• 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    Well this thread died fast.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    After trying out the latest version in my private server, I get this crash between biomes o plenty, and mo' creatures.

    http://pastebin.com/dztHdUTE

    Also, in the future, can we get some way to safely get rid of large trees such as sacred oaks? I once spawned one in, and I tried to clear it with worldedit, but, ended up freezing the server. I had to revert to an earlier version of the map without the tree to fix it.

    Also, what will become of the sunflower seeds, now that the biomes o plenty sunflowers have been removed?

    EDIT: Derp, sent the wrong crash.

    EDIT 2: This crash returned in my server. Does Biomes O Plenty have any generation that could cause this error? http://pastebin.com/AMxJn8DJ
    Posted in: Minecraft Mods
  • 0

    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Hardcore Ender Expansion dosen't run in MCPC.

    http://pastebin.com/saFq1jY9
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Will mob drop crops be updated?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    The real question is why do we need another thread?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    Quote from Garakson

    I was looking at the mobs and I'm immediately thinking of the poem, Beowulf. It features the monster called Grendel. It's been a while 'ere I read it.

    As for the paths, I was immediately thinking Galatians 5:19 - 23. For our purpose, the paths can by defined by certain traits: immorality, impurity, idolatry, sorcery, enmities, strife, jealousy, outbursts of anger, disputes, dissensions, factions, envying, drunkenness, carousing, These are actually listed as deeds of the flesh. However, I think we can have some fun in designing paths that emulates these.

    As for the path leading to the Light, here's love, joy, peace, patience, kindness, goodness, faithfulness, gentleness, self-control;

    I just looked at the list of deities and Alvraga would be a perfect fit for "outburst of anger" or rage. I'm not sure of who would fit what.

    Sunconure11 got my brain thinking on a device that could be added. I like the Tibetan singing bowls. How about this symbol:
    I proposing that just the symbol be used. If the players want to figure out the letters' meaning then let 'em.


    Eh, I don't know if it should be added or not. How would one exactly use this symbol?

    Also, we cannot let this mod get too religious. For one thing, you won't get a whole lot of players from it.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    For the more demonic mobs, would it be possible to have a few based off the enemies in the game OFF? http://off.wikia.com.../Common_Enemies

    Though we might have to worry about copyright infringement if we do, but, I did see someone try to make a mod based off this game a while back.

    Also, I found a grecian deity associated with rage.

    http://en.wikipedia.org/wiki/Lyssa
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    I made a few more textures for items.

    This is alabaster dust. It can be made into alabaster ingots by putting it into a furnace. However, alabaster is decorative, and can be made into various items such as lamps, and alabaster blocks. It can be made by crushing up calcite and gypsum into dusts, and then combining the dusts.

    This is calcite. It is used in the process of making alabaster. It can be meditated with.

    This is gypsum. It is also used in the process of making alabaster. It can be meditated with.

    This is moldavite. It spawns in mountainous areas. It can be used in the crafting of some items, and can be meditated with.

    Now, I'm off to make a few more textures by retexturing existing items, and then figure out how to make my own ones properly.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)
    How do I make custom blocks face themselves properly? I'm having issues with custom vines floating off of buildings and stuff.
    Posted in: Minecraft Mods
  • 0

    posted a message on Is there a decent texturing tutorial?
    I need a texturing tutorial going into detail about the texturing itself, rather than the coding. I need serious help making my own textures.
    Posted in: Modification Development
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    Quote from Garakson

    Don't worry, I could tell you liked it. As it happens, you went my direction. I wanted it based on the player's action. :) Now,let's get down to business. :)



    I see where you're going. A useful gauge to clue the player to which side the person is on. Of course, it's based on the person's action. If I were a Let's Player or someone with a bunch of mods; I'd prefer something that gives a visual clue and not be a distraction. Would it be possible to place something on the side that would change color? Perhaps, a small compass with a pointer that moves in the appropriate direction. ie: Left = Bad - Right = Good. As the player progress in a direction; the needle would move to indicate where you're heading.



    I like both of these. I am not clear on what's meant by time limit buff. Yet, I like the idea of getting some needed help. Preferably, it is not in a way that unbalance the entire game; especially in a multiplayer situation.


    Poor MindCrackers! :) Yes, I love watching some of these guys and they love to prank. Of course, they don't prank in a malicious fashion or intentionally harm someone else's build. They follow a set of rules for their pranks. These rules may be of help: 1. No TNT 2. No Lava 3. No Fire 4. No Wither.

    These rules were designed to help prevent griefing in the midst of a prank. These rules may be of help. They do need some tweaking.


    As religion is man's attempt to worship God or what they call god; I wouldn't worry too much about creating a non specific "religion". It would be wiser to set before the player, a path to follow. Each path would have their own defining characteristics and benefits. Islam is known for its fighting spirit, Christianity is about redemption and healing and Buddhism has its own distinguishing characteristics.

    You have the right idea in not directly naming the religion. Give each path a name and let it be defined by its own set of characteristics. It's okay to give some vague references. If interested, the players will figure it out on their own. Let's just create a set of paths; as opposed to some pseudo religion.



    You may want to read Sunconure11's comment:


    I like the idea of using meditation and rest to recharge and gain access to greater powers and abilities. Contrary to popular myths, the Tibet monks were not the only "mystics". There wee also Christian mytics and they probably could be found elsewhere. How about different chants associated with each paths. I was joking earlier but I do like the idea of using Gregorian chants. :)


    Chants in different paths might just be a good idea.

    Also, I attempted to make a texture for bell bronze by modifying IC2's bronze. It could be used in making Tibetan Singing Bowls.



    I tried to make a texture for the Tibetan Singing Bowls as well, but, it came out horrid. I need a decent tutorial on texturing.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MCPC Error when going near a specific chunk.
    Clearing the chunks in MCEdit has not helped.
    Posted in: Server Support and Administration
  • 0

    posted a message on Tinkers Construct
    Quote from Yorple

    Bugs for 1.7 version:
    1. conflict with Necromancy (AtomicStryker)
    Both TConstruct and Necromancy add a "blood" fluid and map them to their own blocks, causing a crash.
    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(
    
    Time: 15/03/14 9:47 AM
    Description: There was a severe problem during mod loading that has caused the game to fail
    
    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID [email protected] to the Fluid 'blood' but this Fluid has already been linked to BlockID [email protected] Configure your mods to prevent this from happening.
    at net.minecraftforge.fluids.Fluid.setBlock(Fluid.java:128)
    at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:66)
    at net.minecraftforge.fluids.BlockFluidClassic.<init>(BlockFluidClassic.java:27)
    at tconstruct.blocks.TConstructFluid.<init>(TConstructFluid.java:21)
    at tconstruct.blocks.BloodBlock.<init>(BloodBlock.java:16)
    at tconstruct.common.TContent.registerBlocks(TContent.java:367)
    at tconstruct.common.TContent.<init>(TContent.java:148)
    at tconstruct.TConstruct.preInit(TConstruct.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:536)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:495)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID [email protected] to the Fluid 'blood' but this Fluid has already been linked to BlockID [email protected] Configure your mods to prevent this from happening.
    ... 44 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 135391816 bytes (129 MB) / 424390656 bytes (404 MB) up to 791937024 bytes (755 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx768M -Xbatch -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts -XX:+UseFastAccessorMethods
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.125.1034 Minecraft Forge 10.12.0.1034 Optifine OptiFine_1.7.2_HD_U_D1 70 mods loaded, 70 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.2.125.1034} [Forge Mod Loader] (forge-1.7.2-10.12.0.1034.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.12.0.1034} [Minecraft Forge] (forge-1.7.2-10.12.0.1034.jar) Unloaded->Constructed->Pre-initialized
    BetterFonts{1.1.3} [BetterFonts] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    Aroma1997Core{1.0.2.0} [Aroma1997Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    PaneInTheGlass{1.1.0} [Pane In The Glass CoreMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    grim3212core{V0.1 - 1.7.2} [Grim3212 Core] (Grim3212 Core-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed->Pre-initialized
    DamageIndicatorsMod{3.0.8} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.0.8.jar) Unloaded->Constructed->Pre-initialized
    LunatriusCore{1.0.1.4} [LunatriusCore] ([1.7.2]LunatriusCore-universal-1.0.1.4.jar) Unloaded->Constructed->Pre-initialized
    MonsterSpawnHighlighter{1.4.1.26} [Monster Spawn Highlighter] ([1.7.2]MonsterSpawnHighlighter-1.4.1.26.jar) Unloaded->Constructed->Pre-initialized
    Stackie{1.5.0.24} [Stackie] ([1.7.2]Stackie-universal-1.5.0.24.jar) Unloaded->Constructed->Pre-initialized
    StartingInventory{1.7.2.r01} [StartingInventory] ([1.7.2]StartingInventory-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized
    TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized
    WorldStateCheckpoints{1.7.2.r01} [WorldStateCheckpoints] ([1.7.2]WorldStateCheckpoints-client-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized
    Aroma1997CoreHelper{1.0.2.0} [Aroma1997Core|Helper] (Aroma1997Core-1.7.2-1.0.2.0.jar) Unloaded->Constructed->Pre-initialized
    Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded->Constructed->Pre-initialized
    thebombzenapi{2.3.5} [ThebombzenAPI] (ThebombzenAPI-v2.3.5-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized
    autoswitch{4.3.4} [AutoSwitch] (AutoSwitch-v4.3.4-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized
    BattleTowers{1.4.5} [Battle Towers] (BattleTowers-1.7.2.jar) Unloaded->Constructed->Pre-initialized
    BetterChests{1.1.0.4} [BetterChests] (BetterChests-1.7.2-1.1.0.4.jar) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.6.1} [BiblioCraft] (BiblioCraft[1.6.1][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized
    AWWayofTime{v0.8.0} [AlchemicalWizardry] (Blood Magic-v0.8.0a.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{5.0.3} [BuildCraft] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{5.0.3} [BC Builders] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{5.0.3} [BC Energy] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{5.0.3} [BC Factory] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{5.0.3} [BC Transport] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{5.0.3} [BC Silicon] (buildcraft-5.0.3.61.jar) Unloaded->Constructed->Pre-initialized
    calendar{V0.1 - 1.7.2} [Calendar] (Calendar-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized
    desertwells{V0.1 - 1.7.2} [Desert Wells] (Desert Wells-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    DLDungeonsJBG{1.0.0} [Doomlike Dungeons] (DoomlikeDungeons-1.0.0.jar) Unloaded->Constructed->Pre-initialized
    MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized
    DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar) Unloaded->Constructed->Pre-initialized
    enchantview{4.0.2} [EnchantView] (EnchantView-v4.0.2-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized
    ep3{1.7.2-3.0.0b6c} [EnhancedPortals] (EnhancedPortals-1.7.2-3.0.0b6c.jar) Unloaded->Constructed->Pre-initialized
    FortuneOres{1.7} [FortuneOres] (FortuneOres-MC1.7-1.7.1.jar) Unloaded->Constructed->Pre-initialized
    frames{V0.1 - 1.7.2} [Frames] (Frames-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    glowstoneseeds{V0.1 - 1.7.2} [Glowstone Seeds] (Glowstone Seeds-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    grim3212grave{V0.1 - 1.7.2} [Grave] (Grave-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    GrygrFlzr_GlowstoneWire{build 111} [Glowstone Wire] (GSWireUniversal-1.7.x-srg-b111Forge.jar) Unloaded->Constructed->Pre-initialized
    HoloInventory{1.8.0.69} [HoloInventory] (HoloInventory-1.8.0.69.jar) Unloaded->Constructed->Pre-initialized
    IC2{2.1.425-experimental} [IndustrialCraft 2] (industrialcraft-2_2.1.425-experimental.jar) Unloaded->Constructed->Pre-initialized
    inventorytweaks{1.57-dev-110} [Inventory Tweaks] (InventoryTweaks-1.57-dev-110.jar) Unloaded->Constructed->Pre-initialized
    Waila{1.4.5_1.7.2} [Waila] (Waila-1.4.5_1.7.2.jar) Unloaded->Constructed->Pre-initialized
    JABBA{1.1.0c} [JABBA] (Jabba-1.1.1_1.7.2.jar) Unloaded->Constructed->Pre-initialized
    lampposts{V0.1 - 1.7.2} [Lamp Posts] (LampPosts-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    Lantern{1.7} [Lanterns and Flashlights Mod] (Lanterns and Flashlights-1.7.jar) Unloaded->Constructed->Pre-initialized
    Mantle{1.7.2-111.f3f6ea2} [Mantle] (Mantle_0.2.3.jar) Unloaded->Constructed->Pre-initialized
    MapWriter{2.1.1} [MapWriter] (MapWriter-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized
    AS_Minions{1.8.8} [Minions] (Minions-1.7.2.jar) Unloaded->Constructed->Pre-initialized
    Morpheus{1.2} [Morpheus] (morpheus-1.7.2-1.3.37.jar) Unloaded->Constructed->Pre-initialized
    MultiWorld{1.2.4} [Multi World] (Multiworld-1.7.2-v-1.2.4.jar) Unloaded->Constructed->Pre-initialized
    necromancy{1.6.3} [Necromancy] (Necromancy-1.7.2.jar) Unloaded->Constructed->Pre-initialized
    OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-MC1.7.2-2.0.1.jar) Unloaded->Constructed->Pre-initialized
    OpenComputers{2.0.1} [OpenComputers] (OpenComputers-MC1.7.2-2.0.1.jar) Unloaded->Constructed->Pre-initialized
    PetBat{1.3.0} [Pet Bat] (PetBat-1.7.2.jar) Unloaded->Constructed->Pre-initialized
    randomite{V0.1 - 1.7.2} [Randomite] (Randomite-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    raygun{V0.1 - 1.7.2} [Raygun] (RayGun-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    RopesPlus{1.5.8} [Ropes+] (RopePlus-1.7.2-1.5.8.jar) Unloaded->Constructed->Pre-initialized
    AS_Ruins{12.1} [Ruins Spawning System] (Ruins-1.7.2.jar) Unloaded->Constructed->Pre-initialized
    TConstruct{1.7.2-1.6.0.jenkins420} [Tinkers' Construct] (TConstruct_mc1.7.2_1.6.0.a7.jar) Unloaded->Constructed->Errored
    TMechworks{1.7.2-45.cdf8e37} [Tinkers' Mechworks] (TMechworks_mc1.7.2_0.2.4.jar) Unloaded->Constructed->Errored
    chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.2-2.1.jar) Unloaded->Constructed->Pre-initialized
    wallpaper{V0.1 - 1.7.2} [Wallpaper] (Wallpaper-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized
    warpbook{0.1.332} [Warp Book] (Warp-Book-1.7.2-0.1.332.jar) Unloaded->Constructed->Pre-initialized
    weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized
    YAFM{1.0.1} [Yet Another Food Mod] (yafm-1.0.1.jar) Unloaded->Constructed->Pre-initialized
    TConstruct Environment: Environment healthy.
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    Yeah, I know Optifine's in there...
    2. Conflict with StartingInventory
    StartingInventory does nothing with TConstruct loaded. Probably has to do with the TConstruct adding the manual on player spawn. If StartingInventory is installed, TConstruct really doesn't need to do this itself.
    3. Casting table and basin render incorrectly.
    The feet render on top of the main body of the object when viewed from above or at an angle. This might have something to do with Optifine though, since it's a rendering glitch.
    4. Village smelteries seem to be missing their drains.


    The maker of Necromancy added a fix for that.

    Also, I keep getting this chunk related error in my server, and I was wondering if it could be related to Tinkers Construct. Yeah, I know theres MCPC in there.

    http://pastebin.com/91jvAqht
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Necromancy - sew your own unholy Minions together
    Does Necromancy have any generation that could be causing this error in MCPC?

    http://pastebin.com/91jvAqht
    Posted in: Minecraft Mods
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