dikes and sills cutting layers


    In the last image here, there is both a dike (B) and a pluton intrusion (A)


    Panoramio - Photo of Golden Gate Canyon Intrusion | Geology rocks, Geology,  Sedimentary rocks

    Images of dikes "cutting" the prevous rock layers. In the first image its an igneous intrusion, cut by the white pegmatite (contains a lot of feldspar and quartz). Then the whole area has been subjected to regional metamorphism, foliating the dike. The "Black line" cutting the white pegmatite is dolerite a type of diabase which is similar to basalt. Afterward the whole area must have been subjected to more regional metamorphism, tilting it.


    The main difference is that the plutonic rock types are intrusive and harden slowly, meaning that minerals can crystallize more, while extrusive and often also dikes and sills hardens more quickly so that we can't see the mineral corns that well/its fine-grained.

    Some illustrations:



    Here is also a cool illustration:


    Quote from Agtrigormortis»

    Hopefully in the caves and cliffs update we get these changes, to put volcanic rocks near lava or magma, and inside magma chambers which could be dubbed "lava cave" biomes or something like that.



    I like the 3 biome types we're being given, but massive magma chambers underground would be a good idea too.



    Wouldnt it be super cool with some cave generation symbolising there had been volcanic activity there before? For example long caves encased in granite, but other rock bedding around. Not suuper realistic, but the amount of caves in minecraft arent realistic anyway so I think they could take some creative liberties with that one :P

    Granite Intrusion Stock Photo - Alamy


    And also of course the underground magma illustrated in my first post. Not quite the nether, but maybe the closest resemblance to the nether in the overworld. Maybe it could be remaining magma underground, but less magma and more plutonic rocks above it.


    Gigantic magma chambers could look like this and be super rare: (note: theres granite around, not netherrack)

    Lava cavern made for Minecraft CTM map. Designed with Creative mode and MC  Edit. | Painting, Design, Art


    and maybe huge lava chunks like this but bigger. Maybe they could have loot inside, or likely to have a nether portal inside or close by!

    Find The Button: Lava Chamber | Minecraft PE Maps

    Images from first post about volcanic caves:


    And another

    YUNG

    I think it'd be better with it not being as vast lava oceans as the nether, but more open areas with lava pools and magma, (thats not geology speaking, but what would fit minecraft)

    Posted in: Suggestions
  • 1

    posted a message on Different rock types being more common in different places

    Quote from Puffy_Ponynext

    Wow. This was a massively informative post, and the images are beautiful. I would love to see that in Minecraft

    Thank you! I spent 5,5 hours writing it and getting good images :P But I count it as "studying" as its technically doing geology haha


    Some updates from the latest snapshot 21w08a:

    Quote from SusannePlays»

    Mafic:

    Gabbro (which resembles grimstone, so imo we could just have grimstone at a higher level)



    -> grimstone is now changed with deepslate so I guess that clarifies that it's sedimentary rock (very hardened clay) having gone through metamorphism and NOT gabbro. Gabbro is a very intrusive igneous rock, and the most common deep below ocean tectonic crust. Im thinking that this also clarifies that normal minecraft stone is supposed to be sedimentary metamorph (?)


    Quote from SusannePlays»

    Also, something that bothers me is that they put andesite in the deep dark when andesite is extrusive, meaning its more likely to be near the surface than granite and diorite.

    And of course, volcanic/magmatic/ lava underground biomes. A cool idea would be to add lava pockets with granite and andesite around for thermal metamorphosis, cause the more felsic rock types melt first.




    -> they switched out andesite in the deep dark with tuff! Tuff is made from volcanic ash and is also only really on the surface. But this can be some minecraft lore, hinting to that long, long ago the minecraft overworld had lots of surface volcanic activity!


    -> They also added more lava pools again! I would like to also see more vertical lava pools (maybe hardened at the top?) with igneous rocks surrounding it. Or that pockets of granite, diorite and andesite are more vertical, or horisontal between rock layers. It would also be SO COOL with some giant hot spots of magma that were rarer, and magma dikes or igneous rocks being generated in a way that resembled it in real life

    Posted in: Suggestions
  • 1

    posted a message on [Forge 1.12 - 1.15 & Fabric 1.14 - 1.15] Advanced Rotten Flesh to Leather

    Nice idea! Its not as OP as burning rotten flesh in a furnace this is really neat and balanced!

    Posted in: Minecraft Mods
  • 1

    posted a message on Conquest Reforged - Over 6000 new blocks, 3D models, and more! (Forge 1.10.2)

    Wow this is really cool! Thanks so much for making this, I saw a video on it and it looked amazing! I love the medieval style decoration. No other decoration mods have that, except decocraft which have a few things but this is a lot cooler! :D


    I saw this video on it, with an awesome house in case you havent seen that showcase:

    Posted in: Minecraft Mods
  • 1

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from SusannePlays»



    ⁛ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ⋰ ❤ ⋱ ⋰ ❤ ⋱

    LOOK AT THIS EVERYONE 1.7.10 VERSION!

    ⁛ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ∴ ⋰ ❤ ⋱ ⋰ ❤ ⋱ ⋰ ❤ ⋱



    Quote from SusannePlays»

    To fix not being able to press F6 (because of Twitch) You need to change the Twitch control to something else than than the F1-F+ keys. IF that doesnt do it for you I tried it with Macro Keybinds so you might want to check that out.



    Bumping these so more people on this post will see ^^

    The guilib is also updated check the forum for guilib

    Posted in: Minecraft Mods
  • 3

    posted a message on Thebombzen's Mods
    Quote from 7367minecraft»


    If you mass install mods and find out one by one that a core is needed for each mod you have to close and relaunch Minecraft many times. So making mods standalone, without needing a core/library saves the hassle.



    Thats why you should never mass install mods. Always look into the details of each mod, especially where mod authors says please read. If you want many mods and youre too lazy to check into them you should rather just install a modpack

    Posted in: Minecraft Mods
  • 1

    posted a message on Sneak while opening inventory

    Change shift key to caps lock

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Better Foliage

    woah this is amazing i wish i had a good pc instead of my crappy mac then i would get this and shaders mod :D i have money but i dont have space soeh ;/

    and i also think its amazing how you add support for mods! :D i dont really have any mods on my mind that you probably dont know off, or maybe the ogre layer and wyvern layer trees in mo creatures? its easy to forget about that XD

    Posted in: Minecraft Mods
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    posted a message on DIVERSITY WIP - Suggestion Thread - Progress News

    Is this compatible with minecraft comes alive, or at least a config option to use normal villagers?

    Posted in: WIP Mods
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