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    posted a message on Bwana's madness server. Kit's, TNT, and everything allowed!
    Don't bother replying to this post; just nab the code and have fun! See you there!
    Posted in: Alpha - SMP Servers
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    posted a message on Bwana's madness server. Kit's, TNT, and everything allowed!
    Sail south-west from spawn point, (not far), there will be a cobble home, with the fixin's.
    Posted in: Alpha - SMP Servers
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    posted a message on Bwana's madness server. Kit's, TNT, and everything allowed!
    Bwana's madness server.


    Code: madness.bwana.tv.



    Up for gameplay right now? I drank a monster today, so I can kill time.


    My MC name is this one, minus spaces.
    Posted in: Alpha - SMP Servers
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    posted a message on Poison Arrows
    As poison should be implemented, this could make the ultimate stay safe/sniper weapon.


    MUST HAVE.
    Posted in: Suggestions
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    posted a message on "Trap"door
    YES! Do I sense lava traps atop my castle?


    I certainly do.
    Posted in: Suggestions
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    posted a message on Booby Trapped Chests.
    Do you even know what a troll is? I think you should take your bussiness elsewhere, sir. My time isn't meant to be taken up by people such as you. Like I said, wait till' morning.

    If you think it makes the game miserable, say that to people whom enjoythe idea. You missed how I said others may enjoy it.


    Do you know how ****ing rare a dungeon is anyways? Combine that with a 35% chance, and plenty of time to think around the trap, trust me. The game isn't becoming miserable.



    Lurk Moar.
    Posted in: Suggestions
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    posted a message on Booby Trapped Chests.
    Quote from Odysseus »
    So you're offering no chests.. Or a 33% chance to have a booby trapped chest.

    Poison and maybe explosions sounds like good ideas, but only if you could notice and/or disarm the traps.

    Just as well, what merit does the armor durability drain have? If you can give me one reason how it would improve gameplay/do anything other than be a tedious time waster, please share.

    Perhaps on top of that, if a mob is introduced that steals from chests (see the gnome topic), or when multiplayer is working well, players could booby trap their own chests, allowing them to be relatively secure against thieves.





    Dungeons are often sealed, and below ground. Thieving mobs would spawn about 130 blocks above adminium. Therefore eliminating this issue.



    Also, thanks for suggesting armor! Definitely putting that down as an option.
    Posted in: Suggestions
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    posted a message on Triggering TNT
    Quote from GarretFuller »
    You didn't need to bump this. Rule of thumb is one day old = dead. Either he figured it out, or he died and gave up.




    I too thought that was a good idea.


    Till I realized that he may still be wondering about this question, not remembering to bump.
    Posted in: Legacy Support
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    posted a message on Booby Trapped Chests.
    Your forgetting that there are more ideas. More risk when having to play. If you want to have no booby-trapped chests, turn the option for it off. You may call it a pain in the ass, but you have yet to think what others feel about this. Especially DK 2 players. You may not care for it, others might.


    Again, this is a fresh topic. Give it time, till ideas start coming.

    In ETZ (Eastern Time Zone), It's about 3 in the morning. just wait till mid-day.
    Posted in: Suggestions
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    posted a message on Holy hand Grenades
    This is a marvelous idea. Only thing is, up the amount of gold bars for the tnt craft method, like 4.


    8.5/10 stars.
    Posted in: Suggestions
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    posted a message on Booby Trapped Chests.
    It's to make it harder for players to have bows and swords at home. So you'd have to rush in grab the loot, and then split.
    Posted in: Suggestions
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    posted a message on Booby Trapped Chests.
    Quote from Odysseus »
    The destroying of weaponry would be a ***** under any circumstance really. I would only support this if there was a relatively easy way to disarm the traps, and the durability drain was taken out. I like the idea of inconviniencing the player slightly for being careless with chests, but when it's just playing a luck game every time you open the chest where your diamond pickaxe and sword will be pretty much destroyed if you choose wrong is ridiculous.




    The soulution would be to leave your tools at home, in your double-chest. That's what I thought.
    But, to make leaving swords behind at home more of a problem, the spell also increases hostile mob spawning by 50% (providing it's dark.)


    That's what I got for a solution so far. It would make you think more about the tools that you lug everywhere, that's for sure.

    What do you think?
    Posted in: Suggestions
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    posted a message on Booby Trapped Chests.
    I've always thought dungeon chests were way to easy too access. I mean, destroy the spawner, and there's your reward! So, after playing some Dark Cloud 2 (Dark Chronicle 2), a marvelous idea struck me. What if chests had a 35% chance of being booby-trapped? It could make dungeons more of a thrill to uncover, wondering how your gonna pull the loot from this one, and would make McMapper (a marvelous dungeon program, now you don't even need to set up a path!) have more zest to it. Here's the McMapper link:http://www.minecraftforum.net/viewtopic.php?f=25&t=26068



    The traps set up on the chests, would closely follow that of Dark Clouds:
    Poison
    Bomb (explosion)
    Bring your weapon's durability to 1. (In this case, your tools, whether they are in your quick-bar, or inventory.)


    The options would be:
    It's a poison trap!
    It's an explosion trap!
    It's a weapon-destroying trap!
    It's an armor-destroying trap!



    Poison could be implemented, and there are already many game-play features and threads that support this.

    Bomb traps would be epic! Explosions should occur more often in MineCraft.

    Dark Cloud 2's weapons wore down after use. MineCraft's tools wore down after use. A weapon destroying trap could easily screw a player over for awhile. ESPECIALLY if they just made some Diamond tools. The catch for this, would be that players could toss tools to the ground, THEN come back for them. Therefore, I propose, that booby-trapped chests would have a spell over a certain vicinity of blocks, and any tool items would begin to fade, if dropped within it's vicinity. Whether the chest is actually weapon-destroying or not. Better ideas would be appreciated.


    Armor-traps, have alot of potential as a trap aswell.

    Instead of giving the option to leave chests, I thought of it as an all-or nothing sort of idea. Once you made the decision to click that chest, your going to choose. Whether you like it or not.




    Any thoughts, better suggestions, in-depth reviews, or smart ideas?
    Posted in: Suggestions
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    posted a message on WAAAH MINECRAFT IS GONNA BE TOO SCARY HOLD ME
    Quote from Kerma »
    Jesus christ.

    So i'm picking through these threads, and I notice there's an abundant amount of "oh jeeze bats I hope they don't get added to the game they will SCARE ME I'LL QUIT IF THEY GET ADDED" or "IM NEVER GONNA GO TO HELL IT'S DAMN SCARY NOTCH DON'T MAKE IT MANDATORY PLOX". What's with you? I understand getting jump scared but it's not scary or anything- it's not like it makes the game unplayable. Cave sounds scared me for the first time, but i'm not shitting my pants every time I hear a moaning sound or the hiss of a spider.

    Says the guy, whom has an eversion animation as an avatar pic.

    EDIT: I thought this was directed towards yourself.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Cyberdemon
    They should add DooM as an entire theme for hell! My nick-name should be tell-tale to my DooM obsession. Then again, just my opinion.
    Posted in: Alpha - Minecraft Halloween Update
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