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  • Super_Walrus1
  • Registered Member
  • Member for 11 years, 3 months, and 19 days
    Last active Thu, Nov, 22 2012 12:36:43
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  • 282 Total Posts
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  • View Super_Walrus1's Profile

    1

    Mar 20, 2012
    Super_Walrus1 posted a message on [1.2.5] Water Shader alpha v5b
    this mod give my eyes infinite orgasms :D
    Posted in: Minecraft Mods
  • View Super_Walrus1's Profile

    1

    Dec 4, 2011
    Super_Walrus1 posted a message on Better than Wolves Compatible Mods List
    i tested single player commands with btw. it worked without any problems.
    Posted in: Mods Discussion
  • View Super_Walrus1's Profile

    1

    Oct 9, 2011
    Super_Walrus1 posted a message on ♣~▄▒▓█Olstmage Realm█▓▒▄~♣
    IGN:Super_Walrus
    Why you would like to join? I would like to play on a small server.
    Previous experiences? I play on the vanilla craft server and also Lord of the Craft.
    Posted in: Minecraft Survival Servers (archive)
  • View Super_Walrus1's Profile

    1

    Aug 23, 2011
    Super_Walrus1 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from usaf124

    Very Amazing Mod, lots of Kudos for you :smile.gif:
    Downloading now.

    where did u get teh download link?
    Posted in: WIP Mods
  • To post a comment, please login.
  • View Draake's Profile

    117

    Jun 1, 2011
    Draake posted a message on [1.5.0][SSP/SMP] BetterSound Mod (BSM) [Alpha-v0.0.16]

    Edit: Check out the Sound Filters mod by Tmtravlr.

    Edit2: Or check out the Sound Physics mod by sonicether.


    This mod adds reverberation effects to different environments and an attenuation mechanic to all blocks. All of this allows for sound-proof rooms, reverberating booms from a hovering ghast, and most importantly: eliminating the ever present moan from that zombie eight solid blocks below you!


    This mod requires all users to update the lwjgl files installed with Minecraft in order to enable usage of these audio effects (instructions below).

    BSM Installation:
    I recommend creating a backup of the minecraft 'bin' folder first!

    1. Update to the latest LWJGL release or nothing will work. (Note: once these steps are completed they do not need to be repeated when updating BSM or Minecraft unless you use the "Force Update" option from the launcher).
      1. Download the latest LWJGL release for your operating system here (or at lwjgl.org).
      2. Extract/copy the contents of the zip file to the 'bin' folder located in the main minecraft directory.
    2. Download the latest Better Sound Mod version zip-file here (or directly below) and copy all of the class files to 'Minecraft.jar' with your preferred archive program.
    3. Delete the 'META-INF' folder located in 'Minecraft.jar' if you haven't already done so.

    Download:
    LWJGL Java/Binary Update: windows, linux, macosx (or at lwjgl.org)
    Better Sound Mod (BSM) Alpha-v0.0.16 (older versions)

    Change Log:
    Expand the spoiler to view older changes.

    • Alpha v0.0.15 [1.5.0]
      • Updated to Minecraft v1.5.0.
    • Alpha v0.0.15 [1.4.6/1.4.7]
      • Updated to Minecraft v1.4.6/1.4.7.
    • Alpha v0.0.14 [1.4.5]
      • Updated to Minecraft v1.4.5.

    • Alpha v0.0.13 [1.3.2]
      • Updated to Minecraft v1.3.2.
    • Alpha v0.0.12b [1.3.1]
      • Fixed a bug that would cause the client to randomly freeze.
      • Fixed echo's being improperly attenuated while in the nether/end.
      • Alpha v0.0.12a [1.3.1]
        • Fixed sounds not being fully attenuated by blocks.
    • Alpha v0.0.12 [1.3.1]
      • Updated to Minecraft v1.3.1.
      • Block geometry is now taken into account when calculating attenuation.
      • Added a xml config file for setting custom block values.
    • Alpha v0.0.11 [1.2.5]
      • Should now be innately compatible with Minecraft Forge (at least for now).
    • Alpha v0.0.10 [1.2.5]
      • Sources once again have their gain reduced to simulate lowpass filtering on clients that do not support it.
      • Juke Box sound sources are now centered within the block.
      • Minor performance optimizations.
      • The debug overlay (F3) now better reflects the sound systems resource usage.
    • Alpha v0.0.9b [1.2.5]
      • Updated to Minecraft v1.2.5.
      • Fixed a bug where doors would not properly attenuate sound depending on their orientation.
    • Alpha v0.0.8 [1.2.3]
      • Updated to Minecraft v1.2.3.
    • Alpha v0.0.7 [1.1]
      • Fixed a bug related to thread synchronization.
    • Alpha v0.0.6 [1.1]
      • Reverberations in The End and Nether are now permanently unattenuated by blocks.
        • This is just a temporary measure until terrain based reverberation effects are re-enabled.
        • Liquids attenuate sound significantly more than before.
    • Alpha v0.0.5 [1.1]
      • Minor optimizations and changes to help with compatibility with other mods.
    • Alpha v0.0.4 [1.1]
      • Fixed sounds not properly updating when a block is placed/removed.
      • Removed experimental/unused code (which was causing performance issues).
    • Alpha v0.0.3 [1.1]
      • Minor changes to help with compatibility with other mods.
    • Alpha v0.0.2 [1.1]
      • "The End" now has a reverberation effect by default.
    • Alpha v0.0.1 [1.1]
      • Terrain based reverberation effects are disabled for the moment.
        • The underwater and default nether reverberation effects are still present.
      • Initial re-release.

    Mod Compatibility:
    AudioMod: Yes. Install BSM after AudioMod.
    Optifine: Yes.
    Minecraft Forge: No (for now). Installing BSM after Forge will (mostly) work, but may cause crashes/irregularities with certain mods installed.
    MAtmos: Yes.
    GLSL Shaders: Yes.

    Videos/Tutorials:

    Posted in: Minecraft Mods
  • View zapmunk's Profile

    12

    Jul 29, 2011
    zapmunk posted a message on [1.2.4] [TMI mod] [UN-DISCONTINUED] patch to show excluded IDs
    It's Back! Huzzah!

    After many, many, pestering PMs and a far more time than I expect was wished for, I have updated this mod for INVEdit for MC 1.2.4.

    DOWNLOAD LINK HERE

    For those who have no idea what this is:
    This is a modification to TMI that bypasses it's item filter-- TMI filters out some items, such as stationary water or extended piston arms that make the game unstable and/or cannot be placed. Certain mods take advantage of this functionality, and hide their items from TMI. This mod shows all hidden items in TMI, though they might be unstable.

    The original post is after the spoiler.

    Requred information just so everyone knows:
    1: Install this AFTER installing TMI. If you can't figure out how, I'm not helping you. Not because I don't like you, but because I have neither the time or patience.
    2: All credit for TMI goes here. I claim no copyright or anything to any part of this mod, anyone can do whatever the heck they want with it, as long as Marglyph's cool with it.
    3: If Marglyph wants this removed, I will remove it, and that's that.

    HERE IS WHY THIS WILL NOT BE UPDATED

    *Ahem*

    I have been receiving many requests from people to update this, usually along the lines of "Please update this, I really need it!"

    Now, I'm not sure exactly what purpose you would need it for, since most of these requests are rather vague, but I can guess:

    1) To unlock the hidden Aether items
    2) For making an adventure map and/or accessing normally hidden blocks

    Both these purposes are moot, as I shall describe:

    1) To unlock the hidden Aether items
    The most recent version of the Aether contains an option to unhide the hidden items. You don't need another mod to do that for you.

    2) For making an adventure map and/or accessing normally hidden blocks
    There IS actually a reason that TMI hides these items. Many of them are unplaceable by the client even if you do have them in your inventory, and I think a few may crash you. If you REALLY need them, I recommend the following tools:
    INVEdit is an excellent tool for editing your inventory outside of the Minecraft client. It doesn't filter items like TMI does (though items that it can't recognize may be inaccessible), and it can even handle unknown items. You may wish to examine this if you really need those items in your inventory
    MCEdit is quite possibly the best tool there is for editing a map (outside of Minecraft, of course) and/or making an adventure map. It edits the world directly, and CAN place blocks that Minecraft disallows on it's own. (Some blocks have interesting behavior, you may want to experiment with the "forbidden blocks" there!) It can also place mob spawners of any type, and is all around a better tool for making adventure maps with forbidden blocks than TMI.


    TL;DR: This is NOT BEING UPDATED, go check out INVEdit and MCEdit.


    The old post to follow

    After the great success of the Aether mod, I created a mod designed to "unlock" the items that had been hidden from TMI-- specifically, the secret dungeon items. This attracted much controversy and even a "cease and desist" from one of the mod creators.

    TMI has a built in system allowing irrelevant items to be hidden, such as certain unplaceable blocks, like an extended piston arm or biome grass top (I'm still not entirely sure what it is :P ).

    This functionality, of course, had certain undesirable consequences for many users, so I decided to make it a toggle-able option.




    Download <-- direct link, not adf.ly

    Installation:
    1) Install everything else (TMI, any other mods, ect) first.
    2) Make sure it works.
    3) Install the classfiles in the above download

    This mod is based on Marglyph's TooManyItems, for which all credit goes here.
    Posted in: Minecraft Mods
  • View Hippoplatimus's Profile

    192

    Aug 29, 2011
    Hippoplatimus posted a message on [1.0.0] Hippoplatimus's Mods - now open source
    You may be interested in my Mod Manager to easily manage your mods.


    Thanks to Samkio & Torrent for this video.
    Here's a giant painting, created by samalot.
    The paint mod allows you to craft paintbrushes which you can then use to paint on most blocks.

    You can color the paintbrush by putting it in a crafting table with any dye.

    You can also make a paint chipper, which acts like an eraser.

    You can wash paint off using water (or lava). The paint mod will generate a file called "world.paint" in your saves. If you delete this file, all the paint in the world will be cleared.

    Detail brushes can be crafted by using a feather instead of a wool block. They will paint much smaller areas. Also, a paint knife, crafted with flint instead of an iron ingot, can remove small areas of paint.

    If you want to rinse a brush off, so that it can be dyed a different color, throw the brush in a body of water. I mean, you have to manually throw the item (with the Q key, unless you've changed it) into a water block.

    Downloads
    If you need help installing, you can check out , made by Wolv21.
    Download (adf.ly)
    Download for Server (adf.ly)
    Download (regular)-Download for Server (regular)

    Installation
    For the first download, simply install the contents of "Put in JAR" into minecraft.jar (remember to delete META-INF). Be sure to read the readme! If you need to get the mod working with ModLoader, the readme explains how.

    For the server download, install the files into minecraft_server.jar. Make sure you're using the .jar and not the .exe, because there's no way to mod the .exe. The server download is only for the vanilla server. It doesn't work for Bukkit.

    Sources
    If you are interested in contributing, go here. Read the README.

    World Generator Mod
    http://www.minecraft...nerator-mod-ssp

    Levitating Block Mod
    (Maybe) coming soon!

    General
    If you ask a question answered in this post, I will not help you and other forum members may rage at you.

    You may not distribute these mods, or for that fact anything else I've made, without my explicit permission. You may not decompile any of these mods for any reason (the World Generator Mod has a slightly modified disclaimer). If you would like to include this mod in a mod pack or compilation, please send me a PM with information and most likely I'll let you.

    Donate if you're feeling generous.
    Posted in: Minecraft Mods
  • View xxmatthewo's Profile

    35

    Oct 27, 2011
    xxmatthewo posted a message on [1.8.1/4.4]How to install Minecraft Forge into MCP
    inb4 herrderr itz s0 easy just run install.bat n00b

    This tutorial is mainly how to fix errors you can get along with it.

    Here is a simple tutorial on installing Minecraft Forge:

    1. Setup MCP
    2. Install ModLoader, and ModLoaderMP into minecraft.jar inside mcp/jars/bin/minecraft.jar
    3. Decompile, and recompile. If it recompiles successfully then move on.
    4. Download Minecraft Forge Source on the official thread.
    5. Place folder forge inside your mcp folder
    6. Run mcp/forge/install.bat then recompile
    6a) If you get no errors when you recompile, you are good and can go and mod with MCForge
    6b) In most cases you will get two problems when recompiling and they are

    (click the spoiler to show error and solution)

    Errors in Tesselator.java and other files

    You get around 33 or so errors. The errors I got (http://pastebin.com/mFFXUXf2)

    How to solve:
    1. Download the new conf folder here: http://dl.dropbox.com/u/22398925/conf.rar
    2. Run cleanup.bat (make sure to back up your source files if you edited/added some)
    3. Extract and copy over all files (overwrite the files)
    4. Decompile and recompile
    4a) If you get an error in blockcontainer.java read the next spoiler
    5. Mod, mod, mod but make good mods.
    Errors in BlockContainer.java

    I think you get like 8 errors, or something

    1. Make sure the only errors you are getting are related to BlockContainer.java
    2. Open file mcp\src\minecraft\net\minecraft\src\BlockContainer.java
    3. Delete everything inside it and replace with this:
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    
    package net.minecraft.src;
    
    
    // Referenced classes of package net.minecraft.src:
    //            Block, World, TileEntity, Material
    
    public abstract class BlockContainer extends Block
    {
    
        protected BlockContainer(int i, Material material)
        {
            super(i, material);
            isBlockContainer[blockID] = true;
        }
    
        protected BlockContainer(int i, int j, Material material)
        {
            super(i, j, material);
            isBlockContainer[blockID] = true;
        }
    
        public void onBlockAdded(World world, int i, int j, int k)
        {
            super.onBlockAdded(world, i, j, k);
            world.setBlockTileEntity(i, j, k, getBlockEntity(world.getBlockMetadata(i,j,k)));
        }
    
        public void onBlockRemoval(World world, int i, int j, int k)
        {
            super.onBlockRemoval(world, i, j, k);
            world.removeBlockTileEntity(i, j, k);
        }
    
        public abstract TileEntity getBlockEntity();
        /* FORGE: Metadata-sensitive version, to fix 1.8.1 regression.
         */
         public TileEntity getBlockEntity(int md) {
             return getBlockEntity();
         }
    
        public void powerBlock(World world, int i, int j, int k, int l, int i1)
        {
            super.powerBlock(world, i, j, k, l, i1);
            TileEntity tileentity = world.getBlockTileEntity(i, j, k);
            if(tileentity != null)
            {
                tileentity.func_35143_b(l, i1);
            }
        }
    }

    4. Save the file
    5. Recompile and you should get no errors from BlockContainer.java

    If this helped you, if could always press that + rep button.
    If you have more to add, or get more problems I may answer them

    Note: This is errors related to installing MCForge not errors when modding with MCForge, or modloader, or whatever.
    Posted in: Tutorials
  • View xRagan's Profile

    1

    Aug 25, 2011
    xRagan posted a message on So close!
    I think some of you mistake the 1.8 update for the finished game.

    Quote from SabbyKat

    Let me make this clear, from my VAST 'researching' on this topic, and comparing to past history of Notch.

    He stated clearly: It will NOT release at PAX, he will use feedback he receives there, to fix 1.8 and improve it further.

    Now, let us assume what Notch's 'fix' means.

    A) Fly home, sit down, fix one of the thirty bugs he noticed, sees a new game coming out, and goes 'oh!' *hits release 1.8 button*

    :cool.gif: he spends the next 2-5 weeks working on 1.8, trying/claiming to have fixed all the bugs, but in turn, has created more bugs then prior (1.2? was it? Patch like this lol).

    That's the scenario pretty much, unless it's Jeb doing the 'feedback tweaks', which would mean 2-7 days after PAX ends, we'd see 1.8 I'd ASSUME, without any major issues seen.

    And yes, I know it's impossible to make 1.8 without bugs, it's simply too large, and I'd be a damn fool to expect Notch or even a 'god of coding' to fix all bugs before such a release, just not thesible beyond sheer dumb luck or a miracle. :tongue.gif:


    I think you got very little understanding of game development, TBH. Maybe you should produce your own successful game first, before you start claiming that devs just stand and do nothing all day around.

    The fact is actually quite the opposite, they work harder and longer than most people and they also continue on when everyone else just gives up and goes bonkers. In addition to all this, they have to deal with the unrealistic expectations of fans and trolls who just love to talk smack for the purpose of smack.
    Posted in: 1.8 Update Discussion
  • View mrbody42's Profile

    26

    Aug 23, 2011
    mrbody42 posted a message on 1.8 and PAX
    PAX is coming up, and Mojang is going to be previewing 1.8 there, then using the feedback they get to fix it before they release it.

    I am one of the lucky few (12 total) who got picked to volunteer at their booth at PAX. Specifically, I will be there ALL of Saturday helping out. This means I will get a lot of exposure to 1.8. As a service to the community, I will be gathering as much info as I can, and writing up a preview-review on my blog that I created just for this.

    http://protatosoup.blogspot.com/

    If you have questions you need answered (not by Notch, not gonna bother him all day) post them here or on the blog post (preferably there, easier for me to manage) and I will try and get as much info as I can.

    I want specific questions, not just "Tell us all the new crafting recipes." More along the lines of "What do Endermen drop when you kill them?"

    If you are gonna be there, come stop by and say hi!

    Edit: I'll also be live tweeting pics (and streaming videos) of the booth, the people, and 1.8 (and the rest of PAX as well) you can follow me on Twitter if you care @Protato_

    Edit: The current list is on the blog. Too many input sources to keep it updated here as well.
    Posted in: 1.8 Update Discussion
  • View Matt_Damon's Profile

    1

    Aug 4, 2011
    Matt_Damon posted a message on My heart is ruined
    Turn on Peaceful... :dry.gif:
    Posted in: Discussion
  • To post a comment, please login.

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