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    posted a message on Teleportation Sickness

    I mean there are an unlimited amount of ideas waiting to be implemented like more ores for example: copper, silver or fictional ores like shadow ores, crystal ores. More mobs like demons, camels, end roamers but this, just no.

    Posted in: Suggestions
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    posted a message on Teleportation Sickness

    So that's why you want to implement an unfair feature that has no rewards to justify implementing it.

    Posted in: Suggestions
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    posted a message on Teleportation Sickness
    Quote from dimgam»

    But your saturation time will be more than enou time to heal up


    Nope, tested it a couple of times and only took around 2 seconds. It's not enough.
    Posted in: Suggestions
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    posted a message on Teleportation Sickness
    Quote from dimgam»

    Also the damage it deals is barley anything with the crazy regen from the lates updates. It would probably take 3 sec to regen like 3-5 hearts



    No, it only happens when your hunger is full and saturation is not empty which is only a few seconds, after that you will only regen about 1/2 hearts every 4 seconds which is very slow. In other words you will die.


    No support

    Posted in: Suggestions
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    posted a message on Infected Zombie Golems

    Making iron golems turn to rust probably will be more realistic than zombifying it.

    Quote from metalbones1»

    Search up the meaning for "golem" and it will say robot. (or clay figure brought to life)


    In Jewish folklore, a golem (/ˈɡoʊləm/ goh-ləm; Hebrew: גולם‎‎) is an animated anthropomorphic being, magically created entirely from inanimate matter.

    Nope sorry.
    Posted in: Suggestions
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    posted a message on Spawn Eggs

    I don't really like the idea, if you want to make spawn eggs please make the items rare or it will be too OP. Imagine your friend spawning hordes of zombies right next to your house.


    Almost No Support

    Posted in: Suggestions
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    posted a message on Making gold armor, weapons and tools useful !

    Incredibly great idea! Also new enchantments!


    Full Support

    Posted in: Suggestions
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    posted a message on Broken Weapons

    This came into my mind for a while.


    When a weapon or tool loses its durability it disappears right? What if they stay in your inventory like an elytra?


    If a weapon or tool has like 1/4 durability gone, they lose .5 attack damage, mildly decreases efficiency, and slows down a little bit.


    1/2 then the weapons/tools lose 1 heart of damage, decreases efficiency and becomes slower.


    3/4 then weapons/tools lose 1.5 hearts of damage, a noticeable decrease in efficiency, and becomes noticeably slower.


    4/5 then weapons/tools lose 2 hearts of damage, a harsh decrease in efficiency, and becomes harshly slower


    0 durability then the weapon/tool is now broken and only has 1/4 of its base damage, breaking blocks are incredibly slow, inflicts bleeding, and you hurt yourself when using it.


    The game might be more difficult when this feature will be implemented so if you don't like this suggestion that's fine.

    Posted in: Suggestions
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    posted a message on Infected Zombie Golems

    Still the concept is vague.


    An iron golem is made from metal so it wouldn't be possible to have blood streams or internal organs, right?


    Also metal can't get infected, how about over time the iron golem will produce rust and be a hostile mob.

    Posted in: Suggestions
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    posted a message on Armor degradation

    I really like it that some people actually like this idea even though my idea was really simple.


    Oh and yeah this was supposed to be a feature for the 1.9 update. Really sad that they removed it though.

    Posted in: Suggestions
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    posted a message on Armor degradation

    I have thought of this feature for some time and I think it could be a nice feature to balance the game a little bit.


    So what basically happens is that the lower the durability a piece of armor has, the lower armor points it gives.


    I really can't think of anything else so that's why I made this thread so anyone can contribute.

    Posted in: Suggestions
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    posted a message on More inventory space?
    Quote from Mettan»

    We already have a combined total of 41 readily-available inventory slots: 9 hotbar slots, 27 backpack slots, 4 armor slots, and 1 offhand slot. That's already plenty of inventory space, especially if you regularly return to your base to offload your loot into the vast storage space of the many chests you can make.


    Actually make that 37 spaces. You can't store items in armor slots besides armor and elytra.
    Posted in: Suggestions
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    posted a message on Another Type of Bed

    Adding extra beds are unnecessary, besides wool is easy to find.


    Steps:

    1: Make a furnace

    2: Smelt 2 iron ingots

    3: Make shears

    4: Shear sheep


    No Support

    Posted in: Suggestions
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    posted a message on Suggestion: Sleeping during the day.

    Beds are supposed to be used when setting spawn points and skipping nights, using it for daytime is pretty useless. Mojang should really make the bed more useful, especially during daytime, this could be useful for players who love hunting mobs.


    There's one thign that worries me slightly. Right now, beds can't be used until the game considers it night time, with a "You can only sleep during the night" message popping up when you activate the bed.
    What if I want to skip the night, and go to bed as soon as possible to avoid hostile spawns, but I click the bed too early while it's still day. I'd sleep to the point where the day becomes night, and I can't sleep for that entire night afterwards because of the cooldown!





    Unless cheats are turned off /set time night. Then sleep, works for me lel. Srsly I can't find any solution unless you can able to save your spawn point in day.

    Quote from metalbones1»

    P.S. I am not trying to be rude this is my natural attitude.




    Then your natural attitude is rude.


    Full support

    Posted in: Suggestions
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    posted a message on Infected Zombie Golems
    Quote from metalbones1»

    I know this, good to see you just completely ignore most of my comment, notice how I said (somehow made WITHOUT redstone).

    A robot is a mechanical or virtual artificial agent, usually an electromechanical machine that is guided by a computer program or Electric circuitry and thus a type of an Embedded System.

    Electric circuits in minecraft are basically redstone, iron golems are not made of redstone and you basically stated that they are robots. So that means you're wrong, they're not robots so they are not made of redstone. Understand?

    Lel
    Posted in: Suggestions
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