• 0

    posted a message on Nostalgia-Craft
    Quote from MasterLazorX»

    Just updated the beta and alpha packs for MCPE to add in more features (Biggest feature is old title screen) and to better support MCPE 1.0.

    You need to update the links on the thread.


    Alpha: https://www.dropbox.com/s/kk8rt8rinws5jqt/NostalgiaCraft Alpha MCPE 1.0.zip?dl=0


    Beta: https://www.dropbox.com/s/pwm663kfp9j7on7/NostalgiaCraft PE Beta MCPE 1.0.zip?dl=0


    Firstly, thanks for porting the pack! :D

    Tried importing your Alpha pack and noticed that it gave a few warnings. One being that you're not using a valid UUID for the pack_id. (This can be seen by going to Global Resources, tapping on the pack, and tapping on the warning sign that appears.) You should probably generate a UUID for the pack and use it, just in case it every becomes a required part of the format. Here's a good UUID generator that was mentioned by an article on minecraft.net:

    https://www.uuidgenerator.net/

    And here's the article, which has some other useful add-on tips for pack-makers. https://minecraft.net/en/article/new-add-ons-features-10

    EDIT: To be honest, I can't figure out at first glance what's wrong with the pack_id you're using in the Alpha pack. The Beta pack is definitely using an invalid one, though.

    Your packs_version was also not SemVer compliant, according to the in-game pack validator. EDIT: Additionally, the packs_version field is intended for the MCPACK format version, not the version of the specific pack itself. (The current pack format version is 0.0.1, I believe.)

    The same errors happened with the Beta pack, plus a syntax error. You should probably check your pack_manifest.json for errors/typos.

    Also, while the main menu screen uses a flat dirt background, all the other menus do not. Also, the pause menu has this weird black thing instead of the Minecraft logo. Not sure if any of that can be fixed or not, but just thought I'd let you know in case you didn't already.

    Also, I have some other suggestions for future versions of the MCPE port of this pack:


    * Add in the Java edition rose bush & peony textures - MCPE has modified versions, and I think that since these packs are emulating the Alpha & Beta stages of JAVA Minecraft, then other textures should match that edition as well.
    * mobs.json allows for changing geometry like you did with the zombie villager, so you could make pigs have flat snouts again through a simple model change & texture swap.

    Again, thanks for putting in the effort to port this pack to MCPE! :)

    Posted in: Resource Packs
  • 1

    posted a message on Nostalgia-Craft
    Quote from Gentle_Stream»

    Just one quick question as far as porting to other formats/edititions:

    If you know where to find the tools and such, why don't you do that yourself?

    Not saying that the author will or will not bother with your request, but are you able to just do that yourself in the first place?

    (and then maybe provide a download for everyone else who would want it?)


    While I could definitely do it myself, I don't have the pack author's permission to redistribute the pack or a modification of it, and so therefore I won't unless the author gives me explicit permission to do so.
    Posted in: Resource Packs
  • 0

    posted a message on Nostalgia-Craft

    Optifine recently added the ability to change entity and block entity models/animations. Is there a possibility of you updating the pack to add support for this, so that chests use the old full-cube model with no animation?

    Also, would you consider porting the pack to MCPE? (Pocket, Windows 10, Gear VR, Apple TV, and etc. Editions) MCPE has recently gotten full custom resource pack support, and tools such as this one already exist to easily port most of the textures over (though some will need some changing/fixing): https://redd.it/58t5fc

    Posted in: Resource Packs
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from MuzikBike»

    If this gets added in the next 50 or so years, I'd like to see the stone layer going down a lot more before the void. Like, 1024 blocks down. Down to layer -1024, assuming layer 0 is the new sea layer.


    The whole point of cubic chunks is that there doesn't have to even be a void by default... the chunks can just extend infinitely downward and upwards just like how chunks extend infinitely horizontally. (Well, technically only 30 million blocks in each direction, but that's already more space than anyone could ever use anyway, so being infinite vs. several million doesn't really matter.) So even if it isn't infinite in the y-axis on default worlds, it would be easy to use a custom preset and/or world type to have a void-less world.
    Posted in: Suggestions
  • 0

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!

    1.2 has now been released for Minecraft 1.10! There's no new features in this update (it's literally just the 1.9.4 version recompiled with a different version number), but enjoy playing it anyway!

    Posted in: Minecraft Mods
  • 0

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!
    Quote from SusannePlays»

    Wow, that's so cool! Does this also work with the chisel / microblocks part of the Ye Gamol Chattels mod?


    No, because that mod hasn't been updated from 1.7.10, and this mod was originally released for 1.8. And no, I don't plan on porting the mod to 1.7.10. That's a dead version... everyone is moving over to 1.9.4 now, and there are too many nice changes in more recent versions of Forge & Minecraft that make modding a lot easier and more open to modification thanks to things like the model files, loot tables, and etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on How to use your own Texture Pack in Minecraft PE/W10 Version 0.15?

    Custom resource pack support won't be officially added until the next update, but for now you can just go into your files and add them manually like so:


    https://www.reddit.com/r/MCPE/comments/4nxh5x/texture_packs/

    Posted in: MCPE: Discussion
  • 0

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!

    Update 1.2: The Super Update is now out, and available for 1.9.4!


    In this update, I've added a total of 700 new blocks, including stairs, fences, walls, panes, and even transparent blocks! The tools & armor have also been rebalanced for 1.9! Check out the trailer here:

    Posted in: Minecraft Mods
  • 0

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!

    Update 1.1: The Slab Update is now available for 1.9!


    When Forge for 1.9.4 is released, I'll update the mod to that version, and depending on what changes have been made, I may or may not support both 1.9 & 1.9.4 for future updates until 1.10 is released.


    1.1 for MC1.9 Release Trailer:


    EDIT: 1.1.1 has now been released! This is a bugfix update which fixes a bug where updating a 1.8.9 world to 1.9 would cause all the slab items in the world to be deleted. If you have created a world with the Colore mod in 1.8.9, do not load the world with Colore 1.1 if you update to 1.9. Use 1.1.1 instead to make sure you don't lose any items. I've also cleaned up and optimized some more code in this update, and I've also removed the item forms of double slabs, as they were unnecessary, vanilla slabs don't have them, and they were causing problems. (If you tried to place one in the 1.9 version of 1.1, the game would crash.)

    Posted in: Minecraft Mods
  • 1

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!
    Quote from fantasmatic»

    not to be an ass but flat colored blocks already adds an adjustable amount of shades and flat colored blocks that are automatically generated so they dont use an individual texture each

    it doesnt add armor or tools though


    Yeah, I've seen that mod before... but until it adds slabs or stairs, my mod is still kind-of relevant. :P But I'll be honest, I'm making this mod to learn the basics of modding, and I do think my approach to the colored blocks concept is unique enough to warrant its existence. (Mining the literal "essence" of color and crafting blocks from it vs. dying cobblestone/glowstone/glass.) If I was making this mod purely because I thought it was a 100% never-done-before totally unique idea, I would have quit the moment I saw that block. But if you don't care about slabs, armor, tools, or the novelty of colors as mineable ores then yes... Flat Colored Blocks is amazing and you don't need my mod. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [Updated to 1.10!] The Colore Mod - 840 monochrome blocks in every color of the rainbow, plus tools and armor as well!

    Update 1.1: The Slab Update has arrived!


    I have now updated the mod to 1.8.9, and I've added slabs as well! A lot has changed behind-the-scenes in the code to make it more efficient and easier to add new blocks, and I've learned quite a bit about how Minecraft & Forge works while coding this update, so expect the next update to come sooner! The mod will be ported to 1.9 and 1.9.4 soon, and I'm planning for the next update, 1.2, to have stairs, fences, walls, transparent blocks, transparent slabs, transparent stairs, transparent panes, bows, shields, and tools/armor rebalancing for 1.9.


    New 1.1 Release Trailer:


    Future Updates & Additional Info:

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] NuiCraft: The Bionicle Mod ***Version 0.8.1.3***

    Yay! It's back! Glad to see this mod is still in development, and I really like the new method of coloring masks in the latest update! (And the Mahi are adorable! :P)

    Posted in: WIP Mods
  • 0

    posted a message on Named mobs go passive instead of despawn in peaceful mode

    Support. This would be very nifty for custom maps and prevent others from breaking when the difficulty is set to peaceful.

    Posted in: Suggestions
  • 2

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from Iarik»

    Thank you. I hope they'll replace them by something interesting, though, like locomotives. Trains are funny.

    1.10: The Trains Update. :P
    Posted in: Recent Updates and Snapshots
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