
Tubes aims to provide the best item transport and sorting solution using the awesome ForgeMultipart API
These tubes work somewhat like the pneumatic tubes in RedPower, but there are many more types of tubes for all sorts of uses.
Features
These tubes work somewhat like the pneumatic tubes in RedPower, but there are many more types of tubes for all sorts of uses.
Features
Item Transport:
Items in tubes seek the shortest path to an inventory and items cannot be accidentally dropped!
Tube Coloring:
Tubes can be colored by clicking them with dyes
Different colored tubes wont connect to each other
Colors can be cleared by clicking on them with a water container (eg. water bucket, water bottle)
Ghost item filters:
Don't waste your items in filters, all filter slots in tubes use ghost items.
Left click to decrease, Right click to increase, hold shift to increase/decrease by 10
NEI Drag and Drop Integration:
If you have NEI installed, you can drag from the items list into a filter slot to set its even when in recipe mode!
Fluid support:
You can move fluids around in a similar way to items, even at the same time.
News
19th May 2014: Wiki Released
11th May 2014: 2.0.0 Released
14th Nov 2013: 1.1.0 Released
1st Nov 2013: Tubes! is now on CurseForge
Download
Current:
Requires ForgeMultipart and CodeChickenCore
Note: If the above does not show 2.0.5, use the CurseForge link below to get the file.
Old versions:
Available on CurseForge
2.0.5
* Buildcraft 6.1.5+ support (previous Buildcraft versions will no longer be supported)
* Added Portuguese(pt_BR) translation by LorenzoDCC
* Added Russian (ru_RU) translation by Adaptivity
* Fixed crash if a tube is destroyed while a gui is open
* Fixed crash if a liquid does not have a defined texture
2.0.4
* Fixed not being able to paint tubes with dyes
* 1.7.2 version now requires MinecraftForge 1.7.2-10.12.2 or later
2.0.3
* Fixed tubes not respecting ISided on some blocks (mainly IC2 machines)
2.0.2 (1.7.2 only)
* Fixes Dependency cycle crash some may have got.
2.0.1
* Fixed Requesting Tube not pulling from adjacent inventories
* 1.6.4 Fixed 'Any' Filter not showing count
2.0.0
* WARNING: Valve tubes can no longer be blocked with items, any items currently blocked in valve tubes will be lost on update
* Tubes can now carry liquid just like items (can carry both at once)
* Added Fluid Extraction tube
* Added Tank tube
* Added Buffer tube
* Added Injection tube
* Added a creative tab
* Added fluid circuit (used to craft Fluid Extraction tube)
* Filters can now support liquids (double click fluid container with liquid into filter)
* Router/Filter tube also support color filter (double click dye into filter)
* Item filters can be ctrl clicked to switch them into ore dictionary mode
* Cauldron can be filled/emptied using tubes
* Jukebox can be filled/emptied using tubes
* Hoppers can now insert items directly into tubes (can be turned off in TubesCore.cfg)
* Items traveling through tubes are now smoothly rendered
* Item in tube rendering distance is now configurable
* Fixed routing tube crash if an item cannot go anywhere
* Fixed requesting tube attempting to pull from places that are inaccessible (from impossible color changes, valves, filters, whatever)
* Fixed crash with some mods due to client side inventory manipulation
1.1.3
* Added support for NEI's [?] button with tube recipes
* Now supports for NEI 1.6.1.7
* Fixed recipe bug where other non recipe items could be present and still work
* Fixed crash if TMI is installed
* Fixed a potential crash with some sided inventories
1.1.2
* Important fix for recipes. Will no longer allow almost any recipe to result in some Tubes! item
1.1.1
* Fixed tube caps only being craftable with undamaged saws
1.1.0
* Added new tubes: Valve Tube, and Coloring Tube
* Added new modes to Requesting Tube (Pull Maximum, Pull Exact, Pull at Most, Pull at Least), existing requesting tubes default to exact (same behavior as before)
* Added Tube Cap to block tube connections without needing to color tubes or use covers
* Created API
* Extraction tubes can now connect to eachother
* Extraction and Requesting tube animations now correspond to their state
* Fixed: Compressor Tube now takes into account the max stack size of items
* Fixed: Compressor Tube now updates when you change the target so items don't get stuck
* Fixed: Coloring now works on Extraction tube and Ejection tube
* Fixed: Double chests now fill from top to bottom regardless of orientation
* Fixed: Middle click now works as a reset for several buttons
* Fixed: Crash when two routing tubes could output to eachother
* Fixed: NEI Drag and drop will now drop one into the filter slot if you use right click
1.0.5
* Increased default yield of milk to plastic recipe to 8 plastic pellets
* Added new recipe for getting plastic based of cheap materials to produce 2 plastic pellets
* Removed requirement for enderpearls in filter tube
* The amount of plastic gained by recipes is configurable
* Fixed some minor issues with the routing tube
* Fixed a crash when used with some versions of 1.6.2 Forge Multipart
1.0.4
* Fixed NEI crash and being unable to craft tubes
1.0.3
* Fixed extraction tubes merging different items together
* MFR plastic sheets should now be useable in tube recipes
* Buildcraft 6.1.5+ support (previous Buildcraft versions will no longer be supported)
* Added Portuguese(pt_BR) translation by LorenzoDCC
* Added Russian (ru_RU) translation by Adaptivity
* Fixed crash if a tube is destroyed while a gui is open
* Fixed crash if a liquid does not have a defined texture
2.0.4
* Fixed not being able to paint tubes with dyes
* 1.7.2 version now requires MinecraftForge 1.7.2-10.12.2 or later
2.0.3
* Fixed tubes not respecting ISided on some blocks (mainly IC2 machines)
2.0.2 (1.7.2 only)
* Fixes Dependency cycle crash some may have got.
2.0.1
* Fixed Requesting Tube not pulling from adjacent inventories
* 1.6.4 Fixed 'Any' Filter not showing count
2.0.0
* WARNING: Valve tubes can no longer be blocked with items, any items currently blocked in valve tubes will be lost on update
* Tubes can now carry liquid just like items (can carry both at once)
* Added Fluid Extraction tube
* Added Tank tube
* Added Buffer tube
* Added Injection tube
* Added a creative tab
* Added fluid circuit (used to craft Fluid Extraction tube)
* Filters can now support liquids (double click fluid container with liquid into filter)
* Router/Filter tube also support color filter (double click dye into filter)
* Item filters can be ctrl clicked to switch them into ore dictionary mode
* Cauldron can be filled/emptied using tubes
* Jukebox can be filled/emptied using tubes
* Hoppers can now insert items directly into tubes (can be turned off in TubesCore.cfg)
* Items traveling through tubes are now smoothly rendered
* Item in tube rendering distance is now configurable
* Fixed routing tube crash if an item cannot go anywhere
* Fixed requesting tube attempting to pull from places that are inaccessible (from impossible color changes, valves, filters, whatever)
* Fixed crash with some mods due to client side inventory manipulation
1.1.3
* Added support for NEI's [?] button with tube recipes
* Now supports for NEI 1.6.1.7
* Fixed recipe bug where other non recipe items could be present and still work
* Fixed crash if TMI is installed
* Fixed a potential crash with some sided inventories
1.1.2
* Important fix for recipes. Will no longer allow almost any recipe to result in some Tubes! item
1.1.1
* Fixed tube caps only being craftable with undamaged saws
1.1.0
* Added new tubes: Valve Tube, and Coloring Tube
* Added new modes to Requesting Tube (Pull Maximum, Pull Exact, Pull at Most, Pull at Least), existing requesting tubes default to exact (same behavior as before)
* Added Tube Cap to block tube connections without needing to color tubes or use covers
* Created API
* Extraction tubes can now connect to eachother
* Extraction and Requesting tube animations now correspond to their state
* Fixed: Compressor Tube now takes into account the max stack size of items
* Fixed: Compressor Tube now updates when you change the target so items don't get stuck
* Fixed: Coloring now works on Extraction tube and Ejection tube
* Fixed: Double chests now fill from top to bottom regardless of orientation
* Fixed: Middle click now works as a reset for several buttons
* Fixed: Crash when two routing tubes could output to eachother
* Fixed: NEI Drag and drop will now drop one into the filter slot if you use right click
1.0.5
* Increased default yield of milk to plastic recipe to 8 plastic pellets
* Added new recipe for getting plastic based of cheap materials to produce 2 plastic pellets
* Removed requirement for enderpearls in filter tube
* The amount of plastic gained by recipes is configurable
* Fixed some minor issues with the routing tube
* Fixed a crash when used with some versions of 1.6.2 Forge Multipart
1.0.4
* Fixed NEI crash and being unable to craft tubes
1.0.3
* Fixed extraction tubes merging different items together
* MFR plastic sheets should now be useable in tube recipes
Getting Started
To start making tubes, you are going to need plastic. The most basic way to get plastic is as follows:

First combine sand, clay, and coal/charcoal to get pellets

Smelt the plastic pellets to get plastic sheets

Finally combine 2 plastic and 1 glass like above to get 8 tubes
If you want more plastic pellets, you can use this method to produce 32 tubes worth of plastic at a time:

Smelt a bucket of milk to get milk curd.

Combine that milk curd with coal/charcoal, gunpowder, and 1 bucket's worth of water (can use forestry cans and other containers like it) to get 8 plastic pellets.
Special behaviors
Jukeboxes can be filled/emptied using tubes
Cauldrons can also be filled/emptied using tubes
Hoppers will insert items directly into tubes
Installation
1. Install Forge NOT ModLoader
2. Place ForgeMultipart and CodeChickenCore in the mods folder
3. Place the jar for this mod, in the mods folder
2. Place ForgeMultipart and CodeChickenCore in the mods folder
3. Place the jar for this mod, in the mods folder
Mod Spotlights
Tubes 2.0.2 Spotlight thanks to MalornVSGaming
Tubes 2.0.0 Spotlight thanks to TheBriskCinema (TheLeachHOG)
Tubes 2.0.0 Spotlight thanks to HaighyorkieChilled
Tubes 1.1.3 Spotlight thanks to TheBriskCinema (TheLeachHOG)
Mod Packs
Permission is given for anyone to include this in a mod pack (public or private).
Developers
Tubes has an API which allows you to interface with, and create new tubes.
Source code as well as unobfuscated versions are available on GitHub
Source code as well as unobfuscated versions are available on GitHub
Disclaimer: Though its very unlikely that anything will happen, I take no responsibility for any damage that occurs to your worlds.
1
Well, Minecraft would still need the same amount of time to load, you'd see a video as well. (I suppose such a mod could also have a configurable image to be displayed after the video if Minecraft is still booting up.)
1
It's a good idea in concept, although those games would in turn need be loaded themselves, and it would eat up (no pun intended) more system resources.
And where I was going with the configurable startup video (changed the thread title), was that you could put in whatever cool startup video you wanted for your modpack. (Like I could put in the valve startup vid for my Portal Modpack Map.)