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    posted a message on BattleTech Mod
    Hey if your having a problem developing the mod, try making it a Flan's Mod mod-pack.

    Theres allot of mechs there that have interchangable weapons, all you have to do is make the BT mechs and weapons.


    [quote=Castle_Crusader;/members/Castle_Crusader;/forums/mapping-and-modding/minecraft-mods/wip-mods/1439687-battletech-mod?comment=993]
    I understand and have considered your point as valid.

    PS : Hey I want an Atlas when this mod comes out, YAH HEAR ME STYGANDER?

    ive considered flans, however to make the mechs through flans itd take just as much coding and work as making my own with the downside as much much less control and id rather have as much control as possible over my mod, also atlas will be one of the first mechs out for this mod
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    alright for those interested in hearing what i have done.

    Ores: textures are done, code is semi done, ore generation is nearly done

    weapons: gauss rifle 80% done (needs a little fine tuning), grenade rifle 85% done, rest of weapons not started but in the process

    mechs/vehicles: Very little progress, having trouble figuring out how to control them.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    If anyone wants to talk and get info on the mods progress, i made a IRC channel on Espernet #mechcraft
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from jacklego5 »
    You should also make a new post for it... ?

    well, ill be making a post as soon as i figure the one thing holding me back out, but itll be taken care of shortly
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Okay for those asking about the progress on this mod, i have taken over all development, i am working on it but having troubles with certain things which i feel i must complete before i release any possible prealpha-alpha
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from Warzel_Drake

    snip

    first off, it will be real time piloting,
    battetech and mechwarrior are the same things and all mechwarrior games are considered canon battletech
    size wise the atlas be about roughly 17 meters tall

    we plan on adding some ores that arent in vanilla minecraft, other than that it wont be too revolutionary on that side of things

    as for npcs its possible, but we are first off more interested in getting the mechs working right and not glitchy

    also all of your questions were answered at some point in the post
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from MechJunky

    If you want, I know how to pull MechWarrior Online sounds so that you can add them to your battle mechs. Message me if you care or are still working on this mod!


    those are still under copyright, its a real issue, we could get sued if we used them so like devouringone said, that wouldn't be a good idea...
    Posted in: WIP Mods
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    posted a message on {32x}[1.3.2] Mechwarrior pack
    Quote from CyclonerM

    It's for 1.4.7.. i play in a Tekkit server, so i need a 1.2.5 version. .. i'm able to use your pack, so i need an older version of that paintings mod? :)

    youll have to add the more painitngs mod manually, and there should be a link to 1.2.5 version in the thread here
    http://www.minecraftforum.net/topic/1004963-more-paintings-v211/
    Posted in: Resource Packs
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    posted a message on {32x}[1.3.2] Mechwarrior pack
    Quote from CyclonerM

    This pack is nice, but why i can't put paintings of Wolf and Jade Falcon clans?

    it needs a painting mod, more paintings was the one i used at the last update, http://www.minecraft...aintings/��this is the modern one though insane is not currently supported
    Posted in: Resource Packs
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    posted a message on BattleTech Mod
    i found alot of the mechwarrior 3 sound files and i put them up on the dropbox
    Posted in: WIP Mods
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    posted a message on {32x}[1.3.2] Mechwarrior pack

    may i port your pack to pocket edition?
    my thread:
    http://www.minecraft.../#entry21160373

    sure go ahead, you will likely need to trim the kz.png though
    Posted in: Resource Packs
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    posted a message on {32x}[1.3.2] Mechwarrior pack
    is this still wanted or no
    Posted in: Resource Packs
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    posted a message on BattleTech Mod
    Quote from vistawiz

    Alrighty, acouple questions. "NOT ABOUT THE MOD BEING FINISHED, I know I will be pwned the steiner way... Will the inside interior "first person prospective" have a atleast nice detailed cockpit? Will there be a CBill type system or gamemode? Similar to MWLL. And finally, what about other mods? They have powerful weapons, so how will you make them LESS powerful. Crap another question, will the limbs be damaged like in any MechWarrior game? And will they be blown off? Those are all my damn questions, good day to you sir. "Drop 1000 atlases on anyone who askes where the download is for me ok?"


    the inside interior, will have some detail, not overly complex, but nice and clean enough so you can understand it, without it getting in the way of the hud, we will attempt replicating the feel of a mechwarrior game, and without modding the other mods the weapons will be left the same,
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from Ekosta

    where i can download this mod?
    Could you answer as fastest as you can?


    you can download it when it comes out, its not out yet, read the damn op, its in big ass letters almost dead center of the screen


    There is no download yet!
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    okay, you may not understand what keil wants, he wants something like whats available in this post, http://www.minecraftforum.net/topic/94337-mob-skin-templates-wither-bat-and-witch-added/ ,
    Posted in: WIP Mods
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