• 0

    posted a message on Will this build be able to run the next generation of games? (And Minecraft)?
    Quote from AndrewOsman

    Ok, Thanks for the help! :)


    I wouldn't skimp on the PSU like that. You'll want a higher wattage if you want to upgrade in the future.

    There's the same build with a better PSU: http://pcpartpicker.com/p/1hBhH
    Posted in: Hardware & Software Support
  • 0

    posted a message on Who would win in a fight?
    How about Booker (Bioshock) VS. Sora (Kingdom Hearts)?
    Posted in: General Gaming
  • 5

    posted a message on What just happened? [Operating System not found]
    Your BIOS default setting is probably to check any removable storage and then the HDD. If you want, you can change this by spamming either delete or F11 (I forget which) while your computer is booting up and then find the boot order and change it to check the HDD first.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Gboxapp for gaming problem
    Quote from ChrisGayle

    You may unistall GadgetBox from your Add/Remove programs in your Windows Control Panel or follow the below directions:
    • Right click on your desktop
    • Click on "Gadgets"
    • Right click on "GadgetBox App"
    • Click Uninstall



    How do people even find such old, smelly threads?

    ChrisGayle, you have just woken up a very old zombie.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Unity
    Quote from Mordin Solus

    All I can see from that error is that your system has run out of memory. Is this from when you run the game, or is this happening in the mono develop editor? Going on the fact that your signature link isn't you real computer, may I ask what your current specs are specifically RAM? Also if the game is crashing after being run in the editor it may be because you have some dodgy code.

    Also in terms of learning Unity I recommend that you join their community as there are loads of people over there that are willing to help others out. It's also a good place to get feedback on your projects etc.

    I found this http://forum.unity3d...MemoryException, however the errors aren't quite the same but they both look as though they are related to MonoDevelop.


    This is all happening in MonoDevelop. I'm positive my build is fully capable, but here it is.I tried what the other person suggested, but to no prevail.

    Also, I'm pretty sure it has nothing to do with my code, cause the only thing I've used was this:
    public float speediness = 20f
    
    void Update ()
    {
    if(Input.GetKey(KeyCode.UpArrow))
    	 transform.Translate(Vector3.forward * speediness * Time.deltaTime);
    
    if(Input.GetKey(KeyCode.RightArrow))
    	 transform.Rotate(Vector3.up * speediness * Time.deltaTime);
    
    
    }


    EDIT: Weird, if I just leave MonoDevelop open, it will eventually come up with the error. It's not using up all my RAM either because I was monitoring it the whole time.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Unity
    Okay, now I'm getting a terribly annoying error that happens only when I'm scripting something in Unity. A Window pops up saying, "Unhandled Exception." If you expand it this is the log:



    System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

    at System.DefaultBinder.BindToMethod(BindingFlags bindingAttr, MethodBase[] match, Object[]& args, ParameterModifier[] modifiers, CultureInfo cultureInfo, String[] names, Object& state)

    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)

    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)

    at GLib.Opaque.GetOpaque(IntPtr o, Type type, Boolean owned)

    at Pango.Layout.get_Attributes()

    at MonoDevelop.Ide.CodeCompletion.ListWidget.<>c__DisplayClassc.<OnExposeEvent>b__b(Category curCategory, Int32 item, Int32 ypos) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 447

    at MonoDevelop.Ide.CodeCompletion.ListWidget.Iterate(Boolean startAtPage, Int32& ypos, CategoryAction catAction, ItemAction action) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 661
    at MonoDevelop.Ide.CodeCompletion.ListWidget.OnExposeEvent(EventExpose args) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 360

    at Gtk.Widget.exposeevent_cb(IntPtr widget, IntPtr evnt)
    Posted in: Hardware & Software Support
  • 0

    posted a message on Unity
    Quote from Satharis

    There's nothing that's going to help you with unity besides unity documentation or tutorials. It's pretty much an enclosed engine that you use scripting with. So you'll be learning specifically unity scripting.


    So far, that has held very true.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Unity
    Yep, I think that might be the answer. I already started listening to the first few videos, which has mostly been a review for me because of my prior C# knowledge.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Unity
    I think that I'd like to take a chance at Unity. What and where are the best tutorials to start out with? My previous experience consists of some C# ( classes, arrays, and other basic stuff -_- ).

    I guess my goal is to reach the point where I can craft something similar to 0x10c. I'm not expecting that to happen any time soon though.

    This might seem vague, but I don't have much else to add.
    Posted in: Hardware & Software Support
  • 0

    posted a message on How Terrible is My (And Your) Computer?
    Quote from zzed_41

    Here's my rig
    Processor:
    2 Intel Core i7-3970x (3.5 GHz) Dual socket mb
    Memory:
    12GB RAM (3 4GB Corsair CMD16GX3M4A2666C10 chips)
    Hard Drive:
    2TB internal +1TB external on USB 3.0
    Video Card:
    NVIDIA GeForce GTX 680
    Sound Card:
    Asus Xonar essence STX
    :)


    And what do you use this for?
    Posted in: Computer Science and Technology
  • 0

    posted a message on How Terrible is My (And Your) Computer?

    650W is more than fine for a 7950. also there is no such thing as a 7950 GHz Edition, only the 7770, 7870, and 7970


    Lol, I didn't even mean to put "GHz Edition". My brain is trying to kill me.
    Posted in: Computer Science and Technology
  • 0

    posted a message on How Terrible is My (And Your) Computer?
    How many watts would suit a HD 7950 GHz Edition? RIght now, I have a 650w PSU. I think that will be fine. Just need some second opinions.

    Here's the rest of my pasta: http://pcpartpicker.com/user/Abuilder/saved/w0r
    Posted in: Computer Science and Technology
  • 0

    posted a message on Stay away from Corsair SP120s
    Quote from FrozenOblivion


    I am a big Corsair fan (no pun intended).


    HAHAHAHAHA I love it! Tell me another!
    Posted in: Hardware & Software Support
  • 0

    posted a message on Buzzing Sound with Dragon Age: Origins
    Quote from guyguysonx

    Tried forcing stereo? I think it might be an issue with 3d audio in that game.


    Tried it, did nothing.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Buzzing Sound with Dragon Age: Origins
    Is it maybe coil whine? I mean this is the only game it happens in.
    Posted in: Hardware & Software Support
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