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    posted a message on Am I late on this?
    On the one hand, I think politeness is a rare virtue on the internet, and we could probably use more of it.

    On the other hand... rainhater's rant notwithstanding, the search function isn't all that hard to use. Just search for "killer rabbit" on this forum and you'll get half a dozen threads above the fold that would have answered your question without the need to make a new thread. Seriously, give it a shot and you'll see. I don't understand what's so rubbish about it. No need to go to Google or YouTube or anywhere else. (Although, in this case, Google does have the answer as well.)

    I do not think the two points above are mutually exclusive.
    Posted in: Recent Updates and Snapshots
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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from CuddleWoozle
    So, my apologies for being such a soft-hearted girl who takes care of poor little bald birds.


    No apologies necessary. We'll survive another day without the texturepack (I mean "resourcepack"), but that bird wouldn't have survived another day without you.
    Posted in: Resource Packs
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    posted a message on Notch Considered for Time 100 Poll, Needs Your Votes
    Quote from Pyrosparker

    "Official voting ends on Friday, April 12th. The final TIME 100 list is selected by our editors and will be revealed on Thursday, April 18th."

    Let's hope they don't just ignore most of the votes and chose whoever they feel like for top. Other than that, if negative votes count against positive, then Notch has won. Keep on voting though, idk if that's how they'll do it, and it would be cool to have he most votes of all anyway! :D


    I haven't seen anyone comment on this yet, so I thought it was worth saying....

    You guys do realize that the votes are for inclusion on the list, right? The poll says, "Should (person) be on this list?" That's all they want to know. Presumably they take this information into account when making their selection, but the best case scenario is that the editors take the top 100 from the poll and then arrange them in the order they feel appropriate.

    I mean... you didn't really think they were just going to let a bunch of people on the internet decide the order of their list, did you?
    Posted in: Minecraft News
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    posted a message on Dinner Bone Tweet: Slimes at Night
    I wouldn't read too much into the "written in the stars comment." Think of it as "depending on how lucky/unlucky you are."
    Posted in: Recent Updates and Snapshots
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    posted a message on my rant on the removal of negative values
    Quote from XL_Legendary

    Maybe we just need another negative person, so we can have a positive!


    Yeah, but you would have to make sure to multiply them. Just adding them together would leave us with even more negativity.
    Posted in: Recent Updates and Snapshots
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    posted a message on Another Snaphot, You Say? 13w10a Ready For Testing
    @Shourin: Just in case you did not know (and it would appear that you don't)... WishFish12 was just joking. ;)
    Posted in: Minecraft News
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    posted a message on Why the bud should stay essay
    I don't really have a horse in this race, but you seem to have put a lot of thought and effort into that essay, so I thought I would mention something you might want to address:

    Quote from Pokechu22
    Quasiconnectivity (Literally meaning false connectivity).


    I think you might be confusing "quasi-" with "pseudo-." The latter means "false," while the former means "resembling" or "almost." "Pseudoconnectivity" would be connectivity that is fake or not real--that is, not actually connectivity at all. "Quasiconnectivity" would be something that seems to be connectivity but isn't--or is not quite--connectivity. The truth is that there is some overlap in common usage, and it generally boils down to your intentions. For example, if you call someone a "pseudo-friend," you might have thought at one point that this person was a friend and later found out that he or she was not really a friend. On the other hand, a "quasi-friend," might be someone who is in that gray area between "acquaintance" and "actual friend."

    Your intention here seems to be to point out that this is not real connectivity, so I would probably go with "pseudoconnectivity." If "quasiconnectivity" is really what you're after, though, I would change the parenthetical to "resembling connectivity" instead.
    Posted in: Recent Updates and Snapshots
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    posted a message on Compilation of Bonemeal Solutions - The Poll!
    Select ALL OPTIONS THAT YOU CAN LIVE WITH! (Should really mean "all of them" if you're at all reasonable)


    While I appreciate your efforts, I think polls are generally more effective when they do not try to browbeat people into voting a certain way.

    As for my opinion on bonemeal, well, I've never actually used bonemeal on wheat. On my first day in a new SSP world, I generally live off of animal products while I wait for my wheat to grow. Then, once I have a wheat farm of a given size, I switch over to an all-bread diet, supplemented with melons if I can find the seeds. But I've never seen the need to use bonemeal on wheat, so I don't really have an opinion on the matter. Both the idea of an AoE bonemeal and bonemeal acting differently when used in a dispenser seem reasonable, though.

    These days, on our SMP server, what I mostly use bonemeal for is growing trees, as I am building a project that requires a lot of wood on a small island with few trees. Two bonemeal for a tree does not seem unreasonable.
    Posted in: Recent Updates and Snapshots
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    posted a message on Will MC Ever Get Mob Shield/Spawn Preventers?
    Lastly, this is a suggestion and belong in the Suggestions forum which is dedicated to suggestions. It does not belong in the Future Updates section which is dedicated to discussion of future updates.


    True enough.

    Please learn how to read, or get off the Internet.


    Indeed.
    Posted in: Future Updates
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    posted a message on Iron Rails Repelling Monsters Actually Is Perfectly Logical
    ^You might want to try decaffeinated coffee...
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft Monday Show - Murdering Chickens For YOU!
    Whether BebopVox is funny is a matter of opinion. I think he is not nearly as funny as he thinks he is--in fact, I don't think he is funny at all. But I am willing to recognize that some people may find him amusing. That's fine. What is not opinion, though, is that he does not articulate nearly well enough to be talking at that speed. He often trips over his tongue and just stumble-mumbles through his lines. If he were serious about making Minecraft Monday a better show, he would put more effort into articulation than visual and other effects.

    (OK, so the part about articulation being more important than visual effects is opinion--but it is an objective fact that he does not articulate very well, and that honestly annoys me more than his subjectively not being funny.)

    That being said, I still watch the videos, because--in spite of the flaws--he still provides some interesting Minecraft info.
    Posted in: Minecraft News
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    posted a message on Iron Rails Repelling Monsters Actually Is Perfectly Logical
    I found the original post quite interesting from a folklore standpoint, even if it is more of an attempt at ex post facto explanation. However, there is one flaw in this reasoning: if mobs are "afraid" of minecart tracks because of the iron in them, why do they not similarly avoid iron bars?
    Posted in: Recent Updates and Snapshots
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    posted a message on I can't eat!
    Quote from batmnatheunicorn

    Excuse me, but I don't quite know if I understand what kind of point you are trying to make here.


    I'm not trying to make any sort of point--if by "point" you mean "implying that you are stupid" or something. That was not my intention at all, and I tried to couch my comment in as mild language as I could manage. I was just confused.

    Yes, of course have I placed blocks, opened doors and used the crafting table, but if you read my initial post you would have known that these things weren't an issue to me. The problem was that my wireless mouse could perform all of these tasks besides eating.


    This was the cause of my confusion--I did read the initial post, but you didn't specifically say that you could do all those other things. I'm not trying to split hairs here, just trying to explain why I was confused. Like you, I don't think it ever would have occurred to me that eating could somehow be different from placing blocks, etc. I had always just assumed it was another instance of "using" an item. I just wasn't able to properly process the information.

    So sorry if I seem to be stupid, but I think I can be excused when you take the situation into consideration.


    No, I don't think you are stupid. Apparently the wording of my comment tripped some wires, but that was not what I was trying to do. Given the circumstances, I imagine I would have been banging my head against the keyboard as well.

    At any rate, I'm glad the problem has been worked out, and hopefully you can get a long-term solution in place soon.
    Posted in: Recent Updates and Snapshots
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    posted a message on I can't eat!
    Placing blocks, opening doors, using the crafting table interface, accessing chests, firing bows... all of these things require the right mouse button by default. I realize that you feel a bit awkward about this whole thing, and I don't mean to pile on or make you feel worse about it... but did you not do any of these other things in the game?

    (Really, not trying to be a jerk here... just a bit confused and curious.)
    Posted in: Recent Updates and Snapshots
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    posted a message on Why is there a Dropper AND a Dispenser?
    Quote from DanSparrow

    Because droppers drop and dispensers dispense. Thanks to droppers, now you could for example create a massive arrow shooting machine. Now you can use droppers and hoppers to keep filling your dispensers with arrows so they don't ran out of them after 9 stacks. And that's just a very quick and simple example.


    Spaceboot's point is not that the functionality is not desirable, but that we could have incorporated that functionality into an existing block instead of creating an entirely new block for it.

    I kind of agree. It definitely would have been simpler to have a toggle in the dispenser GUI, but if the dispenser functionality is in fact going to be changed significantly, like MumblesMiner said above, then perhaps having two blocks is warranted. I think we'll have to wait and see what happens.
    Posted in: Recent Updates and Snapshots
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