Quote from videogamer1002»
Here's what I think.
The logs, especially birch, are too smooth,
The iron blocks don't look very changed at all,
The obsidian looks nice, but will take some getting used to, and
The bricks look nice again, don't have enough contrast.
Overall, I think he's going for a smoother look, and that :/ I don't know, it doesn't really "feel" with the art style.
My thoughts exactly, feels like im not wearing glasses when looking at the logs, i'm sure they'll tone down the smoothness of the colorchange
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How big is the area you need to plow through? And is it at aspecific y level? You can always set up armorstands which move every tick and detect their collision block and replace it with air if its a spawner, but this would only work for a line in 1 direction to be depleted of spawners
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Been a while personally since i did conmand block stuff, but this takes a lot of checking and if you ask me, i think you need to step away from a teleport mechanic and should instead just place your armor stands near the liquids and the detect for a player coming close to it, if so, spawn a creeper (ofc mobgriefing off) with instant fuse to knock the player back, paired with 1 second of resistance.
Maybe this could do the trick instead of placingand replacing blocks every tick or having unsmooth teleportation
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try setting an armorstand at the players location, put down an endportal at the armorstands location and then remove the portal using the armorstand, then remove the armorstand
works only for the end tho, if you wanna do it for the nether i believe you cant make use of the end because nether portals aren't instant.
too lazy to write down le commands but here u go anyways.
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There are plenty of tutorials out there, so no real need for an explanation in text if you can use yt
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255 makes you unable to jump i believe, you can look up what amplifier does what on google, as some reduce your jump and others skyrocket you (same for the levitation effect)
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Add a 'True' behind the command to hide particle-effects.
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probs because people prefer to press tab while typing their particle commands
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mcedit
np
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Not sure if that detection works... Because the entity dies at 0 and it can get kinda sloppy...
So detecting if the mob is there with a testfor negative output is still better
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/kill is not needed when you teleport something into the void due to it instantly despawning there
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Making those mobs despawn could be done with adding a tag to every specific type of mob every tick and killing those, but replacing that tag for every mob within 20 blocks, no i'm not going to give you the commands, just use /entitydata and /execute and go ahead, trial and error or sth
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/scoreboard objectives add Deaths stat.deaths
Not 100% sure if it isstat.deaths, so just type stat.d and then press tab
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You can set a limit on spawners for how many mobs can be nearby before it stops spawning
Secondly you can add a scoreboard objective wich tracks deaths and if it reaches one you put a lot of command blocks in chain wich kill a specific type of mob
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Sorry but... What kind of map are you making, because i can't help if i don't know the concept
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Spawn a mob, add a score to a objective, when the score hit a certain number, it stops
Leads into chain
Make sure you replace the @p with an armorstand you placed in the middle of the arena and hasa tag
That's the main concept